refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc.

This commit is contained in:
Syntriax 2025-06-03 23:59:40 +03:00
parent 24d1a1d764
commit beecefec1c
6 changed files with 23 additions and 23 deletions

View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class CoroutineManager : UniverseObject
public class CoroutineManager : Behaviour
{
private readonly List<IEnumerator> enumerators = [];
@ -18,12 +18,12 @@ public class CoroutineManager : UniverseObject
enumerators.Remove(enumerator);
}
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
universe.OnUpdate.AddListener(OnUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
universe.OnUpdate.RemoveListener(OnUpdate);
}

View File

@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class DrawManager : UniverseObject
public class DrawManager : Behaviour
{
// We use Descending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
@ -29,7 +29,7 @@ public class DrawManager : UniverseObject
postDrawEntities[i].PostDraw();
}
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
preDrawEntities.Assign(universe);
drawEntities.Assign(universe);
@ -40,7 +40,7 @@ public class DrawManager : UniverseObject
universe.OnPostDraw.AddListener(OnPostDraw);
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
preDrawEntities.Unassign();
drawEntities.Unassign();

View File

@ -2,7 +2,7 @@ using System.Collections.Generic;
namespace Syntriax.Engine.Core;
public class UpdateManager : UniverseObject
public class UpdateManager : Behaviour
{
// We use Ascending order because draw calls are running from last to first
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
@ -14,7 +14,7 @@ public class UpdateManager : UniverseObject
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
firstFrameUpdates.Assign(universe);
preUpdateEntities.Assign(universe);
@ -26,7 +26,7 @@ public class UpdateManager : UniverseObject
universe.OnPostUpdate.AddListener(OnPostUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
firstFrameUpdates.Unassign();
preUpdateEntities.Unassign();

View File

@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsCoroutineManager : UniverseObject
public class PhysicsCoroutineManager : Behaviour
{
private readonly Event<IUniverse, IUniverse.UpdateArguments>.EventHandler delegateOnUpdate = null!;
@ -23,9 +23,9 @@ public class PhysicsCoroutineManager : UniverseObject
enumerators.Remove(enumerator);
}
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
foundPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
else
@ -44,11 +44,11 @@ public class PhysicsCoroutineManager : UniverseObject
}
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
if (physicsEngine is IPhysicsEngine2D existingPhysicsEngine)
existingPhysicsEngine.OnPhysicsStep.RemoveListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
universe.OnUpdate.RemoveListener(delegateOnUpdate);
}
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
@ -56,11 +56,11 @@ public class PhysicsCoroutineManager : UniverseObject
if (Universe is not IUniverse universe)
return;
physicsEngine = universe.GetUniverseObject<IPhysicsEngine2D>();
physicsEngine = universe.FindRequiredBehaviour<IPhysicsEngine2D>();
if (physicsEngine is IPhysicsEngine2D foundPhysicsEngine)
{
foundPhysicsEngine.OnPhysicsStep.AddListener(OnPhysicsStep);
universe.OnUpdate.RemoveListener(OnUpdate);
universe.OnUpdate.RemoveListener(delegateOnUpdate);
}
}

View File

@ -4,7 +4,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
public class PhysicsEngine2D : Behaviour, IPhysicsEngine2D
{
public Event<IPhysicsEngine2D, float> OnPhysicsIteration { get; } = new();
public Event<IPhysicsEngine2D, float> OnPhysicsStep { get; } = new();
@ -174,7 +174,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
rigidBody.Transform.Rotation += rigidBody.AngularVelocity * intervalDeltaTime;
}
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
physicsPreUpdateCollector.Assign(universe);
physicsUpdateCollector.Assign(universe);
@ -185,7 +185,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
universe.OnPreUpdate.AddListener(OnEnginePreUpdate);
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
physicsPreUpdateCollector.Unassign();
physicsUpdateCollector.Unassign();

View File

@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
namespace Syntriax.Engine.Systems.Tween;
public class TweenManager : UniverseObject, ITweenManager
public class TweenManager : Behaviour, ITweenManager
{
private CoroutineManager coroutineManager = null!;
@ -73,12 +73,12 @@ public class TweenManager : UniverseObject, ITweenManager
Return((Tween)tween);
}
protected override void OnEnteringUniverse(IUniverse universe)
protected override void OnEnteredUniverse(IUniverse universe)
{
coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
coroutineManager = universe.FindRequiredBehaviour<CoroutineManager>();
}
protected override void OnExitingUniverse(IUniverse universe)
protected override void OnExitedUniverse(IUniverse universe)
{
coroutineManager = null!;
}