refactor: Renamed Delegate Declarations as EventHandler
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@@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
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public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
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{
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public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
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public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
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public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
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public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
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public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
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public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
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protected bool NeedsRecalculation { get; private set; } = true;
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@@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
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public bool IsTrigger { get; set; } = false;
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ITransform IAssignableTransform.Transform => Transform;
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public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
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