feat: PreUpdate and FirstActiveFrame to Behaviour
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@@ -11,6 +11,10 @@ namespace Syntriax.Engine.Core.Abstract;
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/// </summary>
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public interface IBehaviourController : IAssignableGameObject
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{
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/// <summary>
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/// Callback triggered when the <see cref="Update(GameTime)"/> is called but right before the <see cref="OnUpdate"/> action is triggered.
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/// </summary>
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Action<IBehaviourController, GameTime>? OnPreUpdate { get; set; }
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/// <summary>
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/// Callback triggered when the <see cref="Update(GameTime)"/> is called.
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/// </summary>
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