BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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Engine.Core/Abstract/Assignable/IHierarchyObject.cs
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62
Engine.Core/Abstract/Assignable/IHierarchyObject.cs
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@ -0,0 +1,62 @@
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents an <see cref="IEntity"/> that can enter and exit a hierarchy within the <see cref="IGameManager"/> system.
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/// This interface allows for tracking the object's presence in the hierarchy and provides events
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/// for notifying when the see enters or exits the hierarchy.
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/// </summary>
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public interface IHierarchyObject : IEntity
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{
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
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/// </summary>
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event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
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/// </summary>
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event OnExitedHierarchyDelegate? OnExitedHierarchy;
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/// <summary>
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/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
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/// </summary>
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IGameManager? GameManager { get; }
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/// <summary>
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/// Indicates whether the <see cref="IEntity"/> is currently in the hierarchy.
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/// </summary>
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bool IsInHierarchy { get; }
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/// <summary>
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/// Internal method to handle entering the hierarchy.
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/// This should be called by the system to properly manage hierarchy states.
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/// </summary>
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/// <param name="gameManager">The game manager that is managing this hierarchy.</param>
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/// <returns>
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/// <see cref="true"/> if the <see cref="IEntity"/> successfully entered the hierarchy;
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/// <see cref="false"/> if it failed to do so.
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/// </returns>
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internal bool EnterHierarchy(IGameManager gameManager);
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/// <summary>
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/// Internal method to handle exiting the hierarchy.
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/// This should be called by the system to properly manage hierarchy states.
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/// </summary>
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/// <returns>
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/// <see cref="true"/> if the <see cref="IEntity"/> successfully exited the hierarchy;
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/// <see cref="false"/> if it failed to do so.
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/// </returns>
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internal bool ExitHierarchy();
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
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delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender);
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
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delegate void OnExitedHierarchyDelegate(IHierarchyObject sender);
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}
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@ -17,11 +17,26 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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/// </summary>
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event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
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/// </summary>
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IReadOnlyList<IGameObject> GameObjects { get; }
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/// <summary>
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/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
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/// </summary>
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IReadOnlyList<IHierarchyObject> HierarchyObjects { get; }
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/// <summary>
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/// Registers a <see cref="IGameObject"/> to the <see cref="IGameManager"/>.
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/// </summary>
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@ -56,4 +71,6 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
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delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
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delegate void OnHierarchyObjectRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void OnHierarchyObjectUnRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game object with various properties and functionalities.
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/// </summary>
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public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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{
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/// <summary>
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/// Event triggered when the <see cref="Update"/> method is called.
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@ -27,6 +27,8 @@ public abstract class Behaviour : BehaviourBase
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BehaviourController.OnPreUpdate += PreUpdate;
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BehaviourController.OnPreDraw += PreDraw;
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BehaviourController.OnUpdate += Update;
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BehaviourController.GameObject.OnEnteredHierarchy += EnteredHierarchy;
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BehaviourController.GameObject.OnExitedHierarchy += ExitedHierarchy;
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OnInitialize();
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}
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@ -36,6 +38,8 @@ public abstract class Behaviour : BehaviourBase
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BehaviourController.OnPreUpdate -= PreUpdate;
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BehaviourController.OnPreDraw -= PreDraw;
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BehaviourController.OnUpdate -= Update;
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BehaviourController.GameObject.OnEnteredHierarchy -= EnteredHierarchy;
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BehaviourController.GameObject.OnExitedHierarchy -= ExitedHierarchy;
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OnFinalize();
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}
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@ -84,4 +88,10 @@ public abstract class Behaviour : BehaviourBase
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OnPreDraw();
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}
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protected virtual void OnEnteredHierarchy() { }
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private void EnteredHierarchy(IHierarchyObject sender) => OnEnteredHierarchy();
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protected virtual void OnExitedHierarchy() { }
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private void ExitedHierarchy(IHierarchyObject sender) => OnExitedHierarchy();
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}
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@ -13,9 +13,11 @@ public class GameManager : BaseEntity, IGameManager
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{
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public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
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public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
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public event IGameManager.OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered = null;
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public event IGameManager.OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered = null;
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private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
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private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
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private GameObjectFactory _gameObjectFactory = null!;
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@ -30,6 +32,7 @@ public class GameManager : BaseEntity, IGameManager
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}
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public IReadOnlyList<IGameObject> GameObjects => _gameObjects;
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public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
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public override IStateEnable StateEnable
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{
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@ -101,21 +104,55 @@ public class GameManager : BaseEntity, IGameManager
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/////////////////////////////////////////////////////////////////
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private void Register(IHierarchyObject hierarchyObject)
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{
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if (hierarchyObject is IGameObject gameObject)
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Register(gameObject);
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else
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{
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_hierarchyObjects.Add(hierarchyObject);
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OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
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}
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}
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private void Register(IGameObject gameObject)
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{
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gameObject.Assign(this);
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gameObject.OnFinalized += OnGameObjectFinalize;
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gameObject.OnExitedHierarchy += OnGameObjectExitedHierarchy;
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_gameObjects.Add(gameObject);
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_hierarchyObjects.Add(gameObject);
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if (!gameObject.EnterHierarchy(this))
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throw new Exception($"{nameof(gameObject)} can't enter the hierarchy");
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OnHierarchyObjectRegistered?.Invoke(this, gameObject);
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OnGameObjectRegistered?.Invoke(this, gameObject);
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}
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private void Unregister(IHierarchyObject hierarchyObject)
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{
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if (hierarchyObject is IGameObject gameObject)
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Unregister(gameObject);
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else
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{
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_hierarchyObjects.Remove(hierarchyObject);
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OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
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}
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}
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private void Unregister(IGameObject gameObject)
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{
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gameObject.OnFinalized -= OnGameObjectFinalize;
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gameObject.OnExitedHierarchy -= OnGameObjectExitedHierarchy;
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_gameObjects.Remove(gameObject);
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_hierarchyObjects.Remove(gameObject);
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if (!gameObject.ExitHierarchy())
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throw new Exception($"{nameof(gameObject)} can't exit the hierarchy");
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OnHierarchyObjectUnRegistered?.Invoke(this, gameObject);
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OnGameObjectUnRegistered?.Invoke(this, gameObject);
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}
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@ -125,6 +162,12 @@ public class GameManager : BaseEntity, IGameManager
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Unregister(gameObject);
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}
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private void OnGameObjectExitedHierarchy(IHierarchyObject sender)
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{
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if (sender is IGameObject gameObject)
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Unregister(gameObject);
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}
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/////////////////////////////////////////////////////////////////
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public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();
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@ -6,25 +6,27 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
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public class GameObject : BaseEntity, IGameObject
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{
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public event IHierarchyObject.OnEnteredHierarchyDelegate? OnEnteredHierarchy = null;
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public event IHierarchyObject.OnExitedHierarchyDelegate? OnExitedHierarchy = null;
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public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
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public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
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public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
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public event INameable.OnNameChangedDelegate? OnNameChanged = null;
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public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
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private ITransform _transform = null!;
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private IBehaviourController _behaviourController = null!;
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private IStateEnable _stateEnable = null!;
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private IGameManager _gameManager = null!;
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private IGameManager? _gameManager = null;
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private string _name = nameof(GameObject);
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public ITransform Transform => _transform;
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public IBehaviourController BehaviourController => _behaviourController;
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public IGameManager GameManager => _gameManager;
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public IGameManager? GameManager => _gameManager;
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public bool IsInHierarchy => GameManager is not null;
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public string Name
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{
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@ -85,16 +87,6 @@ public class GameObject : BaseEntity, IGameObject
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return true;
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}
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public bool Assign(IGameManager gameManager)
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{
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if (IsInitialized)
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return false;
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_gameManager = gameManager;
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OnGameManagerAssigned?.Invoke(this);
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return true;
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}
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protected override void UnassignInternal()
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{
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base.UnassignInternal();
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@ -114,4 +106,24 @@ public class GameObject : BaseEntity, IGameObject
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}
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private void OnBehaviourRemoved(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Initialize(); }
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private void OnBehaviourAdded(IBehaviourController _, IBehaviour behaviour) { if (IsInitialized) behaviour.Finalize(); }
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public bool EnterHierarchy(IGameManager gameManager)
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{
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if (IsInHierarchy)
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return false;
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_gameManager = gameManager;
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OnEnteredHierarchy?.Invoke(this);
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return true;
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}
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public bool ExitHierarchy()
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{
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if (!IsInHierarchy)
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return false;
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_gameManager = null;
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OnExitedHierarchy?.Invoke(this);
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return true;
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}
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}
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