feat: added IGameManager.OnPreUpdate event

This commit is contained in:
2025-04-08 20:29:53 +03:00
parent 61488aa0e5
commit f119a23d2b
3 changed files with 12 additions and 137 deletions

View File

@@ -10,8 +10,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
public class GameManager : BaseEntity, IGameManager
{
public event IGameManager.UpdateEventHandler? OnPreUpdate = null;
public event IGameManager.UpdateEventHandler? OnUpdate = null;
public event IGameManager.PreDawEventHandler? OnPreDraw = null;
public event IGameManager.PreDrawEventHandler? OnPreDraw = null;
public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
@@ -109,6 +110,8 @@ public class GameManager : BaseEntity, IGameManager
{
Time = engineTime;
OnPreUpdate?.Invoke(this, engineTime);
for (int i = 0; i < HierarchyObjects.Count; i++)
HierarchyObjects[i].BehaviourController.Update();