Syntriax
ef21cdf213
refactor: Actions to Delegates
2024-07-15 01:13:39 +03:00
Syntriax
ab0e868d52
style: IterationCount to IterationPerStep
2024-02-01 11:33:23 +03:00
Syntriax
de336d0ee5
refactor: Dependency Injection to PhysicsEngine2Ds
2024-01-31 10:08:13 +03:00
Syntriax
4facfdb6cf
fix: Physics Engine Stepping Inactive Rigid Bodies Fixed
2024-01-31 09:59:42 +03:00
Syntriax
1c7d941bc1
feat(core): IBehavior.IsActive
2024-01-28 14:56:50 +03:00
Syntriax
dc96b93024
feat(physics): Engine Rigidbody2D Static Check
2024-01-28 14:56:13 +03:00
Syntriax
affd2bb8c4
feat: ICollider.OnTriggered
2024-01-27 20:31:51 +03:00
Syntriax
a3c4afb223
refactor: Basic Collision Resolver
2024-01-27 20:08:16 +03:00
Syntriax
4d9121118d
refactor: Renamed OnCollisionPreResolve to OnCollisionDetected
2024-01-27 19:59:27 +03:00
Syntriax
05d88f7ca2
refactor: Renamed ICollisionDetector to ICollisionDetector2D
2024-01-27 19:58:55 +03:00
Syntriax
309c8db6e1
feat: ICollider2D Action Calls
2024-01-27 19:22:59 +03:00
Syntriax
0ba6913a61
fix: Static Rigidbodies Moving When Velocity or AngularVelocity Assigned
2024-01-27 19:21:18 +03:00
Syntriax
9556be6f17
feat: Static & Mass Consideration For Rigidbodies
2024-01-27 15:07:40 +03:00
Syntriax
b14d10db0c
perf: Drastically Improved Memory Usage
...
TIL, records are not value types and are actually just reference types. So I was pretty much allocating from heap every time I used any of my data types (Like Vector2D). Needless to say, they are all now readonly structs as I originally intended them to be.
2024-01-27 00:35:12 +03:00
Syntriax
058c6dafe3
refactor: Removed Unused Methods
2024-01-26 17:09:21 +03:00
Syntriax
266443504f
feat: Improved Test Collision Resolving
2024-01-25 21:54:23 +03:00
Syntriax
0af1b11396
feat: Test Collision Detection & Move
2024-01-25 17:45:22 +03:00
Syntriax
a9485475c7
feat: Initial Physics Code From Previous Repo
2024-01-23 15:40:04 +03:00