feat: progression trackers added
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36
Engine.Core/Helpers/Progression/ProgressionTracker.cs
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36
Engine.Core/Helpers/Progression/ProgressionTracker.cs
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namespace Syntriax.Engine.Core;
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public class ProgressionTracker : IProgressionTracker
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{
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public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
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public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
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public float Progression { get; private set; } = 0f;
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public string Status { get; private set; } = "Default";
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void IProgressionTracker.Set(float progression, string status)
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{
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if (Progression >= 1f)
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return;
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float previousProgression = Progression;
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string previousStatus = Status;
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Progression = progression.Clamp(Progression, 1f);
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Status = status;
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OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
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if (progression >= 1f)
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OnEnded?.InvokeSafe(this);
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}
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void IProgressionTracker.Reset()
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{
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Progression = 0f;
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Status = "Default";
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OnUpdated = null;
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OnEnded = null;
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}
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}
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