fix: colliders broken after previous commit
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26a80452bc
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@ -5,6 +5,8 @@ namespace Syntriax.Engine.Physics2D;
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public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
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{
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private Circle _circleLocal = Circle.UnitCircle;
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public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
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public Circle CircleLocal
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{
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@ -16,9 +18,7 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
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}
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}
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private Circle _circleLocal = Circle.UnitCircle;
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public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
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public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
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public Collider2DCircleBehaviour() { }
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public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;
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@ -16,15 +16,14 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
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}
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}
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private Shape2D _shapeWorld = Shape2D.Square;
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private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
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private Shape2D _shapeLocal = Shape2D.Square;
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public override void CalculateCollider() => ShapeLocal.Transform(Transform, ref _shapeWorld);
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public override void CalculateCollider() => Transform.Transform(ShapeLocal, ref _shapeWorld);
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public Collider2DShapeBehaviour() { }
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public Collider2DShapeBehaviour(Shape2D shape)
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{
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ShapeLocal = shape;
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ShapeWorld.CreateCopy();
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}
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}
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