chore: added fixme comment
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@@ -16,6 +16,9 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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// FIXME: This causes an issue when the UniverseEntranceManager is already attached to a UniverseObject then registered into a Universe,
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// the enter/exit universe collectors call OnUniverseObjectRegistered internally on Assign, but since the Universe calls the OnUniverseObjectRegistered
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// event it tries to call OnUniverseObjectRegistered again on the same object, causing a duplicate entry error.
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enterUniverses.Assign(universe);
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exitUniverses.Assign(universe);
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