988a6f67f2
BREAKING CHANGE: renamed original Behaviour class to BehaviourInternal, and replaced it with BehaviourBase
...
Original Behaviour was using old methods for detecting entering/exiting universe,
they are now all under the same hood and the original is kept for UniverseEntranceManager
because it needs to enter the universe without itself. The internal behaviour kept under
a subnamespace of "Core.Internal" for the purpose that it might come in handy for other use cases.
2025-10-22 16:50:19 +03:00
1d63391975
chore!: renamed AABB to AABB2D
2025-10-19 18:45:48 +03:00
61ff0887e2
feat: 3D camera added
2025-10-19 00:28:40 +03:00
9d2a192f04
refactor: monogame 2D camera now use engine events
2025-10-19 00:11:51 +03:00
c7d170fad9
perf: significant performance optimizations on ordered behaviour collectors by using a sorted dictionary
2025-10-13 09:58:58 +03:00
e3d4899112
refactor: renamed behaviour collectors from sorted to ordered
2025-10-11 16:05:47 +03:00
746d29fb7a
refactor: shortened IButtonInputs event declaration
2025-08-10 14:42:47 +03:00
3d183b21cd
BREAKING CHANGE: renamed namespace & assembly names
2025-08-05 19:41:35 +03:00
ad365dc722
feat: monogame content loader interface added
2025-07-25 21:40:57 +03:00
c8bb991865
refactor!: removed noise from class names
...
Renamed classes with names XBehaviour to X
2025-07-09 22:20:42 +03:00
24d1a1d764
feat: ISpriteBatch added for MonoGame integration
2025-06-03 23:38:25 +03:00
8d49fb467c
fix: sprite batcher not collecting drawables
2025-06-01 18:36:20 +03:00
2caa042317
feat: basic MonoGame integration implementations added
2025-06-01 15:02:25 +03:00