refactor: Renamed Delegate Declarations as EventHandler
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@@ -12,18 +12,18 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
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public class BehaviourController : IBehaviourController
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{
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public event IBehaviourController.OnPreUpdateDelegate? OnPreUpdate = null;
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public event IBehaviourController.OnUpdateDelegate? OnUpdate = null;
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public event IBehaviourController.OnPreDrawDelegate? OnPreDraw = null;
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public event IBehaviourController.OnPreUpdateEventHandler? OnPreUpdate = null;
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public event IBehaviourController.OnUpdateEventHandler? OnUpdate = null;
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public event IBehaviourController.OnPreDrawEventHandler? OnPreDraw = null;
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public event IBehaviourController.OnBehaviourAddedDelegate? OnBehaviourAdded = null;
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public event IBehaviourController.OnBehaviourRemovedDelegate? OnBehaviourRemoved = null;
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public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
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public event IBehaviourController.OnBehaviourAddedEventHandler? OnBehaviourAdded = null;
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public event IBehaviourController.OnBehaviourRemovedEventHandler? OnBehaviourRemoved = null;
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public event IAssignableGameObject.OnGameObjectAssignedEventHandler? OnGameObjectAssigned = null;
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public event IInitialize.OnInitializedDelegate? OnInitialized = null;
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public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
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public event IInitialize.OnInitializedEventHandler? OnInitialized = null;
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public event IInitialize.OnFinalizedEventHandler? OnFinalized = null;
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public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
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public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
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private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
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