refactor: moved behaviour shortcut properties to base

This commit is contained in:
2025-06-01 14:18:03 +03:00
parent 7a3202a053
commit efb7cc7452
2 changed files with 3 additions and 3 deletions

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@@ -4,9 +4,6 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
IPreUpdate, IUpdate, IPostUpdate,
IPreDraw, IDraw, IPostDraw
{
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;