8 Commits

Author SHA1 Message Date
61e2761580 perf!: events refactored throughout all the project to use Event<> class
All delegate events are refactored to use the Event<TSender> and Event<TSender, TArgument> for performance issues regarding delegate events creating garbage, also this gives us better control on event invocation since C# Delegates did also create unnecessary garbage during Delegate.DynamicInvoke
2025-05-31 00:32:58 +03:00
8293c58f9f refactor: removed X.Abstract namespaces and moved StateMachine to under Systems namespace 2025-04-15 23:33:58 +03:00
70c884acfe refactor!: renamed GameManager to Universe and HierarchyObject to UniverseObject 2025-04-13 21:57:05 +03:00
4ec1a32db2 refactor!: IGameObject removed 2025-03-28 17:48:31 +03:00
eb5345dc77 refactor: CreateCoroutine to StartCoroutine 2024-11-24 21:44:10 +03:00
cb60c71184 feat: ICoroutineYield for Delaying Coroutines 2024-11-02 22:27:04 +03:00
0f3f1594d0 refactor: Wrong Accessibility Level On Field 2024-10-29 22:45:08 +03:00
6bc9043a86 feat: Basic CoroutineManager 2024-10-26 13:47:39 +03:00