refactor: Renamed Delegate Declarations as EventHandler

This commit is contained in:
2024-11-23 23:14:44 +03:00
parent 981db0190f
commit e725a4e89c
33 changed files with 145 additions and 145 deletions

View File

@@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
/// <summary>
/// Event triggered when a collision is detected.
/// </summary>
event OnCollisionDetectedDelegate? OnCollisionDetected;
event OnCollisionDetectedEventHandler? OnCollisionDetected;
/// <summary>
/// Event triggered when a collision is resolved.
/// </summary>
event OnCollisionResolvedDelegate? OnCollisionResolved;
event OnCollisionResolvedEventHandler? OnCollisionResolved;
/// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary>
event OnTriggeredDelegate? OnTriggered;
event OnTriggeredEventHandler? OnTriggered;
/// <summary>
/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
@@ -41,7 +41,7 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
}

View File

@@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
event OnPhysicsIterationDelegate? OnPhysicsIteration;
event OnPhysicsIterationEventHandler? OnPhysicsIteration;
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
event OnPhysicsStepDelegate? OnPhysicsStep;
event OnPhysicsStepEventHandler? OnPhysicsStep;
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param>
void Step(float deltaTime);
delegate void OnPhysicsIterationDelegate(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void OnPhysicsStepDelegate(IPhysicsEngine2D sender, float stepDeltaTime);
delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
}

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@@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
{
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true;
@@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform;
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);

View File

@@ -7,8 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : IPhysicsEngine2D
{
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);

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@@ -6,8 +6,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DCollector : HierarchyObjectBase, IPhysicsEngine2D
{
public event IPhysicsEngine2D.OnPhysicsIterationDelegate? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepDelegate? OnPhysicsStep = null;
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
private int _iterationPerStep = 1;

View File

@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
public class RigidBody2D : Behaviour, IRigidBody2D
{
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
event IAssignableTransform.OnTransformAssignedEventHandler? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
private const float LOWEST_ALLOWED_MASS = 0.00001f;
private float _mass = 1f;