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8f8558a262
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net8
Author | SHA1 | Date | |
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0215f8ef1f |
@@ -3,10 +3,25 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event PreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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@@ -68,6 +83,20 @@ public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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/// <summary>
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/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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/// </summary>
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void Update();
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/// <summary>
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void PreUpdateEventHandler(IBehaviourController sender);
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delegate void UpdateEventHandler(IBehaviourController sender);
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delegate void PreDrawEventHandler(IBehaviourController sender);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@@ -18,24 +18,9 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event UpdateEventHandler? OnPostUpdate;
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnDraw;
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/// <summary>
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/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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event DrawEventHandler? OnPostDraw;
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
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@@ -99,14 +84,14 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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void Update(UniverseTime universeTime);
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/// <summary>
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/// Performs operations that should be done to the draw.
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/// Performs operations that should be done before the draw calls.
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/// </summary>
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void Draw();
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void PreDraw();
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delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
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delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
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delegate void DrawEventHandler(IUniverse sender);
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delegate void PreDrawEventHandler(IUniverse sender);
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delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
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delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
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@@ -1,9 +1,9 @@
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namespace Syntriax.Engine.Core;
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public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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IPreUpdate, IUpdate, IPostUpdate,
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IPreDraw, IDraw, IPostDraw
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public abstract class Behaviour : BehaviourBase
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{
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private bool isInitializedThisFrame = false;
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protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
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protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
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@@ -20,6 +20,11 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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protected virtual void OnInitialize() { }
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protected virtual void OnInitialize(IInitializable _)
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{
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isInitializedThisFrame = true;
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BehaviourController.OnPreUpdate += PreUpdate;
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BehaviourController.OnPreDraw += PreDraw;
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BehaviourController.OnUpdate += Update;
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BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
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@@ -32,6 +37,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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protected virtual void OnFinalize() { }
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protected virtual void OnFinalize(IInitializable _)
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{
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BehaviourController.OnPreUpdate -= PreUpdate;
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BehaviourController.OnPreDraw -= PreDraw;
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BehaviourController.OnUpdate -= Update;
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BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
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BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
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@@ -41,16 +49,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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ExitedUniverse(UniverseObject, Universe);
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}
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protected virtual void OnFirstActiveFrame() { }
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void IFirstFrameUpdate.FirstActiveFrame()
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{
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Debug.Assert.AssertInitialized(this);
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OnFirstActiveFrame();
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}
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protected virtual void OnPreUpdatePreActiveCheck() { }
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protected virtual void OnPreUpdate() { }
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void IPreUpdate.PreUpdate()
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protected virtual void PreUpdate(IBehaviourController _)
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{
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Debug.Assert.AssertInitialized(this);
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@@ -59,12 +60,22 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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if (!IsActive)
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return;
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if (isInitializedThisFrame)
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FirstActiveFrame();
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OnPreUpdate();
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}
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protected virtual void OnFirstActiveFrame() { }
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protected virtual void FirstActiveFrame()
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{
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OnFirstActiveFrame();
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isInitializedThisFrame = false;
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}
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protected virtual void OnUpdatePreActiveCheck() { }
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protected virtual void OnUpdate() { }
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void IUpdate.Update()
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protected virtual void Update(IBehaviourController _)
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{
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Debug.Assert.AssertInitialized(this);
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@@ -76,23 +87,9 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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OnUpdate();
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}
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protected virtual void OnPostUpdatePreActiveCheck() { }
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protected virtual void OnPostUpdate() { }
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void IPostUpdate.PostUpdate()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostUpdatePreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostUpdate();
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}
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protected virtual void OnPreDrawPreActiveCheck() { }
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protected virtual void OnPreDraw() { }
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void IPreDraw.PreDraw()
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protected virtual void PreDraw(IBehaviourController _)
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{
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Debug.Assert.AssertInitialized(this);
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@@ -104,34 +101,6 @@ public abstract class Behaviour : BehaviourBase, IFirstFrameUpdate,
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OnPreDraw();
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}
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protected virtual void OnDrawPreActiveCheck() { }
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protected virtual void OnDraw() { }
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void IDraw.Draw()
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{
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Debug.Assert.AssertInitialized(this);
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OnDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnDraw();
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}
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protected virtual void OnPostDrawPreActiveCheck() { }
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protected virtual void OnPostDraw() { }
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void IPostDraw.PostDraw()
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{
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Debug.Assert.AssertInitialized(this);
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OnPostDrawPreActiveCheck();
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if (!StateEnable.Enabled)
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return;
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OnPostDraw();
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}
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protected virtual void OnEnteredUniverse(IUniverse universe) { }
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protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
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@@ -17,6 +17,10 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
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}
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protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
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protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
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protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
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protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
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protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
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protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
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protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
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}
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@@ -8,6 +8,10 @@ namespace Syntriax.Engine.Core;
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[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
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public class BehaviourController : BaseEntity, IBehaviourController
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{
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public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
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public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
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public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
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public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
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public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
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public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
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@@ -32,10 +36,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
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}
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public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
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{
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T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
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return AddBehaviour(behaviour);
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}
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=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
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public T? GetBehaviour<T>()
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{
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@@ -124,6 +125,27 @@ public class BehaviourController : BaseEntity, IBehaviourController
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behaviour.Finalize();
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}
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public void Update()
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{
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Debug.Assert.AssertInitialized(this);
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreUpdate?.InvokeSafe(this);
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OnUpdate?.InvokeSafe(this);
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}
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public void UpdatePreDraw()
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{
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Debug.Assert.AssertInitialized(this);
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if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
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return;
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OnPreDraw?.InvokeSafe(this);
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}
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public BehaviourController() { }
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public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
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@@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>false</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>Syntriax.Engine.Core</RootNamespace>
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@@ -1,3 +1,9 @@
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using System;
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namespace Syntriax.Engine.Core.Exceptions;
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public class BehaviourNotFoundException(string? message) : NotFoundException(message);
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public class BehaviourNotFoundException(string? message) : Exception(message)
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{
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public static NotAssignedException FromType<TBehaviour>()
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=> new($"{typeof(TBehaviour).FullName} was not found");
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}
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@@ -1,9 +0,0 @@
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using System;
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namespace Syntriax.Engine.Core.Exceptions;
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public class NotFoundException(string? message) : Exception(message)
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{
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public static NotAssignedException FromType<T>()
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=> new($"{typeof(T).FullName} was not found");
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}
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@@ -1,3 +1,9 @@
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using System;
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namespace Syntriax.Engine.Core.Exceptions;
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public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
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public class UniverseObjectNotFoundException(string? message) : Exception(message)
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{
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public static NotAssignedException FromType<TUniverseObject>()
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=> new($"{typeof(TUniverseObject).FullName} was not found");
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}
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34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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namespace Syntriax.Engine.Core;
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public static class BehaviourExtensions
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{
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public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
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{
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foreach (IUniverseObject universeObject in universeObjects)
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if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
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return behaviour;
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return default;
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}
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public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
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{
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behaviour = FindBehaviour<T>(universeObjects);
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return behaviour is not null;
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}
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public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
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{
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behaviours.Clear();
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List<T> cache = [];
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foreach (IUniverseObject universeObject in universeObjects)
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{
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universeObject.BehaviourController.GetBehaviours(cache);
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behaviours.AddRange(cache);
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}
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}
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}
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@@ -7,30 +7,9 @@ public static class UniverseExtensions
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public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
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=> universe.InstantiateUniverseObject<UniverseObject>(args);
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/// <summary>
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/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
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/// </summary>
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/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
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/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
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public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
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=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
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/// <summary>
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/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
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/// </summary>
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/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
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/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
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public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
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=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
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/// <summary>
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/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
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/// </summary>
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/// <remarks>
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/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
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/// </remarks>
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/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
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/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
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public static T FindRequired<T>(this IUniverse universe) where T : class
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=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
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}
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|
@@ -1,8 +1,6 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Syntriax.Engine.Core.Exceptions;
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namespace Syntriax.Engine.Core;
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public static class UniverseObjectExtensions
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@@ -16,13 +14,6 @@ public static class UniverseObjectExtensions
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return universeObject;
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}
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#region Universe Object Search
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/// <summary>
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/// Gets a <see cref="IUniverseObject"/> of the specified type.
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/// </summary>
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/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
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/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
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/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
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public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
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{
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foreach (IUniverseObject universeObject in universeObjects)
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@@ -32,224 +23,17 @@ public static class UniverseObjectExtensions
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return default;
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}
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||||
/// <summary>
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||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
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/// </summary>
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||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
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||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
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/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
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public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
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public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
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universeObject = GetUniverseObject<T>(universeObjects);
|
||||
return universeObject is not null;
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||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
|
||||
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
|
||||
{
|
||||
foundUniverseObjects.Clear();
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject is T @object)
|
||||
foundUniverseObjects.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Parent
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInParent<T>(universeObject);
|
||||
behaviour = GetUniverseObject<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
IUniverseObject? parent = universeObject;
|
||||
|
||||
while (parent is not null)
|
||||
{
|
||||
if (parent is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
parent = universeObject.Parent;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
|
||||
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Children
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInChildren<T>(universeObject);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
foreach (IUniverseObject child in universeObject)
|
||||
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
|
||||
#endregion
|
||||
|
||||
#region Behaviour Search
|
||||
/// <summary>
|
||||
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
foreach (T behaviour in cache)
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
if (universeObject is T @object)
|
||||
behaviours.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region General Search
|
||||
/// <summary>
|
||||
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
|
||||
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
|
||||
return foundUniverseObject;
|
||||
|
||||
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
|
||||
return foundBehaviour;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = Find<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="instances">List of objects found wit the specified type.</param>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
|
||||
{
|
||||
instances.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.Find(cache);
|
||||
foreach (T behaviour in cache)
|
||||
instances.Add(behaviour);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourFactory
|
||||
{
|
||||
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(stateEnable: null, args);
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
||||
|
||||
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
||||
where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = TypeFactory.Get<T>(args);
|
||||
@@ -18,6 +18,8 @@ public class BehaviourFactory
|
||||
|
||||
if (!behaviour.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviour, stateEnable);
|
||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
||||
|
||||
return behaviour;
|
||||
}
|
||||
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
|
||||
/// </summary>
|
||||
void Draw();
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IFirstFrameUpdate : IBehaviour
|
||||
{
|
||||
void FirstActiveFrame();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
|
||||
/// </summary>
|
||||
void PostDraw();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
|
||||
/// </summary>
|
||||
void PostUpdate();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
|
||||
/// </summary>
|
||||
void PreDraw();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
|
||||
/// </summary>
|
||||
void PreUpdate();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/>.
|
||||
/// </summary>
|
||||
void Update();
|
||||
}
|
@@ -1,51 +0,0 @@
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class DrawManager : UniverseObject
|
||||
{
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private void OnPreDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = preDrawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
preDrawEntities.Behaviours[i].PreDraw();
|
||||
}
|
||||
|
||||
private void OnDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = drawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
drawEntities.Behaviours[i].Draw();
|
||||
}
|
||||
|
||||
private void OnPostDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = postDrawEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
postDrawEntities.Behaviours[i].PostDraw();
|
||||
}
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Assign(universe);
|
||||
drawEntities.Assign(universe);
|
||||
postDrawEntities.Assign(universe);
|
||||
|
||||
universe.OnPreDraw += OnPreDraw;
|
||||
universe.OnDraw += OnDraw;
|
||||
universe.OnPostDraw += OnPostDraw;
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Unassign();
|
||||
drawEntities.Unassign();
|
||||
postDrawEntities.Unassign();
|
||||
|
||||
universe.OnPreDraw -= OnPreDraw;
|
||||
universe.OnDraw -= OnDraw;
|
||||
universe.OnPostDraw -= OnPostDraw;
|
||||
}
|
||||
}
|
@@ -1,74 +0,0 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class UpdateManager : UniverseObject
|
||||
{
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByPriority() };
|
||||
|
||||
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = [];
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Assign(universe);
|
||||
preUpdateEntities.Assign(universe);
|
||||
updateEntities.Assign(universe);
|
||||
postUpdateEntities.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate += OnPreUpdate;
|
||||
universe.OnUpdate += OnUpdate;
|
||||
universe.OnPostUpdate += OnPostUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Unassign();
|
||||
preUpdateEntities.Unassign();
|
||||
updateEntities.Unassign();
|
||||
postUpdateEntities.Unassign();
|
||||
|
||||
universe.OnPreUpdate -= OnPreUpdate;
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
universe.OnPostUpdate -= OnPostUpdate;
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallFirstFrameUpdates[i].FirstActiveFrame();
|
||||
toCallFirstFrameUpdates.RemoveAt(i);
|
||||
}
|
||||
|
||||
for (int i = preUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
preUpdateEntities.Behaviours[i].PreUpdate();
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
for (int i = updateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
updateEntities.Behaviours[i].Update();
|
||||
}
|
||||
|
||||
private void OnPostUpdate(IUniverse sender, UniverseTime engineTime)
|
||||
{
|
||||
for (int i = postUpdateEntities.Behaviours.Count - 1; i >= 0; i--)
|
||||
postUpdateEntities.Behaviours[i].PostUpdate();
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IFirstFrameUpdate behaviourCollected)
|
||||
{
|
||||
toCallFirstFrameUpdates.Add(behaviourCollected);
|
||||
}
|
||||
|
||||
public UpdateManager()
|
||||
{
|
||||
firstFrameUpdates.OnCollected += OnFirstFrameCollected;
|
||||
}
|
||||
}
|
@@ -9,10 +9,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
{
|
||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
||||
public event IUniverse.UpdateEventHandler? OnPostUpdate = null;
|
||||
public event IUniverse.DrawEventHandler? OnPreDraw = null;
|
||||
public event IUniverse.DrawEventHandler? OnDraw = null;
|
||||
public event IUniverse.DrawEventHandler? OnPostDraw = null;
|
||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
||||
@@ -119,17 +116,21 @@ public class Universe : BaseEntity, IUniverse
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this, Time);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.Update();
|
||||
|
||||
OnUpdate?.InvokeSafe(this, Time);
|
||||
OnPostUpdate?.InvokeSafe(this, Time);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
public void PreDraw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
OnDraw?.InvokeSafe(this);
|
||||
OnPostDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||
|
@@ -1,15 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase after the physics simulation phase.
|
||||
/// </summary>
|
||||
public interface IPostPhysicsUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Execute logic that should occur after the physics simulation has been updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PostPhysicsUpdate(float delta);
|
||||
}
|
@@ -1,15 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> that listens to the phase before the physics simulation phase.
|
||||
/// </summary>
|
||||
public interface IPrePhysicsUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Execute logic that should occur before the physics simulation is updated.
|
||||
/// </summary>
|
||||
/// <param name="delta">The time elapsed since the last physics update, typically in seconds.</param>
|
||||
void PrePhysicsUpdate(float delta);
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Physics2D</RootNamespace>
|
||||
|
@@ -14,12 +14,9 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||
|
||||
private static System.Comparison<IBehaviour> SortByPriority() => (x, y) => y.Priority.CompareTo(x.Priority);
|
||||
protected ActiveBehaviourCollectorSorted<IPrePhysicsUpdate> physicsPreUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPhysicsUpdate> physicsUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected ActiveBehaviourCollectorSorted<IPostPhysicsUpdate> physicsPostUpdateCollector = new() { SortBy = SortByPriority() };
|
||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
protected BehaviourCollector<IPhysicsUpdate> physicsUpdateCollector = new();
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
public float IterationPeriod { get => _iterationPeriod; set => _iterationPeriod = value.Max(0.0001f); }
|
||||
@@ -28,12 +25,6 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
{
|
||||
float intervalDeltaTime = deltaTime / IterationPerStep;
|
||||
|
||||
foreach (IPrePhysicsUpdate physicsPreUpdate in physicsPreUpdateCollector)
|
||||
physicsPreUpdate.PrePhysicsUpdate(deltaTime);
|
||||
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
// Can Parallel
|
||||
@@ -101,8 +92,8 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
OnPhysicsIteration?.InvokeSafe(this, intervalDeltaTime);
|
||||
}
|
||||
|
||||
foreach (IPostPhysicsUpdate physicsPostUpdate in physicsPostUpdateCollector)
|
||||
physicsPostUpdate.PostPhysicsUpdate(deltaTime);
|
||||
foreach (IPhysicsUpdate physicsUpdate in physicsUpdateCollector)
|
||||
physicsUpdate.PhysicsUpdate(deltaTime);
|
||||
|
||||
OnPhysicsStep?.InvokeSafe(this, deltaTime);
|
||||
}
|
||||
@@ -118,9 +109,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Assign(universe);
|
||||
physicsUpdateCollector.Assign(universe);
|
||||
physicsPostUpdateCollector.Assign(universe);
|
||||
colliderCollector.Assign(universe);
|
||||
rigidBodyCollector.Assign(universe);
|
||||
|
||||
@@ -129,9 +118,7 @@ public class PhysicsEngine2D : UniverseObject, IPhysicsEngine2D
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
physicsPreUpdateCollector.Unassign();
|
||||
physicsUpdateCollector.Unassign();
|
||||
physicsPostUpdateCollector.Unassign();
|
||||
colliderCollector.Unassign();
|
||||
rigidBodyCollector.Unassign();
|
||||
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Serializers.Yaml</RootNamespace>
|
||||
|
@@ -20,7 +20,7 @@ public class YamlSerializer : Core.Serialization.ISerializer
|
||||
private readonly EntityRegistry entityRegistry = null!;
|
||||
private readonly IProgressionTracker progressionTracker = null!;
|
||||
|
||||
private readonly System.Threading.Lock Lock = new();
|
||||
private readonly object Lock = new();
|
||||
|
||||
public YamlSerializer()
|
||||
{
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Systems</RootNamespace>
|
||||
|
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine</RootNamespace>
|
||||
|
Reference in New Issue
Block a user