c68de39c83
fix: MonoGame view matrix calculation issues
2026-01-28 12:58:25 +03:00
ad444decbb
perf: removed old position flipping on MonoGame
2026-01-28 11:16:47 +03:00
efa4da4398
fix: ScreenToWorldPosition & vice versa methods on MonoGameCamera2D fixed
2026-01-28 11:06:15 +03:00
08f32f96e4
BREAKING CHANGE: 4x4 matrices are now column major
2026-01-27 23:45:50 +03:00
7c9973a5e7
refactor: ICamera interface added with view and projection matrices fields
2026-01-26 23:48:16 +03:00
90e59802c6
chore: bumped dotnet version to 10
2026-01-23 12:29:52 +03:00
7e07cd30db
refactor: monogame camera transform caching
2025-11-03 15:05:32 +03:00
988a6f67f2
BREAKING CHANGE: renamed original Behaviour class to BehaviourInternal, and replaced it with BehaviourBase
...
Original Behaviour was using old methods for detecting entering/exiting universe,
they are now all under the same hood and the original is kept for UniverseEntranceManager
because it needs to enter the universe without itself. The internal behaviour kept under
a subnamespace of "Core.Internal" for the purpose that it might come in handy for other use cases.
2025-10-22 16:50:19 +03:00
9d2a192f04
refactor: monogame 2D camera now use engine events
2025-10-19 00:11:51 +03:00
3d183b21cd
BREAKING CHANGE: renamed namespace & assembly names
2025-08-05 19:41:35 +03:00
c8bb991865
refactor!: removed noise from class names
...
Renamed classes with names XBehaviour to X
2025-07-09 22:20:42 +03:00