chore: updated Shape2D tween to look more aesthetic by choosing more linearly distributed vertices instead of the last vertex
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@ -14,15 +14,21 @@ public static class TweenShape2DExtensions
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t =>
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t =>
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{
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{
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shapeVertices.Clear();
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shapeVertices.Clear();
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int count = Math.Lerp(initialVertices.Count, targetShape2D.Vertices.Count, t).RoundToInt();
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int maxCount = initialVertices.Count.Max(targetShape2D.Vertices.Count);
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for (int i = 0; i < count; i++)
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for (int i = 0; i < maxCount; i++)
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{
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{
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int initialIndex = i.Min(initialVertices.Count);
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int initialIndex = (i * (initialVertices.Count / (float)maxCount)).RoundToInt(Math.RoundMode.Floor);
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int targetIndex = i.Min(targetShape2D.Vertices.Count);
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int targetIndex = (i * (targetShape2D.Vertices.Count / (float)maxCount)).RoundToInt(Math.RoundMode.Floor);
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shapeVertices.Add(targetShape2D.Vertices[targetIndex].Lerp(initialVertices[initialIndex], 1f - t));
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shapeVertices.Add(targetShape2D.Vertices[targetIndex].Lerp(initialVertices[initialIndex], 1f - t));
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}
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}
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shape.Vertices = shapeVertices;
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shape.Vertices = shapeVertices;
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}
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}
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);
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).OnComplete(() =>
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{
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shapeVertices.Clear();
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for (int i = 0; i < targetShape2D.Vertices.Count; i++)
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shapeVertices.Add(targetShape2D.Vertices[i]);
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shape.Vertices = shapeVertices;
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});
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}
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}
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}
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}
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