refactor: removed unnecessary overrides from Behaviour class
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@ -1,8 +1,6 @@
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namespace Syntriax.Engine.Core;
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public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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IPreUpdate, IUpdate, IPostUpdate,
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IPreDraw, IDraw, IPostDraw
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public abstract class Behaviour : BehaviourBase
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{
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private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
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private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
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@ -18,10 +16,10 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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}
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protected virtual void OnUnassign() { }
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protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
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protected void OnUnassign(IAssignable assignable) => OnUnassign();
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protected virtual void OnInitialize() { }
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protected virtual void OnInitialize(IInitializable _)
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protected void OnInitialize(IInitializable _)
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{
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BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
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@ -33,7 +31,7 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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}
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protected virtual void OnFinalize() { }
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protected virtual void OnFinalize(IInitializable _)
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protected void OnFinalize(IInitializable _)
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{
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BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
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BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
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@ -44,100 +42,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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ExitedUniverse(UniverseObject, new(Universe));
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}
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protected virtual void OnFirstActiveFrame() { }
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void IFirstFrameUpdate.FirstActiveFrame()
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{
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Debug.Assert.AssertInitialized(this);
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OnFirstActiveFrame();
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}
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protected virtual void OnPreUpdatePreActiveCheck() { }
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protected virtual void OnPreUpdate() { }
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void IPreUpdate.PreUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPreUpdatePreActiveCheck();
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if (!IsActive)
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return;
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OnPreUpdate();
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}
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protected virtual void OnUpdatePreActiveCheck() { }
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protected virtual void OnUpdate() { }
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void IUpdate.Update()
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{
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Debug.Assert.AssertInitialized(this);
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OnUpdatePreActiveCheck();
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if (!IsActive)
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return;
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OnUpdate();
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}
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protected virtual void OnPostUpdatePreActiveCheck() { }
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protected virtual void OnPostUpdate() { }
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void IPostUpdate.PostUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostUpdatePreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostUpdate();
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}
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protected virtual void OnPreDrawPreActiveCheck() { }
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protected virtual void OnPreDraw() { }
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void IPreDraw.PreDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPreDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPreDraw();
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}
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protected virtual void OnDrawPreActiveCheck() { }
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protected virtual void OnDraw() { }
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void IDraw.Draw()
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{
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Debug.Assert.AssertInitialized(this);
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OnDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnDraw();
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}
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protected virtual void OnPostDrawPreActiveCheck() { }
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protected virtual void OnPostDraw() { }
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void IPostDraw.PostDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostDraw();
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}
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protected virtual void OnEnteredUniverse(IUniverse universe) { }
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protected virtual void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
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protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
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protected virtual void OnExitedUniverse(IUniverse universe) { }
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protected virtual void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
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protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
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}
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@ -4,19 +4,6 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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{
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public ITransform2D Transform { get; private set; } = null!;
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protected sealed override void OnInitialize(IInitializable _)
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{
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Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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base.OnInitialize(_);
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}
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protected sealed override void OnFinalize(IInitializable _)
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{
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Transform = null!;
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base.OnFinalize(_);
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}
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protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => base.EnteredUniverse(sender, args);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => base.ExitedUniverse(sender, args);
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protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
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protected override void OnFinalize() => Transform = null!;
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}
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@ -44,6 +44,8 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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protected override void OnInitialize()
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{
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base.OnInitialize();
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BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
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BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAddedToController);
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@ -78,6 +80,8 @@ public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
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protected override void OnFinalize()
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{
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base.OnFinalize();
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BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAddedToController);
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BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemovedFromController);
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Transform.OnScaleChanged.RemoveListener(delegateSetNeedsRecalculationFromScale);
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@ -3,7 +3,7 @@ using Syntriax.Engine.Core.Serialization;
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namespace Syntriax.Engine.Systems.StateMachine;
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public class StateMachine : Behaviour
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public class StateMachine : Behaviour, IUpdate
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{
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public Event<StateMachine, StateChangedArguments> OnStateChanged { get; } = new();
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@ -44,7 +44,7 @@ public class StateMachine : Behaviour
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State = nextState;
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}
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protected override void OnUpdate()
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public void Update()
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{
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if (State is null)
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return;
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public class StopwatchBehaviour : Behaviour, IStopwatch
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public class StopwatchBehaviour : Behaviour, IUpdate, IStopwatch
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{
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public Event<IReadOnlyStopwatch> OnStarted { get; } = new();
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public Event<IReadOnlyStopwatch, IReadOnlyStopwatch.StopwatchDeltaArguments> OnDelta { get; } = new();
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@ -38,7 +38,7 @@ public class StopwatchBehaviour : Behaviour, IStopwatch
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OnStopped?.Invoke(this);
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}
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protected override void OnUpdate()
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public virtual void Update()
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{
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if (State is not TimerState.Ticking)
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return;
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@ -18,9 +18,9 @@ public class TickerBehaviour : StopwatchBehaviour, ITicker
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nextTick = Time + Period;
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}
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protected override void OnUpdate()
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public override void Update()
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{
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base.OnUpdate();
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base.Update();
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while (Time > nextTick)
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{
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@ -2,7 +2,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Time;
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public class TimerBehaviour : Behaviour, ITimer
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public class TimerBehaviour : Behaviour, IUpdate, ITimer
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{
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public Event<IReadOnlyTimer> OnStarted { get; } = new();
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public Event<IReadOnlyTimer, IReadOnlyTimer.TimerDeltaArguments> OnDelta { get; } = new();
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@ -53,7 +53,7 @@ public class TimerBehaviour : Behaviour, ITimer
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OnStopped?.Invoke(this);
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}
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protected override void OnUpdate()
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public void Update()
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{
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if (State is not TimerState.Ticking)
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return;
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