fix: Fixed DrawableBehaviours on GO Inactive
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@ -19,7 +19,7 @@ public class DrawableSpriteBehaviour : Behaviour, IDrawBehaviour, IAssignableSpr
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public void Draw(SpriteBatch spriteBatch)
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{
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if (!StateEnable.Enabled)
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if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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Vector2 position = BehaviourController.GameObject.Transform.Position;
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