perf: removed old position flipping on MonoGame
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@@ -33,9 +33,9 @@ public class MonoGameTriangleBatch : Behaviour, ITriangleBatch, IFirstFrameUpdat
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if (verticesIndex + 3 >= vertices.Length)
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Flush();
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Vector2 A = triangle.A.ToDisplayVector2();
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Vector2 B = triangle.B.ToDisplayVector2();
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Vector2 C = triangle.C.ToDisplayVector2();
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Vector2 A = triangle.A.ToVector2();
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Vector2 B = triangle.B.ToVector2();
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Vector2 C = triangle.C.ToVector2();
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Color color = colorRGBA.ToColor();
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vertices[verticesIndex++] = new(new(A.X, A.Y, 0f), color);
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