feat: IGameManager Events
This commit is contained in:
@@ -7,6 +7,16 @@ namespace Syntriax.Engine.Core.Abstract;
|
||||
/// </summary>
|
||||
public interface IGameManager : IEntity, IEnumerable<IGameObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnUpdateDelegate? OnUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
event OnPreDawDelegate? OnPreDraw;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
|
||||
/// </summary>
|
||||
@@ -69,6 +79,9 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
|
||||
/// </summary>
|
||||
void PreDraw();
|
||||
|
||||
delegate void OnUpdateDelegate(IGameManager sender, EngineTime time);
|
||||
delegate void OnPreDawDelegate(IGameManager sender);
|
||||
|
||||
delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
|
||||
delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
|
||||
delegate void OnHierarchyObjectRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
|
||||
|
Reference in New Issue
Block a user