fix: Fix Big Textures Not Positioned Correctly
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@ -88,7 +88,7 @@ public class DisplayableSpriteBehaviour : Behaviour, IDisplayableSprite, IAssign
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Rectangle rectangle = new Rectangle((int)position.X, -(int)position.Y, (int)(Sprite.Texture2D.Width * scale.X), (int)(Sprite.Texture2D.Height * scale.Y));
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spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, Origin, SpriteEffects, Depth);
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spriteBatch.Draw(Sprite.Texture2D, rectangle, null, Color, transform.Rotation, new Vector2(Sprite.Texture2D.Width, Sprite.Texture2D.Height) * Origin, SpriteEffects, Depth);
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}
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public bool Assign(ISprite sprite)
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