refactor: Renamed Delegate Declarations as EventHandler
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@@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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event OnUnassignedDelegate? OnUnassigned;
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event OnUnassignedEventHandler? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -18,5 +18,5 @@ public interface IAssignable
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/// </returns>
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bool Unassign();
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delegate void OnUnassignedDelegate(IAssignable sender);
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delegate void OnUnassignedEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
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event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableBehaviourController : IAssignable
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
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delegate void OnBehaviourControllerAssignedEventHandler(IAssignableBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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event OnEntityAssignedDelegate? OnEntityAssigned;
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event OnEntityAssignedEventHandler? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableEntity : IAssignable
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/// </returns>
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bool Assign(IEntity entity);
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delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
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delegate void OnEntityAssignedEventHandler(IAssignableEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
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event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableGameManager : IAssignable
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
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delegate void OnGameManagerAssignedEventHandler(IAssignableGameManager sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
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event OnGameObjectAssignedEventHandler? OnGameObjectAssigned;
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/// <inheritdoc cref="IGameObject" />
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IGameObject GameObject { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableGameObject : IAssignable
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/// </returns>
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bool Assign(IGameObject gameObject);
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delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
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delegate void OnGameObjectAssignedEventHandler(IAssignableGameObject sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
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event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableStateEnable : IAssignable
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
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delegate void OnStateEnableAssignedEventHandler(IAssignableStateEnable sender);
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}
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@@ -8,7 +8,7 @@ public interface IAssignableTransform : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
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/// </summary>
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event OnTransformAssignedDelegate? OnTransformAssigned;
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event OnTransformAssignedEventHandler? OnTransformAssigned;
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/// <inheritdoc cref="ITransform" />
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ITransform Transform { get; }
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@@ -22,5 +22,5 @@ public interface IAssignableTransform : IAssignable
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/// </returns>
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bool Assign(ITransform transform);
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delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
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delegate void OnTransformAssignedEventHandler(IAssignableTransform sender);
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}
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@@ -10,12 +10,12 @@ public interface IHierarchyObject : IEntity, INameable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> enters the hierarchy.
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/// </summary>
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event OnEnteredHierarchyDelegate? OnEnteredHierarchy;
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event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> exits the hierarchy.
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/// </summary>
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event OnExitedHierarchyDelegate? OnExitedHierarchy;
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event OnExitedHierarchyEventHandler? OnExitedHierarchy;
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/// <summary>
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/// Gets the <see cref="IGameManager"/> associated with this <see cref="IEntity"/> , if any.
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@@ -49,16 +49,16 @@ public interface IHierarchyObject : IEntity, INameable
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internal bool ExitHierarchy();
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
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/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> enters the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that entered the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has entered it's hierarchy.</param>
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delegate void OnEnteredHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
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delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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/// <summary>
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/// Delegate type for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
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/// EventHandler delegate for the event triggered when the <see cref="IEntity"/> exits the hierarchy of a <see cref="IGameManager">.
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/// </summary>
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/// <param name="sender">The <see cref="IEntity"/> that exited the hierarchy.</param>
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/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IEntity"/> has exited it's hierarchy.</param>
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delegate void OnExitedHierarchyDelegate(IHierarchyObject sender, IGameManager gameManager);
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delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
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}
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