refactor: delegate names updated to have no "On" prefix

This commit is contained in:
Syntriax 2025-03-29 21:51:51 +03:00
parent 5c3e0f6581
commit f9785462b0
30 changed files with 118 additions and 118 deletions

View File

@ -8,7 +8,7 @@ public interface IAssignable
/// <summary>
/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
/// </summary>
event OnUnassignedEventHandler? OnUnassigned;
event UnassignEventHandler? OnUnassigned;
/// <summary>
/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
@ -18,5 +18,5 @@ public interface IAssignable
/// </returns>
bool Unassign();
delegate void OnUnassignedEventHandler(IAssignable sender);
delegate void UnassignEventHandler(IAssignable sender);
}

View File

@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
/// <summary>
/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
/// </summary>
event OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
/// <inheritdoc cref="IBehaviourController" />
IBehaviourController BehaviourController { get; }
@ -22,5 +22,5 @@ public interface IHasBehaviourController : IAssignable
/// </returns>
bool Assign(IBehaviourController behaviourController);
delegate void OnBehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
}

View File

@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
/// <summary>
/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
/// </summary>
event OnEntityAssignedEventHandler? OnEntityAssigned;
event EntityAssignedEventHandler? OnEntityAssigned;
/// <inheritdoc cref="IEntity" />
IEntity Entity { get; }
@ -22,5 +22,5 @@ public interface IHasEntity : IAssignable
/// </returns>
bool Assign(IEntity entity);
delegate void OnEntityAssignedEventHandler(IHasEntity sender);
delegate void EntityAssignedEventHandler(IHasEntity sender);
}

View File

@ -8,7 +8,7 @@ public interface IHasGameManager : IAssignable
/// <summary>
/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
/// </summary>
event OnGameManagerAssignedEventHandler? OnGameManagerAssigned;
event GameManagerAssignedEventHandler? OnGameManagerAssigned;
/// <inheritdoc cref="IGameManager" />
IGameManager GameManager { get; }
@ -22,5 +22,5 @@ public interface IHasGameManager : IAssignable
/// </returns>
bool Assign(IGameManager gameManager);
delegate void OnGameManagerAssignedEventHandler(IHasGameManager sender);
delegate void GameManagerAssignedEventHandler(IHasGameManager sender);
}

View File

@ -8,7 +8,7 @@ public interface IHasHierarchyObject : IAssignable
/// <summary>
/// Event triggered when the <see cref="IHierarchyObject"/> value has has been assigned a new value.
/// </summary>
event OnHierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
event HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned;
/// <inheritdoc cref="IHierarchyObject" />
IHierarchyObject HierarchyObject { get; }
@ -22,5 +22,5 @@ public interface IHasHierarchyObject : IAssignable
/// </returns>
bool Assign(IHierarchyObject hierarchyObject);
delegate void OnHierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
delegate void HierarchyObjectAssignedEventHandler(IHasHierarchyObject sender);
}

View File

@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
/// <summary>
/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
/// </summary>
event OnStateEnableAssignedEventHandler? OnStateEnableAssigned;
event StateEnableAssignedEventHandler? OnStateEnableAssigned;
/// <inheritdoc cref="IStateEnable" />
IStateEnable StateEnable { get; }
@ -22,5 +22,5 @@ public interface IHasStateEnable : IAssignable
/// </returns>
bool Assign(IStateEnable stateEnable);
delegate void OnStateEnableAssignedEventHandler(IHasStateEnable sender);
delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
}

View File

@ -4,13 +4,13 @@ namespace Syntriax.Engine.Core.Abstract;
public abstract class BaseEntity : IEntity
{
public event IEntity.OnIdChangedEventHandler? OnIdChanged = null;
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
public event IInitializable.OnInitializedEventHandler? OnInitialized = null;
public event IInitializable.OnFinalizedEventHandler? OnFinalized = null;
public event IInitializable.InitializedEventHandler? OnInitialized = null;
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
public event IHasStateEnable.OnStateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private IStateEnable _stateEnable = null!;

View File

@ -8,7 +8,7 @@ public interface IBehaviour : IEntity, IHasBehaviourController, IHasStateEnable
/// <summary>
/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
/// </summary>
event OnPriorityChangedEventHandler? OnPriorityChanged;
event PriorityChangedEventHandler? OnPriorityChanged;
/// <summary>
/// The priority of the <see cref="IBehaviour"/>.
@ -20,5 +20,5 @@ public interface IBehaviour : IEntity, IHasBehaviourController, IHasStateEnable
/// </summary>
bool IsActive { get; }
delegate void OnPriorityChangedEventHandler(IBehaviour sender, int previousPriority);
delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
}

View File

@ -12,24 +12,24 @@ public interface IBehaviourCollector<T> : IHasGameManager, IEnumerable<T> where
/// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
/// </summary>
event OnCollectedEventHandler? OnCollected;
event CollectedEventHandler? OnCollected;
/// <summary>
/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
/// </summary>
event OnRemovedEventHandler? OnRemoved;
event RemovedEventHandler? OnRemoved;
/// <summary>
/// Delegate for handling the <see cref="OnCollected"/> event.
/// </summary>
/// <param name="sender">The instance of the <see cref="BehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
public delegate void OnCollectedEventHandler(BehaviourCollector<T> sender, T behaviourCollected);
public delegate void CollectedEventHandler(BehaviourCollector<T> sender, T behaviourCollected);
/// <summary>
/// Delegate for handling the <see cref="OnRemoved"/> event.
/// </summary>
/// <param name="sender">The instance of the <see cref="BehaviourCollector{T}"/> that triggered the event.</param>
/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
public delegate void OnRemovedEventHandler(BehaviourCollector<T> sender, T behaviourRemoved);
public delegate void RemovedEventHandler(BehaviourCollector<T> sender, T behaviourRemoved);
}

View File

@ -10,27 +10,27 @@ public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEn
/// <summary>
/// Event triggered before the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnPreUpdateEventHandler? OnPreUpdate;
event PreUpdateEventHandler? OnPreUpdate;
/// <summary>
/// Event triggered during the update of <see cref="IBehaviour"/>s.
/// </summary>
event OnUpdateEventHandler? OnUpdate;
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered before the drawing phase.
/// </summary>
event OnPreDrawEventHandler? OnPreDraw;
event PreDrawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourAddedEventHandler? OnBehaviourAdded;
event BehaviourAddedEventHandler? OnBehaviourAdded;
/// <summary>
/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
/// </summary>
event OnBehaviourRemovedEventHandler? OnBehaviourRemoved;
event BehaviourRemovedEventHandler? OnBehaviourRemoved;
/// <summary>
/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
@ -93,10 +93,10 @@ public interface IBehaviourController : IInitializable, IHasHierarchyObject, IEn
/// </summary>
void UpdatePreDraw();
delegate void OnPreUpdateEventHandler(IBehaviourController sender);
delegate void OnUpdateEventHandler(IBehaviourController sender);
delegate void OnPreDrawEventHandler(IBehaviourController sender);
delegate void OnBehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void OnBehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
delegate void PreUpdateEventHandler(IBehaviourController sender);
delegate void UpdateEventHandler(IBehaviourController sender);
delegate void PreDrawEventHandler(IBehaviourController sender);
delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
}

View File

@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
/// </summary>
event OnIdChangedEventHandler? OnIdChanged;
event IdChangedEventHandler? OnIdChanged;
/// <summary>
/// The ID of the <see cref="IEntity"/>.
/// </summary>
string Id { get; set; }
delegate void OnIdChangedEventHandler(IEntity sender, string previousId);
delegate void IdChangedEventHandler(IEntity sender, string previousId);
}

View File

@ -10,22 +10,22 @@ public interface IGameManager : IEntity
/// <summary>
/// Event triggered when <see cref="Update(EngineTime)"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnUpdateEventHandler? OnUpdate;
event UpdateEventHandler? OnUpdate;
/// <summary>
/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IGameManager"/>.
/// </summary>
event OnPreDawEventHandler? OnPreDraw;
event PreDawEventHandler? OnPreDraw;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is registered to the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
event HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered;
/// <summary>
/// Event triggered when a <see cref="IHierarchyObject"/> is unregistered from the <see cref="IGameManager"/>.
/// </summary>
event OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
event HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered;
/// <summary>
/// Gets a read-only list of <see cref="IHierarchyObject"/>s managed by the <see cref="IGameManager"/>.
@ -63,9 +63,9 @@ public interface IGameManager : IEntity
/// </summary>
void PreDraw();
delegate void OnUpdateEventHandler(IGameManager sender, EngineTime time);
delegate void OnPreDawEventHandler(IGameManager sender);
delegate void UpdateEventHandler(IGameManager sender, EngineTime time);
delegate void PreDawEventHandler(IGameManager sender);
delegate void OnHierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void OnHierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
delegate void HierarchyObjectRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectRegistered);
delegate void HierarchyObjectUnRegisteredEventHandler(IGameManager sender, IHierarchyObject hierarchyObjectUnregistered);
}

View File

@ -12,27 +12,27 @@ public interface IHierarchyObject : IEntity, INameable, IHasBehaviourController,
/// <summary>
/// Event triggered when the <see cref="IHierarchyObject"/> enters the hierarchy.
/// </summary>
event OnEnteredHierarchyEventHandler? OnEnteredHierarchy;
event EnteredHierarchyEventHandler? OnEnteredHierarchy;
/// <summary>
/// Event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy.
/// </summary>
event OnExitedHierarchyEventHandler? OnExitedHierarchy;
event ExitedHierarchyEventHandler? OnExitedHierarchy;
/// <summary>
/// Event triggered when the <see cref="Parent"/> of the <see cref="IHierarchyObject"/> changes. The second parameter is the old <see cref="IHierarchyObject"/>.
/// </summary>
event OnParentChangedEventHandler? OnParentChanged;
event ParentChangedEventHandler? OnParentChanged;
/// <summary>
/// Event triggered when a new <see cref="IHierarchyObject"/> is added to the <see cref="Children"/>.
/// </summary>
event OnChildrenAddedEventHandler? OnChildrenAdded;
event ChildrenAddedEventHandler? OnChildrenAdded;
/// <summary>
/// Event triggered when an <see cref="IHierarchyObject"/> is removed from the <see cref="Children"/>.
/// </summary>
event OnChildrenRemovedEventHandler? OnChildrenRemoved;
event ChildrenRemovedEventHandler? OnChildrenRemoved;
/// <summary>
/// Gets the <see cref="IGameManager"/> this <see cref="IHierarchyObject"/> is connected to, if any.
@ -98,14 +98,14 @@ public interface IHierarchyObject : IEntity, INameable, IHasBehaviourController,
/// </summary>
/// <param name="sender">The <see cref="IHierarchyObject"/> that entered the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has entered it's hierarchy.</param>
delegate void OnEnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
delegate void EnteredHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
/// <summary>
/// EventHandler delegate for the event triggered when the <see cref="IHierarchyObject"/> exits the hierarchy of a <see cref="IGameManager">.
/// </summary>
/// <param name="sender">The <see cref="IHierarchyObject"/> that exited the hierarchy.</param>
/// <param name="gameManager">The <see cref="IGameManager"/> that the <see cref="IHierarchyObject"/> has exited it's hierarchy.</param>
delegate void OnExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
delegate void ExitedHierarchyEventHandler(IHierarchyObject sender, IGameManager gameManager);
/// <summary>
/// Delegate for the event triggered when the <see cref="IHierarchyObject"/>'s parent changes.
@ -113,19 +113,19 @@ public interface IHierarchyObject : IEntity, INameable, IHasBehaviourController,
/// <param name="sender">The <see cref="IHierarchyObject"/> that the parent has changed.</param>
/// <param name="previousParent">The previous <see cref="IHierarchyObject"/> the sender was a child of.</param>
/// <param name="newParent">The new and current <see cref="IHierarchyObject"/> the sender is a child of.</param>
delegate void OnParentChangedEventHandler(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent);
delegate void ParentChangedEventHandler(IHierarchyObject sender, IHierarchyObject? previousParent, IHierarchyObject? newParent);
/// <summary>
/// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> added as a child.
/// </summary>
/// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
delegate void OnChildrenAddedEventHandler(IHierarchyObject sender, IHierarchyObject childrenAdded);
delegate void ChildrenAddedEventHandler(IHierarchyObject sender, IHierarchyObject childrenAdded);
/// <summary>
/// Delegate for the event triggered when a new <see cref="IHierarchyObject"/> removed from being a child.
/// </summary>
/// <param name="sender">The parent <see cref="IHierarchyObject"/> this event is being called from.</param>
/// <param name="childrenAdded">The <see cref="IHierarchyObject"/> that got removed as a children of the sender <see cref="IHierarchyObject"/>.</param>
delegate void OnChildrenRemovedEventHandler(IHierarchyObject sender, IHierarchyObject childrenRemoved);
delegate void ChildrenRemovedEventHandler(IHierarchyObject sender, IHierarchyObject childrenRemoved);
}

View File

@ -8,12 +8,12 @@ public interface IInitializable
/// <summary>
/// Event triggered when the <see cref="Initialize"/> method is called successfully.
/// </summary>
event OnInitializedEventHandler? OnInitialized;
event InitializedEventHandler? OnInitialized;
/// <summary>
/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
/// </summary>
event OnFinalizedEventHandler? OnFinalized;
event FinalizedEventHandler? OnFinalized;
/// <summary>
/// The value indicating whether the entity has been initialized.
@ -32,6 +32,6 @@ public interface IInitializable
/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
bool Finalize();
delegate void OnInitializedEventHandler(IInitializable sender);
delegate void OnFinalizedEventHandler(IInitializable sender);
delegate void InitializedEventHandler(IInitializable sender);
delegate void FinalizedEventHandler(IInitializable sender);
}

View File

@ -8,12 +8,12 @@ public interface INameable
/// <summary>
/// Event triggered when the name of the entity changes.
/// </summary>
event OnNameChangedEventHandler? OnNameChanged;
event NameChangedEventHandler? OnNameChanged;
/// <summary>
/// The name of the entity.
/// </summary>
string Name { get; set; }
delegate void OnNameChangedEventHandler(INameable sender, string previousName);
delegate void NameChangedEventHandler(INameable sender, string previousName);
}

View File

@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
/// <summary>
/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
/// </summary>
event OnNameChangedEventHandler? OnEnabledChanged;
event NameChangedEventHandler? OnEnabledChanged;
/// <summary>
/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
/// </summary>
bool Enabled { get; set; }
delegate void OnNameChangedEventHandler(IStateEnable sender, bool previousState);
delegate void NameChangedEventHandler(IStateEnable sender, bool previousState);
}

View File

@ -8,17 +8,17 @@ public interface ITransform2D : IBehaviour
/// <summary>
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
/// </summary>
event OnPositionChangedEventHandler? OnPositionChanged;
event PositionChangedEventHandler? OnPositionChanged;
/// <summary>
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
/// </summary>
event OnScaleChangedEventHandler? OnScaleChanged;
event ScaleChangedEventHandler? OnScaleChanged;
/// <summary>
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
/// </summary>
event OnRotationChangedEventHandler? OnRotationChanged;
event RotationChangedEventHandler? OnRotationChanged;
/// <summary>
/// The world position of the <see cref="ITransform2D"/> in 2D space.
@ -55,19 +55,19 @@ public interface ITransform2D : IBehaviour
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
delegate void OnPositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
/// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
delegate void OnScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
/// <summary>
/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
/// </summary>
/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
delegate void OnRotationChangedEventHandler(ITransform2D sender, float previousRotation);
delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
}

View File

@ -6,9 +6,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
public abstract class BehaviourBase : BaseEntity, IBehaviour
{
public event IHasBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event IBehaviour.OnPriorityChangedEventHandler? OnPriorityChanged = null;
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
private IBehaviourController _behaviourController = null!;

View File

@ -8,11 +8,11 @@ namespace Syntriax.Engine.Core;
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
{
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
public event IHasGameManager.OnGameManagerAssignedEventHandler? OnGameManagerAssigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasGameManager.GameManagerAssignedEventHandler? OnGameManagerAssigned = null;
public event IBehaviourCollector<T>.OnCollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.OnRemovedEventHandler? OnRemoved = null;
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
protected readonly List<T> _behaviours = new(32);

View File

@ -11,18 +11,18 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
public class BehaviourController : IBehaviourController
{
public event IBehaviourController.OnPreUpdateEventHandler? OnPreUpdate = null;
public event IBehaviourController.OnUpdateEventHandler? OnUpdate = null;
public event IBehaviourController.OnPreDrawEventHandler? OnPreDraw = null;
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
public event IBehaviourController.OnBehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.OnBehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasHierarchyObject.OnHierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
public event IHasHierarchyObject.HierarchyObjectAssignedEventHandler? OnHierarchyObjectAssigned = null;
public event IInitializable.OnInitializedEventHandler? OnInitialized = null;
public event IInitializable.OnFinalizedEventHandler? OnFinalized = null;
public event IInitializable.InitializedEventHandler? OnInitialized = null;
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);

View File

@ -10,11 +10,11 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("HierarchyObject Count: {_hierarchyObjects.Count}")]
public class GameManager : BaseEntity, IGameManager
{
public event IGameManager.OnUpdateEventHandler? OnUpdate = null;
public event IGameManager.OnPreDawEventHandler? OnPreDraw = null;
public event IGameManager.UpdateEventHandler? OnUpdate = null;
public event IGameManager.PreDawEventHandler? OnPreDraw = null;
public event IGameManager.OnHierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
public event IGameManager.OnHierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
public event IGameManager.HierarchyObjectRegisteredEventHandler? OnHierarchyObjectRegistered = null;
public event IGameManager.HierarchyObjectUnRegisteredEventHandler? OnHierarchyObjectUnRegistered = null;
private readonly List<IHierarchyObject> _hierarchyObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);

View File

@ -8,13 +8,13 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
public class HierarchyObject : BaseEntity, IHierarchyObject
{
public event IHierarchyObject.OnEnteredHierarchyEventHandler? OnEnteredHierarchy = null;
public event IHierarchyObject.OnExitedHierarchyEventHandler? OnExitedHierarchy = null;
public event IHierarchyObject.OnParentChangedEventHandler? OnParentChanged = null;
public event IHierarchyObject.OnChildrenAddedEventHandler? OnChildrenAdded = null;
public event IHierarchyObject.OnChildrenRemovedEventHandler? OnChildrenRemoved = null;
public event IHasBehaviourController.OnBehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event INameable.OnNameChangedEventHandler? OnNameChanged = null;
public event IHierarchyObject.EnteredHierarchyEventHandler? OnEnteredHierarchy = null;
public event IHierarchyObject.ExitedHierarchyEventHandler? OnExitedHierarchy = null;
public event IHierarchyObject.ParentChangedEventHandler? OnParentChanged = null;
public event IHierarchyObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
public event IHierarchyObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
public event INameable.NameChangedEventHandler? OnNameChanged = null;
private string _name = nameof(HierarchyObject);
private IGameManager _gameManager = null!;

View File

@ -4,9 +4,9 @@ namespace Syntriax.Engine.Core;
public class StateEnable : IStateEnable
{
public event IAssignable.OnUnassignedEventHandler? OnUnassigned = null;
public event IHasEntity.OnEntityAssignedEventHandler? OnEntityAssigned = null;
public event IStateEnable.OnNameChangedEventHandler? OnEnabledChanged = null;
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
public event IStateEnable.NameChangedEventHandler? OnEnabledChanged = null;
private bool _enabled = true;
private IEntity _entity = null!;

View File

@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
[System.Diagnostics.DebuggerDisplay("Name: {HierarchyObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
public class Transform2D : Behaviour, ITransform2D
{
public event ITransform2D.OnPositionChangedEventHandler? OnPositionChanged = null;
public event ITransform2D.OnScaleChangedEventHandler? OnScaleChanged = null;
public event ITransform2D.OnRotationChangedEventHandler? OnRotationChanged = null;
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
private Vector2D _position = Vector2D.Zero;
private Vector2D _scale = Vector2D.One;

View File

@ -10,17 +10,17 @@ public interface ICollider2D : IBehaviour
/// <summary>
/// Event triggered when a collision is detected.
/// </summary>
event OnCollisionDetectedEventHandler? OnCollisionDetected;
event CollisionDetectedEventHandler? OnCollisionDetected;
/// <summary>
/// Event triggered when a collision is resolved.
/// </summary>
event OnCollisionResolvedEventHandler? OnCollisionResolved;
event CollisionResolvedEventHandler? OnCollisionResolved;
/// <summary>
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
/// </summary>
event OnTriggeredEventHandler? OnTriggered;
event TriggeredEventHandler? OnTriggered;
/// <inheritdoc cref="ITransform2D" />
ITransform2D Transform { get; }
@ -44,7 +44,7 @@ public interface ICollider2D : IBehaviour
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
void Trigger(ICollider2D initiator);
delegate void OnCollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnCollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void OnTriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
delegate void CollisionDetectedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void CollisionResolvedEventHandler(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
delegate void TriggeredEventHandler(ICollider2D sender, ICollider2D initiatorCollider);
}

View File

@ -8,12 +8,12 @@ public interface IPhysicsEngine2D
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a single physics iteration.
/// </summary>
event OnPhysicsIterationEventHandler? OnPhysicsIteration;
event PhysicsIterationEventHandler? OnPhysicsIteration;
/// <summary>
/// Event triggered when the <see cref="IPhysicsEngine2D"/> has done a full physics step/>.
/// </summary>
event OnPhysicsStepEventHandler? OnPhysicsStep;
event PhysicsStepEventHandler? OnPhysicsStep;
/// <summary>
/// The number of iterations the <see cref="IPhysicsEngine2D"/> performs per step.
@ -26,6 +26,6 @@ public interface IPhysicsEngine2D
/// <param name="deltaTime">The time step.</param>
void Step(float deltaTime);
delegate void OnPhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void OnPhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
delegate void PhysicsIterationEventHandler(IPhysicsEngine2D sender, float iterationDeltaTime);
delegate void PhysicsStepEventHandler(IPhysicsEngine2D sender, float stepDeltaTime);
}

View File

@ -6,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
public abstract class Collider2DBehaviourBase : Behaviour2D, ICollider2D
{
public event ICollider2D.OnCollisionDetectedEventHandler? OnCollisionDetected = null;
public event ICollider2D.OnCollisionResolvedEventHandler? OnCollisionResolved = null;
public event ICollider2D.OnTriggeredEventHandler? OnTriggered = null;
public event ICollider2D.CollisionDetectedEventHandler? OnCollisionDetected = null;
public event ICollider2D.CollisionResolvedEventHandler? OnCollisionResolved = null;
public event ICollider2D.TriggeredEventHandler? OnTriggered = null;
protected bool NeedsRecalculation { get; private set; } = true;
protected IRigidBody2D? _rigidBody2D = null;

View File

@ -7,8 +7,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2D : IPhysicsEngine2D
{
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private readonly List<IRigidBody2D> rigidBodies = new(32);
private readonly List<ICollider2D> colliders = new(64);

View File

@ -6,8 +6,8 @@ namespace Syntriax.Engine.Physics2D;
public class PhysicsEngine2DCollector : HierarchyObject, IPhysicsEngine2D
{
public event IPhysicsEngine2D.OnPhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.OnPhysicsStepEventHandler? OnPhysicsStep = null;
public event IPhysicsEngine2D.PhysicsIterationEventHandler? OnPhysicsIteration = null;
public event IPhysicsEngine2D.PhysicsStepEventHandler? OnPhysicsStep = null;
private int _iterationPerStep = 1;

View File

@ -4,7 +4,7 @@ namespace Syntriax.Engine.StateMachine;
public class StateMachine : Behaviour
{
public event OnStateChangedEventHandler? OnStateChanged = null;
public event StateChangedEventHandler? OnStateChanged = null;
private IState _state = new State();
public IState State
@ -45,5 +45,5 @@ public class StateMachine : Behaviour
State.Update();
}
public delegate void OnStateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
public delegate void StateChangedEventHandler(StateMachine sender, IState previousState, IState newState);
}