refactor: switched from universe objects to behaviours on all managers like update, draw & physics etc.
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@@ -5,7 +5,7 @@ using Syntriax.Engine.Core;
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namespace Syntriax.Engine.Systems.Tween;
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public class TweenManager : UniverseObject, ITweenManager
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public class TweenManager : Behaviour, ITweenManager
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{
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private CoroutineManager coroutineManager = null!;
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@@ -73,12 +73,12 @@ public class TweenManager : UniverseObject, ITweenManager
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Return((Tween)tween);
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}
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protected override void OnEnteringUniverse(IUniverse universe)
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protected override void OnEnteredUniverse(IUniverse universe)
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{
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coroutineManager = universe.GetRequiredUniverseObject<CoroutineManager>();
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coroutineManager = universe.FindRequiredBehaviour<CoroutineManager>();
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}
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protected override void OnExitingUniverse(IUniverse universe)
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protected override void OnExitedUniverse(IUniverse universe)
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{
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coroutineManager = null!;
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}
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