BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit

This commit is contained in:
2024-10-22 22:02:38 +03:00
parent cf8a5de580
commit 91aa26e15a
6 changed files with 162 additions and 18 deletions

View File

@@ -13,9 +13,11 @@ public class GameManager : BaseEntity, IGameManager
{
public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
public event IGameManager.OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered = null;
public event IGameManager.OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered = null;
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
private GameObjectFactory _gameObjectFactory = null!;
@@ -30,6 +32,7 @@ public class GameManager : BaseEntity, IGameManager
}
public IReadOnlyList<IGameObject> GameObjects => _gameObjects;
public IReadOnlyList<IHierarchyObject> HierarchyObjects => _hierarchyObjects;
public override IStateEnable StateEnable
{
@@ -101,21 +104,55 @@ public class GameManager : BaseEntity, IGameManager
/////////////////////////////////////////////////////////////////
private void Register(IHierarchyObject hierarchyObject)
{
if (hierarchyObject is IGameObject gameObject)
Register(gameObject);
else
{
_hierarchyObjects.Add(hierarchyObject);
OnHierarchyObjectRegistered?.Invoke(this, hierarchyObject);
}
}
private void Register(IGameObject gameObject)
{
gameObject.Assign(this);
gameObject.OnFinalized += OnGameObjectFinalize;
gameObject.OnExitedHierarchy += OnGameObjectExitedHierarchy;
_gameObjects.Add(gameObject);
_hierarchyObjects.Add(gameObject);
if (!gameObject.EnterHierarchy(this))
throw new Exception($"{nameof(gameObject)} can't enter the hierarchy");
OnHierarchyObjectRegistered?.Invoke(this, gameObject);
OnGameObjectRegistered?.Invoke(this, gameObject);
}
private void Unregister(IHierarchyObject hierarchyObject)
{
if (hierarchyObject is IGameObject gameObject)
Unregister(gameObject);
else
{
_hierarchyObjects.Remove(hierarchyObject);
OnHierarchyObjectUnRegistered?.Invoke(this, hierarchyObject);
}
}
private void Unregister(IGameObject gameObject)
{
gameObject.OnFinalized -= OnGameObjectFinalize;
gameObject.OnExitedHierarchy -= OnGameObjectExitedHierarchy;
_gameObjects.Remove(gameObject);
_hierarchyObjects.Remove(gameObject);
if (!gameObject.ExitHierarchy())
throw new Exception($"{nameof(gameObject)} can't exit the hierarchy");
OnHierarchyObjectUnRegistered?.Invoke(this, gameObject);
OnGameObjectUnRegistered?.Invoke(this, gameObject);
}
@@ -125,6 +162,12 @@ public class GameManager : BaseEntity, IGameManager
Unregister(gameObject);
}
private void OnGameObjectExitedHierarchy(IHierarchyObject sender)
{
if (sender is IGameObject gameObject)
Unregister(gameObject);
}
/////////////////////////////////////////////////////////////////
public IEnumerator<IGameObject> GetEnumerator() => _gameObjects.GetEnumerator();