feat: basic tween system added

This commit is contained in:
Syntriax 2025-03-31 19:38:01 +03:00
parent cd2cd89eae
commit 9f3e39e337
9 changed files with 362 additions and 0 deletions

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// Reference: https://easings.net
namespace Syntriax.Engine.Systems.Tween;
internal static class EaseConstants
{
internal const float c1 = 1.70158f;
internal const float c2 = c1 * 1.525f;
internal const float c3 = c1 + 1f;
internal const float c4 = 2f * Core.Math.PI / 3;
internal const float c5 = 2f * Core.Math.PI / 4.5f;
}
public readonly struct EaseLinear : IEasing { public readonly float Evaluate(float value) => value; }
public readonly struct EaseInQuad : IEasing { public readonly float Evaluate(float value) => value * value; }
public readonly struct EaseOutQuad : IEasing { public readonly float Evaluate(float value) => 1f - (1f - value) * (1f - value); }
public readonly struct EaseInOutQuad : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 2f * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 2f) * .5f; }
public readonly struct EaseInCubic : IEasing { public readonly float Evaluate(float value) => value * value * value; }
public readonly struct EaseOutCubic : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 3); }
public readonly struct EaseInOutCubic : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 4f * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 3) * .5f; }
public readonly struct EaseInQuart : IEasing { public readonly float Evaluate(float value) => value * value * value * value; }
public readonly struct EaseOutQuart : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 4f); }
public readonly struct EaseInOutQuart : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 8 * value * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 4f) * .5f; }
public readonly struct EaseInQuint : IEasing { public readonly float Evaluate(float value) => value * value * value * value * value; }
public readonly struct EaseOutQuint : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Pow(1f - value, 5); }
public readonly struct EaseInOutQuint : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? 16 * value * value * value * value * value : 1f - Core.Math.Pow(-2f * value + 2f, 5) * .5f; }
public readonly struct EaseInSine : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Cos(value * Core.Math.PI * .5f); }
public readonly struct EaseOutSine : IEasing { public readonly float Evaluate(float value) => Core.Math.Sin(value * Core.Math.PI * .5f); }
public readonly struct EaseInOutSine : IEasing { public readonly float Evaluate(float value) => -(Core.Math.Cos(Core.Math.PI * value) - 1f) * .5f; }
public readonly struct EaseInExpo : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : Core.Math.Pow(2f, 10f * value - 10f); }
public readonly struct EaseOutExpo : IEasing { public readonly float Evaluate(float value) => value == 1f ? 1f : 1f - Core.Math.Pow(2f, -10f * value); }
public readonly struct EaseInOutExpo : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : value < 0.5f ? Core.Math.Pow(2f, 20 * value - 10f) * .5f : (2f - Core.Math.Pow(2f, -20 * value + 10f)) * .5f; }
public readonly struct EaseInCirc : IEasing { public readonly float Evaluate(float value) => 1f - Core.Math.Sqrt(1f - Core.Math.Pow(value, 2f)); }
public readonly struct EaseOutCirc : IEasing { public readonly float Evaluate(float value) => Core.Math.Sqrt(1f - Core.Math.Pow(value - 1f, 2f)); }
public readonly struct EaseInOutCirc : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? (1f - Core.Math.Sqrt(1f - Core.Math.Pow(2f * value, 2f))) * .5f : (Core.Math.Sqrt(1f - Core.Math.Pow(-2f * value + 2f, 2f)) + 1f) * .5f; }
public readonly struct EaseInBack : IEasing { public readonly float Evaluate(float value) => EaseConstants.c3 * value * value * value - EaseConstants.c1 * value * value; }
public readonly struct EaseOutBack : IEasing { public readonly float Evaluate(float value) => 1f + EaseConstants.c3 * Core.Math.Pow(value - 1f, 3) + EaseConstants.c1 * Core.Math.Pow(value - 1f, 2f); }
public readonly struct EaseInOutBack : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? Core.Math.Pow(2f * value, 2f) * ((EaseConstants.c2 + 1f) * 2f * value - EaseConstants.c2) * .5f : (Core.Math.Pow(2f * value - 2f, 2f) * ((EaseConstants.c2 + 1f) * (value * 2f - 2f) + EaseConstants.c2) + 2f) * .5f; }
public readonly struct EaseInElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : -Core.Math.Pow(2f, 10f * value - 10f) * Core.Math.Sin((value * 10f - 10.75f) * EaseConstants.c4); }
public readonly struct EaseOutElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : Core.Math.Pow(2f, -10f * value) * Core.Math.Sin((value * 10f - 0.75f) * EaseConstants.c4) + 1f; }
public readonly struct EaseInOutElastic : IEasing { public readonly float Evaluate(float value) => value == 0 ? 0 : value == 1f ? 1f : value < 0.5f ? -(Core.Math.Pow(2f, 20 * value - 10f) * Core.Math.Sin((20 * value - 11.125f) * EaseConstants.c5)) * .5f : Core.Math.Pow(2f, -20 * value + 10f) * Core.Math.Sin((20 * value - 11.125f) * EaseConstants.c5) * .5f + 1f; }
public readonly struct EaseInBounce : IEasing { public readonly float Evaluate(float value) => 1f - new EaseOutBounce().Evaluate(1f - value); }
public readonly struct EaseOutBounce : IEasing
{
public readonly float Evaluate(float value)
{
const float n1 = 7.5625f;
const float d1 = 2.75f;
if (value < 1 / d1)
return n1 * value * value;
if (value < 2 / d1)
return n1 * (value -= 1.5f / d1) * value + 0.75f;
if (value < 2.5 / d1)
return n1 * (value -= 2.25f / d1) * value + 0.9375f;
return n1 * (value -= 2.625f / d1) * value + 0.984375f;
}
}
public readonly struct EaseInOutBounce : IEasing { public readonly float Evaluate(float value) => value < 0.5f ? (1f - new EaseOutBounce().Evaluate(1f - 2f * value)) * .5f : (1f + new EaseOutBounce().Evaluate(2f * value - 1f)) * .5f; }

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namespace Syntriax.Engine.Systems.Tween;
public interface IEasing
{
float Evaluate(float value);
}

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namespace Syntriax.Engine.Systems.Tween;
public interface ITween
{
event TweenEventHandler? OnStarted;
event TweenEventHandler? OnPaused;
event TweenEventHandler? OnResumed;
event TweenEventHandler? OnCancelled;
event TweenEventHandler? OnCompleted;
event TweenEventHandler? OnEnded;
event TweenEventHandler? OnUpdated;
event TweenDeltaEventHandler? OnDeltaUpdated;
TweenState State { get; set; }
float Counter { get; }
float Duration { get; }
float Progress { get; }
float Value { get; }
delegate void TweenEventHandler(ITween sender);
delegate void TweenDeltaEventHandler(ITween sender, float delta);
}

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using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
internal class Tween : ITween
{
public event ITween.TweenEventHandler? OnStarted = null;
public event ITween.TweenEventHandler? OnPaused = null;
public event ITween.TweenEventHandler? OnResumed = null;
public event ITween.TweenEventHandler? OnCancelled = null;
public event ITween.TweenEventHandler? OnCompleted = null;
public event ITween.TweenEventHandler? OnEnded = null;
public event ITween.TweenEventHandler? OnUpdated = null;
public event ITween.TweenDeltaEventHandler? OnDeltaUpdated = null;
private TweenState _state = TweenState.Idle;
public TweenState State
{
get => _state;
set
{
if (value == _state)
return;
TweenState previousState = _state;
_state = value;
switch (value)
{
case TweenState.Completed: OnCompleted?.Invoke(this); OnEnded?.Invoke(this); break;
case TweenState.Cancelled: OnCancelled?.Invoke(this); OnEnded?.Invoke(this); break;
case TweenState.Paused: OnPaused?.Invoke(this); break;
case TweenState.Playing:
if (previousState == TweenState.Idle)
OnStarted?.Invoke(this);
else
OnResumed?.Invoke(this);
break;
}
}
}
public float Duration { get; internal set; } = 1f;
public float Progress { get; internal set; } = 0f;
private float _counter = 0f;
public IEasing Easing { get; set; } = new EaseLinear();
public float Value => Easing.Evaluate(Progress);
public float Counter
{
get => _counter;
set
{
if (value < _counter)
return;
float previousProgress = Progress;
_counter = value.Min(Duration).Max(0f);
Progress = Counter / Duration;
OnUpdated?.Invoke(this);
OnDeltaUpdated?.Invoke(this, Easing.Evaluate(Progress) - Easing.Evaluate(previousProgress));
if (_counter >= Duration)
State = TweenState.Completed;
}
}
internal void Reset()
{
_counter = 0f;
Progress = 0f;
State = TweenState.Idle;
}
public Tween() { }
public Tween(float duration)
{
Duration = duration;
}
}

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namespace Syntriax.Engine.Systems.Tween;
public static class TweenExtensions
{
public static ITween Loop(this ITween tween, int count)
{
Tween tweenConcrete = (Tween)tween;
int counter = count;
tweenConcrete.OnCompleted += _ =>
{
if (counter-- <= 0)
return;
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
};
return tween;
}
public static ITween LoopInfinitely(this ITween tween)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted += _ =>
{
tweenConcrete.Reset();
tweenConcrete.State = TweenState.Playing;
};
return tween;
}
public static ITween Ease(this ITween tween, IEasing easing)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.Easing = easing;
return tween;
}
public static ITween OnStart(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnStarted += _ => callback.Invoke();
return tween;
}
public static ITween OnPause(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnPaused += _ => callback.Invoke();
return tween;
}
public static ITween OnResume(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnResumed += _ => callback.Invoke();
return tween;
}
public static ITween OnCancel(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCancelled += _ => callback.Invoke();
return tween;
}
public static ITween OnComplete(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnCompleted += _ => callback.Invoke();
return tween;
}
public static ITween OnEnd(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnEnded += _ => callback.Invoke();
return tween;
}
public static ITween OnUpdate(this ITween tween, Action callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnUpdated += _ => callback.Invoke();
return tween;
}
public static ITween OnDeltaUpdate(this ITween tween, Action<float> callback)
{
Tween tweenConcrete = (Tween)tween;
tweenConcrete.OnDeltaUpdated += (_, delta) => callback.Invoke(delta);
return tween;
}
}

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using System.Collections;
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Abstract;
namespace Syntriax.Engine.Systems.Tween;
public class TweenManager : HierarchyObject
{
private CoroutineManager coroutineManager = null!;
private readonly Dictionary<ITween, IEnumerator> runningCoroutines = [];
public ITween StartTween(float duration, TweenSetCallback? setCallback = null)
{
Tween tween = new(duration);
tween.OnUpdated += tween => setCallback?.Invoke(tween.Value);
runningCoroutines.Add(tween, coroutineManager.StartCoroutine(RunTween(tween)));
return tween;
}
private IEnumerator RunTween(Tween tween)
{
tween.State = TweenState.Playing;
yield return null;
while (true)
{
if (tween.State.CheckFlag(TweenState.Cancelled | TweenState.Completed))
break;
if (tween.State.CheckFlag(TweenState.Paused))
{
yield return null;
continue;
}
tween.Counter += GameManager.Time.DeltaTime;
yield return null;
}
runningCoroutines.Remove(tween);
}
public void CancelTween(ITween tween)
{
if (!runningCoroutines.TryGetValue(tween, out IEnumerator? runningCoroutine))
return;
tween.State = TweenState.Cancelled;
coroutineManager.StopCoroutine(runningCoroutine);
runningCoroutines.Remove(tween);
}
protected override void OnEnteringHierarchy(IGameManager gameManager)
{
coroutineManager = gameManager.FindHierarchyObject<CoroutineManager>() ?? throw new($"No {nameof(CoroutineManager)} was found in the game manager");
}
protected override void OnExitingHierarchy(IGameManager gameManager)
{
coroutineManager = null!;
}
public delegate void TweenSetCallback(float t);
}

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namespace Syntriax.Engine.Systems.Tween;
public enum TweenState
{
Idle = 0b00001,
Playing = 0b00010,
Paused = 0b00100,
Cancelled = 0b01000,
Completed = 0b10000,
}

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using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public class WaitForTweenCompleteCoroutineYield(ITween tween) : CoroutineYield(() => tween.State == TweenState.Completed);

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using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public class WaitWhileTweenActiveCoroutineYield(ITween tween) : CoroutineYield(() => tween.State.CheckFlag(TweenState.Completed | TweenState.Cancelled));