chore: simplified type names on physics engine 2D

This commit is contained in:
Syntriax 2025-06-01 10:26:38 +03:00
parent 86c9ed2ba9
commit 7a3202a053

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@ -1,5 +1,5 @@
using System.Collections;
using System.Collections.Generic;
using Syntriax.Engine.Core;
namespace Syntriax.Engine.Physics2D;
@ -79,10 +79,10 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
{
float intervalDeltaTime = deltaTime / IterationPerStep;
System.Collections.Generic.List<ICollider2D> childColliders = [];
System.Collections.Generic.List<IPrePhysicsUpdate> physicsPreUpdates = [];
System.Collections.Generic.List<IPhysicsUpdate> physicsUpdates = [];
System.Collections.Generic.List<IPostPhysicsUpdate> physicsPostUpdates = [];
List<ICollider2D> childColliders = [];
List<IPrePhysicsUpdate> physicsPreUpdates = [];
List<IPhysicsUpdate> physicsUpdates = [];
List<IPostPhysicsUpdate> physicsPostUpdates = [];
rigidBody.BehaviourController.GetBehavioursInChildren(childColliders);
rigidBody.BehaviourController.GetBehavioursInChildren(physicsPreUpdates);