d825bb55d3
refactor!: Transform events now send previous values of their changed fields
2025-03-26 14:19:47 +03:00
9af44d48b3
refactor: code styles enforced with .editorconfig
2025-03-17 21:32:37 +03:00
e725a4e89c
refactor: Renamed Delegate Declarations as EventHandler
2024-11-23 23:14:44 +03:00
81625abd25
refactor: Improved & Fixed Issues with Transforms with Parents
2024-11-10 19:18:44 +03:00
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
f729cdc0a8
revert: refactor: ITransformWithGameObject
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This reverts commit f96c58cbd49f6612d44a138e294205576d26389f.
2024-02-07 11:45:14 +03:00
c767e1e856
docs(core): Parent & Child Methods
2024-02-06 17:42:24 +03:00
f96c58cbd4
refactor: ITransformWithGameObject
2024-02-06 17:38:11 +03:00
fed288859f
feat: IAssignableGameObject to ITransform
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I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
6e4c9b0ef8
feat: Transform Hierarchy System
2024-02-06 15:55:07 +03:00
2f4137dae2
docs(core): Abstract
2024-02-01 11:15:49 +03:00
81f9ef10bf
BREAKING CHANGE: Removed MonoGame Package
2024-01-22 22:45:40 +03:00
5fcf63c5a7
chore: Added Initial Engine Code
2023-11-23 23:54:19 +03:00