refactor: moved drawable triangles into systems project for platform agnosticism
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@@ -26,7 +26,7 @@ public class SpriteBatcher : Behaviour, IFirstFrameUpdate, IDraw
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public void Draw()
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{
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spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
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spriteBatch.Begin(transformMatrix: camera2D.ViewMatrix.ToXnaMatrix());
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for (int i = 0; i < drawableSprites.Count; i++)
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drawableSprites[i].Draw(spriteBatch);
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spriteBatch.End();
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