refactor: moved drawable triangles into systems project for platform agnosticism

This commit is contained in:
2026-01-27 13:04:04 +03:00
parent 7c9973a5e7
commit 985f898327
8 changed files with 60 additions and 67 deletions

View File

@@ -26,7 +26,7 @@ public class SpriteBatcher : Behaviour, IFirstFrameUpdate, IDraw
public void Draw()
{
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
spriteBatch.Begin(transformMatrix: camera2D.ViewMatrix.ToXnaMatrix());
for (int i = 0; i < drawableSprites.Count; i++)
drawableSprites[i].Draw(spriteBatch);
spriteBatch.End();