refactor: Renamed Delegate Declarations as EventHandler

This commit is contained in:
2024-11-23 23:14:44 +03:00
parent 981db0190f
commit e725a4e89c
33 changed files with 145 additions and 145 deletions

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@@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
{
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true;
@@ -18,7 +18,7 @@ public abstract class Collider2DBehaviourBase : Behaviour, ICollider2D
public bool IsTrigger { get; set; } = false;
ITransform IAssignableTransform.Transform => Transform;
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
public event IAssignableTransform.OnTransformAssignedEventHandler? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);