3d183b21cd 
					 
					
						
						
							
							BREAKING CHANGE: renamed namespace & assembly names  
						
						 
						
						
						
						
					 
					
						2025-08-05 19:41:35 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						30ccab1b93 
					 
					
						
						
							
							refactor: list pool initial count and capacity parameters added  
						
						 
						
						
						
						
					 
					
						2025-06-09 20:36:39 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f56d6a7fc8 
					 
					
						
						
							
							chore: standalone physics engine not having pooled lists fixed  
						
						 
						
						
						
						
					 
					
						2025-06-09 20:27:29 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						6a41407005 
					 
					
						
						
							
							feat: added raycasting support for physics engine 2D  
						
						 
						
						
						
						
					 
					
						2025-06-09 18:11:20 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						f5fbd4e5ef 
					 
					
						
						
							
							feat: IPhysicsIteration interface added  
						
						 
						
						
						
						
					 
					
						2025-06-05 23:23:34 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						61e2761580 
					 
					
						
						
							
							perf!: events refactored throughout all the project to use Event<> class  
						
						 
						
						... 
						
						
						
						All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke 
						
						
					 
					
						2025-05-31 00:32:58 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						9bf17cc191 
					 
					
						
						
							
							perf: physics engine memory leaks fixed  
						
						 
						
						
						
						
					 
					
						2025-05-29 22:33:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						bf8fbebae3 
					 
					
						
						
							
							perf: DelegateExtensions.InvokeSafe marked obsolete for memory allocation reasons, soon to be removed  
						
						 
						
						
						
						
					 
					
						2025-05-29 21:48:08 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						a3b03efd47 
					 
					
						
						
							
							feat: IPhysicsEngine2D.StepIndividual method for individual object simulation  
						
						 
						
						
						
						
					 
					
						2025-05-27 15:54:07 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						4213b3f8b5 
					 
					
						
						
							
							fix: fixed an issue where when there is an inactive collider in the universe messing up the physics engine  
						
						 
						
						
						
						
					 
					
						2025-05-27 13:52:53 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						8293c58f9f 
					 
					
						
						
							
							refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace  
						
						 
						
						
						
						
					 
					
						2025-04-15 23:33:58 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						58eb373c79 
					 
					
						
						
							
							feat: safe delegate invocation helper added  
						
						 
						
						
						
						
					 
					
						2025-04-13 19:08:47 +03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
					 
					
						
						
							
						
						3f7a646bf0 
					 
					
						
						
							
							refactor: updated PhysicsEngine2D to be plug & play  
						
						 
						
						
						
						
					 
					
						2025-04-08 20:30:32 +03:00