fix: entrance manager exits not being managed properly
This commit is contained in:
@@ -9,7 +9,6 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
||||
private static System.Func<IBehaviour, int> GetPriority() => (b) => b.Priority;
|
||||
|
||||
private readonly ActiveBehaviourCollectorOrdered<int, IEnterUniverse> enterUniverses = new(GetPriority(), SortByAscendingPriority());
|
||||
private readonly ActiveBehaviourCollectorOrdered<int, IExitUniverse> exitUniverses = new(GetPriority(), SortByAscendingPriority());
|
||||
|
||||
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
|
||||
private readonly List<IExitUniverse> toCallExitUniverses = new(32);
|
||||
@@ -21,7 +20,6 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
||||
// event it tries to call OnUniverseObjectRegistered again on the same object, causing a duplicate entry error.
|
||||
Debug.Assert.AssertTrue(BehaviourController.Count == 1, $"{nameof(UniverseEntranceManager)} must be in it's own {nameof(IUniverseObject)} with no other {nameof(IBehaviour)}s attached at the moment. Failing to do so might cause instantiation or serialization issues.");
|
||||
enterUniverses.Assign(universe);
|
||||
exitUniverses.Assign(universe);
|
||||
|
||||
foreach (IUniverseObject universeObject in universe)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
@@ -33,7 +31,6 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
enterUniverses.Unassign();
|
||||
exitUniverses.Unassign();
|
||||
|
||||
foreach (IUniverseObject universeObject in universe)
|
||||
OnUniverseObjectUnRegistered(universe, new(universeObject));
|
||||
@@ -44,6 +41,8 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
||||
|
||||
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||
{
|
||||
args.UniverseObjectUnregistered.BehaviourController.GetBehavioursInChildren(toCallExitUniverses);
|
||||
|
||||
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
|
||||
{
|
||||
IExitUniverse exitUniverse = toCallExitUniverses[i];
|
||||
@@ -67,14 +66,8 @@ public class UniverseEntranceManager : Internal.BehaviourIndependent
|
||||
toCallEnterUniverses.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
|
||||
{
|
||||
toCallExitUniverses.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
public UniverseEntranceManager()
|
||||
{
|
||||
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
|
||||
exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user