15 Commits

Author SHA1 Message Date
4ec1a32db2 refactor!: IGameObject removed 2025-03-28 17:48:31 +03:00
c0c48c7d51 refactor: IHierarchyObject Nullable IGameManager to Non-Nullable
Since in a typical use case of these classes they are already in the
hierarchy and it bloats the behaviour code with lots of null checks
2024-11-17 22:05:22 +03:00
4856800f5f feat: Improved Entering & Exiting of Hierarchy Objects 2024-11-03 20:13:25 +03:00
cc44e1ea69 fix: OnEnterHierarchy Not Being Called Correctly 2024-11-03 19:58:57 +03:00
91aa26e15a BREAKING CHANGE: Added IHierarchObject with Hierarchy Enter & Exit 2024-10-22 22:05:22 +03:00
e7c80871fe refactor: Renamed Behaviour to BehaviourBase & BehaviourOverride to Behaviour 2024-09-30 12:18:51 +03:00
ef21cdf213 refactor: Actions to Delegates 2024-07-15 01:13:39 +03:00
dbb263ebed feat: IEntity.Id & BaseEntity 2024-02-02 17:40:46 +03:00
1c7d941bc1 feat(core): IBehavior.IsActive 2024-01-28 14:56:50 +03:00
c1c1676b9a feat: Behaviour DebuggerDisplay Displays Behaviour Type Name Now 2024-01-27 21:21:58 +03:00
7b47703ba0 refactor: DebuggerDisplays For Basic Types 2024-01-27 00:51:34 +03:00
d75bae802a fix: UnAssign Problems 2023-11-24 17:20:43 +03:00
5a01b01215 feat: Added IAssignable.Unassign() 2023-11-24 17:03:21 +03:00
8a8c09f043 chore: Finalize Don't Set Fields to Null Anymore 2023-11-24 16:37:09 +03:00
5fcf63c5a7 chore: Added Initial Engine Code 2023-11-23 23:54:19 +03:00