refactor: Renamed Delegate Declarations as EventHandler

This commit is contained in:
2024-11-23 23:14:44 +03:00
parent 981db0190f
commit e725a4e89c
33 changed files with 145 additions and 145 deletions

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@@ -11,27 +11,27 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnPreUpdateDelegate? OnPreUpdate;
event OnPreUpdateEventHandler? OnPreUpdate;
/// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnUpdateDelegate? OnUpdate;
event OnUpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered before the drawing phase.
/// </summary>
event OnPreDrawDelegate? OnPreDraw;
event OnPreDrawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourAddedDelegate? OnBehaviourAdded;
event OnBehaviourAddedEventHandler? OnBehaviourAdded;
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
event OnBehaviourRemovedEventHandler? OnBehaviourRemoved;
/// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@@ -102,10 +102,10 @@ public interface IBehaviourController : IInitialize, IAssignableGameObject, IEnu
/// </summary>
void UpdatePreDraw();
delegate void OnPreUpdateDelegate(IBehaviourController sender);
delegate void OnUpdateDelegate(IBehaviourController sender);
delegate void OnPreDrawDelegate(IBehaviourController sender);
delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
delegate void OnPreUpdateEventHandler(IBehaviourController sender);
delegate void OnUpdateEventHandler(IBehaviourController sender);
delegate void OnPreDrawEventHandler(IBehaviourController sender);
delegate void OnBehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void OnBehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
}