fix: colliders broken after previous commit

This commit is contained in:
Syntriax 2025-04-09 12:25:56 +03:00
parent 26a80452bc
commit e3845a2f5c
2 changed files with 5 additions and 6 deletions

View File

@ -5,6 +5,8 @@ namespace Syntriax.Engine.Physics2D;
public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollider2D
{
private Circle _circleLocal = Circle.UnitCircle;
public Circle CircleWorld { get; protected set; } = Circle.UnitCircle;
public Circle CircleLocal
{
@ -16,9 +18,7 @@ public class Collider2DCircleBehaviour : Collider2DBehaviourBase, ICircleCollide
}
}
private Circle _circleLocal = Circle.UnitCircle;
public override void CalculateCollider() => CircleWorld = Transform.Transform(CircleLocal);
public override void CalculateCollider() => CircleWorld = Transform.Transform(_circleLocal);
public Collider2DCircleBehaviour() { }
public Collider2DCircleBehaviour(Circle circle) => CircleLocal = circle;

View File

@ -16,15 +16,14 @@ public class Collider2DShapeBehaviour : Collider2DBehaviourBase, IShapeCollider2
}
}
private Shape2D _shapeWorld = Shape2D.Square;
private Shape2D _shapeWorld = Shape2D.Square.CreateCopy();
private Shape2D _shapeLocal = Shape2D.Square;
public override void CalculateCollider() => ShapeLocal.Transform(Transform, ref _shapeWorld);
public override void CalculateCollider() => Transform.Transform(ShapeLocal, ref _shapeWorld);
public Collider2DShapeBehaviour() { }
public Collider2DShapeBehaviour(Shape2D shape)
{
ShapeLocal = shape;
ShapeWorld.CreateCopy();
}
}