perf: Drastically Improved Memory Usage
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
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using System.Diagnostics.CodeAnalysis;
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using Syntriax.Engine.Physics2D.Abstract;
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namespace Syntriax.Engine.Physics2D;
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public interface ICollisionDetector
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{
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bool TryDetect<T1, T2>(T1 left, T2 right, [NotNullWhen(returnValue: true)] out CollisionDetectionInformation? collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
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bool TryDetect<T1, T2>(T1 left, T2 right, out CollisionDetectionInformation collisionInformation) where T1 : ICollider2D where T2 : ICollider2D;
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}
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