BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit
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@@ -27,6 +27,8 @@ public abstract class Behaviour : BehaviourBase
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BehaviourController.OnPreUpdate += PreUpdate;
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BehaviourController.OnPreDraw += PreDraw;
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BehaviourController.OnUpdate += Update;
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BehaviourController.GameObject.OnEnteredHierarchy += EnteredHierarchy;
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BehaviourController.GameObject.OnExitedHierarchy += ExitedHierarchy;
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OnInitialize();
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}
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@@ -36,6 +38,8 @@ public abstract class Behaviour : BehaviourBase
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BehaviourController.OnPreUpdate -= PreUpdate;
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BehaviourController.OnPreDraw -= PreDraw;
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BehaviourController.OnUpdate -= Update;
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BehaviourController.GameObject.OnEnteredHierarchy -= EnteredHierarchy;
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BehaviourController.GameObject.OnExitedHierarchy -= ExitedHierarchy;
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OnFinalize();
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}
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@@ -84,4 +88,10 @@ public abstract class Behaviour : BehaviourBase
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OnPreDraw();
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}
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protected virtual void OnEnteredHierarchy() { }
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private void EnteredHierarchy(IHierarchyObject sender) => OnEnteredHierarchy();
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protected virtual void OnExitedHierarchy() { }
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private void ExitedHierarchy(IHierarchyObject sender) => OnExitedHierarchy();
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}
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