perf: improved garbage created by tweens slightly
They still do generate a lot of garbage but with boxed value pools I made the boxes reusable, it still does generate garbage through the delegate creation, gotta find a solution for them later
This commit is contained in:
@@ -4,6 +4,21 @@ namespace Engine.Systems.Tween;
|
||||
|
||||
public static class TweenVector3DExtensions
|
||||
{
|
||||
private static readonly BoxedPool<Vector3D> boxedVector3DPool = new(2);
|
||||
|
||||
public static ITween TweenVector3D(this Vector3D initialVector3D, ITweenManager tweenManager, float duration, Vector3D targetVector3D, System.Action<Vector3D> setMethod)
|
||||
=> tweenManager.StartTween(duration, t => setMethod?.Invoke(initialVector3D.Lerp(targetVector3D, t)));
|
||||
{
|
||||
Boxed<Vector3D> boxedInitial = boxedVector3DPool.Get(initialVector3D);
|
||||
Boxed<Vector3D> boxedTarget = boxedVector3DPool.Get(targetVector3D);
|
||||
|
||||
ITween tween = tweenManager.StartTween(duration, t => setMethod?.Invoke(boxedInitial.Value.Lerp(boxedTarget.Value, t)));
|
||||
|
||||
tween.OnComplete(() =>
|
||||
{
|
||||
boxedVector3DPool.Return(boxedInitial);
|
||||
boxedVector3DPool.Return(boxedTarget);
|
||||
});
|
||||
|
||||
return tween;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user