refactor: Renamed Delegate Declarations as EventHandler
This commit is contained in:
@@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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event OnUnassignedDelegate? OnUnassigned;
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event OnUnassignedEventHandler? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -18,5 +18,5 @@ public interface IAssignable
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/// </returns>
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bool Unassign();
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delegate void OnUnassignedDelegate(IAssignable sender);
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delegate void OnUnassignedEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
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event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableBehaviourController : IAssignable
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
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delegate void OnBehaviourControllerAssignedEventHandler(IAssignableBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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event OnEntityAssignedDelegate? OnEntityAssigned;
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event OnEntityAssignedEventHandler? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableEntity : IAssignable
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/// </returns>
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bool Assign(IEntity entity);
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delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
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delegate void OnEntityAssignedEventHandler(IAssignableEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
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event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableGameManager : IAssignable
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
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delegate void OnGameManagerAssignedEventHandler(IAssignableGameManager sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
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event OnGameObjectAssignedEventHandler? OnGameObjectAssigned;
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/// <inheritdoc cref="IGameObject" />
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IGameObject GameObject { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableGameObject : IAssignable
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/// </returns>
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bool Assign(IGameObject gameObject);
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delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
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delegate void OnGameObjectAssignedEventHandler(IAssignableGameObject sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
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event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableStateEnable : IAssignable
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
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delegate void OnStateEnableAssignedEventHandler(IAssignableStateEnable sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableTransform : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
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/// </summary>
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event OnTransformAssignedDelegate? OnTransformAssigned;
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event OnTransformAssignedEventHandler? OnTransformAssigned;
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/// <inheritdoc cref="ITransform" />
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ITransform Transform { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableTransform : IAssignable
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/// </returns>
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bool Assign(ITransform transform);
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delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
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delegate void OnTransformAssignedEventHandler(IAssignableTransform sender);
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}
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@@ -10,12 +10,12 @@ public interface IHierarchyObject : IEntity, INameable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
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/// </summary>
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event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
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event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
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/// </summary>
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event OnExitedHierarchyDelegate? OnExitedHierarchy;
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event OnExitedHierarchyEventHandler? OnExitedHierarchy;
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/// <summary>
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/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
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@@ -49,16 +49,16 @@ public interface IHierarchyObject : IEntity, INameable
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internal bool ExitHierarchy();
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
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/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
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delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
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delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
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/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
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delegate void OnExitedHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
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delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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}
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@@ -6,13 +6,13 @@ namespace Syntriax.Engine.Core.Abstract;
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public abstract class BaseEntity : IEntity
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{
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public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
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public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
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public event IInitialize.OnInitializedDelegate? OnInitialized = null;
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public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
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public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
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public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
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public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
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public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
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public event IAssignableStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
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public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
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private IStateEnable _stateEnable = null!;
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@@ -8,7 +8,7 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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event OnPriorityChangedDelegate? OnPriorityChanged;
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event OnPriorityChangedEventHandler? OnPriorityChanged;
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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@@ -20,5 +20,5 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
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/// </summary>
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bool IsActive { get; }
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delegate void OnPriorityChangedDelegate(IBehaviour sender, int previousPriority);
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delegate void OnPriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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}
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@@ -11,27 +11,27 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event OnPreUpdateDelegate? OnPreUpdate;
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event OnPreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event OnUpdateDelegate? OnUpdate;
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event OnUpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event OnPreDrawDelegate? OnPreDraw;
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event OnPreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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event OnBehaviourAddedDelegate? OnBehaviourAdded;
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event OnBehaviourAddedEventHandler? OnBehaviourAdded;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
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event OnBehaviourRemovedEventHandler? OnBehaviourRemoved;
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@@ -102,10 +102,10 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
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/// </summary>
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void UpdatePreDraw();
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delegate void OnPreUpdateDelegate(IBehaviourController sender);
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delegate void OnUpdateDelegate(IBehaviourController sender);
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delegate void OnPreDrawDelegate(IBehaviourController sender);
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delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
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delegate void OnPreUpdateEventHandler(IBehaviourController sender);
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delegate void OnUpdateEventHandler(IBehaviourController sender);
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delegate void OnPreDrawEventHandler(IBehaviourController sender);
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delegate void OnBehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void OnBehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@@ -9,12 +9,12 @@ public interface IEntity : IInitialize, IAssignableStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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event OnIdChangedDelegate? OnIdChanged;
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event OnIdChangedEventHandler? OnIdChanged;
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// </summary>
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string Id { get; set; }
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delegate void OnIdChangedDelegate(IEntity sender, string previousId);
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delegate void OnIdChangedEventHandler(IEntity sender, string previousId);
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}
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@@ -10,32 +10,32 @@ public interface IGameManager : IEntity
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/// <summary>
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/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event OnUpdateDelegate? OnUpdate;
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event OnUpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
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/// </summary>
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event OnPreDawDelegate? OnPreDraw;
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event OnPreDawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event OnGameObjectRegisteredDelegate? OnGameObjectRegistered;
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event OnGameObjectRegisteredEventHandler? OnGameObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
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event OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered;
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event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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event OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered;
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event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
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/// <summary>
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/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
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@@ -78,11 +78,11 @@ public interface IGameManager : IEntity
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/// </summary>
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void PreDraw();
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delegate void OnUpdateDelegate(IGameManager sender, EngineTime time);
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delegate void OnPreDawDelegate(IGameManager sender);
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delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
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delegate void OnPreDawEventHandler(IGameManager sender);
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delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
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delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
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delegate void OnHierarchyObjectRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void OnHierarchyObjectUnRegisteredDelegate(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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delegate void OnGameObjectRegisteredEventHandler(IGameManager sender, IGameObject gameObjectRegistered);
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delegate void OnGameObjectUnRegisteredEventHandler(IGameManager sender, IGameObject gameObjectUnregistered);
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delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
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delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
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}
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@@ -8,12 +8,12 @@ public interface IGameObject : IEntity, IHierarchyObject, IAssignableTransform,
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/// <summary>
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/// Event triggered when the <see cref="Update"/> method is called.
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/// </summary>
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event OnUpdatedDelegate? OnUpdated;
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event OnUpdatedEventHandler? OnUpdated;
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/// <summary>
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/// Updates the game object.
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/// </summary>
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void Update();
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delegate void OnUpdatedDelegate(IGameObject sender);
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delegate void OnUpdatedEventHandler(IGameObject sender);
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}
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@@ -8,12 +8,12 @@ public interface IInitialize
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/// <summary>
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/// Event triggered when the <see cref="Initialize"/> method is called successfully.
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/// </summary>
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event OnInitializedDelegate? OnInitialized;
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event OnInitializedEventHandler? OnInitialized;
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/// <summary>
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/// Event triggered when the <see cref="Finalize"/> method is called successfully.
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/// </summary>
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event OnFinalizedDelegate? OnFinalized;
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event OnFinalizedEventHandler? OnFinalized;
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/// <summary>
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/// The value indicating whether the entity has been initialized.
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@@ -32,6 +32,6 @@ public interface IInitialize
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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delegate void OnInitializedDelegate(IInitialize sender);
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delegate void OnFinalizedDelegate(IInitialize sender);
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delegate void OnInitializedEventHandler(IInitialize sender);
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delegate void OnFinalizedEventHandler(IInitialize sender);
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}
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@@ -8,12 +8,12 @@ public interface INameable
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/// <summary>
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/// Event triggered when the name of the entity changes.
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/// </summary>
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event OnNameChangedDelegate? OnNameChanged;
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event OnNameChangedEventHandler? OnNameChanged;
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/// <summary>
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/// The name of the entity.
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/// </summary>
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string Name { get; set; }
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delegate void OnNameChangedDelegate(INameable sender, string previousName);
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delegate void OnNameChangedEventHandler(INameable sender, string previousName);
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}
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@@ -8,12 +8,12 @@ public interface IStateEnable : IAssignableEntity
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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/// </summary>
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event OnNameChangedDelegate? OnEnabledChanged;
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event OnNameChangedEventHandler? OnEnabledChanged;
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/// <summary>
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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/// </summary>
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bool Enabled { get; set; }
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delegate void OnNameChangedDelegate(IStateEnable sender, bool previousState);
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delegate void OnNameChangedEventHandler(IStateEnable sender, bool previousState);
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}
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@@ -11,32 +11,32 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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event OnPositionChangedDelegate? OnPositionChanged;
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event OnPositionChangedEventHandler? OnPositionChanged;
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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event OnScaleChangedDelegate? OnScaleChanged;
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event OnScaleChangedEventHandler? OnScaleChanged;
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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event OnRotationChangedDelegate? OnRotationChanged;
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event OnRotationChangedEventHandler? OnRotationChanged;
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/// <summary>
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/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
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/// </summary>
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event OnParentChangedDelegate? OnParentChanged;
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event OnParentChangedEventHandler? OnParentChanged;
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/// <summary>
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/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
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/// </summary>
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event OnChildrenAddedDelegate? OnChildrenAdded;
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event OnChildrenAddedEventHandler? OnChildrenAdded;
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/// <summary>
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/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
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/// </summary>
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event OnChildrenRemovedDelegate? OnChildrenRemoved;
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event OnChildrenRemovedEventHandler? OnChildrenRemoved;
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/// <summary>
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/// The world position of the <see cref="ITransform"/> in 2D space.
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@@ -96,10 +96,10 @@ public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
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/// <param name="transform">The child <see cref="ITransform"/> to remove.</param>
|
||||
void RemoveChild(ITransform transform);
|
||||
|
||||
delegate void OnPositionChangedDelegate(ITransform sender);
|
||||
delegate void OnScaleChangedDelegate(ITransform sender);
|
||||
delegate void OnRotationChangedDelegate(ITransform sender);
|
||||
delegate void OnParentChangedDelegate(ITransform sender, ITransform? previousParent, ITransform? newParent);
|
||||
delegate void OnChildrenAddedDelegate(ITransform sender, ITransform childrenAdded);
|
||||
delegate void OnChildrenRemovedDelegate(ITransform sender, ITransform childrenRemoved);
|
||||
delegate void OnPositionChangedEventHandler(ITransform sender);
|
||||
delegate void OnScaleChangedEventHandler(ITransform sender);
|
||||
delegate void OnRotationChangedEventHandler(ITransform sender);
|
||||
delegate void OnParentChangedEventHandler(ITransform sender, ITransform? previousParent, ITransform? newParent);
|
||||
delegate void OnChildrenAddedEventHandler(ITransform sender, ITransform childrenAdded);
|
||||
delegate void OnChildrenRemovedEventHandler(ITransform sender, ITransform childrenRemoved);
|
||||
}
|
||||
|
Reference in New Issue
Block a user