refactor: Renamed Delegate Declarations as EventHandler
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@@ -11,13 +11,13 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
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public class GameManager : BaseEntity, IGameManager
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{
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public event IGameManager.OnUpdateDelegate? OnUpdate = null;
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public event IGameManager.OnPreDawDelegate? OnPreDraw = null;
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public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
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public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
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public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
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public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
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public event IGameManager.OnHierarchyObjectRegisteredDelegate? OnHierarchyObjectRegistered = null;
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public event IGameManager.OnHierarchyObjectUnRegisteredDelegate? OnHierarchyObjectUnRegistered = null;
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public event IGameManager.OnGameObjectRegisteredEventHandler? OnGameObjectRegistered = null;
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public event IGameManager.OnGameObjectUnRegisteredEventHandler? OnGameObjectUnRegistered = null;
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public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
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public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
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private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
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private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
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