chore: updated Shape2D tween to look more aesthetic by choosing more linearly distributed vertices instead of the last vertex

This commit is contained in:
Syntriax 2025-05-03 23:31:06 +03:00
parent 063ea08707
commit bf283d804c

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@ -14,15 +14,21 @@ public static class TweenShape2DExtensions
t => t =>
{ {
shapeVertices.Clear(); shapeVertices.Clear();
int count = Math.Lerp(initialVertices.Count, targetShape2D.Vertices.Count, t).RoundToInt(); int maxCount = initialVertices.Count.Max(targetShape2D.Vertices.Count);
for (int i = 0; i < count; i++) for (int i = 0; i < maxCount; i++)
{ {
int initialIndex = i.Min(initialVertices.Count); int initialIndex = (i * (initialVertices.Count / (float)maxCount)).RoundToInt(Math.RoundMode.Floor);
int targetIndex = i.Min(targetShape2D.Vertices.Count); int targetIndex = (i * (targetShape2D.Vertices.Count / (float)maxCount)).RoundToInt(Math.RoundMode.Floor);
shapeVertices.Add(targetShape2D.Vertices[targetIndex].Lerp(initialVertices[initialIndex], 1f - t)); shapeVertices.Add(targetShape2D.Vertices[targetIndex].Lerp(initialVertices[initialIndex], 1f - t));
} }
shape.Vertices = shapeVertices; shape.Vertices = shapeVertices;
} }
); ).OnComplete(() =>
{
shapeVertices.Clear();
for (int i = 0; i < targetShape2D.Vertices.Count; i++)
shapeVertices.Add(targetShape2D.Vertices[i]);
shape.Vertices = shapeVertices;
});
} }
} }