feat: Added Engine Cycles to GameManager

This commit is contained in:
Syntriax 2023-11-24 11:42:51 +03:00
parent 4228d317e2
commit fdb368d881
2 changed files with 80 additions and 18 deletions

View File

@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Syntriax.Engine.Core.Abstract; using Syntriax.Engine.Core.Abstract;
using Syntriax.Engine.Core.Factory; using Syntriax.Engine.Core.Factory;
@ -10,8 +8,8 @@ namespace Syntriax.Engine.Core;
public class GameManager public class GameManager
{ {
public Game Game { get; private set; } = null!;
private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL); private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
private IList<IDrawable> _drawables = new List<IDrawable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
private GameObjectFactory _gameObjectFactory = null!; private GameObjectFactory _gameObjectFactory = null!;
private GameObjectFactory GameObjectFactory private GameObjectFactory GameObjectFactory
@ -31,32 +29,95 @@ public class GameManager
if (_gameObjects.Contains(gameObject)) if (_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is already registered to the {nameof(GameManager)}."); throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
_gameObjects.Add(gameObject); Register(gameObject);
} }
public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject
{ {
T gameObject = GameObjectFactory.Instantiate<T>(args); T gameObject = GameObjectFactory.Instantiate<T>(args);
_gameObjects.Add(gameObject); Register(gameObject);
return gameObject; return gameObject;
} }
// public TGameObject RegisterGameObject<TGameObject, TTransform, TBehaviourController, TStateEnable>() public IGameObject RemoveGameObject(IGameObject gameObject)
// where TGameObject : class, IGameObject
// where TTransform : class, ITransform
// where TBehaviourController : class, IBehaviourController
// where TStateEnable : class, IStateEnable
// {
// TGameObject gameObject = Factory.GameObjectFactory.Get<TGameObject>();
// _gameObjects.Add(gameObject);
// return gameObject;
// }
public void RemoveGameObject(IGameObject gameObject)
{ {
if (!_gameObjects.Contains(gameObject)) if (!_gameObjects.Contains(gameObject))
throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is not registered to the {nameof(GameManager)}."); throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
Unregister(gameObject);
return gameObject;
}
public void Initialize()
{
foreach (var gameObject in GameObjects)
gameObject.Initialize();
}
public void Update(GameTime time)
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.Update(time);
}
public void PreDraw(GameTime time)
{
foreach (var gameObject in GameObjects)
gameObject.BehaviourController.UpdatePreDraw(time);
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Begin();
foreach (var gameObject in GameObjects)
if (gameObject.BehaviourController.TryGetBehaviour<Behaviours.IDrawBehaviour>(out var drawable))
drawable.Draw(spriteBatch);
spriteBatch.End();
}
/////////////////////////////////////////////////////////////////
private void Unregister(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
gameObject.OnFinalized -= OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
_drawables.Remove(drawable);
_gameObjects.Remove(gameObject); _gameObjects.Remove(gameObject);
} }
private void Register(IGameObject gameObject)
{
gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdd;
gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
gameObject.OnFinalized += OnGameObjectFinalize;
if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
_drawables.Add(drawable);
_gameObjects.Add(gameObject);
}
private void OnGameObjectFinalize(IInitialize initialize)
{
if (initialize is IGameObject gameObject)
Unregister(gameObject);
}
private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDrawable drawable)
_drawables.Add(drawable);
}
private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
{
if (behaviour is IDrawable drawable)
_drawables.Remove(drawable);
}
} }

View File

@ -7,4 +7,5 @@ internal static class Constants
{ {
internal static int BEHAVIOURS_SIZE_INITIAL = 16; internal static int BEHAVIOURS_SIZE_INITIAL = 16;
internal static int GAME_OBJECTS_SIZE_INITIAL = 256; internal static int GAME_OBJECTS_SIZE_INITIAL = 256;
internal static int DRAWABLE_OBJECTS_SIZE_INITIAL = 256;
} }