Compare commits
	
		
			5 Commits
		
	
	
		
			5fcf63c5a7
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			d60537f940
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| d60537f940 | |||
| 5f2c551fa4 | |||
| fdb368d881 | |||
| 4228d317e2 | |||
| cf2d85765d | 
@@ -19,7 +19,7 @@ public class DrawableSpriteBehaviour : Behaviour, IDrawBehaviour, IAssignableSpr
 | 
			
		||||
 | 
			
		||||
    public void Draw(SpriteBatch spriteBatch)
 | 
			
		||||
    {
 | 
			
		||||
        if (!StateEnable.Enabled)
 | 
			
		||||
        if (!BehaviourController.GameObject.StateEnable.Enabled || !StateEnable.Enabled)
 | 
			
		||||
            return;
 | 
			
		||||
 | 
			
		||||
        Vector2 position = BehaviourController.GameObject.Transform.Position;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										25
									
								
								Engine.Core/Engine.Core.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								Engine.Core/Engine.Core.sln
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio Version 17
 | 
			
		||||
VisualStudioVersion = 17.5.002.0
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Core", "Engine.Core.csproj", "{6C1AF4B1-60B0-4225-9A96-F597BC04E9D0}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{6C1AF4B1-60B0-4225-9A96-F597BC04E9D0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{6C1AF4B1-60B0-4225-9A96-F597BC04E9D0}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{6C1AF4B1-60B0-4225-9A96-F597BC04E9D0}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{6C1AF4B1-60B0-4225-9A96-F597BC04E9D0}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ExtensibilityGlobals) = postSolution
 | 
			
		||||
		SolutionGuid = {CC449885-B99C-4C71-842D-3C19A35E786F}
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
@@ -1,19 +1,25 @@
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		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Graphics;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
using Syntriax.Engine.Core.Factory;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
public class GameManager
 | 
			
		||||
public class GameManager : IInitialize
 | 
			
		||||
{
 | 
			
		||||
    public Game Game { get; private set; } = null!;
 | 
			
		||||
    private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    public Action<IInitialize>? OnInitialized { get; set; } = null;
 | 
			
		||||
    public Action<IInitialize>? OnFinalized { get; set; } = null;
 | 
			
		||||
    public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    private IList<IGameObject> _gameObjects = new List<IGameObject>(Constants.GAME_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
    private IList<IDrawable> _drawables = new List<IDrawable>(Constants.DRAWABLE_OBJECTS_SIZE_INITIAL);
 | 
			
		||||
 | 
			
		||||
    private IStateEnable _stateEnable = null!;
 | 
			
		||||
    private GameObjectFactory _gameObjectFactory = null!;
 | 
			
		||||
    private bool _initialized = false;
 | 
			
		||||
 | 
			
		||||
    private GameObjectFactory GameObjectFactory
 | 
			
		||||
    {
 | 
			
		||||
        get
 | 
			
		||||
@@ -24,39 +30,132 @@ public class GameManager
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Initialized => _initialized;
 | 
			
		||||
    public IList<IGameObject> GameObjects => _gameObjects;
 | 
			
		||||
    public IStateEnable StateEnable { get { if (_stateEnable is null) Assign(new StateEnableFactory().Instantiate(this)); return _stateEnable; } }
 | 
			
		||||
 | 
			
		||||
    public void RegisterGameObject(IGameObject gameObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (_gameObjects.Contains(gameObject))
 | 
			
		||||
            throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is already registered to the {nameof(GameManager)}.");
 | 
			
		||||
 | 
			
		||||
        _gameObjects.Add(gameObject);
 | 
			
		||||
        Register(gameObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public T InstantiateGameObject<T>() where T : class, IGameObject
 | 
			
		||||
    public T InstantiateGameObject<T>(params object?[]? args) where T : class, IGameObject
 | 
			
		||||
    {
 | 
			
		||||
        T gameObject = GameObjectFactory.Instantiate<T>();
 | 
			
		||||
        _gameObjects.Add(gameObject);
 | 
			
		||||
        T gameObject = GameObjectFactory.Instantiate<T>(args);
 | 
			
		||||
        Register(gameObject);
 | 
			
		||||
        return gameObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // public TGameObject RegisterGameObject<TGameObject, TTransform, TBehaviourController, TStateEnable>()
 | 
			
		||||
    //     where TGameObject : class, IGameObject
 | 
			
		||||
    //     where TTransform : class, ITransform
 | 
			
		||||
    //     where TBehaviourController : class, IBehaviourController
 | 
			
		||||
    //     where TStateEnable : class, IStateEnable
 | 
			
		||||
    // {
 | 
			
		||||
    //     TGameObject gameObject = Factory.GameObjectFactory.Get<TGameObject>();
 | 
			
		||||
    //     _gameObjects.Add(gameObject);
 | 
			
		||||
    //     return gameObject;
 | 
			
		||||
    // }
 | 
			
		||||
 | 
			
		||||
    public void RemoveGameObject(IGameObject gameObject)
 | 
			
		||||
    public IGameObject RemoveGameObject(IGameObject gameObject)
 | 
			
		||||
    {
 | 
			
		||||
        if (!_gameObjects.Contains(gameObject))
 | 
			
		||||
            throw new Exception($"{nameof(IGameComponent)} named {gameObject.Name} is not registered to the {nameof(GameManager)}.");
 | 
			
		||||
 | 
			
		||||
        Unregister(gameObject);
 | 
			
		||||
        return gameObject;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Initialize()
 | 
			
		||||
    {
 | 
			
		||||
        if (Initialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        foreach (var gameObject in GameObjects)
 | 
			
		||||
            gameObject.Initialize();
 | 
			
		||||
 | 
			
		||||
        OnInitialized?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Finalize()
 | 
			
		||||
    {
 | 
			
		||||
        if (!Initialized)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        for (int i = GameObjects.Count; i >= 0; i--)
 | 
			
		||||
            GameObjects[i].Finalize();
 | 
			
		||||
 | 
			
		||||
        OnFinalized?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool Assign(IStateEnable stateEnable)
 | 
			
		||||
    {
 | 
			
		||||
        if (_stateEnable is not null)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        _stateEnable = stateEnable;
 | 
			
		||||
        OnStateEnableAssigned?.Invoke(this);
 | 
			
		||||
        return true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Update(GameTime time)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (var gameObject in GameObjects)
 | 
			
		||||
            gameObject.BehaviourController.Update(time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void PreDraw(GameTime time)
 | 
			
		||||
    {
 | 
			
		||||
        foreach (var gameObject in GameObjects)
 | 
			
		||||
            gameObject.BehaviourController.UpdatePreDraw(time);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void Draw(SpriteBatch spriteBatch)
 | 
			
		||||
    {
 | 
			
		||||
        spriteBatch.Begin();
 | 
			
		||||
 | 
			
		||||
        foreach (var gameObject in GameObjects)
 | 
			
		||||
            if (gameObject.BehaviourController.TryGetBehaviour<Behaviours.IDrawBehaviour>(out var drawable))
 | 
			
		||||
                drawable.Draw(spriteBatch);
 | 
			
		||||
 | 
			
		||||
        spriteBatch.End();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /////////////////////////////////////////////////////////////////
 | 
			
		||||
 | 
			
		||||
    private void Unregister(IGameObject gameObject)
 | 
			
		||||
    {
 | 
			
		||||
        gameObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdd;
 | 
			
		||||
        gameObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemove;
 | 
			
		||||
        gameObject.OnFinalized -= OnGameObjectFinalize;
 | 
			
		||||
 | 
			
		||||
        if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
 | 
			
		||||
            _drawables.Remove(drawable);
 | 
			
		||||
 | 
			
		||||
        _gameObjects.Remove(gameObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void Register(IGameObject gameObject)
 | 
			
		||||
    {
 | 
			
		||||
        gameObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdd;
 | 
			
		||||
        gameObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemove;
 | 
			
		||||
        gameObject.OnFinalized += OnGameObjectFinalize;
 | 
			
		||||
 | 
			
		||||
        if (gameObject.BehaviourController.TryGetBehaviour<IDrawable>(out var drawable))
 | 
			
		||||
            _drawables.Add(drawable);
 | 
			
		||||
 | 
			
		||||
        _gameObjects.Add(gameObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnGameObjectFinalize(IInitialize initialize)
 | 
			
		||||
    {
 | 
			
		||||
        if (initialize is IGameObject gameObject)
 | 
			
		||||
            Unregister(gameObject);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourAdd(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IDrawable drawable)
 | 
			
		||||
            _drawables.Add(drawable);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    private void OnBehaviourRemove(IBehaviourController controller, IBehaviour behaviour)
 | 
			
		||||
    {
 | 
			
		||||
        if (behaviour is IDrawable drawable)
 | 
			
		||||
            _drawables.Remove(drawable);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -7,4 +7,5 @@ internal static class Constants
 | 
			
		||||
{
 | 
			
		||||
    internal static int BEHAVIOURS_SIZE_INITIAL = 16;
 | 
			
		||||
    internal static int GAME_OBJECTS_SIZE_INITIAL = 256;
 | 
			
		||||
    internal static int DRAWABLE_OBJECTS_SIZE_INITIAL = 256;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										484
									
								
								Engine.Input/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										484
									
								
								Engine.Input/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1,484 @@
 | 
			
		||||
## Ignore Visual Studio temporary files, build results, and
 | 
			
		||||
## files generated by popular Visual Studio add-ons.
 | 
			
		||||
##
 | 
			
		||||
## Get latest from `dotnet new gitignore`
 | 
			
		||||
 | 
			
		||||
# dotenv files
 | 
			
		||||
.env
 | 
			
		||||
 | 
			
		||||
# User-specific files
 | 
			
		||||
*.rsuser
 | 
			
		||||
*.suo
 | 
			
		||||
*.user
 | 
			
		||||
*.userosscache
 | 
			
		||||
*.sln.docstates
 | 
			
		||||
 | 
			
		||||
# User-specific files (MonoDevelop/Xamarin Studio)
 | 
			
		||||
*.userprefs
 | 
			
		||||
 | 
			
		||||
# Mono auto generated files
 | 
			
		||||
mono_crash.*
 | 
			
		||||
 | 
			
		||||
# Build results
 | 
			
		||||
[Dd]ebug/
 | 
			
		||||
[Dd]ebugPublic/
 | 
			
		||||
[Rr]elease/
 | 
			
		||||
[Rr]eleases/
 | 
			
		||||
x64/
 | 
			
		||||
x86/
 | 
			
		||||
[Ww][Ii][Nn]32/
 | 
			
		||||
[Aa][Rr][Mm]/
 | 
			
		||||
[Aa][Rr][Mm]64/
 | 
			
		||||
bld/
 | 
			
		||||
[Bb]in/
 | 
			
		||||
[Oo]bj/
 | 
			
		||||
[Ll]og/
 | 
			
		||||
[Ll]ogs/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2015/2017 cache/options directory
 | 
			
		||||
.vs/
 | 
			
		||||
# Uncomment if you have tasks that create the project's static files in wwwroot
 | 
			
		||||
#wwwroot/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 2017 auto generated files
 | 
			
		||||
Generated\ Files/
 | 
			
		||||
 | 
			
		||||
# MSTest test Results
 | 
			
		||||
[Tt]est[Rr]esult*/
 | 
			
		||||
[Bb]uild[Ll]og.*
 | 
			
		||||
 | 
			
		||||
# NUnit
 | 
			
		||||
*.VisualState.xml
 | 
			
		||||
TestResult.xml
 | 
			
		||||
nunit-*.xml
 | 
			
		||||
 | 
			
		||||
# Build Results of an ATL Project
 | 
			
		||||
[Dd]ebugPS/
 | 
			
		||||
[Rr]eleasePS/
 | 
			
		||||
dlldata.c
 | 
			
		||||
 | 
			
		||||
# Benchmark Results
 | 
			
		||||
BenchmarkDotNet.Artifacts/
 | 
			
		||||
 | 
			
		||||
# .NET
 | 
			
		||||
project.lock.json
 | 
			
		||||
project.fragment.lock.json
 | 
			
		||||
artifacts/
 | 
			
		||||
 | 
			
		||||
# Tye
 | 
			
		||||
.tye/
 | 
			
		||||
 | 
			
		||||
# ASP.NET Scaffolding
 | 
			
		||||
ScaffoldingReadMe.txt
 | 
			
		||||
 | 
			
		||||
# StyleCop
 | 
			
		||||
StyleCopReport.xml
 | 
			
		||||
 | 
			
		||||
# Files built by Visual Studio
 | 
			
		||||
*_i.c
 | 
			
		||||
*_p.c
 | 
			
		||||
*_h.h
 | 
			
		||||
*.ilk
 | 
			
		||||
*.meta
 | 
			
		||||
*.obj
 | 
			
		||||
*.iobj
 | 
			
		||||
*.pch
 | 
			
		||||
*.pdb
 | 
			
		||||
*.ipdb
 | 
			
		||||
*.pgc
 | 
			
		||||
*.pgd
 | 
			
		||||
*.rsp
 | 
			
		||||
*.sbr
 | 
			
		||||
*.tlb
 | 
			
		||||
*.tli
 | 
			
		||||
*.tlh
 | 
			
		||||
*.tmp
 | 
			
		||||
*.tmp_proj
 | 
			
		||||
*_wpftmp.csproj
 | 
			
		||||
*.log
 | 
			
		||||
*.tlog
 | 
			
		||||
*.vspscc
 | 
			
		||||
*.vssscc
 | 
			
		||||
.builds
 | 
			
		||||
*.pidb
 | 
			
		||||
*.svclog
 | 
			
		||||
*.scc
 | 
			
		||||
 | 
			
		||||
# Chutzpah Test files
 | 
			
		||||
_Chutzpah*
 | 
			
		||||
 | 
			
		||||
# Visual C++ cache files
 | 
			
		||||
ipch/
 | 
			
		||||
*.aps
 | 
			
		||||
*.ncb
 | 
			
		||||
*.opendb
 | 
			
		||||
*.opensdf
 | 
			
		||||
*.sdf
 | 
			
		||||
*.cachefile
 | 
			
		||||
*.VC.db
 | 
			
		||||
*.VC.VC.opendb
 | 
			
		||||
 | 
			
		||||
# Visual Studio profiler
 | 
			
		||||
*.psess
 | 
			
		||||
*.vsp
 | 
			
		||||
*.vspx
 | 
			
		||||
*.sap
 | 
			
		||||
 | 
			
		||||
# Visual Studio Trace Files
 | 
			
		||||
*.e2e
 | 
			
		||||
 | 
			
		||||
# TFS 2012 Local Workspace
 | 
			
		||||
$tf/
 | 
			
		||||
 | 
			
		||||
# Guidance Automation Toolkit
 | 
			
		||||
*.gpState
 | 
			
		||||
 | 
			
		||||
# ReSharper is a .NET coding add-in
 | 
			
		||||
_ReSharper*/
 | 
			
		||||
*.[Rr]e[Ss]harper
 | 
			
		||||
*.DotSettings.user
 | 
			
		||||
 | 
			
		||||
# TeamCity is a build add-in
 | 
			
		||||
_TeamCity*
 | 
			
		||||
 | 
			
		||||
# DotCover is a Code Coverage Tool
 | 
			
		||||
*.dotCover
 | 
			
		||||
 | 
			
		||||
# AxoCover is a Code Coverage Tool
 | 
			
		||||
.axoCover/*
 | 
			
		||||
!.axoCover/settings.json
 | 
			
		||||
 | 
			
		||||
# Coverlet is a free, cross platform Code Coverage Tool
 | 
			
		||||
coverage*.json
 | 
			
		||||
coverage*.xml
 | 
			
		||||
coverage*.info
 | 
			
		||||
 | 
			
		||||
# Visual Studio code coverage results
 | 
			
		||||
*.coverage
 | 
			
		||||
*.coveragexml
 | 
			
		||||
 | 
			
		||||
# NCrunch
 | 
			
		||||
_NCrunch_*
 | 
			
		||||
.*crunch*.local.xml
 | 
			
		||||
nCrunchTemp_*
 | 
			
		||||
 | 
			
		||||
# MightyMoose
 | 
			
		||||
*.mm.*
 | 
			
		||||
AutoTest.Net/
 | 
			
		||||
 | 
			
		||||
# Web workbench (sass)
 | 
			
		||||
.sass-cache/
 | 
			
		||||
 | 
			
		||||
# Installshield output folder
 | 
			
		||||
[Ee]xpress/
 | 
			
		||||
 | 
			
		||||
# DocProject is a documentation generator add-in
 | 
			
		||||
DocProject/buildhelp/
 | 
			
		||||
DocProject/Help/*.HxT
 | 
			
		||||
DocProject/Help/*.HxC
 | 
			
		||||
DocProject/Help/*.hhc
 | 
			
		||||
DocProject/Help/*.hhk
 | 
			
		||||
DocProject/Help/*.hhp
 | 
			
		||||
DocProject/Help/Html2
 | 
			
		||||
DocProject/Help/html
 | 
			
		||||
 | 
			
		||||
# Click-Once directory
 | 
			
		||||
publish/
 | 
			
		||||
 | 
			
		||||
# Publish Web Output
 | 
			
		||||
*.[Pp]ublish.xml
 | 
			
		||||
*.azurePubxml
 | 
			
		||||
# Note: Comment the next line if you want to checkin your web deploy settings,
 | 
			
		||||
# but database connection strings (with potential passwords) will be unencrypted
 | 
			
		||||
*.pubxml
 | 
			
		||||
*.publishproj
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
			
		||||
# checkin your Azure Web App publish settings, but sensitive information contained
 | 
			
		||||
# in these scripts will be unencrypted
 | 
			
		||||
PublishScripts/
 | 
			
		||||
 | 
			
		||||
# NuGet Packages
 | 
			
		||||
*.nupkg
 | 
			
		||||
# NuGet Symbol Packages
 | 
			
		||||
*.snupkg
 | 
			
		||||
# The packages folder can be ignored because of Package Restore
 | 
			
		||||
**/[Pp]ackages/*
 | 
			
		||||
# except build/, which is used as an MSBuild target.
 | 
			
		||||
!**/[Pp]ackages/build/
 | 
			
		||||
# Uncomment if necessary however generally it will be regenerated when needed
 | 
			
		||||
#!**/[Pp]ackages/repositories.config
 | 
			
		||||
# NuGet v3's project.json files produces more ignorable files
 | 
			
		||||
*.nuget.props
 | 
			
		||||
*.nuget.targets
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Build Output
 | 
			
		||||
csx/
 | 
			
		||||
*.build.csdef
 | 
			
		||||
 | 
			
		||||
# Microsoft Azure Emulator
 | 
			
		||||
ecf/
 | 
			
		||||
rcf/
 | 
			
		||||
 | 
			
		||||
# Windows Store app package directories and files
 | 
			
		||||
AppPackages/
 | 
			
		||||
BundleArtifacts/
 | 
			
		||||
Package.StoreAssociation.xml
 | 
			
		||||
_pkginfo.txt
 | 
			
		||||
*.appx
 | 
			
		||||
*.appxbundle
 | 
			
		||||
*.appxupload
 | 
			
		||||
 | 
			
		||||
# Visual Studio cache files
 | 
			
		||||
# files ending in .cache can be ignored
 | 
			
		||||
*.[Cc]ache
 | 
			
		||||
# but keep track of directories ending in .cache
 | 
			
		||||
!?*.[Cc]ache/
 | 
			
		||||
 | 
			
		||||
# Others
 | 
			
		||||
ClientBin/
 | 
			
		||||
~$*
 | 
			
		||||
*~
 | 
			
		||||
*.dbmdl
 | 
			
		||||
*.dbproj.schemaview
 | 
			
		||||
*.jfm
 | 
			
		||||
*.pfx
 | 
			
		||||
*.publishsettings
 | 
			
		||||
orleans.codegen.cs
 | 
			
		||||
 | 
			
		||||
# Including strong name files can present a security risk
 | 
			
		||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
 | 
			
		||||
#*.snk
 | 
			
		||||
 | 
			
		||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
			
		||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
			
		||||
#bower_components/
 | 
			
		||||
 | 
			
		||||
# RIA/Silverlight projects
 | 
			
		||||
Generated_Code/
 | 
			
		||||
 | 
			
		||||
# Backup & report files from converting an old project file
 | 
			
		||||
# to a newer Visual Studio version. Backup files are not needed,
 | 
			
		||||
# because we have git ;-)
 | 
			
		||||
_UpgradeReport_Files/
 | 
			
		||||
Backup*/
 | 
			
		||||
UpgradeLog*.XML
 | 
			
		||||
UpgradeLog*.htm
 | 
			
		||||
ServiceFabricBackup/
 | 
			
		||||
*.rptproj.bak
 | 
			
		||||
 | 
			
		||||
# SQL Server files
 | 
			
		||||
*.mdf
 | 
			
		||||
*.ldf
 | 
			
		||||
*.ndf
 | 
			
		||||
 | 
			
		||||
# Business Intelligence projects
 | 
			
		||||
*.rdl.data
 | 
			
		||||
*.bim.layout
 | 
			
		||||
*.bim_*.settings
 | 
			
		||||
*.rptproj.rsuser
 | 
			
		||||
*- [Bb]ackup.rdl
 | 
			
		||||
*- [Bb]ackup ([0-9]).rdl
 | 
			
		||||
*- [Bb]ackup ([0-9][0-9]).rdl
 | 
			
		||||
 | 
			
		||||
# Microsoft Fakes
 | 
			
		||||
FakesAssemblies/
 | 
			
		||||
 | 
			
		||||
# GhostDoc plugin setting file
 | 
			
		||||
*.GhostDoc.xml
 | 
			
		||||
 | 
			
		||||
# Node.js Tools for Visual Studio
 | 
			
		||||
.ntvs_analysis.dat
 | 
			
		||||
node_modules/
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 build log
 | 
			
		||||
*.plg
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace options file
 | 
			
		||||
*.opt
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
 | 
			
		||||
*.vbw
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
 | 
			
		||||
*.vbp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
 | 
			
		||||
*.dsw
 | 
			
		||||
*.dsp
 | 
			
		||||
 | 
			
		||||
# Visual Studio 6 technical files
 | 
			
		||||
*.ncb
 | 
			
		||||
*.aps
 | 
			
		||||
 | 
			
		||||
# Visual Studio LightSwitch build output
 | 
			
		||||
**/*.HTMLClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/GeneratedArtifacts
 | 
			
		||||
**/*.DesktopClient/ModelManifest.xml
 | 
			
		||||
**/*.Server/GeneratedArtifacts
 | 
			
		||||
**/*.Server/ModelManifest.xml
 | 
			
		||||
_Pvt_Extensions
 | 
			
		||||
 | 
			
		||||
# Paket dependency manager
 | 
			
		||||
.paket/paket.exe
 | 
			
		||||
paket-files/
 | 
			
		||||
 | 
			
		||||
# FAKE - F# Make
 | 
			
		||||
.fake/
 | 
			
		||||
 | 
			
		||||
# CodeRush personal settings
 | 
			
		||||
.cr/personal
 | 
			
		||||
 | 
			
		||||
# Python Tools for Visual Studio (PTVS)
 | 
			
		||||
__pycache__/
 | 
			
		||||
*.pyc
 | 
			
		||||
 | 
			
		||||
# Cake - Uncomment if you are using it
 | 
			
		||||
# tools/**
 | 
			
		||||
# !tools/packages.config
 | 
			
		||||
 | 
			
		||||
# Tabs Studio
 | 
			
		||||
*.tss
 | 
			
		||||
 | 
			
		||||
# Telerik's JustMock configuration file
 | 
			
		||||
*.jmconfig
 | 
			
		||||
 | 
			
		||||
# BizTalk build output
 | 
			
		||||
*.btp.cs
 | 
			
		||||
*.btm.cs
 | 
			
		||||
*.odx.cs
 | 
			
		||||
*.xsd.cs
 | 
			
		||||
 | 
			
		||||
# OpenCover UI analysis results
 | 
			
		||||
OpenCover/
 | 
			
		||||
 | 
			
		||||
# Azure Stream Analytics local run output
 | 
			
		||||
ASALocalRun/
 | 
			
		||||
 | 
			
		||||
# MSBuild Binary and Structured Log
 | 
			
		||||
*.binlog
 | 
			
		||||
 | 
			
		||||
# NVidia Nsight GPU debugger configuration file
 | 
			
		||||
*.nvuser
 | 
			
		||||
 | 
			
		||||
# MFractors (Xamarin productivity tool) working folder
 | 
			
		||||
.mfractor/
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio
 | 
			
		||||
.localhistory/
 | 
			
		||||
 | 
			
		||||
# Visual Studio History (VSHistory) files
 | 
			
		||||
.vshistory/
 | 
			
		||||
 | 
			
		||||
# BeatPulse healthcheck temp database
 | 
			
		||||
healthchecksdb
 | 
			
		||||
 | 
			
		||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
 | 
			
		||||
MigrationBackup/
 | 
			
		||||
 | 
			
		||||
# Ionide (cross platform F# VS Code tools) working folder
 | 
			
		||||
.ionide/
 | 
			
		||||
 | 
			
		||||
# Fody - auto-generated XML schema
 | 
			
		||||
FodyWeavers.xsd
 | 
			
		||||
 | 
			
		||||
# VS Code files for those working on multiple tools
 | 
			
		||||
.vscode/*
 | 
			
		||||
!.vscode/settings.json
 | 
			
		||||
!.vscode/tasks.json
 | 
			
		||||
!.vscode/launch.json
 | 
			
		||||
!.vscode/extensions.json
 | 
			
		||||
*.code-workspace
 | 
			
		||||
 | 
			
		||||
# Local History for Visual Studio Code
 | 
			
		||||
.history/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files from build outputs
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# JetBrains Rider
 | 
			
		||||
*.sln.iml
 | 
			
		||||
.idea
 | 
			
		||||
 | 
			
		||||
##
 | 
			
		||||
## Visual studio for Mac
 | 
			
		||||
##
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# globs
 | 
			
		||||
Makefile.in
 | 
			
		||||
*.userprefs
 | 
			
		||||
*.usertasks
 | 
			
		||||
config.make
 | 
			
		||||
config.status
 | 
			
		||||
aclocal.m4
 | 
			
		||||
install-sh
 | 
			
		||||
autom4te.cache/
 | 
			
		||||
*.tar.gz
 | 
			
		||||
tarballs/
 | 
			
		||||
test-results/
 | 
			
		||||
 | 
			
		||||
# Mac bundle stuff
 | 
			
		||||
*.dmg
 | 
			
		||||
*.app
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/macOS.gitignore
 | 
			
		||||
# General
 | 
			
		||||
.DS_Store
 | 
			
		||||
.AppleDouble
 | 
			
		||||
.LSOverride
 | 
			
		||||
 | 
			
		||||
# Icon must end with two \r
 | 
			
		||||
Icon
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Thumbnails
 | 
			
		||||
._*
 | 
			
		||||
 | 
			
		||||
# Files that might appear in the root of a volume
 | 
			
		||||
.DocumentRevisions-V100
 | 
			
		||||
.fseventsd
 | 
			
		||||
.Spotlight-V100
 | 
			
		||||
.TemporaryItems
 | 
			
		||||
.Trashes
 | 
			
		||||
.VolumeIcon.icns
 | 
			
		||||
.com.apple.timemachine.donotpresent
 | 
			
		||||
 | 
			
		||||
# Directories potentially created on remote AFP share
 | 
			
		||||
.AppleDB
 | 
			
		||||
.AppleDesktop
 | 
			
		||||
Network Trash Folder
 | 
			
		||||
Temporary Items
 | 
			
		||||
.apdisk
 | 
			
		||||
 | 
			
		||||
# content below from: https://github.com/github/gitignore/blob/master/Global/Windows.gitignore
 | 
			
		||||
# Windows thumbnail cache files
 | 
			
		||||
Thumbs.db
 | 
			
		||||
ehthumbs.db
 | 
			
		||||
ehthumbs_vista.db
 | 
			
		||||
 | 
			
		||||
# Dump file
 | 
			
		||||
*.stackdump
 | 
			
		||||
 | 
			
		||||
# Folder config file
 | 
			
		||||
[Dd]esktop.ini
 | 
			
		||||
 | 
			
		||||
# Recycle Bin used on file shares
 | 
			
		||||
$RECYCLE.BIN/
 | 
			
		||||
 | 
			
		||||
# Windows Installer files
 | 
			
		||||
*.cab
 | 
			
		||||
*.msi
 | 
			
		||||
*.msix
 | 
			
		||||
*.msm
 | 
			
		||||
*.msp
 | 
			
		||||
 | 
			
		||||
# Windows shortcuts
 | 
			
		||||
*.lnk
 | 
			
		||||
 | 
			
		||||
# Vim temporary swap files
 | 
			
		||||
*.swp
 | 
			
		||||
							
								
								
									
										16
									
								
								Engine.Input/Abstract/IKeyboardInputs.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Engine.Input/Abstract/IKeyboardInputs.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core.Abstract;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Input;
 | 
			
		||||
 | 
			
		||||
public interface IKeyboardInputs : IAssignableStateEnable
 | 
			
		||||
{
 | 
			
		||||
    void RegisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
 | 
			
		||||
    void UnregisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback);
 | 
			
		||||
    void RegisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
 | 
			
		||||
    void UnregisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback);
 | 
			
		||||
 | 
			
		||||
    bool IsPressed(Keys key);
 | 
			
		||||
    bool WasPressed(Keys key);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										16
									
								
								Engine.Input/Engine.Input.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Engine.Input/Engine.Input.csproj
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,16 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
 | 
			
		||||
  <PropertyGroup>
 | 
			
		||||
    <TargetFramework>net8.0</TargetFramework>
 | 
			
		||||
    <ImplicitUsings>enable</ImplicitUsings>
 | 
			
		||||
    <Nullable>enable</Nullable>
 | 
			
		||||
  </PropertyGroup>
 | 
			
		||||
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
</Project>
 | 
			
		||||
							
								
								
									
										25
									
								
								Engine.Input/Engine.Input.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								Engine.Input/Engine.Input.sln
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
 | 
			
		||||
Microsoft Visual Studio Solution File, Format Version 12.00
 | 
			
		||||
# Visual Studio Version 17
 | 
			
		||||
VisualStudioVersion = 17.5.002.0
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Engine.Input", "Engine.Input.csproj", "{637B86E7-3699-4248-9A9F-C5CB09779B53}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
		Release|Any CPU = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
			
		||||
		{637B86E7-3699-4248-9A9F-C5CB09779B53}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{637B86E7-3699-4248-9A9F-C5CB09779B53}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{637B86E7-3699-4248-9A9F-C5CB09779B53}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{637B86E7-3699-4248-9A9F-C5CB09779B53}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
		HideSolutionNode = FALSE
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
	GlobalSection(ExtensibilityGlobals) = postSolution
 | 
			
		||||
		SolutionGuid = {FB9A6AA6-FAEF-4DE6-BDE0-C9CC4F02B29A}
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
							
								
								
									
										94
									
								
								Engine.Input/KeyboardInputsBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										94
									
								
								Engine.Input/KeyboardInputsBehaviour.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,94 @@
 | 
			
		||||
using Microsoft.Xna.Framework;
 | 
			
		||||
using Microsoft.Xna.Framework.Input;
 | 
			
		||||
 | 
			
		||||
using Syntriax.Engine.Core;
 | 
			
		||||
 | 
			
		||||
namespace Syntriax.Engine.Input;
 | 
			
		||||
 | 
			
		||||
public class KeyboardInputsBehaviour : BehaviourOverride, IKeyboardInputs
 | 
			
		||||
{
 | 
			
		||||
    private IDictionary<Keys, Action<IKeyboardInputs, Keys>> OnPressed = new Dictionary<Keys, Action<IKeyboardInputs, Keys>>(256);
 | 
			
		||||
    private IDictionary<Keys, Action<IKeyboardInputs, Keys>> OnReleased = new Dictionary<Keys, Action<IKeyboardInputs, Keys>>(256);
 | 
			
		||||
 | 
			
		||||
    private int cachePressedCurrentlyCount = 0;
 | 
			
		||||
    private Keys[] cachePressedCurrently = new Keys[256];
 | 
			
		||||
 | 
			
		||||
    private int cachePressedPreviouslyCount = 0;
 | 
			
		||||
    private Keys[] cachePressedPreviously = new Keys[256];
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnPressed.TryGetValue(key, out var action))
 | 
			
		||||
        {
 | 
			
		||||
            action += callback;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        OnPressed.Add(key, callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnPress(Keys key, Action<IKeyboardInputs, Keys> callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnPressed.TryGetValue(key, out var action))
 | 
			
		||||
            action -= callback;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void RegisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnReleased.TryGetValue(key, out var action))
 | 
			
		||||
        {
 | 
			
		||||
            action += callback;
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        OnReleased.Add(key, callback);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public void UnregisterOnRelease(Keys key, Action<IKeyboardInputs, Keys> callback)
 | 
			
		||||
    {
 | 
			
		||||
        if (OnReleased.TryGetValue(key, out var action))
 | 
			
		||||
            action -= callback;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    protected override void OnUpdate(GameTime time)
 | 
			
		||||
    {
 | 
			
		||||
        KeyboardState keyboardState = Keyboard.GetState();
 | 
			
		||||
        keyboardState.GetPressedKeys(cachePressedCurrently);
 | 
			
		||||
        cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < cachePressedCurrentlyCount; i++)
 | 
			
		||||
        {
 | 
			
		||||
            Keys currentlyPressedKey = cachePressedCurrently[i];
 | 
			
		||||
            if (!WasPressed(currentlyPressedKey))
 | 
			
		||||
                if (OnPressed.TryGetValue(currentlyPressedKey, out var action))
 | 
			
		||||
                    action.Invoke(this, currentlyPressedKey);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (int i = 0; i < cachePressedPreviouslyCount; i++)
 | 
			
		||||
        {
 | 
			
		||||
            Keys previouslyPressedKey = cachePressedPreviously[i];
 | 
			
		||||
            if (!IsPressed(previouslyPressedKey))
 | 
			
		||||
                if (OnReleased.TryGetValue(previouslyPressedKey, out var action))
 | 
			
		||||
                    action.Invoke(this, previouslyPressedKey);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
 | 
			
		||||
        cachePressedPreviouslyCount = cachePressedCurrentlyCount;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool IsPressed(Keys key)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < cachePressedCurrentlyCount; i++)
 | 
			
		||||
            if (cachePressedCurrently[i] == key)
 | 
			
		||||
                return true;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public bool WasPressed(Keys key)
 | 
			
		||||
    {
 | 
			
		||||
        for (int i = 0; i < cachePressedPreviouslyCount; i++)
 | 
			
		||||
            if (cachePressedPreviously[i] == key)
 | 
			
		||||
                return true;
 | 
			
		||||
        return false;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@@ -0,0 +1,4 @@
 | 
			
		||||
// <autogenerated />
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
 | 
			
		||||
							
								
								
									
										22
									
								
								Engine.Inputs/obj/Debug/net8.0/Engine.Inputs.AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								Engine.Inputs/obj/Debug/net8.0/Engine.Inputs.AssemblyInfo.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
// <auto-generated>
 | 
			
		||||
//     This code was generated by a tool.
 | 
			
		||||
//
 | 
			
		||||
//     Changes to this file may cause incorrect behavior and will be lost if
 | 
			
		||||
//     the code is regenerated.
 | 
			
		||||
// </auto-generated>
 | 
			
		||||
//------------------------------------------------------------------------------
 | 
			
		||||
 | 
			
		||||
using System;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
 | 
			
		||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Engine.Inputs")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyProductAttribute("Engine.Inputs")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyTitleAttribute("Engine.Inputs")]
 | 
			
		||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
 | 
			
		||||
 | 
			
		||||
// Generated by the MSBuild WriteCodeFragment class.
 | 
			
		||||
 | 
			
		||||
@@ -0,0 +1 @@
 | 
			
		||||
200eeb1f808d7bfe43841c66ca2d0f14cead58c549530af015359e857c6dbbec
 | 
			
		||||
@@ -0,0 +1,13 @@
 | 
			
		||||
is_global = true
 | 
			
		||||
build_property.TargetFramework = net8.0
 | 
			
		||||
build_property.TargetPlatformMinVersion = 
 | 
			
		||||
build_property.UsingMicrosoftNETSdkWeb = 
 | 
			
		||||
build_property.ProjectTypeGuids = 
 | 
			
		||||
build_property.InvariantGlobalization = 
 | 
			
		||||
build_property.PlatformNeutralAssembly = 
 | 
			
		||||
build_property.EnforceExtendedAnalyzerRules = 
 | 
			
		||||
build_property._SupportedPlatformList = Linux,macOS,Windows
 | 
			
		||||
build_property.RootNamespace = Engine.Inputs
 | 
			
		||||
build_property.ProjectDir = /home/syntriax/Projects/MonoGame/Engine-Pong/Engine/Engine.Inputs/
 | 
			
		||||
build_property.EnableComHosting = 
 | 
			
		||||
build_property.EnableGeneratedComInterfaceComImportInterop = 
 | 
			
		||||
@@ -0,0 +1,8 @@
 | 
			
		||||
// <auto-generated/>
 | 
			
		||||
global using global::System;
 | 
			
		||||
global using global::System.Collections.Generic;
 | 
			
		||||
global using global::System.IO;
 | 
			
		||||
global using global::System.Linq;
 | 
			
		||||
global using global::System.Net.Http;
 | 
			
		||||
global using global::System.Threading;
 | 
			
		||||
global using global::System.Threading.Tasks;
 | 
			
		||||
@@ -5,6 +5,8 @@ VisualStudioVersion = 17.0.31903.59
 | 
			
		||||
MinimumVisualStudioVersion = 10.0.40219.1
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Core", "Engine.Core\Engine.Core.csproj", "{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}"
 | 
			
		||||
EndProject
 | 
			
		||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Input", "Engine.Input\Engine.Input.csproj", "{12149E55-1EE8-45B4-A82E-15BA981B0C6A}"
 | 
			
		||||
EndProject
 | 
			
		||||
Global
 | 
			
		||||
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
			
		||||
		Debug|Any CPU = Debug|Any CPU
 | 
			
		||||
@@ -18,5 +20,9 @@ Global
 | 
			
		||||
		{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{71719EAD-1B6B-4229-B39E-E53A2E8BFAB1}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
		{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
		{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
		{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
		{12149E55-1EE8-45B4-A82E-15BA981B0C6A}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
	EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user