refactor: ICamera interface added with view and projection matrices fields

This commit is contained in:
2026-01-26 23:48:16 +03:00
parent af6dde84fd
commit 7c9973a5e7
6 changed files with 69 additions and 38 deletions

View File

@@ -0,0 +1,17 @@
namespace Engine.Core;
/// <summary>
/// Represents a camera with view and projections matrices in the engine.
/// </summary>
public interface ICamera
{
/// <summary>
/// View <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
/// </summary>
Matrix4x4 ViewMatrix { get; }
/// <summary>
/// Projection <see cref="Matrix4x4"/> of the <see cref="ICamera"/>.
/// </summary>
Matrix4x4 ProjectionMatrix { get; }
}

View File

@@ -3,7 +3,7 @@ namespace Engine.Core;
/// <summary>
/// Represents a 2D camera in the engine.
/// </summary>
public interface ICamera2D : IBehaviour2D
public interface ICamera2D : ICamera, IBehaviour2D
{
/// <summary>
/// The zoom level of the camera.

View File

@@ -3,7 +3,7 @@ namespace Engine.Core;
/// <summary>
/// Represents a 3D camera in the engine.
/// </summary>
public interface ICamera3D : IBehaviour3D
public interface ICamera3D : ICamera, IBehaviour3D
{
/// <summary>
/// Event triggered when the near plane of the <see cref="ICamera3D"/> changes.

View File

@@ -7,31 +7,39 @@ namespace Engine.Integration.MonoGame;
public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFrameUpdate, IPreDraw
{
public Event<MonoGameCamera2D> OnMatrixTransformChanged { get; } = new();
public Event<MonoGameCamera2D> OnViewMatrixChanged { get; } = new();
public Event<MonoGameCamera2D> OnProjectionMatrixChanged { get; } = new();
public Event<MonoGameCamera2D> OnViewportChanged { get; } = new();
public Event<MonoGameCamera2D> OnZoomChanged { get; } = new();
public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform2D Transform { get; private set; } = null!;
public Matrix MatrixTransform
public Matrix4x4 ProjectionMatrix
{
get;
set
private set
{
if (field == value)
return;
field = value;
OnMatrixTransformChanged.Invoke(this);
OnProjectionMatrixChanged.Invoke(this);
}
} = Matrix.Identity;
} = Matrix4x4.Identity;
public Vector2D Position
public Matrix4x4 ViewMatrix
{
get => Transform.Position;
set => Transform.Position = value;
}
get;
private set
{
if (field == value)
return;
field = value;
OnViewMatrixChanged.Invoke(this);
}
} = Matrix4x4.Identity;
public Viewport Viewport
{
@@ -61,21 +69,15 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
}
} = 1f;
public float Rotation
{
get => Transform.Rotation;
set => Transform.Rotation = value;
}
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
{
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), ViewMatrix.Inverse.ToXnaMatrix()).ToVector2D();
return worldPosition.Scale(EngineConverterExtensions.screenScale);
}
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
{
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), ViewMatrix.ToXnaMatrix()).ToVector2D();
return screenPosition.Scale(EngineConverterExtensions.screenScale);
}
@@ -89,11 +91,12 @@ public class MonoGameCamera2D : Behaviour, ICamera2D, IFirstFrameUpdate, ILastFr
public void PreDraw()
{
MatrixTransform =
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
Matrix.CreateRotationZ(Rotation * Math.DegreeToRadian) *
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
Matrix.CreateScale(Zoom) *
Matrix.CreateTranslation(new Vector3(Viewport.Width * .5f, Viewport.Height * .5f, 0f));
ProjectionMatrix = Matrix.CreateOrthographicOffCenter(Viewport.X, Viewport.Width, Viewport.Height, Viewport.Y, 0, 1).FromXnaMatrix();
ViewMatrix =
Matrix4x4.CreateTranslation(new Vector3D(-Transform.Position.X, Transform.Position.Y, 0f)) *
Matrix4x4.CreateRotationZ(Transform.Rotation * Math.DegreeToRadian) *
Matrix4x4.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
Matrix4x4.CreateScale(Zoom) *
Matrix4x4.CreateTranslation(new Vector3D(Viewport.Width * .5f, Viewport.Height * .5f, 0f));
}
}

View File

@@ -21,7 +21,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
public GraphicsDeviceManager Graphics { get; private set; } = null!;
public ITransform3D Transform { get; private set; } = null!;
public Matrix View
public Matrix4x4 ViewMatrix
{
get;
set
@@ -29,13 +29,13 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
if (field == value)
return;
Matrix previousView = field;
Matrix4x4 previousView = field;
field = value;
OnViewChanged.Invoke(this, new(previousView));
}
} = Matrix.Identity;
} = Matrix4x4.Identity;
public Matrix Projection
public Matrix4x4 ProjectionMatrix
{
get;
set
@@ -43,11 +43,11 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
if (field == value)
return;
Matrix previousProjection = field;
Matrix4x4 previousProjection = field;
field = value;
OnProjectionChanged.Invoke(this, new(previousProjection));
}
} = Matrix.Identity;
} = Matrix4x4.Identity;
public Viewport Viewport
{
@@ -111,14 +111,17 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
Vector3 nearPoint = new(screenPosition.X, screenPosition.Y, 0f);
Vector3 farPoint = new(screenPosition.X, screenPosition.Y, 1f);
Vector3 worldNear = Viewport.Unproject(nearPoint, Projection, View, Matrix.Identity);
Vector3 worldFar = Viewport.Unproject(farPoint, Projection, View, Matrix.Identity);
Matrix projection = ProjectionMatrix.ToXnaMatrix();
Matrix view = ViewMatrix.ToXnaMatrix();
Vector3 worldNear = Viewport.Unproject(nearPoint, projection, view, Matrix.Identity);
Vector3 worldFar = Viewport.Unproject(farPoint, projection, view, Matrix.Identity);
Vector3 direction = Vector3.Normalize(worldFar - worldNear);
return new(worldNear.ToVector3D(), direction.ToVector3D());
}
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), Projection, View, Matrix.Identity).ToVector3D();
public Vector2D WorldToScreenPosition(Vector3D worldPosition) => Viewport.Project(worldPosition.ToVector3(), ProjectionMatrix.ToXnaMatrix(), ViewMatrix.ToXnaMatrix(), Matrix.Identity).ToVector3D();
public void LastActiveFrame() => Transform.OnTransformUpdated.RemoveListener(SetDirtyOnTransformUpdate);
public void FirstActiveFrame()
@@ -150,7 +153,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
Vector3 right = Vector3.Normalize(Transform.Right.ToVector3());
Vector3 position = Transform.Position.ToVector3();
View = new Matrix(
ViewMatrix = new Matrix4x4(
right.X, up.X, forward.X, 0,
right.Y, up.Y, forward.Y, 0,
right.Z, up.Z, forward.Z, 0,
@@ -166,7 +169,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
float yScale = 1f / (float)Math.Tan(fieldOfView / 2f);
float xScale = yScale / Viewport.AspectRatio;
Projection = new Matrix(
ProjectionMatrix = new Matrix4x4(
xScale, 0, 0, 0,
0, yScale, 0, 0,
0, 0, FarPlane / (FarPlane - NearPlane), 1,
@@ -174,7 +177,7 @@ public class MonoGameCamera3D : Behaviour, ICamera3D, IFirstFrameUpdate, ILastFr
);
}
public readonly record struct ViewChangedArguments(Matrix PreviousView);
public readonly record struct ProjectionChangedArguments(Matrix PreviousProjection);
public readonly record struct ViewChangedArguments(Matrix4x4 PreviousView);
public readonly record struct ProjectionChangedArguments(Matrix4x4 PreviousProjection);
public readonly record struct ViewportChangedArguments(Viewport PreviousViewport);
}

View File

@@ -49,6 +49,14 @@ public static class EngineConverterExtensions
m.M41, m.M42, m.M43, m.M44
);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Matrix4x4 FromXnaMatrix(this Matrix m) => new(
m.M11, m.M12, m.M13, m.M14,
m.M21, m.M22, m.M23, m.M24,
m.M31, m.M32, m.M33, m.M34,
m.M41, m.M42, m.M43, m.M44
);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Microsoft.Xna.Framework.Quaternion ToXnaQuaternion(this Core.Quaternion quaternion) => new(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W);