refactor: Renamed Delegate Declarations as EventHandler
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@@ -6,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
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public class RigidBody2D : Behaviour, IRigidBody2D
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{
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event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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event IAssignableTransform.OnTransformAssignedEventHandler? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
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private const float LOWEST_ALLOWED_MASS = 0.00001f;
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private float _mass = 1f;
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