BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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@@ -3,7 +3,7 @@ namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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/// Represents a game object with various properties and functionalities.
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/// </summary>
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public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform, IAssignableBehaviourController, INameable, IInitialize
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{
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/// <summary>
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/// Event triggered when the <see cref="Update"/> method is called.
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