Compare commits
1 Commits
Author | SHA1 | Date | |
---|---|---|---|
0215f8ef1f |
@@ -8,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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Event<IAssignable>? OnUnassigned { get; }
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event UnassignEventHandler? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@@ -17,4 +17,6 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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bool Unassign();
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delegate void UnassignEventHandler(IAssignable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; }
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event BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@@ -21,4 +21,6 @@ public interface IHasBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void BehaviourControllerAssignedEventHandler(IHasBehaviourController sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasEntity> OnEntityAssigned { get; }
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event EntityAssignedEventHandler? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@@ -21,4 +21,6 @@ public interface IHasEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IEntity entity);
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delegate void EntityAssignedEventHandler(IHasEntity sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasStateEnable> OnStateEnableAssigned { get; }
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event StateEnableAssignedEventHandler? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@@ -21,4 +21,6 @@ public interface IHasStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void StateEnableAssignedEventHandler(IHasStateEnable sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverse : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IUniverse"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasUniverse> OnUniverseAssigned { get; }
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event UniverseAssignedEventHandler? OnUniverseAssigned;
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/// <inheritdoc cref="IUniverse" />
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IUniverse Universe { get; }
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@@ -21,4 +21,6 @@ public interface IHasUniverse : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverse universe);
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delegate void UniverseAssignedEventHandler(IHasUniverse sender);
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}
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@@ -8,7 +8,7 @@ public interface IHasUniverseObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IUniverseObject"/> value has has been assigned a new value.
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/// </summary>
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Event<IHasUniverseObject> OnUniverseObjectAssigned { get; }
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event UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned;
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/// <inheritdoc cref="IUniverseObject" />
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IUniverseObject UniverseObject { get; }
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@@ -21,4 +21,6 @@ public interface IHasUniverseObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IUniverseObject universeObject);
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delegate void UniverseObjectAssignedEventHandler(IHasUniverseObject sender);
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}
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@@ -8,12 +8,12 @@ public interface IActive
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/// <summary>
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/// Event triggered when the <see cref="IsActive"/> state of the <see cref="IActive"/> changes.
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/// </summary>
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Event<IActive, ActiveChangedArguments> OnActiveChanged { get; }
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event ActiveChangedEventHandler? OnActiveChanged;
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/// <summary>
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/// The value indicating whether the <see cref="IActive"/> is enabled.
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/// </summary>
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bool IsActive { get; }
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readonly record struct ActiveChangedArguments(bool PreviousState);
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delegate void ActiveChangedEventHandler(IActive sender, bool previousState);
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}
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@@ -8,12 +8,12 @@ public interface IBehaviour : IEntity, IActive, IHasBehaviourController, IHasSta
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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Event<IBehaviour, PriorityChangedArguments> OnPriorityChanged { get; }
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event PriorityChangedEventHandler? OnPriorityChanged;
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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/// </summary>
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int Priority { get; set; }
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readonly record struct PriorityChangedArguments(int PreviousPriority);
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delegate void PriorityChangedEventHandler(IBehaviour sender, int previousPriority);
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}
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@@ -1,3 +1,5 @@
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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@@ -5,38 +7,29 @@ namespace Syntriax.Engine.Core;
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/// Provides mechanisms for tracking additions and removals, and notifies subscribers when such events occur on the assigned <see cref="IUniverse"/>.
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/// </summary>
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/// <typeparam name="T">The type of objects tracked by the collector.</typeparam>
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public interface IBehaviourCollector<T> : IHasUniverse where T : class
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public interface IBehaviourCollector<T> : IHasUniverse, IEnumerable<T> where T : class
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{
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is added to the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, BehaviourCollectedArguments> OnCollected { get; }
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event CollectedEventHandler? OnCollected;
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/// <summary>
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/// Event triggered when an object of type <typeparamref name="T"/> is removed from the collector.
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/// </summary>
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Event<IBehaviourCollector<T>, BehaviourRemovedArguments> OnRemoved { get; }
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/// <summary>
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/// Amount of <typeparamref name="T"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <typeparamref name="T"/> collected by it's index.
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/// </summary>
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T this[System.Index index] { get; }
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event RemovedEventHandler? OnRemoved;
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/// <summary>
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/// Delegate for handling the <see cref="OnCollected"/> event.
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/// </summary>
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourCollected">The object of type <typeparamref name="T"/> that was added to the collector.</param>
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readonly record struct BehaviourCollectedArguments(T BehaviourCollected);
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delegate void CollectedEventHandler(IBehaviourCollector<T> sender, T behaviourCollected);
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/// <summary>
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/// Delegate for handling the <see cref="OnRemoved"/> event.
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/// </summary>
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/// <param name="BehaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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readonly record struct BehaviourRemovedArguments(T BehaviourRemoved);
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/// <param name="sender">The instance of the <see cref="IBehaviourCollector{T}"/> that triggered the event.</param>
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/// <param name="behaviourRemoved">The object of type <typeparamref name="T"/> that was removed from the collector.</param>
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delegate void RemovedEventHandler(IBehaviourCollector<T> sender, T behaviourRemoved);
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}
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@@ -3,29 +3,34 @@ using System.Collections.Generic;
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namespace Syntriax.Engine.Core;
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/// <summary>
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/// Represents a controller for managing <see cref="IBehaviour"/>s. Connected to an <see cref="IUniverseObject"/>.
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/// Represents a controller for managing <see cref="IBehaviour"/>s and notify them accordingly about the engine's updates. Connected to an <see cref="IUniverseObject"/>.
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/// </summary>
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public interface IBehaviourController : IEntity, IHasUniverseObject
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public interface IBehaviourController : IEntity, IHasUniverseObject, IEnumerable<IBehaviour>
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{
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event PreUpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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event PreDrawEventHandler? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, BehaviourAddedArguments> OnBehaviourAdded { get; }
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event BehaviourAddedEventHandler? OnBehaviourAdded;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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Event<IBehaviourController, BehaviourRemovedArguments> OnBehaviourRemoved { get; }
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/// <summary>
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/// Amount of <see cref="IBehaviour"/> collected.
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Get a <see cref="IBehaviour"/> collected by it's index.
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/// </summary>
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IBehaviour this[System.Index index] { get; }
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event BehaviourRemovedEventHandler? OnBehaviourRemoved;
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@@ -78,6 +83,20 @@ public interface IBehaviourController : IEntity, IHasUniverseObject
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/// <param name="behaviour">The <see cref="IBehaviour"/> to remove.</param>
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void RemoveBehaviour<T>(T behaviour) where T : class, IBehaviour;
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readonly record struct BehaviourAddedArguments(IBehaviour BehaviourAdded);
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readonly record struct BehaviourRemovedArguments(IBehaviour BehaviourRemoved);
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/// <summary>
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/// Updates all <see cref="IBehaviour"/>s in the <see cref="IBehaviourController"/>.
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/// </summary>
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void Update();
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/// <summary>
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void PreUpdateEventHandler(IBehaviourController sender);
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delegate void UpdateEventHandler(IBehaviourController sender);
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delegate void PreDrawEventHandler(IBehaviourController sender);
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delegate void BehaviourAddedEventHandler(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void BehaviourRemovedEventHandler(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@@ -9,12 +9,12 @@ public interface IEntity : IInitializable, IHasStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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Event<IEntity, IdChangedArguments> OnIdChanged { get; }
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event IdChangedEventHandler? OnIdChanged;
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// </summary>
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string Id { get; set; }
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readonly record struct IdChangedArguments(string PreviousId);
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delegate void IdChangedEventHandler(IEntity sender, string previousId);
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}
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@@ -8,12 +8,12 @@ public interface IInitializable
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/// <summary>
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/// Event triggered when the <see cref="Initialize"/> method is called successfully.
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/// </summary>
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Event<IInitializable> OnInitialized { get; }
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event InitializedEventHandler? OnInitialized;
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/// <summary>
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/// Event triggered when the <see cref="IInitializable"/> method is called successfully.
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/// </summary>
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Event<IInitializable> OnFinalized { get; }
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event FinalizedEventHandler? OnFinalized;
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/// <summary>
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/// The value indicating whether the entity has been initialized.
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@@ -31,4 +31,7 @@ public interface IInitializable
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/// </summary>
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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delegate void InitializedEventHandler(IInitializable sender);
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delegate void FinalizedEventHandler(IInitializable sender);
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}
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@@ -8,12 +8,12 @@ public interface INameable
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/// <summary>
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/// Event triggered when the name of the entity changes.
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/// </summary>
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Event<INameable, NameChangedArguments> OnNameChanged { get; }
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event NameChangedEventHandler? OnNameChanged;
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/// <summary>
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/// The name of the entity.
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/// </summary>
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string Name { get; set; }
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readonly record struct NameChangedArguments(string PreviousName);
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delegate void NameChangedEventHandler(INameable sender, string previousName);
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}
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@@ -8,12 +8,12 @@ public interface IStateEnable : IHasEntity
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/// <summary>
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
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/// </summary>
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Event<IStateEnable, EnabledChangedArguments> OnEnabledChanged { get; }
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event EnabledChangedEventHandler? OnEnabledChanged;
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/// <summary>
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
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/// </summary>
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bool Enabled { get; set; }
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readonly record struct EnabledChangedArguments(bool PreviousState);
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delegate void EnabledChangedEventHandler(IStateEnable sender, bool previousState);
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}
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@@ -8,37 +8,17 @@ public interface ITransform2D : IBehaviour
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/// <summary>
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/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, PositionChangedArguments> OnPositionChanged { get; }
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event PositionChangedEventHandler? OnPositionChanged;
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/// <summary>
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/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform2D"/> changes.
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/// </summary>
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Event<ITransform2D, ScaleChangedArguments> OnScaleChanged { get; }
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event ScaleChangedEventHandler? OnScaleChanged;
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/// <summary>
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/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
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/// </summary>
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Event<ITransform2D, RotationChangedArguments> OnRotationChanged { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Up { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Down { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Left { get; }
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/// <summary>
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/// The <see cref="Vector2D"/> pointing upwards in world space.
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/// </summary>
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Vector2D Right { get; }
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event RotationChangedEventHandler? OnRotationChanged;
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/// <summary>
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/// The world position of the <see cref="ITransform2D"/> in 2D space.
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@@ -71,20 +51,23 @@ public interface ITransform2D : IBehaviour
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float LocalRotation { get; set; }
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct PositionChangedArguments(Vector2D PreviousPosition);
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousPosition">The previous <see cref="Position"/> of the <see cref="ITransform2D"/>.</param>
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delegate void PositionChangedEventHandler(ITransform2D sender, Vector2D previousPosition);
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct ScaleChangedArguments(Vector2D PreviousScale);
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousScale">The previous <see cref="Scale"/> of the <see cref="ITransform2D"/>.</param>
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delegate void ScaleChangedEventHandler(ITransform2D sender, Vector2D previousScale);
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/// <summary>
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/// Arguments for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// Delegate for the event triggered when the <see cref="ITransform2D"/>'s rotation changes.
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/// </summary>
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/// <param name="PreviousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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readonly record struct RotationChangedArguments(float PreviousRotation);
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/// <param name="sender">The <see cref="ITransform2D"/> that the parent has changed.</param>
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/// <param name="previousRotation">The previous <see cref="Rotation"/> of the <see cref="ITransform2D"/>.</param>
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delegate void RotationChangedEventHandler(ITransform2D sender, float previousRotation);
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}
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@@ -10,57 +10,32 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UpdateArguments> OnPreUpdate { get; }
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event UpdateEventHandler? OnPreUpdate;
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/// <summary>
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/// Event triggered when <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UpdateArguments> OnUpdate { get; }
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event UpdateEventHandler? OnUpdate;
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/// <summary>
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/// Event triggered after <see cref="Update(UniverseTime)"/> is called on the <see cref="IUniverse"/>.
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/// Event triggered when <see cref="PreDraw"/> is called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse, UpdateArguments> OnPostUpdate { get; }
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/// <summary>
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/// Event triggered when <see cref="Draw"/> is about to be called called on the <see cref="IUniverse"/>.
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/// </summary>
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Event<IUniverse> OnPreDraw { get; }
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/// <summary>
|
||||
/// Event triggered when <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse> OnDraw { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered after <see cref="Draw"/> is called on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse> OnPostDraw { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is about to be registered to the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; }
|
||||
event PreDrawEventHandler? OnPreDraw;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is registered to the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is about to be unregistered from the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; }
|
||||
event UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a <see cref="IUniverseObject"/> is unregistered from the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; }
|
||||
event UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when <see cref="TimeScale"/> is changed on the <see cref="IUniverse"/>.
|
||||
/// </summary>
|
||||
Event<IUniverse, TimeScaleChangedArguments> OnTimeScaleChanged { get; }
|
||||
event TimeScaleChangedEventHandler? OnTimeScaleChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Current time scale the <see cref="IUniverse"/> operates on.
|
||||
@@ -109,12 +84,15 @@ public interface IUniverse : IEntity, IEnumerable<IUniverseObject>
|
||||
void Update(UniverseTime universeTime);
|
||||
|
||||
/// <summary>
|
||||
/// Performs operations that should be done to the draw.
|
||||
/// Performs operations that should be done before the draw calls.
|
||||
/// </summary>
|
||||
void Draw();
|
||||
void PreDraw();
|
||||
|
||||
readonly record struct TimeScaleChangedArguments(float PreviousTimeScale);
|
||||
readonly record struct UpdateArguments(UniverseTime EngineTime);
|
||||
readonly record struct UniverseObjectRegisteredArguments(IUniverseObject UniverseObjectRegistered);
|
||||
readonly record struct UniverseObjectUnRegisteredArguments(IUniverseObject UniverseObjectUnregistered);
|
||||
delegate void TimeScaleChangedEventHandler(IUniverse sender, float previousTimeScale);
|
||||
|
||||
delegate void UpdateEventHandler(IUniverse sender, UniverseTime engineTime);
|
||||
delegate void PreDrawEventHandler(IUniverse sender);
|
||||
|
||||
delegate void UniverseObjectRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectRegistered);
|
||||
delegate void UniverseObjectUnRegisteredEventHandler(IUniverse sender, IUniverseObject universeObjectUnregistered);
|
||||
}
|
||||
|
@@ -7,32 +7,32 @@ namespace Syntriax.Engine.Core;
|
||||
/// This interface allows for tracking the object's presence in the universe and provides events
|
||||
/// for notifying when the see enters or exits the universe.
|
||||
/// </summary>
|
||||
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
|
||||
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, EnteredUniverseArguments> OnEnteredUniverse { get; }
|
||||
event EnteredUniverseEventHandler? OnEnteredUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="IUniverseObject"/> exits the universe.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ExitedUniverseArguments> OnExitedUniverse { get; }
|
||||
event ExitedUniverseEventHandler? OnExitedUniverse;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="IUniverseObject"/> changes. The second parameter is the old <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ParentChangedArguments> OnParentChanged { get; }
|
||||
event ParentChangedEventHandler? OnParentChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a new <see cref="IUniverseObject"/> is added to the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ChildrenAddedArguments> OnChildrenAdded { get; }
|
||||
event ChildrenAddedEventHandler? OnChildrenAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when an <see cref="IUniverseObject"/> is removed from the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
Event<IUniverseObject, ChildrenRemovedArguments> OnChildrenRemoved { get; }
|
||||
event ChildrenRemovedEventHandler? OnChildrenRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the <see cref="IUniverse"/> this <see cref="IUniverseObject"/> is connected to, if any.
|
||||
@@ -47,7 +47,7 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
||||
/// <summary>
|
||||
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
IUniverseObject? Parent { get; set; }
|
||||
IUniverseObject? Parent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
|
||||
@@ -75,6 +75,12 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
||||
/// </returns>
|
||||
internal bool ExitUniverse();
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
|
||||
void SetParent(IUniverseObject? universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
|
||||
/// </summary>
|
||||
@@ -88,38 +94,38 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
|
||||
void RemoveChild(IUniverseObject universeObject);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> enters the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that entered the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has entered it's universe.</param>
|
||||
readonly record struct EnteredUniverseArguments(IUniverse Universe);
|
||||
delegate void EnteredUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||
/// EventHandler delegate for the event triggered when the <see cref="IUniverseObject"/> exits the universe of a <see cref="IUniverse">.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that exited the universe.</param>
|
||||
/// <param name="universe">The <see cref="IUniverse"/> that the <see cref="IUniverseObject"/> has exited it's universe.</param>
|
||||
readonly record struct ExitedUniverseArguments(IUniverse Universe);
|
||||
delegate void ExitedUniverseEventHandler(IUniverseObject sender, IUniverse universe);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||
/// Delegate for the event triggered when the <see cref="IUniverseObject"/>'s parent changes.
|
||||
/// </summary>
|
||||
/// <param name="sender">The <see cref="IUniverseObject"/> that the parent has changed.</param>
|
||||
/// <param name="previousParent">The previous <see cref="IUniverseObject"/> the sender was a child of.</param>
|
||||
/// <param name="newParent">The new and current <see cref="IUniverseObject"/> the sender is a child of.</param>
|
||||
readonly record struct ParentChangedArguments(IUniverseObject? PreviousParent, IUniverseObject? CurrentParent);
|
||||
delegate void ParentChangedEventHandler(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent);
|
||||
|
||||
/// <summary>
|
||||
/// Arguments for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> added as a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
readonly record struct ChildrenAddedArguments(IUniverseObject ChildrenAdded);
|
||||
delegate void ChildrenAddedEventHandler(IUniverseObject sender, IUniverseObject childrenAdded);
|
||||
|
||||
/// <summary>
|
||||
/// Delegate for the event triggered when a new <see cref="IUniverseObject"/> removed from being a child.
|
||||
/// </summary>
|
||||
/// <param name="sender">The parent <see cref="IUniverseObject"/> this event is being called from.</param>
|
||||
/// <param name="childrenAdded">The <see cref="IUniverseObject"/> that got removed as a children of the sender <see cref="IUniverseObject"/>.</param>
|
||||
readonly record struct ChildrenRemovedArguments(IUniverseObject ChildrenRemoved);
|
||||
delegate void ChildrenRemovedEventHandler(IUniverseObject sender, IUniverseObject childrenRemoved);
|
||||
}
|
||||
|
@@ -1,92 +1,89 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : class, IBehaviour
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnBehaviourStateChanged = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
|
||||
private readonly List<T> monitoringBehaviours = new(32);
|
||||
protected readonly List<T> activeBehaviours = new(32);
|
||||
protected readonly Dictionary<IActive, T> monitoringActiveToBehaviour = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => activeBehaviours;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||
public T this[Index index] => activeBehaviours[index];
|
||||
|
||||
public ActiveBehaviourCollector() { }
|
||||
public ActiveBehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (args.BehaviourAdded is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
monitoringBehaviours.Add(tBehaviour);
|
||||
monitoringActiveToBehaviour.Add(tBehaviour, tBehaviour);
|
||||
tBehaviour.OnActiveChanged.AddListener(delegateOnBehaviourStateChanged);
|
||||
OnBehaviourStateChanged(tBehaviour, new(!tBehaviour.IsActive));
|
||||
tBehaviour.OnActiveChanged += OnBehaviourStateChanged;
|
||||
OnBehaviourStateChanged(tBehaviour, !tBehaviour.IsActive);
|
||||
}
|
||||
|
||||
protected virtual void AddBehaviour(T behaviour) => activeBehaviours.Add(behaviour);
|
||||
private void OnBehaviourStateChanged(IActive sender, IActive.ActiveChangedArguments args)
|
||||
private void OnBehaviourStateChanged(IActive sender, bool previousState)
|
||||
{
|
||||
T behaviour = monitoringActiveToBehaviour[sender];
|
||||
if (sender.IsActive)
|
||||
{
|
||||
AddBehaviour(behaviour);
|
||||
activeBehaviours.Add(behaviour);
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.Invoke(this, new(behaviour));
|
||||
OnCollected?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
else if (activeBehaviours.Remove(behaviour))
|
||||
{
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.Invoke(this, new(behaviour));
|
||||
OnRemoved?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (args.BehaviourRemoved is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!monitoringBehaviours.Remove(tBehaviour) || !monitoringActiveToBehaviour.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
tBehaviour.OnActiveChanged.RemoveListener(delegateOnBehaviourStateChanged);
|
||||
tBehaviour.OnActiveChanged -= OnBehaviourStateChanged;
|
||||
if (activeBehaviours.Remove(tBehaviour))
|
||||
{
|
||||
OnBehaviourRemove(tBehaviour);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,13 +93,13 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = universe;
|
||||
OnUniverseAssigned?.Invoke(this);
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -113,36 +110,16 @@ public class ActiveBehaviourCollector<T> : IBehaviourCollector<T> where T : clas
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||
Universe.OnUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Count => activeBehaviours.Count;
|
||||
public T this[Index index] => activeBehaviours[index];
|
||||
|
||||
public ActiveBehaviourCollector()
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
|
||||
public ActiveBehaviourCollector(IUniverse universe)
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnBehaviourStateChanged = OnBehaviourStateChanged;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
|
||||
Assign(universe);
|
||||
}
|
||||
public IEnumerator<T> GetEnumerator() => activeBehaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => activeBehaviours.GetEnumerator();
|
||||
}
|
||||
|
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> where T : class, IBehaviour
|
||||
{
|
||||
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
||||
|
||||
private IComparer<T>? _sortBy = null;
|
||||
public IComparer<T>? SortBy
|
||||
private Comparison<T>? _sortBy = null;
|
||||
public Comparison<T>? SortBy
|
||||
{
|
||||
get => _sortBy;
|
||||
set
|
||||
@@ -20,48 +17,12 @@ public class ActiveBehaviourCollectorSorted<T> : ActiveBehaviourCollector<T> whe
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AddBehaviour(T behaviour)
|
||||
{
|
||||
if (SortBy is null)
|
||||
{
|
||||
activeBehaviours.Add(behaviour);
|
||||
return;
|
||||
}
|
||||
|
||||
int insertionIndex = activeBehaviours.BinarySearch(behaviour, SortBy);
|
||||
|
||||
if (insertionIndex < 0)
|
||||
insertionIndex = ~insertionIndex;
|
||||
|
||||
activeBehaviours.Insert(insertionIndex, behaviour);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
||||
if (SortBy is not null)
|
||||
activeBehaviours.Sort(SortBy);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourRemove(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
||||
}
|
||||
|
||||
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||
{
|
||||
T behaviour = (T)sender;
|
||||
activeBehaviours.Remove(behaviour);
|
||||
AddBehaviour(behaviour);
|
||||
}
|
||||
|
||||
public ActiveBehaviourCollectorSorted()
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
}
|
||||
|
||||
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
|
||||
SortBy = Comparer<T>.Create(sortBy);
|
||||
}
|
||||
public ActiveBehaviourCollectorSorted() { }
|
||||
public ActiveBehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@@ -4,11 +4,13 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class BaseEntity : IEntity
|
||||
{
|
||||
public Event<IEntity, IEntity.IdChangedArguments> OnIdChanged { get; } = new();
|
||||
public Event<IInitializable> OnInitialized { get; } = new();
|
||||
public Event<IInitializable> OnFinalized { get; } = new();
|
||||
public Event<IHasStateEnable> OnStateEnableAssigned { get; } = new();
|
||||
public Event<IAssignable> OnUnassigned { get; } = new();
|
||||
public event IEntity.IdChangedEventHandler? OnIdChanged = null;
|
||||
|
||||
public event IInitializable.InitializedEventHandler? OnInitialized = null;
|
||||
public event IInitializable.FinalizedEventHandler? OnFinalized = null;
|
||||
|
||||
public event IHasStateEnable.StateEnableAssignedEventHandler? OnStateEnableAssigned = null;
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
|
||||
private IStateEnable _stateEnable = null!;
|
||||
|
||||
@@ -31,7 +33,7 @@ public abstract class BaseEntity : IEntity
|
||||
string previousId = _id;
|
||||
|
||||
_id = value;
|
||||
OnIdChanged?.Invoke(this, new(previousId));
|
||||
OnIdChanged?.InvokeSafe(this, previousId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,9 +47,9 @@ public abstract class BaseEntity : IEntity
|
||||
|
||||
_initialized = value;
|
||||
if (value)
|
||||
OnInitialized?.Invoke(this);
|
||||
OnInitialized?.InvokeSafe(this);
|
||||
else
|
||||
OnFinalized?.Invoke(this);
|
||||
OnFinalized?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +62,7 @@ public abstract class BaseEntity : IEntity
|
||||
_stateEnable = stateEnable;
|
||||
_stateEnable.Assign(this);
|
||||
OnAssign(stateEnable);
|
||||
OnStateEnableAssigned?.Invoke(this);
|
||||
OnStateEnableAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -74,7 +76,7 @@ public abstract class BaseEntity : IEntity
|
||||
|
||||
_stateEnable = null!;
|
||||
_stateEnable.Unassign();
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@@ -2,49 +2,108 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public abstract class Behaviour : BehaviourBase
|
||||
{
|
||||
private readonly Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments>.EventHandler delegateEnteredUniverse = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateExitedUniverse = null!;
|
||||
private bool isInitializedThisFrame = false;
|
||||
|
||||
protected IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
protected IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
|
||||
public Behaviour()
|
||||
{
|
||||
OnInitialized.AddListener(OnInitialize);
|
||||
OnFinalized.AddListener(OnFinalize);
|
||||
OnUnassigned.AddListener(OnUnassign);
|
||||
|
||||
delegateEnteredUniverse = EnteredUniverse;
|
||||
delegateExitedUniverse = ExitedUniverse;
|
||||
OnInitialized += OnInitialize;
|
||||
OnFinalized += OnFinalize;
|
||||
OnUnassigned += OnUnassign;
|
||||
}
|
||||
|
||||
protected virtual void OnUnassign() { }
|
||||
protected void OnUnassign(IAssignable assignable) => OnUnassign();
|
||||
protected virtual void OnUnassign(IAssignable assignable) => OnUnassign();
|
||||
|
||||
protected virtual void OnInitialize() { }
|
||||
protected void OnInitialize(IInitializable _)
|
||||
protected virtual void OnInitialize(IInitializable _)
|
||||
{
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse.AddListener(delegateEnteredUniverse);
|
||||
BehaviourController.UniverseObject.OnExitedUniverse.AddListener(delegateExitedUniverse);
|
||||
isInitializedThisFrame = true;
|
||||
|
||||
BehaviourController.OnPreUpdate += PreUpdate;
|
||||
BehaviourController.OnPreDraw += PreDraw;
|
||||
BehaviourController.OnUpdate += Update;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse += EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse += ExitedUniverse;
|
||||
|
||||
OnInitialize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
EnteredUniverse(UniverseObject, new(Universe));
|
||||
EnteredUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnFinalize() { }
|
||||
protected void OnFinalize(IInitializable _)
|
||||
protected virtual void OnFinalize(IInitializable _)
|
||||
{
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse.RemoveListener(delegateEnteredUniverse);
|
||||
BehaviourController.UniverseObject.OnExitedUniverse.RemoveListener(delegateExitedUniverse);
|
||||
BehaviourController.OnPreUpdate -= PreUpdate;
|
||||
BehaviourController.OnPreDraw -= PreDraw;
|
||||
BehaviourController.OnUpdate -= Update;
|
||||
BehaviourController.UniverseObject.OnEnteredUniverse -= EnteredUniverse;
|
||||
BehaviourController.UniverseObject.OnExitedUniverse -= ExitedUniverse;
|
||||
|
||||
OnFinalize();
|
||||
|
||||
if (UniverseObject.IsInUniverse)
|
||||
ExitedUniverse(UniverseObject, new(Universe));
|
||||
ExitedUniverse(UniverseObject, Universe);
|
||||
}
|
||||
|
||||
protected virtual void OnPreUpdatePreActiveCheck() { }
|
||||
protected virtual void OnPreUpdate() { }
|
||||
protected virtual void PreUpdate(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnPreUpdatePreActiveCheck();
|
||||
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
if (isInitializedThisFrame)
|
||||
FirstActiveFrame();
|
||||
|
||||
OnPreUpdate();
|
||||
}
|
||||
|
||||
protected virtual void OnFirstActiveFrame() { }
|
||||
protected virtual void FirstActiveFrame()
|
||||
{
|
||||
OnFirstActiveFrame();
|
||||
isInitializedThisFrame = false;
|
||||
}
|
||||
|
||||
protected virtual void OnUpdatePreActiveCheck() { }
|
||||
protected virtual void OnUpdate() { }
|
||||
protected virtual void Update(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnUpdatePreActiveCheck();
|
||||
|
||||
if (!IsActive)
|
||||
return;
|
||||
|
||||
OnUpdate();
|
||||
}
|
||||
|
||||
protected virtual void OnPreDrawPreActiveCheck() { }
|
||||
protected virtual void OnPreDraw() { }
|
||||
protected virtual void PreDraw(IBehaviourController _)
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnPreDrawPreActiveCheck();
|
||||
|
||||
if (!StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreDraw();
|
||||
}
|
||||
|
||||
protected virtual void OnEnteredUniverse(IUniverse universe) { }
|
||||
protected void EnteredUniverse(IUniverseObject sender, IUniverseObject.EnteredUniverseArguments args) => OnEnteredUniverse(args.Universe);
|
||||
protected virtual void EnteredUniverse(IUniverseObject sender, IUniverse universe) => OnEnteredUniverse(universe);
|
||||
|
||||
protected virtual void OnExitedUniverse(IUniverse universe) { }
|
||||
protected void ExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args) => OnExitedUniverse(args.Universe);
|
||||
protected virtual void ExitedUniverse(IUniverseObject sender, IUniverse universe) => OnExitedUniverse(universe);
|
||||
}
|
||||
|
@@ -4,6 +4,23 @@ public abstract class Behaviour2D : Behaviour, IBehaviour2D
|
||||
{
|
||||
public ITransform2D Transform { get; private set; } = null!;
|
||||
|
||||
protected override void OnInitialize() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||
protected override void OnFinalize() => Transform = null!;
|
||||
protected sealed override void OnInitialize(IInitializable _)
|
||||
{
|
||||
Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||
base.OnInitialize(_);
|
||||
}
|
||||
|
||||
protected sealed override void OnFinalize(IInitializable _)
|
||||
{
|
||||
Transform = null!;
|
||||
base.OnFinalize(_);
|
||||
}
|
||||
|
||||
protected sealed override void OnUnassign(IAssignable assignable) => base.OnUnassign(assignable);
|
||||
protected sealed override void PreUpdate(IBehaviourController behaviourController) => base.PreUpdate(behaviourController);
|
||||
protected sealed override void FirstActiveFrame() => base.FirstActiveFrame();
|
||||
protected sealed override void Update(IBehaviourController behaviourController) => base.Update(behaviourController);
|
||||
protected sealed override void PreDraw(IBehaviourController behaviourController) => base.PreDraw(behaviourController);
|
||||
protected sealed override void EnteredUniverse(IUniverseObject sender, IUniverse universe) => base.EnteredUniverse(sender, universe);
|
||||
protected sealed override void ExitedUniverse(IUniverseObject sender, IUniverse universe) => base.ExitedUniverse(sender, universe);
|
||||
}
|
||||
|
@@ -3,16 +3,9 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||
public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
public Event<IBehaviour, IBehaviour.PriorityChangedArguments> OnPriorityChanged { get; } = new();
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||
|
||||
private readonly Event<IHasUniverseObject>.EventHandler delegateOnUniverseObjectAssigned = null!;
|
||||
private readonly Event<IActive, IActive.ActiveChangedArguments>.EventHandler delegateOnUniverseObjectActiveChanged = null!;
|
||||
private readonly Event<IStateEnable, IStateEnable.EnabledChangedArguments>.EventHandler delegateOnStateEnabledChanged = null!;
|
||||
|
||||
public IUniverse Universe => BehaviourController.UniverseObject.Universe;
|
||||
public IUniverseObject UniverseObject => BehaviourController.UniverseObject;
|
||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
public event IBehaviour.PriorityChangedEventHandler? OnPriorityChanged = null;
|
||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
@@ -28,7 +21,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
int previousPriority = _priority;
|
||||
_priority = value;
|
||||
OnPriorityChanged?.Invoke(this, new(previousPriority));
|
||||
OnPriorityChanged?.InvokeSafe(this, previousPriority);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,17 +36,16 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
|
||||
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||
behaviourController.OnUniverseObjectAssigned += OnUniverseObjectAssigned;
|
||||
if (behaviourController.UniverseObject is not null)
|
||||
OnUniverseObjectAssigned(behaviourController);
|
||||
OnBehaviourControllerAssigned?.Invoke(this);
|
||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnUniverseObjectAssigned(IHasUniverseObject sender)
|
||||
{
|
||||
sender.UniverseObject.OnActiveChanged.AddListener(delegateOnUniverseObjectActiveChanged);
|
||||
sender.UniverseObject.OnActiveChanged += OnUniverseObjectActiveChanged;
|
||||
UpdateActive();
|
||||
}
|
||||
|
||||
@@ -61,15 +53,13 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
base.OnAssign(stateEnable);
|
||||
|
||||
stateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
|
||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
|
||||
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
|
||||
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
|
||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
||||
BehaviourController.OnUniverseObjectAssigned -= OnUniverseObjectAssigned;
|
||||
base.UnassignInternal();
|
||||
_behaviourController = null!;
|
||||
}
|
||||
@@ -78,26 +68,17 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
|
||||
{
|
||||
Debug.Assert.AssertBehaviourControllerAssigned(this);
|
||||
Debug.Assert.AssertStateEnableAssigned(this);
|
||||
|
||||
UpdateActive();
|
||||
}
|
||||
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
private void OnUniverseObjectActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
bool previousActive = IsActive;
|
||||
_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
}
|
||||
|
||||
protected BehaviourBase()
|
||||
{
|
||||
delegateOnUniverseObjectAssigned = OnUniverseObjectAssigned;
|
||||
delegateOnUniverseObjectActiveChanged = OnUniverseObjectActiveChanged;
|
||||
delegateOnStateEnabledChanged = OnStateEnabledChanged;
|
||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
||||
}
|
||||
}
|
||||
|
@@ -1,69 +1,67 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
{
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourCollectedArguments> OnCollected { get; } = new();
|
||||
public Event<IBehaviourCollector<T>, IBehaviourCollector<T>.BehaviourRemovedArguments> OnRemoved { get; } = new();
|
||||
public Event<IHasUniverse> OnUniverseAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasUniverse.UniverseAssignedEventHandler? OnUniverseAssigned = null;
|
||||
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments>.EventHandler delegateOnBehaviourAdded = null!;
|
||||
private readonly Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments>.EventHandler delegateOnBehaviourRemoved = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments>.EventHandler delegateOnUniverseObjectRegistered = null!;
|
||||
private readonly Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments>.EventHandler delegateOnUniverseObjectUnregistered = null!;
|
||||
public event IBehaviourCollector<T>.CollectedEventHandler? OnCollected = null;
|
||||
public event IBehaviourCollector<T>.RemovedEventHandler? OnRemoved = null;
|
||||
|
||||
protected readonly List<T> behaviours = new(32);
|
||||
|
||||
public IReadOnlyList<T> Behaviours => behaviours;
|
||||
public IUniverse Universe { get; private set; } = null!;
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverse.UniverseObjectRegisteredArguments args)
|
||||
public T this[Index index] => behaviours[index];
|
||||
|
||||
public BehaviourCollector() { }
|
||||
public BehaviourCollector(IUniverse universe) => Assign(universe);
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectRegistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved += OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.AddListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.AddListener(delegateOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourAdded(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||
private void OnUniverseObjectUnregistered(IUniverse manager, IUniverseObject universeObject)
|
||||
{
|
||||
IUniverseObject universeObject = args.UniverseObjectUnregistered;
|
||||
universeObject.BehaviourController.OnBehaviourAdded -= OnBehaviourAdded;
|
||||
universeObject.BehaviourController.OnBehaviourRemoved -= OnBehaviourRemoved;
|
||||
|
||||
universeObject.BehaviourController.OnBehaviourAdded.RemoveListener(delegateOnBehaviourAdded);
|
||||
universeObject.BehaviourController.OnBehaviourRemoved.RemoveListener(delegateOnBehaviourRemoved);
|
||||
|
||||
for (int i = 0; i < universeObject.BehaviourController.Count; i++)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, new(universeObject.BehaviourController[i]));
|
||||
foreach (IBehaviour item in universeObject.BehaviourController)
|
||||
OnBehaviourRemoved(universeObject.BehaviourController, item);
|
||||
}
|
||||
|
||||
protected virtual void AddBehaviour(T behaviour) => behaviours.Add(behaviour);
|
||||
protected virtual void OnBehaviourAdd(IBehaviour behaviour) { }
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void OnBehaviourAdded(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (args.BehaviourAdded is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
AddBehaviour(tBehaviour);
|
||||
OnBehaviourAdd(args.BehaviourAdded);
|
||||
OnCollected?.Invoke(this, new(tBehaviour));
|
||||
behaviours.Add(tBehaviour);
|
||||
OnBehaviourAdd(behaviour);
|
||||
OnCollected?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnBehaviourRemove(IBehaviour behaviour) { }
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviourController.BehaviourRemovedArguments args)
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
{
|
||||
if (args.BehaviourRemoved is not T tBehaviour)
|
||||
if (behaviour is not T tBehaviour)
|
||||
return;
|
||||
|
||||
if (!behaviours.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
OnBehaviourRemove(args.BehaviourRemoved);
|
||||
OnRemoved?.Invoke(this, new(tBehaviour));
|
||||
OnBehaviourRemove(behaviour);
|
||||
OnRemoved?.InvokeSafe(this, tBehaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverse universe) { }
|
||||
@@ -73,14 +71,14 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(universe, new(universeObject));
|
||||
OnUniverseObjectRegistered(universe, universeObject);
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(delegateOnUniverseObjectRegistered);
|
||||
universe.OnPreUniverseObjectUnRegistered.AddListener(delegateOnUniverseObjectUnregistered);
|
||||
universe.OnUniverseObjectRegistered += OnUniverseObjectRegistered;
|
||||
universe.OnUniverseObjectUnRegistered += OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = universe;
|
||||
OnAssign(universe);
|
||||
OnUniverseAssigned?.Invoke(this);
|
||||
OnUniverseAssigned?.InvokeSafe(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -91,34 +89,16 @@ public class BehaviourCollector<T> : IBehaviourCollector<T> where T : class
|
||||
return false;
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnregistered(Universe, new(universeObject));
|
||||
OnUniverseObjectUnregistered(Universe, universeObject);
|
||||
|
||||
Universe.OnUniverseObjectRegistered.RemoveListener(delegateOnUniverseObjectRegistered);
|
||||
Universe.OnPreUniverseObjectUnRegistered.RemoveListener(delegateOnUniverseObjectUnregistered);
|
||||
Universe.OnUniverseObjectRegistered -= OnUniverseObjectRegistered;
|
||||
Universe.OnUniverseObjectUnRegistered -= OnUniverseObjectUnregistered;
|
||||
|
||||
Universe = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public int Count => behaviours.Count;
|
||||
public T this[Index index] => behaviours[index];
|
||||
|
||||
public BehaviourCollector()
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
}
|
||||
|
||||
public BehaviourCollector(IUniverse universe)
|
||||
{
|
||||
delegateOnBehaviourAdded = OnBehaviourAdded;
|
||||
delegateOnBehaviourRemoved = OnBehaviourRemoved;
|
||||
delegateOnUniverseObjectRegistered = OnUniverseObjectRegistered;
|
||||
delegateOnUniverseObjectUnregistered = OnUniverseObjectUnregistered;
|
||||
|
||||
Assign(universe);
|
||||
}
|
||||
public IEnumerator<T> GetEnumerator() => behaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
||||
}
|
||||
|
@@ -1,14 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
{
|
||||
private readonly Event<IBehaviour, IBehaviour.PriorityChangedArguments>.EventHandler delegateOnPriorityChanged = null!;
|
||||
|
||||
private IComparer<T>? _sortBy = null;
|
||||
public IComparer<T>? SortBy
|
||||
private Comparison<T>? _sortBy = null;
|
||||
public Comparison<T>? SortBy
|
||||
{
|
||||
get => _sortBy;
|
||||
set
|
||||
@@ -20,48 +17,12 @@ public class BehaviourCollectorSorted<T> : BehaviourCollector<T> where T : class
|
||||
}
|
||||
}
|
||||
|
||||
protected override void AddBehaviour(T behaviour)
|
||||
{
|
||||
if (SortBy is null)
|
||||
{
|
||||
behaviours.Add(behaviour);
|
||||
return;
|
||||
}
|
||||
|
||||
int insertionIndex = behaviours.BinarySearch(behaviour, SortBy);
|
||||
|
||||
if (insertionIndex < 0)
|
||||
insertionIndex = ~insertionIndex;
|
||||
|
||||
behaviours.Insert(insertionIndex, behaviour);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourAdd(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.AddListener(delegateOnPriorityChanged);
|
||||
if (SortBy is not null)
|
||||
behaviours.Sort(SortBy);
|
||||
}
|
||||
|
||||
protected override void OnBehaviourRemove(IBehaviour behaviour)
|
||||
{
|
||||
behaviour.OnPriorityChanged.RemoveListener(delegateOnPriorityChanged);
|
||||
}
|
||||
|
||||
private void OnPriorityChanged(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||
{
|
||||
T behaviour = (T)sender;
|
||||
behaviours.Remove(behaviour);
|
||||
AddBehaviour(behaviour);
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted()
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
}
|
||||
|
||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe)
|
||||
{
|
||||
delegateOnPriorityChanged = OnPriorityChanged;
|
||||
|
||||
SortBy = Comparer<T>.Create(sortBy);
|
||||
}
|
||||
public BehaviourCollectorSorted() { }
|
||||
public BehaviourCollectorSorted(IUniverse universe, Comparison<T> sortBy) : base(universe) => SortBy = sortBy;
|
||||
}
|
||||
|
@@ -1,22 +1,26 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||
public class BehaviourController : BaseEntity, IBehaviourController
|
||||
{
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourAddedArguments> OnBehaviourAdded { get; } = new();
|
||||
public Event<IBehaviourController, IBehaviourController.BehaviourRemovedArguments> OnBehaviourRemoved { get; } = new();
|
||||
public Event<IHasUniverseObject> OnUniverseObjectAssigned { get; } = new();
|
||||
public event IBehaviourController.PreUpdateEventHandler? OnPreUpdate = null;
|
||||
public event IBehaviourController.UpdateEventHandler? OnUpdate = null;
|
||||
public event IBehaviourController.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
private readonly List<IBehaviour> behaviours = new(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
public event IBehaviourController.BehaviourAddedEventHandler? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.BehaviourRemovedEventHandler? OnBehaviourRemoved = null;
|
||||
public event IHasUniverseObject.UniverseObjectAssignedEventHandler? OnUniverseObjectAssigned = null;
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
||||
private IUniverseObject _universeObject = null!;
|
||||
|
||||
public IUniverseObject UniverseObject => _universeObject;
|
||||
public int Count => behaviours.Count;
|
||||
public IBehaviour this[Index index] => behaviours[index];
|
||||
|
||||
public T AddBehaviour<T>(T behaviour) where T : class, IBehaviour
|
||||
{
|
||||
@@ -26,17 +30,13 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
if (IsInitialized)
|
||||
behaviour.Initialize();
|
||||
|
||||
behaviour.OnPriorityChanged.AddListener(OnPriorityChange);
|
||||
OnBehaviourAdded?.Invoke(this, new(behaviour));
|
||||
behaviour.OnPriorityChanged += OnPriorityChange;
|
||||
OnBehaviourAdded?.InvokeSafe(this, behaviour);
|
||||
return behaviour;
|
||||
}
|
||||
|
||||
public T AddBehaviour<T>(params object?[]? args) where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = Factory.BehaviourFactory.Instantiate<T>(args);
|
||||
return AddBehaviour(behaviour);
|
||||
}
|
||||
=> AddBehaviour(Factory.BehaviourFactory.Instantiate<T>(_universeObject, args));
|
||||
|
||||
public T? GetBehaviour<T>()
|
||||
{
|
||||
@@ -49,13 +49,17 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
public IReadOnlyList<T> GetBehaviours<T>()
|
||||
{
|
||||
List<T> behaviours = [];
|
||||
|
||||
List<T>? behaviours = null;
|
||||
foreach (IBehaviour behaviourItem in this.behaviours)
|
||||
if (behaviourItem is T behaviour)
|
||||
behaviours.Add(behaviour);
|
||||
{
|
||||
if (behaviourItem is not T behaviour)
|
||||
continue;
|
||||
|
||||
return behaviours;
|
||||
behaviours ??= [];
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
return behaviours ?? Enumerable.Empty<T>().ToList();
|
||||
}
|
||||
|
||||
public void GetBehaviours<T>(IList<T> results)
|
||||
@@ -72,7 +76,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour
|
||||
{
|
||||
for (int i = behaviours.Count - 1; i >= 0; i--)
|
||||
for (int i = behaviours.Count; i >= 0; i--)
|
||||
{
|
||||
if (behaviours[i] is not T behaviour)
|
||||
continue;
|
||||
@@ -89,10 +93,10 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
if (!behaviours.Contains(behaviour))
|
||||
throw new Exception($"{behaviour.GetType().Name} does not exist in {UniverseObject.Name}'s {nameof(IBehaviourController)}.");
|
||||
|
||||
behaviour.OnPriorityChanged.RemoveListener(OnPriorityChange);
|
||||
behaviour.OnPriorityChanged -= OnPriorityChange;
|
||||
behaviour.Finalize();
|
||||
behaviours.Remove(behaviour);
|
||||
OnBehaviourRemoved?.Invoke(this, new(behaviour));
|
||||
OnBehaviourRemoved?.InvokeSafe(this, behaviour);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IUniverseObject universeObject) { }
|
||||
@@ -103,7 +107,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
|
||||
_universeObject = universeObject;
|
||||
OnAssign(universeObject);
|
||||
OnUniverseObjectAssigned?.Invoke(this);
|
||||
OnUniverseObjectAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -121,6 +125,27 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviour.Finalize();
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreUpdate?.InvokeSafe(this);
|
||||
OnUpdate?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
public void UpdatePreDraw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
if (!UniverseObject.StateEnable.Enabled || !StateEnable.Enabled)
|
||||
return;
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
public BehaviourController() { }
|
||||
public BehaviourController(IUniverseObject universeObject) => Assign(universeObject);
|
||||
|
||||
@@ -141,9 +166,12 @@ public class BehaviourController : BaseEntity, IBehaviourController
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
private void OnPriorityChange(IBehaviour sender, IBehaviour.PriorityChangedArguments args)
|
||||
private void OnPriorityChange(IBehaviour sender, int previousPriority)
|
||||
{
|
||||
behaviours.Remove(sender);
|
||||
InsertBehaviourByPriority(sender);
|
||||
}
|
||||
|
||||
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => behaviours.GetEnumerator();
|
||||
}
|
||||
|
@@ -3,7 +3,7 @@ using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class CoroutineManager : Behaviour, IUpdate
|
||||
public class CoroutineManager : UniverseObject
|
||||
{
|
||||
private readonly List<IEnumerator> enumerators = [];
|
||||
|
||||
@@ -18,7 +18,17 @@ public class CoroutineManager : Behaviour, IUpdate
|
||||
enumerators.Remove(enumerator);
|
||||
}
|
||||
|
||||
void IUpdate.Update()
|
||||
protected override void OnEnteringUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate += OnUpdate;
|
||||
}
|
||||
|
||||
protected override void OnExitingUniverse(IUniverse universe)
|
||||
{
|
||||
universe.OnUpdate -= OnUpdate;
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, UniverseTime time)
|
||||
{
|
||||
for (int i = enumerators.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -29,6 +39,4 @@ public class CoroutineManager : Behaviour, IUpdate
|
||||
enumerators.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public CoroutineManager() => Priority = int.MinValue;
|
||||
}
|
||||
|
@@ -10,21 +10,21 @@ public static class Assert
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IBehaviourController)}");
|
||||
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertEntityAssigned(IHasEntity assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IEntity)}");
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertUniverseAssigned(IHasUniverse assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverse)}");
|
||||
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverseObject)}");
|
||||
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AssertStateEnableAssigned(IHasStateEnable assignable)
|
||||
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IStateEnable)}");
|
||||
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized");
|
||||
}
|
||||
|
@@ -7,23 +7,14 @@ public class FileLogger : LoggerBase
|
||||
{
|
||||
public readonly string FilePath;
|
||||
|
||||
public FileLogger(string filePath)
|
||||
{
|
||||
FilePath = filePath;
|
||||
File.Open(filePath, FileMode.Create).Close();
|
||||
}
|
||||
|
||||
protected override void Write(string message)
|
||||
{
|
||||
File.AppendAllTextAsync(FilePath, $"{message}{Environment.NewLine}");
|
||||
}
|
||||
|
||||
public FileLogger(string filePath)
|
||||
{
|
||||
FilePath = filePath;
|
||||
|
||||
bool isRelativePath = Path.GetFullPath(filePath).CompareTo(filePath) != 0;
|
||||
|
||||
if (isRelativePath)
|
||||
FilePath = Path.GetFullPath(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, filePath));
|
||||
|
||||
if (Path.GetDirectoryName(FilePath) is string directoryPath)
|
||||
Directory.CreateDirectory(directoryPath);
|
||||
|
||||
File.Open(FilePath, FileMode.Create).Close();
|
||||
}
|
||||
}
|
||||
|
@@ -2,15 +2,12 @@ namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public interface ILogger
|
||||
{
|
||||
static ILogger Shared { get; set; } = new ConsoleLogger();
|
||||
|
||||
Level FilterLevel { get; set; }
|
||||
|
||||
void Log(string message, Level level = Level.Info, bool force = false);
|
||||
|
||||
enum Level
|
||||
{
|
||||
Trace,
|
||||
Info,
|
||||
Warning,
|
||||
Error,
|
||||
|
@@ -4,7 +4,7 @@ namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public abstract class LoggerBase : ILogger
|
||||
{
|
||||
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Trace;
|
||||
public ILogger.Level FilterLevel { get; set; } = ILogger.Level.Info;
|
||||
|
||||
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
|
||||
{
|
||||
|
@@ -1,9 +0,0 @@
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public class LoggerContainer : Behaviour, ILogger
|
||||
{
|
||||
public ILogger Logger { get; set; } = ILogger.Shared;
|
||||
|
||||
public ILogger.Level FilterLevel { get => Logger.FilterLevel; set => Logger.FilterLevel = value; }
|
||||
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false) => Logger.Log(message, level, force);
|
||||
}
|
@@ -16,21 +16,13 @@ public static class LoggerExtensions
|
||||
public static void LogError<T>(this ILogger logger, T caller, string message, bool force = false)
|
||||
{
|
||||
Log(logger, caller, message, ILogger.Level.Error, force);
|
||||
LogTrace(logger, caller, new StackTrace(), force);
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{new StackTrace()}");
|
||||
}
|
||||
|
||||
public static void LogException<T>(this ILogger logger, T caller, Exception exception, bool force = false)
|
||||
{
|
||||
Log(logger, caller, $"Exception of type {exception.GetType().Name} occured", ILogger.Level.Error, force);
|
||||
Log(logger, caller, $"Message: {exception.Message}", ILogger.Level.Error, force);
|
||||
Log(logger, caller, $"InnerException: {exception.InnerException}", ILogger.Level.Error, force);
|
||||
|
||||
// Not using LogTrace because exception.StackTrace is a type of string
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}", ILogger.Level.Trace);
|
||||
}
|
||||
|
||||
public static void LogTrace<T>(this ILogger logger, T caller, StackTrace? stackTrace = null, bool force = false)
|
||||
{
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{stackTrace ?? new()}", ILogger.Level.Trace, force);
|
||||
Log(logger, caller, $"{nameof(StackTrace)}:{Environment.NewLine}{exception.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
@@ -1,23 +0,0 @@
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public class LoggerWrapper(ILogger firstLogger, ILogger secondLogger) : ILogger
|
||||
{
|
||||
private readonly ILogger firstLogger = firstLogger;
|
||||
private readonly ILogger secondLogger = secondLogger;
|
||||
|
||||
public ILogger.Level FilterLevel
|
||||
{
|
||||
get => firstLogger.FilterLevel;
|
||||
set
|
||||
{
|
||||
firstLogger.FilterLevel = value;
|
||||
secondLogger.FilterLevel = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(string message, ILogger.Level level = ILogger.Level.Info, bool force = false)
|
||||
{
|
||||
firstLogger.Log(message, level, force);
|
||||
secondLogger.Log(message, level, force);
|
||||
}
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core.Debug;
|
||||
|
||||
public static class LoggerWrapperExtensions
|
||||
{
|
||||
public static ILogger WrapWith(this ILogger thisLogger, ILogger logger) => new LoggerWrapper(thisLogger, logger);
|
||||
}
|
@@ -1,7 +1,7 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>false</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Core</RootNamespace>
|
||||
|
@@ -1,3 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class BehaviourNotFoundException(string? message) : NotFoundException(message);
|
||||
public class BehaviourNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<TBehaviour>()
|
||||
=> new($"{typeof(TBehaviour).FullName} was not found");
|
||||
}
|
||||
|
@@ -1,9 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class NotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<T>()
|
||||
=> new($"{typeof(T).FullName} was not found");
|
||||
}
|
@@ -1,3 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
public class UniverseObjectNotFoundException(string? message) : NotFoundException(message);
|
||||
public class UniverseObjectNotFoundException(string? message) : Exception(message)
|
||||
{
|
||||
public static NotAssignedException FromType<TUniverseObject>()
|
||||
=> new($"{typeof(TUniverseObject).FullName} was not found");
|
||||
}
|
||||
|
@@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
@@ -27,7 +26,7 @@ public static class BehaviourControllerExtensions
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
|
||||
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
|
||||
@@ -39,19 +38,6 @@ public static class BehaviourControllerExtensions
|
||||
public static T GetOrAddBehaviour<T>(this IBehaviourController behaviourController, params object?[]? args) where T : class, IBehaviour
|
||||
=> behaviourController.GetBehaviour<T>() ?? behaviourController.AddBehaviour<T>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns the fallback type if it doesn't exist.
|
||||
/// </summary>
|
||||
/// <typeparam name="TOriginal">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <typeparam name="TFallback">The type of <see cref="IBehaviour"/> to add. It must be assignable from <typeparamref name="TOriginal"/></typeparam>
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to search in.</param>
|
||||
/// <param name="args">Optional arguments to pass to the constructor of the <see cref="IBehaviour"/> if a new one is added.</param>
|
||||
/// <returns>The existing or newly added <see cref="IBehaviour"/> of the specified type.</returns>
|
||||
public static TOriginal GetOrAddBehaviour<TOriginal, TFallback>(this IBehaviourController behaviourController, params object?[]? args)
|
||||
where TOriginal : class
|
||||
where TFallback : class, IBehaviour, TOriginal
|
||||
=> behaviourController.GetBehaviour<TOriginal>() ?? behaviourController.AddBehaviour<TFallback>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively.
|
||||
/// </summary>
|
||||
@@ -93,28 +79,7 @@ public static class BehaviourControllerExtensions
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||
|
||||
/// <summary>
|
||||
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||
/// <param name="behavioursInParent">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||
public static void GetBehavioursInParent<T>(this IBehaviourController behaviourController, IList<T> behavioursInParent) where T : class
|
||||
{
|
||||
IBehaviourController? controller = behaviourController;
|
||||
List<T> cache = [];
|
||||
behavioursInParent.Clear();
|
||||
|
||||
while (controller is not null)
|
||||
{
|
||||
controller.GetBehaviours(cache);
|
||||
foreach (T behaviour in cache)
|
||||
behavioursInParent.Add(behaviour);
|
||||
|
||||
controller = controller.UniverseObject.Parent?.BehaviourController;
|
||||
}
|
||||
}
|
||||
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IBehaviour"/> of the specified type in it's <see cref="IUniverseObject"/>'s children recursively.
|
||||
@@ -140,7 +105,7 @@ public static class BehaviourControllerExtensions
|
||||
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
|
||||
return localBehaviour;
|
||||
|
||||
foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
|
||||
foreach (IUniverseObject child in behaviourController.UniverseObject)
|
||||
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
@@ -154,29 +119,5 @@ public static class BehaviourControllerExtensions
|
||||
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||
|
||||
/// <summary>
|
||||
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/>s to get.</typeparam>
|
||||
/// <param name="behavioursInChildren">The list to store the <see cref="IBehaviour"/>s.</param>
|
||||
public static void GetBehavioursInChildren<T>(this IBehaviourController behaviourController, IList<T> behavioursInChildren) where T : class
|
||||
{
|
||||
List<T> cache = [];
|
||||
behavioursInChildren.Clear();
|
||||
|
||||
TraverseChildrenForBehaviour(behaviourController.UniverseObject, behavioursInChildren, cache);
|
||||
}
|
||||
|
||||
private static void TraverseChildrenForBehaviour<T>(IUniverseObject universeObject, IList<T> behaviours, IList<T> cache) where T : class
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
|
||||
foreach (T behaviour in cache)
|
||||
behaviours.Add(behaviour);
|
||||
|
||||
foreach (IUniverseObject child in universeObject.Children)
|
||||
TraverseChildrenForBehaviour(child, behaviours, cache);
|
||||
}
|
||||
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
|
||||
}
|
||||
|
34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
34
Engine.Core/Extensions/BehaviourExtensions.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class BehaviourExtensions
|
||||
{
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
behaviours.AddRange(cache);
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,30 +7,9 @@ public static class UniverseExtensions
|
||||
public static IUniverseObject InstantiateUniverseObject(this IUniverse universe, params object?[]? args)
|
||||
=> universe.InstantiateUniverseObject<UniverseObject>(args);
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IUniverseObject"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObject<T>(this IUniverse universe) where T : class
|
||||
=> universe.GetUniverseObject<T>() ?? throw new UniverseObjectNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} object of type {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
|
||||
public static T FindRequiredBehaviour<T>(this IUniverse universe) where T : class
|
||||
=> universe.FindBehaviour<T>() ?? throw new BehaviourNotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} with {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
|
||||
/// <summary>
|
||||
/// Searches through all <see cref="IUniverseObject"/>s and <see cref="IBehaviours"/>s to find the specified instance of the type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetRequiredUniverseObject{T}(IUniverse)"/> or <see cref="FindRequiredBehaviour{T}(IUniverse)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">Type to be searched through the <see cref="IUniverse"/>.</typeparam>
|
||||
/// <returns>The specified type if found; otherwise, throws <see cref="NotFoundException"/>.</returns>
|
||||
public static T FindRequired<T>(this IUniverse universe) where T : class
|
||||
=> universe.Find<T>() ?? throw new NotFoundException($"{universe.GetType().FullName}({universe.Id}) does not contain any {nameof(IUniverseObject)} or {nameof(IBehaviour)} of type {typeof(T).FullName}");
|
||||
}
|
||||
|
@@ -1,8 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class UniverseObjectExtensions
|
||||
@@ -12,17 +10,10 @@ public static class UniverseObjectExtensions
|
||||
if (!string.IsNullOrWhiteSpace(name))
|
||||
universeObject.Name = name;
|
||||
if (parent is not null)
|
||||
universeObject.Parent = parent;
|
||||
universeObject.SetParent(parent);
|
||||
return universeObject;
|
||||
}
|
||||
|
||||
#region Universe Object Search
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
/// <returns>The first found <see cref="IUniverseObject"/> of the specified type; otherwise, null.</returns>
|
||||
public static T? GetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
@@ -32,224 +23,17 @@ public static class UniverseObjectExtensions
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? universeObject) where T : class
|
||||
public static bool TryGetUniverseObject<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
universeObject = GetUniverseObject<T>(universeObjects);
|
||||
return universeObject is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IUniverseObject"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to search.</param>
|
||||
/// <returns>The found <see cref="IUniverseObject"/>s of the specified types</returns>
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> foundUniverseObjects) where T : class
|
||||
{
|
||||
foundUniverseObjects.Clear();
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject is T @object)
|
||||
foundUniverseObjects.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Parent
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the parent universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInParent<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInParent<T>(universeObject);
|
||||
behaviour = GetUniverseObject<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's parents recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
IUniverseObject? parent = universeObject;
|
||||
|
||||
while (parent is not null)
|
||||
{
|
||||
if (parent is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
parent = universeObject.Parent;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the parents recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInParent<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any parent ");
|
||||
|
||||
#endregion
|
||||
|
||||
#region Universe Object Search In Children
|
||||
/// <summary>
|
||||
/// Tries to get a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IUniverseObject"/> of the specified type was found in the child universe objects; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryGetUniverseObjectInChildren<T>(this IUniverseObject universeObject, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetUniverseObjectInChildren<T>(universeObject);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in it's children recursively.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
|
||||
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
{
|
||||
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
|
||||
return localUniverseObject;
|
||||
|
||||
foreach (IUniverseObject child in universeObject.Children)
|
||||
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="IUniverseObject"/> of the specified type in the children recursively. Throws an error if not found.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IUniverseObject"/> to get.</typeparam>
|
||||
/// <param name="universeObject">The <see cref="IUniverseObject"/> to start searching from.</param>
|
||||
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, throws <see cref="UniverseObjectNotFoundException"/>.</returns>
|
||||
public static T GetRequiredUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
|
||||
=> universeObject.GetUniverseObjectInChildren<T>() ?? throw new UniverseObjectNotFoundException($"{universeObject.Name}'s {nameof(IUniverseObject)} does not contain any {typeof(T).FullName} on any children ");
|
||||
#endregion
|
||||
|
||||
#region Behaviour Search
|
||||
/// <summary>
|
||||
/// Finds a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found <see cref="IBehaviour"/> of the specified type; otherwise, null.</returns>
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
if (universeObject.BehaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find a <see cref="IBehaviour"/> of the specified type in the provided <see cref="IUniverseObject"/>s.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if a <see cref="IBehaviour"/> of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s to collect a list of <see cref="IBehaviour"/>s of the specified type.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void FindBehaviours<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> behaviours) where T : class
|
||||
public static void GetUniverseObjects<T>(this IEnumerable<IUniverseObject> universeObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.BehaviourController.GetBehaviours(cache);
|
||||
foreach (T behaviour in cache)
|
||||
behaviours.Add(behaviour);
|
||||
}
|
||||
if (universeObject is T @object)
|
||||
behaviours.Add(@object);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region General Search
|
||||
/// <summary>
|
||||
/// Finds an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObject{T}(IEnumerable{IUniverseObject})"/> or <see cref="FindBehaviour{T}(IEnumerable{IUniverseObject})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <returns>The first found instance of the specified type; otherwise, null.</returns>
|
||||
public static T? Find<T>(this IEnumerable<IUniverseObject> universeObjects) where T : class
|
||||
{
|
||||
if (universeObjects.GetUniverseObject<T>() is T foundUniverseObject)
|
||||
return foundUniverseObject;
|
||||
|
||||
if (universeObjects.FindBehaviour<T>() is T foundBehaviour)
|
||||
return foundBehaviour;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find an object of the specified type in the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="TryGetUniverseObject{T}(IEnumerable{IUniverseObject}, out T?)"/> or <see cref="TryFindBehaviour{T}(IEnumerable{IUniverseObject}, out T?)"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to find.</typeparam>
|
||||
/// <param name="behaviour">When this method returns, contains the <see cref="IUniverseObject"/> of the specified type, if found; otherwise, null.</param>
|
||||
/// <returns><see cref="true"/> if an object of the specified type was found in the provided <see cref="IUniverseObject"/>s; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool TryFind<T>(this IEnumerable<IUniverseObject> universeObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = Find<T>(universeObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Searches through the provided <see cref="IUniverseObject"/>s and their <see cref="IBehaviour"/>s to collect a list of the specified type.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// WARNING: This is more expensive compared to <see cref="GetUniverseObjects{T}(IEnumerable{IUniverseObject}, IList{T})"/> or <see cref="FindBehaviours{T}(IEnumerable{IUniverseObject}, IList{T})"/> as it combines the two. If you know whether the type is either a type that gets implemented on an <see cref="IBehaviour"/> or <see cref="IUniverseObject"/> use the method appropriate for it for performance.
|
||||
/// </remarks>
|
||||
/// <typeparam name="T">The type of <see cref="IBehaviour"/> to get.</typeparam>
|
||||
/// <param name="instances">List of objects found wit the specified type.</param>
|
||||
/// <param name="universeObjects">The <see cref="IUniverseObject"/>s to search.</param>
|
||||
public static void Find<T>(this IEnumerable<IUniverseObject> universeObjects, IList<T> instances) where T : class
|
||||
{
|
||||
instances.Clear();
|
||||
List<T> cache = [];
|
||||
|
||||
foreach (IUniverseObject universeObject in universeObjects)
|
||||
{
|
||||
universeObject.Children.Find(cache);
|
||||
foreach (T behaviour in cache)
|
||||
instances.Add(behaviour);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourControllerFactory
|
||||
{
|
||||
public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
|
||||
=> Instantiate<BehaviourController>(universeObject, stateEnable);
|
||||
public static IBehaviourController Instantiate(IUniverseObject universeObject)
|
||||
=> Instantiate<BehaviourController>(universeObject);
|
||||
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
|
||||
where T : class, IBehaviourController
|
||||
{
|
||||
T behaviourController = TypeFactory.Get<T>(args);
|
||||
@@ -18,17 +18,6 @@ public class BehaviourControllerFactory
|
||||
if (!behaviourController.Assign(universeObject))
|
||||
throw AssignFailedException.From(behaviourController, universeObject);
|
||||
|
||||
if (stateEnable is not null)
|
||||
{
|
||||
if (!stateEnable.Assign(behaviourController))
|
||||
throw AssignFailedException.From(stateEnable, behaviourController);
|
||||
|
||||
if (!behaviourController.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviourController, stateEnable);
|
||||
}
|
||||
else
|
||||
StateEnableFactory.Instantiate(behaviourController);
|
||||
|
||||
return behaviourController;
|
||||
}
|
||||
}
|
||||
|
@@ -4,23 +4,22 @@ namespace Syntriax.Engine.Core.Factory;
|
||||
|
||||
public class BehaviourFactory
|
||||
{
|
||||
public static T Instantiate<T>(params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(stateEnable: null, args);
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args) where T : class, IBehaviour
|
||||
=> Instantiate<T>(universeObject, stateEnable: null, args);
|
||||
|
||||
public static T Instantiate<T>(IStateEnable? stateEnable, params object?[]? args)
|
||||
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable, params object?[]? args)
|
||||
where T : class, IBehaviour
|
||||
{
|
||||
T behaviour = TypeFactory.Get<T>(args);
|
||||
|
||||
if (stateEnable is not null)
|
||||
{
|
||||
if (!stateEnable.Assign(behaviour))
|
||||
throw AssignFailedException.From(stateEnable, behaviour);
|
||||
if (!behaviour.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviour, stateEnable);
|
||||
}
|
||||
else
|
||||
StateEnableFactory.Instantiate(behaviour);
|
||||
stateEnable ??= TypeFactory.Get<StateEnable>();
|
||||
if (!stateEnable.Assign(behaviour))
|
||||
throw AssignFailedException.From(stateEnable, behaviour);
|
||||
|
||||
if (!behaviour.Assign(stateEnable))
|
||||
throw AssignFailedException.From(behaviour, stateEnable);
|
||||
if (!behaviour.Assign(universeObject.BehaviourController))
|
||||
throw AssignFailedException.From(behaviour, universeObject.BehaviourController);
|
||||
|
||||
return behaviour;
|
||||
}
|
||||
|
@@ -18,25 +18,18 @@ public class UniverseObjectFactory
|
||||
{
|
||||
T universeObject = TypeFactory.Get<T>(args);
|
||||
|
||||
if (behaviourController is not null)
|
||||
{
|
||||
if (!behaviourController.Assign(universeObject))
|
||||
throw AssignFailedException.From(behaviourController, universeObject);
|
||||
if (!universeObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(universeObject, behaviourController);
|
||||
}
|
||||
else
|
||||
BehaviourControllerFactory.Instantiate(universeObject);
|
||||
behaviourController ??= TypeFactory.Get<BehaviourController>();
|
||||
stateEnable ??= TypeFactory.Get<StateEnable>();
|
||||
|
||||
if (stateEnable is not null)
|
||||
{
|
||||
if (!stateEnable.Assign(universeObject))
|
||||
throw AssignFailedException.From(stateEnable, universeObject);
|
||||
if (!universeObject.Assign(stateEnable))
|
||||
throw AssignFailedException.From(universeObject, stateEnable);
|
||||
}
|
||||
else
|
||||
StateEnableFactory.Instantiate(universeObject);
|
||||
if (!behaviourController.Assign(universeObject))
|
||||
throw AssignFailedException.From(behaviourController, universeObject);
|
||||
if (!stateEnable.Assign(universeObject))
|
||||
throw AssignFailedException.From(stateEnable, universeObject);
|
||||
|
||||
if (!universeObject.Assign(behaviourController))
|
||||
throw AssignFailedException.From(universeObject, behaviourController);
|
||||
if (!universeObject.Assign(stateEnable))
|
||||
throw AssignFailedException.From(universeObject, stateEnable);
|
||||
|
||||
return universeObject;
|
||||
}
|
||||
|
17
Engine.Core/Helpers/DelegateExtensions.cs
Normal file
17
Engine.Core/Helpers/DelegateExtensions.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class DelegateExtensions
|
||||
{
|
||||
public static void InvokeSafe(this Delegate @delegate, params object?[] args)
|
||||
{
|
||||
foreach (Delegate invocation in @delegate.GetInvocationList())
|
||||
try { invocation.DynamicInvoke(args); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{invocation.Method.DeclaringType?.FullName}.{invocation.Method.Name}({string.Join(", ", args)})";
|
||||
Console.WriteLine($"Unexpected exception on invocation of method {methodCallRepresentation}:{Environment.NewLine}{exception.InnerException}");
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,500 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core.Debug;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a simple event with no parameters.
|
||||
/// <para>Example usage:</para>
|
||||
/// <code>
|
||||
/// public class MyBehaviour : Behaviour, IUpdate
|
||||
/// {
|
||||
/// public readonly Event MyEvent = new();
|
||||
///
|
||||
/// public MyBehaviour()
|
||||
/// {
|
||||
/// MyEvent.AddListener(OnEventTriggered);
|
||||
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
|
||||
/// }
|
||||
///
|
||||
/// public void Update()
|
||||
/// {
|
||||
/// MyEvent.Invoke();
|
||||
/// }
|
||||
///
|
||||
/// private void OnEventTriggered()
|
||||
/// {
|
||||
/// Console.WriteLine($"Event occurred!");
|
||||
/// }
|
||||
///
|
||||
/// private static void OnEventTriggeredOneTime()
|
||||
/// {
|
||||
/// Console.WriteLine($"Event called once!");
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
/// The output of the example code above would be:
|
||||
/// <code>
|
||||
/// Event occurred!
|
||||
/// Event called once!
|
||||
/// Event occurred!
|
||||
/// Event occurred!
|
||||
/// Event occurred!
|
||||
/// ...
|
||||
/// </code>
|
||||
/// </summary>
|
||||
public class Event
|
||||
{
|
||||
// We use Ascending order because draw calls are running from last to first
|
||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private ILogger _logger = ILogger.Shared;
|
||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
||||
|
||||
private readonly List<ListenerData> listeners = null!;
|
||||
private readonly List<ListenerData> onceListeners = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked whenever the event is triggered.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called when the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
listeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddOneTimeListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
onceListeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
|
||||
public void RemoveListener(EventHandler listener)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
if (listeners[i].Callback == listener)
|
||||
{
|
||||
listeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
|
||||
public void RemoveOneTimeListener(EventHandler listener)
|
||||
{
|
||||
for (int i = 0; i < onceListeners.Count; i++)
|
||||
if (onceListeners[i].Callback == listener)
|
||||
{
|
||||
onceListeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the event.
|
||||
/// </summary>
|
||||
public void Invoke()
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
try { listeners[i].Callback.Invoke(); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}()";
|
||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Callback.Invoke(); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}()";
|
||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? this, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler();
|
||||
private record struct ListenerData(EventHandler Callback, int Priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents an event with only sender parameters.
|
||||
/// <para>Example usage:</para>
|
||||
/// <code>
|
||||
/// public class MyBehaviour : Behaviour, IUpdate
|
||||
/// {
|
||||
/// public readonly Event<MyBehaviour> MyEvent = new();
|
||||
///
|
||||
/// public MyBehaviour()
|
||||
/// {
|
||||
/// MyEvent.AddListener(OnEventTriggered);
|
||||
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
|
||||
/// }
|
||||
///
|
||||
/// public void Update()
|
||||
/// {
|
||||
/// MyEvent.Invoke(this);
|
||||
/// }
|
||||
///
|
||||
/// private void OnEventTriggered(MyBehaviour sender)
|
||||
/// {
|
||||
/// Console.WriteLine($"{sender.Id}'s event occurred!");
|
||||
/// }
|
||||
///
|
||||
/// private static void OnEventTriggeredOneTime(MyBehaviour sender)
|
||||
/// {
|
||||
/// Console.WriteLine($"{sender.Id}'s event called once!");
|
||||
/// }
|
||||
/// }
|
||||
/// </code>
|
||||
/// The output of the example code above would be:
|
||||
/// <code>
|
||||
/// [Id]'s event occurred!
|
||||
/// [Id]'s event called once!
|
||||
/// [Id]'s event occurred!
|
||||
/// [Id]'s event occurred!
|
||||
/// [Id]'s event occurred!
|
||||
/// ...
|
||||
/// </code>
|
||||
///
|
||||
/// </summary>
|
||||
/// <typeparam name="TSender">Sender type</typeparam>
|
||||
public class Event<TSender> where TSender : class
|
||||
{
|
||||
// We use Ascending order because draw calls are running from last to first
|
||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private ILogger _logger = ILogger.Shared;
|
||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
||||
|
||||
private readonly List<ListenerData> listeners = null!;
|
||||
private readonly List<ListenerData> onceListeners = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked whenever the event is triggered.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called when the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
listeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddOneTimeListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
onceListeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
|
||||
public void RemoveListener(EventHandler listener)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
if (listeners[i].Callback == listener)
|
||||
{
|
||||
listeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
|
||||
public void RemoveOneTimeListener(EventHandler listener)
|
||||
{
|
||||
for (int i = 0; i < onceListeners.Count; i++)
|
||||
if (onceListeners[i].Callback == listener)
|
||||
{
|
||||
onceListeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the event.
|
||||
/// </summary>
|
||||
/// <param name="sender">The caller that's triggering this event.</param>
|
||||
public void Invoke(TSender sender)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
try { listeners[i].Callback.Invoke(sender); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender})";
|
||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Callback.Invoke(sender); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender})";
|
||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender);
|
||||
private record struct ListenerData(EventHandler Callback, int Priority);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents an event with sender and argument parameters.
|
||||
/// <para>Example usage:</para>
|
||||
/// <code>
|
||||
/// public class MyBehaviour : Behaviour, IUpdate
|
||||
/// {
|
||||
/// public readonly Event<MyBehaviour, MyArguments> MyEvent = new();
|
||||
///
|
||||
/// private int myInt = 0;
|
||||
/// private bool myBool = false;
|
||||
///
|
||||
/// public MyBehaviour()
|
||||
/// {
|
||||
/// MyEvent.AddOneTimeListener(OnEventTriggeredOneTime);
|
||||
/// MyEvent.AddListener(OnEventTriggered);
|
||||
/// }
|
||||
///
|
||||
/// public void Update()
|
||||
/// {
|
||||
/// MyEvent.Invoke(this, new MyArguments(myInt, myBool));
|
||||
/// myInt++;
|
||||
/// myBool = !myBool;
|
||||
/// }
|
||||
///
|
||||
/// private void OnEventTriggered(MyBehaviour sender, MyArguments args)
|
||||
/// {
|
||||
/// Console.WriteLine($"{sender.Id}'s event occurred with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
|
||||
/// }
|
||||
///
|
||||
/// private static void OnEventTriggeredOneTime(MyBehaviour sender, MyArguments args)
|
||||
/// {
|
||||
/// Console.WriteLine($"{sender.Id}'s event called once with MyInt: {args.MyInt} and MyBool {args.MyBool}!");
|
||||
/// }
|
||||
///
|
||||
/// public readonly record struct MyArguments(int MyInt, bool MyBool);
|
||||
/// }
|
||||
/// </code>
|
||||
/// The output of the example code above would be:
|
||||
/// <code>
|
||||
/// [Id]'s event occurred with MyInt: 0 and MyBool False!
|
||||
/// [Id]'s event called once with MyInt: 0 and MyBool False!
|
||||
/// [Id]'s event occurred with MyInt: 1 and MyBool True!
|
||||
/// [Id]'s event occurred with MyInt: 2 and MyBool False!
|
||||
/// [Id]'s event occurred with MyInt: 3 and MyBool True!
|
||||
/// ...
|
||||
/// </code>
|
||||
///
|
||||
/// </summary>
|
||||
/// <typeparam name="TSender">Sender type</typeparam>
|
||||
public class Event<TSender, TArguments> where TSender : class
|
||||
{
|
||||
// We use Ascending order because draw calls are running from last to first
|
||||
private static readonly Comparer<ListenerData> SortByAscendingPriority = Comparer<ListenerData>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private ILogger _logger = ILogger.Shared;
|
||||
public ILogger Logger { get => _logger; set => _logger = value ?? ILogger.Shared; }
|
||||
|
||||
private readonly List<ListenerData> listeners = null!;
|
||||
private readonly List<ListenerData> onceListeners = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked whenever the event is triggered.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called when the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = listeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
listeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Subscribes the callback to be invoked the next time the event is triggered. The callback will be called only once.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback to be called the next time the event is triggered.</param>
|
||||
/// <param name="priority">Priority of the callback.</param>
|
||||
public void AddOneTimeListener(EventHandler listener, int priority = 0)
|
||||
{
|
||||
ListenerData listenerData = new(listener, priority);
|
||||
|
||||
int insertIndex = onceListeners.BinarySearch(listenerData, SortByAscendingPriority);
|
||||
if (insertIndex < 0)
|
||||
insertIndex = ~insertIndex;
|
||||
|
||||
onceListeners.Insert(insertIndex, listenerData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddListener(EventHandler)"/></param>
|
||||
public void RemoveListener(EventHandler listener)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
if (listeners[i].Callback == listener)
|
||||
{
|
||||
listeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes the callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
/// <param name="listener">The callback that was previously registered by <see cref="AddOneTimeListener(EventHandler)"/></param>
|
||||
public void RemoveOneTimeListener(EventHandler listener)
|
||||
{
|
||||
for (int i = 0; i < onceListeners.Count; i++)
|
||||
if (onceListeners[i].Callback == listener)
|
||||
{
|
||||
onceListeners.RemoveAt(i);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribes all listeners that was previously registered by either <see cref="AddListener(EventHandler)"/> or <see cref="AddOneTimeListener(EventHandler)"/>.
|
||||
/// </summary>
|
||||
public void Clear() { listeners.Clear(); onceListeners.Clear(); }
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the event.
|
||||
/// </summary>
|
||||
/// <param name="sender">The caller that's triggering this event.</param>
|
||||
/// <param name="args">The arguments provided for this event.</param>
|
||||
public void Invoke(TSender sender, TArguments args)
|
||||
{
|
||||
for (int i = listeners.Count - 1; i >= 0; i--)
|
||||
try { listeners[i].Callback.Invoke(sender, args); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{listeners[i].Callback.Method.DeclaringType?.FullName}.{listeners[i].Callback.Method.Name}({sender}, {args})";
|
||||
EventHelpers.LogInvocationException(listeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
|
||||
for (int i = onceListeners.Count - 1; i >= 0; i--)
|
||||
{
|
||||
try { onceListeners[i].Callback.Invoke(sender, args); }
|
||||
catch (Exception exception)
|
||||
{
|
||||
string methodCallRepresentation = $"{onceListeners[i].Callback.Method.DeclaringType?.FullName}.{onceListeners[i].Callback.Method.Name}({sender}, {args})";
|
||||
EventHelpers.LogInvocationException(onceListeners[i].Callback.Target ?? sender, Logger, exception, methodCallRepresentation);
|
||||
}
|
||||
onceListeners.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
public Event(int initialListenerCount = 4, int initialOnceListenerCount = 2)
|
||||
{
|
||||
listeners = new(initialListenerCount);
|
||||
onceListeners = new(initialOnceListenerCount);
|
||||
}
|
||||
|
||||
public Event()
|
||||
{
|
||||
listeners = new(4);
|
||||
onceListeners = new(2);
|
||||
}
|
||||
|
||||
public delegate void EventHandler(TSender sender, TArguments args);
|
||||
private record struct ListenerData(EventHandler Callback, int Priority);
|
||||
}
|
||||
|
||||
internal static class EventHelpers
|
||||
{
|
||||
public static void LogInvocationException(object sender, ILogger logger, Exception exception, string methodCallRepresentation)
|
||||
{
|
||||
logger.LogException(sender, exception);
|
||||
logger.LogError(sender, $"Unexpected exception on invocation of method {methodCallRepresentation}");
|
||||
}
|
||||
}
|
@@ -1,10 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IPool<T>
|
||||
{
|
||||
Event<IPool<T>, T> OnRemoved { get; }
|
||||
Event<IPool<T>, T> OnReturned { get; }
|
||||
|
||||
T Get();
|
||||
void Return(T item);
|
||||
}
|
@@ -1,40 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ListPool<T> : IPool<List<T>>
|
||||
{
|
||||
public Event<IPool<List<T>>, List<T>> OnReturned { get; } = new();
|
||||
public Event<IPool<List<T>>, List<T>> OnRemoved { get; } = new();
|
||||
|
||||
private readonly Func<List<T>> generator = null!;
|
||||
private readonly Queue<List<T>> queue = new();
|
||||
|
||||
public List<T> Get()
|
||||
{
|
||||
if (!queue.TryDequeue(out List<T>? result))
|
||||
result = generator();
|
||||
|
||||
result.Clear();
|
||||
OnRemoved?.Invoke(this, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Return(List<T> list)
|
||||
{
|
||||
if (queue.Contains(list))
|
||||
return;
|
||||
|
||||
list.Clear();
|
||||
queue.Enqueue(list);
|
||||
OnReturned?.Invoke(this, list);
|
||||
}
|
||||
|
||||
public ListPool(int initialListCount = 1, int initialListCapacity = 32)
|
||||
{
|
||||
generator = () => new(initialListCapacity);
|
||||
for (int i = 0; i < initialListCount; i++)
|
||||
queue.Enqueue(generator());
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class Pool<T> : IPool<T>
|
||||
{
|
||||
public Event<IPool<T>, T> OnRemoved { get; } = new();
|
||||
public Event<IPool<T>, T> OnReturned { get; } = new();
|
||||
|
||||
private readonly Func<T> generator = null!;
|
||||
private readonly Queue<T> queue = new();
|
||||
|
||||
public T Get()
|
||||
{
|
||||
if (!queue.TryDequeue(out T? result))
|
||||
result = generator();
|
||||
|
||||
OnRemoved?.Invoke(this, result);
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Return(T item)
|
||||
{
|
||||
if (queue.Contains(item))
|
||||
return;
|
||||
|
||||
queue.Enqueue(item);
|
||||
OnReturned?.Invoke(this, item);
|
||||
}
|
||||
|
||||
public Pool(Func<T> generator, int initialCapacity = 1)
|
||||
{
|
||||
this.generator = generator;
|
||||
for (int i = 0; i < initialCapacity; i++)
|
||||
queue.Enqueue(generator());
|
||||
}
|
||||
}
|
@@ -2,11 +2,12 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IReadOnlyProgressionTracker
|
||||
{
|
||||
Event<IReadOnlyProgressionTracker, ProgressionUpdatedArguments> OnUpdated { get; }
|
||||
Event<IReadOnlyProgressionTracker> OnEnded { get; }
|
||||
event ProgressionUpdatedEventHandler? OnUpdated;
|
||||
event ProgressionEndedEventHandler? OnEnded;
|
||||
|
||||
float Progression { get; }
|
||||
string Status { get; }
|
||||
|
||||
readonly record struct ProgressionUpdatedArguments(float PreviousProgression, string PreviousStatus);
|
||||
delegate void ProgressionUpdatedEventHandler(IReadOnlyProgressionTracker sender, float previousProgression, string previousStatus);
|
||||
delegate void ProgressionEndedEventHandler(IReadOnlyProgressionTracker sender);
|
||||
}
|
||||
|
@@ -2,8 +2,8 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class ProgressionTracker : IProgressionTracker
|
||||
{
|
||||
public Event<IReadOnlyProgressionTracker, IReadOnlyProgressionTracker.ProgressionUpdatedArguments> OnUpdated { get; } = new();
|
||||
public Event<IReadOnlyProgressionTracker> OnEnded { get; } = new();
|
||||
public event IReadOnlyProgressionTracker.ProgressionUpdatedEventHandler? OnUpdated = null;
|
||||
public event IReadOnlyProgressionTracker.ProgressionEndedEventHandler? OnEnded = null;
|
||||
|
||||
public float Progression { get; private set; } = 0f;
|
||||
public string Status { get; private set; } = "Default";
|
||||
@@ -19,10 +19,10 @@ public class ProgressionTracker : IProgressionTracker
|
||||
Progression = progression.Clamp(Progression, 1f);
|
||||
Status = status;
|
||||
|
||||
OnUpdated?.Invoke(this, new(previousProgression, previousStatus));
|
||||
OnUpdated?.InvokeSafe(this, previousProgression, previousStatus);
|
||||
|
||||
if (progression >= 1f)
|
||||
OnEnded?.Invoke(this);
|
||||
OnEnded?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
void IProgressionTracker.Reset()
|
||||
@@ -30,7 +30,7 @@ public class ProgressionTracker : IProgressionTracker
|
||||
Progression = 0f;
|
||||
Status = "Default";
|
||||
|
||||
OnUpdated.Clear();
|
||||
OnEnded.Clear();
|
||||
OnUpdated = null;
|
||||
OnEnded = null;
|
||||
}
|
||||
}
|
||||
|
@@ -6,29 +6,29 @@ namespace Syntriax.Engine.Core;
|
||||
public static class Math
|
||||
{
|
||||
/// <summary>
|
||||
/// The value of Pi (π).
|
||||
/// The value of Pi (π), a mathematical constant approximately equal to 3.14159.
|
||||
/// </summary>
|
||||
public const float Pi = 3.1415926535897932f;
|
||||
public const float PI = 3.1415926535897932f;
|
||||
|
||||
/// <summary>
|
||||
/// The value of Tau (τ), mathematical constant equal to 2π.
|
||||
/// The value of Tau (τ), a mathematical constant equal to 2π, approximately equal to 6.28319.
|
||||
/// </summary>
|
||||
public const float Tau = 2f * Pi;
|
||||
public const float Tau = 2f * PI;
|
||||
|
||||
/// <summary>
|
||||
/// The base of the natural logarithm.
|
||||
/// The base of the natural logarithm, approximately equal to 2.71828.
|
||||
/// </summary>
|
||||
public const float E = 2.718281828459045f;
|
||||
|
||||
/// <summary>
|
||||
/// The conversion factor from radians to degrees.
|
||||
/// </summary>
|
||||
public const float RadianToDegree = 180f / Pi;
|
||||
public const float RadianToDegree = 180f / PI;
|
||||
|
||||
/// <summary>
|
||||
/// The conversion factor from degrees to radians.
|
||||
/// </summary>
|
||||
public const float DegreeToRadian = Pi / 180f;
|
||||
public const float DegreeToRadian = PI / 180f;
|
||||
|
||||
/// <summary>
|
||||
/// Gets one minus of given <see cref="T"/>.
|
||||
|
@@ -38,9 +38,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
|
||||
/// </summary>
|
||||
public readonly Vector2D SizeHalf => Size * .5f;
|
||||
|
||||
public static bool operator ==(AABB left, AABB right) => left.UpperBoundary == right.UpperBoundary && left.LowerBoundary == right.LowerBoundary;
|
||||
public static bool operator !=(AABB left, AABB right) => left.UpperBoundary != right.UpperBoundary || left.LowerBoundary != right.LowerBoundary;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an <see cref="AABB"/> from a collection of <see cref="Vector2D"/>s.
|
||||
/// </summary>
|
||||
@@ -66,6 +63,12 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
|
||||
return new(lowerBoundary, upperBoundary);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="AABB"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="AABB"/>.</returns>
|
||||
public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="AABB"/>s are approximately equal.
|
||||
/// </summary>
|
||||
@@ -75,25 +78,6 @@ public readonly struct AABB(Vector2D lowerBoundary, Vector2D upperBoundary)
|
||||
/// <returns><see cref="true"/> if the <see cref="AABB"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(AABB left, AABB right, float epsilon = float.Epsilon)
|
||||
=> left.LowerBoundary.ApproximatelyEquals(right.LowerBoundary, epsilon) && left.UpperBoundary.ApproximatelyEquals(right.UpperBoundary, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="AABB"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="AABB"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="AABB"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is AABB aabb && this == aabb;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="AABB"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="AABB"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(LowerBoundary, UpperBoundary);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="AABB"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="AABB"/>.</returns>
|
||||
public override string ToString() => $"{nameof(AABB)}({LowerBoundary}, {UpperBoundary})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -38,9 +38,6 @@ public readonly struct Circle(Vector2D center, float radius)
|
||||
/// </summary>
|
||||
public static readonly Circle UnitCircle = new(Vector2D.Zero, 1f);
|
||||
|
||||
public static bool operator ==(Circle left, Circle right) => left.Center == right.Center && left.Radius == right.Radius;
|
||||
public static bool operator !=(Circle left, Circle right) => left.Center != right.Center || left.Radius != right.Radius;
|
||||
|
||||
/// <summary>
|
||||
/// Sets the center of the <see cref="Circle"/>.
|
||||
/// </summary>
|
||||
@@ -80,25 +77,6 @@ public readonly struct Circle(Vector2D center, float radius)
|
||||
/// <returns><see cref="true"/> if the <see cref="Circle"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Circle left, Circle right, float epsilon = float.Epsilon)
|
||||
=> left.Center.ApproximatelyEquals(right.Center, epsilon) && left.Radius.ApproximatelyEquals(right.Radius, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Circle"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Circle"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Circle"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Circle circle && this == circle;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Circle"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Circle"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Center, Radius);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Circle"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Circle"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Circle)}({Center}, {Radius})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -27,19 +27,49 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
|
||||
/// </summary>
|
||||
public readonly float Value = value.Clamp(0f, 1f);
|
||||
|
||||
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus());
|
||||
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value);
|
||||
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value);
|
||||
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value);
|
||||
public static ColorHSV operator *(ColorHSV color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value);
|
||||
public static ColorHSV operator *(float value, ColorHSV color) => new(color.Hue * value, color.Saturation * value, color.Value * value);
|
||||
public static ColorHSV operator /(ColorHSV color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value);
|
||||
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
|
||||
public static bool operator !=(ColorHSV left, ColorHSV right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
|
||||
public static ColorHSV operator -(ColorHSV color) => new(color.Hue.OneMinus().Clamp(0f, 1f), color.Saturation.OneMinus().Clamp(0f, 1f), color.Value.OneMinus().Clamp(0f, 1f));
|
||||
public static ColorHSV operator +(ColorHSV left, ColorHSV right) => new((left.Hue + right.Hue).Clamp(0f, 1f), (left.Saturation + right.Saturation).Clamp(0f, 1f), (left.Value + right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator -(ColorHSV left, ColorHSV right) => new((left.Hue - right.Hue).Clamp(0f, 1f), (left.Saturation - right.Saturation).Clamp(0f, 1f), (left.Value - right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(ColorHSV left, ColorHSV right) => new((left.Hue * right.Hue).Clamp(0f, 1f), (left.Saturation * right.Saturation).Clamp(0f, 1f), (left.Value * right.Value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(ColorHSV color, float value) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator *(float value, ColorHSV color) => new((color.Hue * value).Clamp(0f, 1f), (color.Saturation * value).Clamp(0f, 1f), (color.Value * value).Clamp(0f, 1f));
|
||||
public static ColorHSV operator /(ColorHSV color, float value) => new((color.Hue / value).Clamp(0f, 1f), (color.Saturation / value).Clamp(0f, 1f), (color.Value / value).Clamp(0f, 1f));
|
||||
public static bool operator ==(ColorHSV left, ColorHSV right) => left.Hue.ApproximatelyEquals(right.Hue) && left.Saturation.ApproximatelyEquals(right.Saturation) && left.Value.ApproximatelyEquals(right.Value);
|
||||
public static bool operator !=(ColorHSV left, ColorHSV right) => !left.Hue.ApproximatelyEquals(right.Hue) || !left.Saturation.ApproximatelyEquals(right.Saturation) || !left.Value.ApproximatelyEquals(right.Value);
|
||||
|
||||
public static implicit operator ColorHSV(ColorHSVA hsva) => new(hsva.Hue, hsva.Saturation, hsva.Value);
|
||||
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorHSVA)rgba;
|
||||
public static implicit operator ColorHSV(ColorRGB rgb) => (ColorHSVA)rgb;
|
||||
public static implicit operator ColorHSV(ColorRGBA rgba) => (ColorRGB)rgba;
|
||||
public static implicit operator ColorHSV(ColorRGB rgb)
|
||||
{
|
||||
float hue;
|
||||
float saturation;
|
||||
float value;
|
||||
|
||||
float rd = rgb.R / 255f;
|
||||
float gd = rgb.G / 255f;
|
||||
float bd = rgb.B / 255f;
|
||||
|
||||
float max = Math.Max(rd, Math.Max(gd, bd));
|
||||
float min = Math.Min(rd, Math.Min(gd, bd));
|
||||
float delta = max - min;
|
||||
|
||||
if (delta.ApproximatelyEquals(0))
|
||||
hue = 0f;
|
||||
else if (max.ApproximatelyEquals(rd))
|
||||
hue = 60f * ((gd - bd) / delta % 6f);
|
||||
else if (max.ApproximatelyEquals(gd))
|
||||
hue = 60f * (((bd - rd) / delta) + 2f);
|
||||
else
|
||||
hue = 60f * (((rd - gd) / delta) + 4f);
|
||||
|
||||
if (hue < 0f)
|
||||
hue += 360f;
|
||||
|
||||
hue /= 360f;
|
||||
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
|
||||
value = max;
|
||||
|
||||
return new(hue, saturation, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorHSV"/>.
|
||||
@@ -80,6 +110,14 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
|
||||
/// <returns>The result of dividing the <see cref="ColorHSV"/> by the scalar value.</returns>
|
||||
public static ColorHSV Divide(ColorHSV color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorHSV"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorHSV"/> from the starting point to the ending point.</returns>
|
||||
public static ColorHSV FromTo(ColorHSV from, ColorHSV to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorHSV"/>s.
|
||||
/// </summary>
|
||||
@@ -87,14 +125,13 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
|
||||
/// <param name="to">The ending <see cref="ColorHSV"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorHSV"/>.</returns>
|
||||
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t)
|
||||
{
|
||||
float hueDiff = to.Hue - from.Hue;
|
||||
float saturationDiff = to.Saturation - from.Saturation;
|
||||
float valueDiff = to.Value - from.Value;
|
||||
public static ColorHSV Lerp(ColorHSV from, ColorHSV to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
return from + new ColorHSV(hueDiff * t, saturationDiff * t, valueDiff * t);
|
||||
}
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorHSV"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="ColorHSV"/>s are approximately equal within a specified epsilon range.
|
||||
@@ -111,19 +148,13 @@ public readonly struct ColorHSV(float hue, float saturation, float value)
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorHSV"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSV"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorHSV colorHSV && this == colorHSV;
|
||||
public override bool Equals(object? obj) => obj is ColorHSV objVec && Hue.Equals(objVec.Hue) && Saturation.Equals(objVec.Saturation) && Value.Equals(objVec.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorHSV"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorHSV"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorHSV"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorHSV"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorHSV)}({Hue}, {Saturation}, {Value})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -143,6 +174,9 @@ public static class ColorHSVExtensions
|
||||
/// <inheritdoc cref="ColorHSV.Divide(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV Divide(this ColorHSV color, float value) => ColorHSV.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.FromTo(ColorHSV, ColorHSV)" />
|
||||
public static ColorHSV FromTo(this ColorHSV from, ColorHSV to) => ColorHSV.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorHSV.Lerp(ColorHSV, ColorHSV, float)" />
|
||||
public static ColorHSV Lerp(this ColorHSV from, ColorHSV to, float t) => ColorHSV.Lerp(from, to, t);
|
||||
|
||||
|
@@ -1,189 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an HSV color.
|
||||
/// </summary>
|
||||
/// <param name="hue">Hue of the <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="saturation">Saturation of the <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="value">Value of the <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="alpha">Alpha of the <see cref="ColorHSVA"/>.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="ColorHSVA"/> struct with the specified values.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("{ToString(),nq}")]
|
||||
public readonly struct ColorHSVA(float hue, float saturation, float value, float alpha = 1)
|
||||
{
|
||||
/// <summary>
|
||||
/// The Hue value of the <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
public readonly float Hue = hue.Clamp(0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The Saturation value of the <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
public readonly float Saturation = saturation.Clamp(0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The Value value of the <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
public readonly float Value = value.Clamp(0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// The Alpha value of the <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
public readonly float Alpha = alpha;
|
||||
|
||||
public static ColorHSVA operator -(ColorHSVA color) => new(color.Hue.OneMinus(), color.Saturation.OneMinus(), color.Value.OneMinus(), color.Alpha);
|
||||
public static ColorHSVA operator +(ColorHSVA left, ColorHSVA right) => new(left.Hue + right.Hue, left.Saturation + right.Saturation, left.Value + right.Value, left.Alpha + right.Alpha);
|
||||
public static ColorHSVA operator -(ColorHSVA left, ColorHSVA right) => new(left.Hue - right.Hue, left.Saturation - right.Saturation, left.Value - right.Value, left.Alpha - right.Alpha);
|
||||
public static ColorHSVA operator *(ColorHSVA left, ColorHSVA right) => new(left.Hue * right.Hue, left.Saturation * right.Saturation, left.Value * right.Value, left.Alpha * right.Alpha);
|
||||
public static ColorHSVA operator *(ColorHSVA color, float value) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
|
||||
public static ColorHSVA operator *(float value, ColorHSVA color) => new(color.Hue * value, color.Saturation * value, color.Value * value, color.Alpha * value);
|
||||
public static ColorHSVA operator /(ColorHSVA color, float value) => new(color.Hue / value, color.Saturation / value, color.Value / value, color.Alpha / value);
|
||||
public static bool operator ==(ColorHSVA left, ColorHSVA right) => left.Hue == right.Hue && left.Saturation == right.Saturation && left.Value == right.Value;
|
||||
public static bool operator !=(ColorHSVA left, ColorHSVA right) => left.Hue != right.Hue || left.Saturation != right.Saturation || left.Value != right.Value;
|
||||
|
||||
public static implicit operator ColorHSVA(ColorHSV hsv) => new(hsv.Hue, hsv.Saturation, hsv.Value, 1f);
|
||||
public static implicit operator ColorHSVA(ColorRGB rgb) => (ColorRGBA)rgb;
|
||||
public static implicit operator ColorHSVA(ColorRGBA rgba)
|
||||
{
|
||||
float hue;
|
||||
float saturation;
|
||||
float value;
|
||||
|
||||
float rd = rgba.R / 255f;
|
||||
float gd = rgba.G / 255f;
|
||||
float bd = rgba.B / 255f;
|
||||
|
||||
float max = Math.Max(rd, Math.Max(gd, bd));
|
||||
float min = Math.Min(rd, Math.Min(gd, bd));
|
||||
float delta = max - min;
|
||||
|
||||
if (delta.ApproximatelyEquals(0))
|
||||
hue = 0f;
|
||||
else if (max.ApproximatelyEquals(rd))
|
||||
hue = 60f * ((gd - bd) / delta % 6f);
|
||||
else if (max.ApproximatelyEquals(gd))
|
||||
hue = 60f * (((bd - rd) / delta) + 2f);
|
||||
else
|
||||
hue = 60f * (((rd - gd) / delta) + 4f);
|
||||
|
||||
if (hue < 0f)
|
||||
hue += 360f;
|
||||
|
||||
hue /= 360f;
|
||||
saturation = max.ApproximatelyEquals(0f) ? 0f : delta / max;
|
||||
value = max;
|
||||
|
||||
return new(hue, saturation, value, rgba.A / 255f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
|
||||
/// <returns>The inverted <see cref="ColorHSVA"/>.</returns>
|
||||
public static ColorHSVA Invert(ColorHSVA color) => -color;
|
||||
|
||||
/// <summary>
|
||||
/// Adds two <see cref="ColorHSVA"/>s.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
|
||||
/// <returns>The sum of the two <see cref="ColorHSVA"/>s.</returns>
|
||||
public static ColorHSVA Add(ColorHSVA left, ColorHSVA right) => left + right;
|
||||
|
||||
/// <summary>
|
||||
/// Subtracts one <see cref="ColorHSVA"/> from another.
|
||||
/// </summary>
|
||||
/// <param name="left">The <see cref="ColorHSVA"/> to subtract from.</param>
|
||||
/// <param name="right">The <see cref="ColorHSVA"/> to subtract.</param>
|
||||
/// <returns>The result of subtracting the second <see cref="ColorHSVA"/> from the first.</returns>
|
||||
public static ColorHSVA Subtract(ColorHSVA left, ColorHSVA right) => left - right;
|
||||
|
||||
/// <summary>
|
||||
/// Multiplies a <see cref="ColorHSVA"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of multiplying the <see cref="ColorHSVA"/> by the scalar value.</returns>
|
||||
public static ColorHSVA Multiply(ColorHSVA color, float value) => color * value;
|
||||
|
||||
/// <summary>
|
||||
/// Divides a <see cref="ColorHSVA"/> by a scalar value.
|
||||
/// </summary>
|
||||
/// <param name="color">The <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="value">The scalar value.</param>
|
||||
/// <returns>The result of dividing the <see cref="ColorHSVA"/> by the scalar value.</returns>
|
||||
public static ColorHSVA Divide(ColorHSVA color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorHSVA"/>s.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting <see cref="ColorHSVA"/> (t = 0).</param>
|
||||
/// <param name="to">The ending <see cref="ColorHSVA"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorHSVA"/>.</returns>
|
||||
public static ColorHSVA Lerp(ColorHSVA from, ColorHSVA to, float t)
|
||||
{
|
||||
float hueDiff = to.Hue - from.Hue;
|
||||
float saturationDiff = to.Saturation - from.Saturation;
|
||||
float valueDiff = to.Value - from.Value;
|
||||
float alphaDiff = to.Alpha - from.Alpha;
|
||||
|
||||
return from + new ColorHSVA(hueDiff * t, saturationDiff * t, valueDiff * t, alphaDiff * t);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="ColorHSVA"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="right">The second <see cref="ColorHSVA"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="ColorHSVA"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon)
|
||||
=> left.Hue.ApproximatelyEquals(right.Hue, epsilon) && left.Saturation.ApproximatelyEquals(right.Saturation, epsilon) && left.Value.ApproximatelyEquals(right.Value, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorHSVA"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorHSVA"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorHSVA colorHSVA && this == colorHSVA;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorHSVA"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorHSVA"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Hue, Saturation, Value);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorHSVA"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorHSVA"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorHSVA)}({Hue}, {Saturation}, {Value})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for <see cref="ColorHSVA"/> type.
|
||||
/// </summary>
|
||||
public static class ColorHSVAExtensions
|
||||
{
|
||||
/// <inheritdoc cref="ColorHSVA.Add(ColorHSVA, ColorHSVA)" />
|
||||
public static ColorHSVA Add(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Add(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSVA.Subtract(ColorHSVA, ColorHSVA)" />
|
||||
public static ColorHSVA Subtract(this ColorHSVA color, ColorHSVA value) => ColorHSVA.Subtract(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSVA.Multiply(ColorHSVA, ColorHSVA)" />
|
||||
public static ColorHSVA Multiply(this ColorHSVA color, float value) => ColorHSVA.Multiply(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSVA.Divide(ColorHSVA, ColorHSVA)" />
|
||||
public static ColorHSVA Divide(this ColorHSVA color, float value) => ColorHSVA.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorHSVA.Lerp(ColorHSVA, ColorHSVA, float)" />
|
||||
public static ColorHSVA Lerp(this ColorHSVA from, ColorHSVA to, float t) => ColorHSVA.Lerp(from, to, t);
|
||||
|
||||
/// <inheritdoc cref="ColorHSVA.ApproximatelyEquals(ColorHSVA, ColorHSVA, float) " />
|
||||
public static bool ApproximatelyEquals(this ColorHSVA left, ColorHSVA right, float epsilon = float.Epsilon) => ColorHSVA.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
@@ -38,8 +38,30 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
|
||||
public static bool operator !=(ColorRGB left, ColorRGB right) => left.R != right.R || left.G != right.G || left.B != right.B;
|
||||
|
||||
public static implicit operator ColorRGB(ColorRGBA rgba) => new(rgba.R, rgba.G, rgba.B);
|
||||
public static implicit operator ColorRGB(ColorHSVA hsva) => (ColorRGBA)hsva;
|
||||
public static implicit operator ColorRGB(ColorHSV hsv) => (ColorRGBA)hsv;
|
||||
public static implicit operator ColorRGB(ColorHSV hsv)
|
||||
{
|
||||
float hue = hsv.Hue * 360f;
|
||||
float chroma = hsv.Value * hsv.Saturation;
|
||||
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
|
||||
float m = hsv.Value - chroma;
|
||||
|
||||
float r1 = 0f;
|
||||
float g1 = 0f;
|
||||
float b1 = 0f;
|
||||
|
||||
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
|
||||
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
|
||||
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
|
||||
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
|
||||
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
|
||||
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
|
||||
|
||||
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
|
||||
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
|
||||
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
|
||||
|
||||
return new(r, g, b);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorRGB"/>.
|
||||
@@ -80,6 +102,14 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
|
||||
/// <returns>The result of dividing the <see cref="ColorRGB"/> by the scalar value.</returns>
|
||||
public static ColorRGB Divide(ColorRGB color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorRGB"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorRGB"/> from the starting point to the ending point.</returns>
|
||||
public static ColorRGB FromTo(ColorRGB from, ColorRGB to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorRGB"/>s.
|
||||
/// </summary>
|
||||
@@ -87,33 +117,26 @@ public readonly struct ColorRGB(byte r, byte g, byte b)
|
||||
/// <param name="to">The ending <see cref="ColorRGB"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorRGB"/>.</returns>
|
||||
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t)
|
||||
{
|
||||
int redDiff = to.R - from.R;
|
||||
int greenDiff = to.G - from.G;
|
||||
int blueDiff = to.B - from.B;
|
||||
|
||||
return from + new ColorRGB((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGB colorRGB && this == colorRGB;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
|
||||
public static ColorRGB Lerp(ColorRGB from, ColorRGB to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorRGB"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGB"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorRGB)}({R}, {G}, {B})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGB"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGB"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGB objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGB"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGB"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -133,6 +156,9 @@ public static class ColorRGBExtensions
|
||||
/// <inheritdoc cref="ColorRGB.Divide(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB Divide(this ColorRGB color, float value) => ColorRGB.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.FromTo(ColorRGB, ColorRGB)" />
|
||||
public static ColorRGB FromTo(this ColorRGB from, ColorRGB to) => ColorRGB.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorRGB.Lerp(ColorRGB, ColorRGB, float)" />
|
||||
public static ColorRGB Lerp(this ColorRGB from, ColorRGB to, float t) => ColorRGB.Lerp(from, to, t);
|
||||
}
|
||||
|
@@ -44,31 +44,7 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
|
||||
public static bool operator !=(ColorRGBA left, ColorRGBA right) => left.R != right.R || left.G != right.G || left.B != right.B || left.A != right.A;
|
||||
|
||||
public static implicit operator ColorRGBA(ColorRGB rgb) => new(rgb.R, rgb.G, rgb.B, 255);
|
||||
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorHSVA)hsv;
|
||||
public static implicit operator ColorRGBA(ColorHSVA hsva)
|
||||
{
|
||||
float hue = hsva.Hue * 360f;
|
||||
float chroma = hsva.Value * hsva.Saturation;
|
||||
float x = chroma * (1f - Math.Abs(hue / 60f % 2f - 1f));
|
||||
float m = hsva.Value - chroma;
|
||||
|
||||
float r1 = 0f;
|
||||
float g1 = 0f;
|
||||
float b1 = 0f;
|
||||
|
||||
if (hue < 60) { r1 = chroma; g1 = x; b1 = 0; }
|
||||
else if (hue < 120) { r1 = x; g1 = chroma; b1 = 0; }
|
||||
else if (hue < 180) { r1 = 0; g1 = chroma; b1 = x; }
|
||||
else if (hue < 240) { r1 = 0; g1 = x; b1 = chroma; }
|
||||
else if (hue < 300) { r1 = x; g1 = 0; b1 = chroma; }
|
||||
else if (hue <= 360) { r1 = chroma; g1 = 0; b1 = x; }
|
||||
|
||||
byte r = (byte)Math.RoundToInt((r1 + m) * 255);
|
||||
byte g = (byte)Math.RoundToInt((g1 + m) * 255);
|
||||
byte b = (byte)Math.RoundToInt((b1 + m) * 255);
|
||||
|
||||
return new(r, g, b, (byte)(hsva.Alpha * 255));
|
||||
}
|
||||
public static implicit operator ColorRGBA(ColorHSV hsv) => (ColorRGB)hsv;
|
||||
|
||||
/// <summary>
|
||||
/// Inverts the given <see cref="ColorRGBA"/>.
|
||||
@@ -109,6 +85,14 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
|
||||
/// <returns>The result of dividing the <see cref="ColorRGBA"/> by the scalar value.</returns>
|
||||
public static ColorRGBA Divide(ColorRGBA color, float value) => color / value;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the <see cref="ColorRGBA"/> from one point to another.
|
||||
/// </summary>
|
||||
/// <param name="from">The starting point.</param>
|
||||
/// <param name="to">The ending point.</param>
|
||||
/// <returns>The <see cref="ColorRGBA"/> from the starting point to the ending point.</returns>
|
||||
public static ColorRGBA FromTo(ColorRGBA from, ColorRGBA to) => to - from;
|
||||
|
||||
/// <summary>
|
||||
/// Performs linear interpolation between two <see cref="ColorRGBA"/>s.
|
||||
/// </summary>
|
||||
@@ -116,34 +100,26 @@ public readonly struct ColorRGBA(byte r, byte g, byte b, byte a = 255)
|
||||
/// <param name="to">The ending <see cref="ColorRGBA"/> (t = 1).</param>
|
||||
/// <param name="t">The interpolation parameter.</param>
|
||||
/// <returns>The interpolated <see cref="ColorRGBA"/>.</returns>
|
||||
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t)
|
||||
{
|
||||
int redDiff = to.R - from.R;
|
||||
int greenDiff = to.G - from.G;
|
||||
int blueDiff = to.B - from.B;
|
||||
int alphaDiff = to.A - from.A;
|
||||
|
||||
return from + new ColorRGBA((byte)(redDiff * t), (byte)(greenDiff * t), (byte)(blueDiff * t), (byte)(alphaDiff * t));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGBA colorRGBA && this == colorRGBA;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
|
||||
public static ColorRGBA Lerp(ColorRGBA from, ColorRGBA to, float t) => from + FromTo(from, to) * t;
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="ColorRGBA"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="ColorRGBA"/>.</returns>
|
||||
public override string ToString() => $"{nameof(ColorRGBA)}({R}, {G}, {B}, {A})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="ColorRGBA"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="ColorRGBA"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is ColorRGBA objVec && R.Equals(objVec.R) && G.Equals(objVec.G) && B.Equals(objVec.B) && A.Equals(objVec.A);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="ColorRGBA"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="ColorRGBA"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(R, G, B, A);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -163,6 +139,9 @@ public static class ColorRGBAExtensions
|
||||
/// <inheritdoc cref="ColorRGBA.Divide(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA Divide(this ColorRGBA color, float value) => ColorRGBA.Divide(color, value);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.FromTo(ColorRGBA, ColorRGBA)" />
|
||||
public static ColorRGBA FromTo(this ColorRGBA from, ColorRGBA to) => ColorRGBA.FromTo(from, to);
|
||||
|
||||
/// <inheritdoc cref="ColorRGBA.Lerp(ColorRGBA, ColorRGBA, float)" />
|
||||
public static ColorRGBA Lerp(this ColorRGBA from, ColorRGBA to, float t) => ColorRGBA.Lerp(from, to, t);
|
||||
}
|
||||
|
@@ -43,9 +43,6 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public readonly float LengthSquared => From.FromTo(To).LengthSquared();
|
||||
|
||||
public static bool operator ==(Line2D left, Line2D right) => left.From == right.From && left.To == right.To;
|
||||
public static bool operator !=(Line2D left, Line2D right) => left.From != right.From || left.To != right.To;
|
||||
|
||||
/// <summary>
|
||||
/// The equation of the <see cref="Line2D"/> defined by this <see cref="Line2D"/> segment.
|
||||
/// </summary>
|
||||
@@ -170,14 +167,17 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// </summary>
|
||||
public static Vector2D ClosestPointTo(Line2D line, Vector2D point)
|
||||
{
|
||||
Vector2D lineRelativeVector = line.From.FromTo(line.To);
|
||||
Vector2D edgeVector = line.From.FromTo(line.To);
|
||||
Vector2D pointVector = point - line.From;
|
||||
|
||||
Vector2D lineDirection = lineRelativeVector.Normalized;
|
||||
Vector2D pointVector = line.From.FromTo(point);
|
||||
float t = (pointVector.X * edgeVector.X + pointVector.Y * edgeVector.Y) / (edgeVector.X * edgeVector.X + edgeVector.Y * edgeVector.Y);
|
||||
|
||||
float dot = lineDirection.Dot(pointVector).Clamp(0f, lineRelativeVector.Magnitude);
|
||||
t = Math.Max(0, Math.Min(1, t));
|
||||
|
||||
return lineDirection * dot;
|
||||
float closestX = line.From.X + t * edgeVector.X;
|
||||
float closestY = line.From.Y + t * edgeVector.Y;
|
||||
|
||||
return new Vector2D((float)closestX, (float)closestY);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -189,25 +189,6 @@ public readonly struct Line2D(Vector2D from, Vector2D to)
|
||||
/// <returns><see cref="true"/> if the <see cref="Line2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Line2D left, Line2D right, float epsilon = float.Epsilon)
|
||||
=> left.From.ApproximatelyEquals(right.From, epsilon) && left.To.ApproximatelyEquals(right.To, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Line2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Line2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Line2D line2D && this == line2D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Line2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Line2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(From, To);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Line2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Line2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Line2D)}({From}, {To})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -224,9 +205,6 @@ public static class Line2DExtensions
|
||||
/// <inheritdoc cref="Line2D.Intersects(Line2D, Vector2D)" />
|
||||
public static bool Intersects(this Line2D line, Vector2D point) => Line2D.Intersects(line, point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.IntersectionPoint(Line2D, Line2D)" />
|
||||
public static Vector2D IntersectionPoint(this Line2D left, Line2D right) => Line2D.IntersectionPoint(left, right);
|
||||
|
||||
/// <inheritdoc cref="Line2D.GetT(Line2D, Vector2D)" />
|
||||
public static float GetT(this Line2D line, Vector2D point) => Line2D.GetT(line, point);
|
||||
|
||||
@@ -236,9 +214,6 @@ public static class Line2DExtensions
|
||||
/// <inheritdoc cref="Line2D.Intersects(Line2D, Line2D, out Vector2D?)" />
|
||||
public static bool Intersects(this Line2D left, Line2D right, [NotNullWhen(returnValue: true)] out Vector2D? point) => Line2D.Intersects(left, right, out point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.ClosestPointTo(Line2D, Vector2D)" />
|
||||
public static Vector2D ClosestPointTo(this Line2D line, Vector2D point) => Line2D.ClosestPointTo(line, point);
|
||||
|
||||
/// <inheritdoc cref="Line2D.ApproximatelyEquals(Line2D, Line2D, float)" />
|
||||
public static bool ApproximatelyEquals(this Line2D left, Line2D right, float epsilon = float.Epsilon) => Line2D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
@@ -1,69 +1,47 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="Line2DEquation"/> in the form y = mx + b.
|
||||
/// Represents a line equation in the form y = mx + b.
|
||||
/// </summary>
|
||||
/// <param name="slope">The slope of the line.</param>
|
||||
/// <param name="offsetY">The Y intercept of the line.</param>
|
||||
/// <param name="offsetY">The y-intercept of the line.</param>
|
||||
/// <remarks>
|
||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and Y intercept.
|
||||
/// Initializes a new instance of the <see cref="Line2DEquation"/> struct with the specified slope and y-intercept.
|
||||
/// </remarks>
|
||||
[System.Diagnostics.DebuggerDisplay("y = {Slope}x + {OffsetY}")]
|
||||
public readonly struct Line2DEquation(float slope, float offsetY)
|
||||
{
|
||||
/// <summary>
|
||||
/// The slope of the <see cref="Line2DEquation"/>.
|
||||
/// The slope of the line equation.
|
||||
/// </summary>
|
||||
public readonly float Slope = slope;
|
||||
|
||||
/// <summary>
|
||||
/// The Y intercept of the <see cref="Line2DEquation"/>.
|
||||
/// The y-intercept of the line equation.
|
||||
/// </summary>
|
||||
public readonly float OffsetY = offsetY;
|
||||
|
||||
public static bool operator ==(Line2DEquation left, Line2DEquation right) => left.Slope == right.Slope && left.OffsetY == right.OffsetY;
|
||||
public static bool operator !=(Line2DEquation left, Line2DEquation right) => left.Slope != right.Slope || left.OffsetY != right.OffsetY;
|
||||
|
||||
/// <summary>
|
||||
/// Resolves the Y coordinate for a given X coordinate using the <see cref="Line2DEquation"/>.
|
||||
/// Resolves the y-coordinate for a given x-coordinate using the line equation.
|
||||
/// </summary>
|
||||
/// <param name="lineEquation">The <see cref="Line2DEquation"/> to resolve.</param>
|
||||
/// <param name="x">The X coordinate for which to resolve the Y coordinate.</param>
|
||||
/// <returns>The Y coordinate resolved using the <see cref="Line2DEquation"/>.</returns>
|
||||
/// <param name="lineEquation">The line equation to resolve.</param>
|
||||
/// <param name="x">The x-coordinate for which to resolve the y-coordinate.</param>
|
||||
/// <returns>The y-coordinate resolved using the line equation.</returns>
|
||||
public static float Resolve(Line2DEquation lineEquation, float x) => lineEquation.Slope * x + lineEquation.OffsetY; // y = mx + b
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="Line2DEquation"/> are approximately equal.
|
||||
/// Checks if two line equations are approximately equal.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="Line2DEquation"/> to compare.</param>
|
||||
/// <param name="right">The second <see cref="Line2DEquation"/> to compare.</param>
|
||||
/// <param name="left">The first line equation to compare.</param>
|
||||
/// <param name="right">The second line equation to compare.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns>True if the <see cref="Line2DEquation"/> are approximately equal; otherwise, false.</returns>
|
||||
/// <returns>True if the line equations are approximately equal; otherwise, false.</returns>
|
||||
public static bool ApproximatelyEquals(Line2DEquation left, Line2DEquation right, float epsilon = float.Epsilon)
|
||||
=> left.Slope.ApproximatelyEquals(right.Slope, epsilon) && left.OffsetY.ApproximatelyEquals(right.OffsetY, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Line2DEquation"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Line2DEquation"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Line2DEquation lineEquation && this == lineEquation;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Line2DEquation"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Line2DEquation"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Slope, OffsetY);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Line2DEquation"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Line2DEquation"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Line2DEquation)}({Slope}, {OffsetY})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for the <see cref="Line2DEquation"/> struct.
|
||||
/// Provides extension methods for the LineEquation struct.
|
||||
/// </summary>
|
||||
public static class Line2DEquationExtensions
|
||||
{
|
||||
|
@@ -21,9 +21,6 @@ public readonly struct Projection1D(float min, float max)
|
||||
/// </summary>
|
||||
public readonly float Max = max;
|
||||
|
||||
public static bool operator ==(Projection1D left, Projection1D right) => left.Min == right.Min && left.Max == right.Max;
|
||||
public static bool operator !=(Projection1D left, Projection1D right) => left.Min != right.Min || left.Max != right.Max;
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two projections overlap.
|
||||
/// </summary>
|
||||
@@ -73,35 +70,6 @@ public readonly struct Projection1D(float min, float max)
|
||||
depth = 0f;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="Projection1D"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="Projection1D"/>.</param>
|
||||
/// <param name="right">The second <see cref="Projection1D"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="Projection1D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Projection1D left, Projection1D right, float epsilon = float.Epsilon)
|
||||
=> left.Min.ApproximatelyEquals(right.Min, epsilon) && left.Max.ApproximatelyEquals(right.Max, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Projection1D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Projection1D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Projection1D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Projection1D projection1D && this == projection1D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Projection1D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Projection1D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Min, Max);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Projection1D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Projection1D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Projection1D)}({Min}, {Max})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -114,7 +82,4 @@ public static class Projection1DExtensions
|
||||
|
||||
/// <inheritdoc cref="Projection1D.Overlaps(Projection1D, Projection1D, out float)" />
|
||||
public static bool Overlaps(this Projection1D left, Projection1D right, out float depth) => Projection1D.Overlaps(left, right, out depth);
|
||||
|
||||
/// <inheritdoc cref="Projection1D.ApproximatelyEquals(Projection1D, Projection1D, float)" />
|
||||
public static bool ApproximatelyEquals(this Projection1D left, Projection1D right, float epsilon = float.Epsilon) => Projection1D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
||||
|
@@ -282,24 +282,24 @@ public readonly struct Quaternion(float x, float y, float z, float w)
|
||||
public static bool ApproximatelyEquals(Quaternion left, Quaternion right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon) && left.W.ApproximatelyEquals(right.W, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Quaternion"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Quaternion"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Quaternion"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Quaternion"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Quaternion quaternion && this == quaternion;
|
||||
public override bool Equals(object? obj) => obj is Quaternion objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z) && W.Equals(objVec.W);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Quaternion"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Quaternion"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(W, X, Y, Z);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Quaternion"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Quaternion"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Quaternion)}({W}, {X}, {Y}, {Z})";
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -1,105 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an infinite ray in 2D space.
|
||||
/// </summary>
|
||||
/// <param name="Origin">The <see cref="Vector2D"/> in 2D space where the ray starts from.</param>
|
||||
/// <param name="Direction">Normalized <see cref="Vector2D"/> indicating the ray's is direction.</param>
|
||||
public readonly struct Ray2D(Vector2D Origin, Vector2D Direction)
|
||||
{
|
||||
/// <summary>
|
||||
/// The starting point of the <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
public readonly Vector2D Origin = Origin;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which the <see cref="Ray2D"/> points. Should be a normalized vector.
|
||||
/// </summary>
|
||||
public readonly Vector2D Direction = Direction;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Ray2D"/> with the same origin but with the direction reversed.
|
||||
/// </summary>
|
||||
public readonly Ray2D Reversed => new(Origin, -Direction);
|
||||
|
||||
public static bool operator ==(Ray2D left, Ray2D right) => left.Origin == right.Origin && left.Direction == right.Direction;
|
||||
public static bool operator !=(Ray2D left, Ray2D right) => left.Origin != right.Origin || left.Direction != right.Direction;
|
||||
public static implicit operator Ray2D(Line2D line) => new(line.From, line.From.FromTo(line.To).Normalized);
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a <see cref="Line2D"/> from a <see cref="Ray2D"/>, extending from its origin in the <see cref="Ray2D"/>'s direction for a given distance.
|
||||
/// </summary>
|
||||
/// <param name="ray">The source <see cref="Ray2D"/>.</param>
|
||||
/// <param name="distance">The length of the line segment to create from the <see cref="Ray2D"/>.</param>
|
||||
/// <returns>A <see cref="Line2D"/> representing the segment of the <see cref="Ray2D"/>.</returns>
|
||||
public static Line2D GetLine(Ray2D ray, float distance)
|
||||
=> new(ray.Origin, ray.Origin + ray.Direction * distance);
|
||||
|
||||
/// <summary>
|
||||
/// Evaluates the point on the <see cref="Ray2D"/> at a specified distance from its origin.
|
||||
/// </summary>
|
||||
/// <param name="ray">The <see cref="Ray2D"/> to evaluate.</param>
|
||||
/// <param name="distanceFromOrigin">The distance from the origin along the <see cref="Ray2D"/>'s direction.</param>
|
||||
/// <returns>A <see cref="Vector2D"/> representing the point at the given distance on the <see cref="Ray2D"/>.</returns>
|
||||
public static Vector2D Evaluate(Ray2D ray, float distanceFromOrigin)
|
||||
=> ray.Origin + ray.Direction * distanceFromOrigin;
|
||||
|
||||
/// <summary>
|
||||
/// Calculates the closest point on the <see cref="Ray2D"/> to the specified point.
|
||||
/// </summary>
|
||||
public static Vector2D ClosestPointTo(Ray2D ray, Vector2D point)
|
||||
{
|
||||
Vector2D originToPoint = ray.Origin.FromTo(point);
|
||||
|
||||
float dot = ray.Direction.Dot(originToPoint);
|
||||
|
||||
return ray.Origin + ray.Direction * dot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two <see cref="Ray2D"/>s are approximately equal within a specified epsilon range.
|
||||
/// </summary>
|
||||
/// <param name="left">The first <see cref="Ray2D"/>.</param>
|
||||
/// <param name="right">The second <see cref="Ray2D"/>.</param>
|
||||
/// <param name="epsilon">The epsilon range.</param>
|
||||
/// <returns><see cref="true"/> if the <see cref="Ray2D"/>s are approximately equal; otherwise, <see cref="false"/>.</returns>
|
||||
public static bool ApproximatelyEquals(Ray2D left, Ray2D right, float epsilon = float.Epsilon)
|
||||
=> left.Origin.ApproximatelyEquals(right.Origin, epsilon) && left.Direction.ApproximatelyEquals(right.Direction, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Ray2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Ray2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Ray2D ray2D && this == ray2D;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Ray2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Ray2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Origin, Direction);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Ray2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Ray2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Ray2D)}({Origin}, {Direction})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides extension methods for the <see cref="Ray2D"/> struct.
|
||||
/// </summary>
|
||||
public static class Ray2DExtensions
|
||||
{
|
||||
/// <inheritdoc cref="Ray2D.GetLine(Ray2D, float) />
|
||||
public static Line2D ToLine(this Ray2D ray, float distance) => Ray2D.GetLine(ray, distance);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.Evaluate(Ray2D, float) />
|
||||
public static Vector2D Evaluate(this Ray2D ray, float distanceFromOrigin) => Ray2D.Evaluate(ray, distanceFromOrigin);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.ClosestPointTo(Ray2D, Vector2D) />
|
||||
public static Vector2D ClosestPointTo(this Ray2D ray, Vector2D point) => Ray2D.ClosestPointTo(ray, point);
|
||||
|
||||
/// <inheritdoc cref="Ray2D.ApproximatelyEquals(Ray2D, Ray2D, float)" />
|
||||
public static bool ApproximatelyEquals(this Ray2D left, Ray2D right, float epsilon = float.Epsilon) => Ray2D.ApproximatelyEquals(left, right, epsilon);
|
||||
}
|
@@ -18,7 +18,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
public static Shape2D Pentagon => CreateNgon(5, Vector2D.Up);
|
||||
public static Shape2D Hexagon => CreateNgon(6, Vector2D.Right);
|
||||
|
||||
public Event<Shape2D> OnShapeUpdated { get; } = new();
|
||||
public event ShapeUpdatedEventHandler? OnShapeUpdated = null;
|
||||
|
||||
private List<Vector2D> _vertices = vertices;
|
||||
|
||||
@@ -35,7 +35,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
foreach (Vector2D vertex in value)
|
||||
_vertices.Add(vertex);
|
||||
|
||||
OnShapeUpdated?.Invoke(this);
|
||||
OnShapeUpdated?.InvokeSafe(this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
triangles.Clear();
|
||||
|
||||
for (int i = 2; i < shape.Vertices.Count; i++)
|
||||
triangles.Add(new Triangle(shape[0], shape[i], shape[i - 1]));
|
||||
triangles.Add(new Triangle(shape[0], shape[i - 1], shape[i]));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -229,7 +229,7 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
for (int i = 0; i < count; i++)
|
||||
to._vertices.Add(transform.Transform(from[i]));
|
||||
|
||||
to.OnShapeUpdated?.Invoke(to);
|
||||
to.OnShapeUpdated?.InvokeSafe(to);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -251,39 +251,13 @@ public class Shape2D(List<Vector2D> vertices) : IEnumerable<Vector2D>
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Shape2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Shape2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Shape2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Shape2D shape2D && _vertices.Equals(shape2D._vertices);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Shape2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Shape2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(Vertices);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Shape2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Shape2D"/>.</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
System.Text.StringBuilder stringBuilder = new(Vertices[0].ToString());
|
||||
for (int i = 1; i < Vertices.Count; i++)
|
||||
{
|
||||
stringBuilder.Append(", ");
|
||||
stringBuilder.Append(Vertices[i].ToString());
|
||||
}
|
||||
return $"{nameof(Shape2D)}({stringBuilder})";
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public IEnumerator<Vector2D> GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
/// <inheritdoc/>
|
||||
IEnumerator IEnumerable.GetEnumerator() => Vertices.GetEnumerator();
|
||||
|
||||
public delegate void ShapeUpdatedEventHandler(Shape2D shape2D);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -298,7 +272,7 @@ public static class Shape2DExtensions
|
||||
public static Triangle ToSuperTriangle(this Shape2D shape) => Shape2D.GetSuperTriangle(shape);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D, IList{Triangle})" />
|
||||
public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> triangles) => Shape2D.TriangulateConvex(shape, triangles);
|
||||
public static void ToTrianglesConvex(this Shape2D shape, IList<Triangle> lines) => Shape2D.TriangulateConvex(shape, lines);
|
||||
|
||||
/// <inheritdoc cref="Shape2D.TriangulateConvex(Shape2D)" />
|
||||
public static List<Triangle> ToTrianglesConvex(this Shape2D shape) => Shape2D.TriangulateConvex(shape);
|
||||
|
@@ -7,9 +7,6 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
public readonly Vector2D B { get; init; } = B;
|
||||
public readonly Vector2D C { get; init; } = C;
|
||||
|
||||
public static bool operator ==(Triangle left, Triangle right) => left.A == right.A && left.B == right.B && left.C == right.C;
|
||||
public static bool operator !=(Triangle left, Triangle right) => left.A != right.A || left.B != right.B || left.C != right.C;
|
||||
|
||||
public readonly float Area
|
||||
=> .5f * Math.Abs(
|
||||
A.X * (B.Y - C.Y) +
|
||||
@@ -47,25 +44,6 @@ public readonly struct Triangle(Vector2D A, Vector2D B, Vector2D C)
|
||||
/// <returns><c>true</c> if the <see cref="Triangle"/>s are approximately equal; otherwise, <c>false</c>.</returns>
|
||||
public static bool ApproximatelyEquals(Triangle left, Triangle right, float epsilon = float.Epsilon)
|
||||
=> left.A.ApproximatelyEquals(right.A, epsilon) && left.B.ApproximatelyEquals(right.B, epsilon) && left.C.ApproximatelyEquals(right.C, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Triangle"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Triangle"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Triangle"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Triangle triangle && this == triangle;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Triangle"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Triangle"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(A, B, C);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Triangle"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Triangle"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Triangle)}({A}, {B}, {C})";
|
||||
}
|
||||
|
||||
public static class TriangleExtensions
|
||||
|
@@ -31,11 +31,6 @@ public readonly struct Vector2D(float x, float y)
|
||||
/// </summary>
|
||||
public float MagnitudeSquared => LengthSquared(this);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Vector2D"/> with the direction reversed.
|
||||
/// </summary>
|
||||
public readonly Vector2D Reversed => -this;
|
||||
|
||||
/// <summary>
|
||||
/// The normalized form of the <see cref="Vector2D"/> (a <see cref="Vector2D"/> with the same direction and a magnitude of 1).
|
||||
/// </summary>
|
||||
@@ -302,24 +297,24 @@ public readonly struct Vector2D(float x, float y)
|
||||
public static bool ApproximatelyEquals(Vector2D left, Vector2D right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Vector2D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Vector2D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector2D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Vector2D vector2D && this == vector2D;
|
||||
public override bool Equals(object? obj) => obj is Vector2D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Vector2D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector2D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector2D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector2D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector2D)}({X}, {Y})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -271,24 +271,24 @@ public readonly struct Vector3D(float x, float y, float z)
|
||||
public static bool ApproximatelyEquals(Vector3D left, Vector3D right, float epsilon = float.Epsilon)
|
||||
=> left.X.ApproximatelyEquals(right.X, epsilon) && left.Y.ApproximatelyEquals(right.Y, epsilon) && left.Z.ApproximatelyEquals(right.Z, epsilon);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector3D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether the specified object is equal to the current <see cref="Vector3D"/>.
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to compare with the current <see cref="Vector3D"/>.</param>
|
||||
/// <returns><see cref="true"/> if the specified object is equal to the current <see cref="Vector3D"/>; otherwise, <see cref="false"/>.</returns>
|
||||
public override bool Equals(object? obj) => obj is Vector3D vector3D && this == vector3D;
|
||||
public override bool Equals(object? obj) => obj is Vector3D objVec && X.Equals(objVec.X) && Y.Equals(objVec.Y) && Z.Equals(objVec.Z);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a hash code for the <see cref="Vector3D"/>.
|
||||
/// </summary>
|
||||
/// <returns>A hash code for the <see cref="Vector3D"/>.</returns>
|
||||
public override int GetHashCode() => System.HashCode.Combine(X, Y, Z);
|
||||
|
||||
/// <summary>
|
||||
/// Converts the <see cref="Vector3D"/> to its string representation.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of the <see cref="Vector3D"/>.</returns>
|
||||
public override string ToString() => $"{nameof(Vector3D)}({X}, {Y}, {Z})";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -5,7 +5,7 @@ namespace Syntriax.Engine.Core.Serialization;
|
||||
|
||||
public class EntityRegistry
|
||||
{
|
||||
public Event<EntityRegistry, EntityRegisteredArguments> OnEntityRegistered = null!;
|
||||
public event EntityRegisteredEventHandler? OnEntityRegistered = null!;
|
||||
|
||||
private readonly Dictionary<string, Action<IEntity>?> assignCallbacks = [];
|
||||
private readonly Dictionary<string, IEntity> registeredEntities = [];
|
||||
@@ -14,7 +14,7 @@ public class EntityRegistry
|
||||
public void Add(IEntity entity)
|
||||
{
|
||||
if (registeredEntities.TryAdd(entity.Id, entity))
|
||||
OnEntityRegistered?.Invoke(this, new(entity));
|
||||
OnEntityRegistered?.InvokeSafe(this, entity);
|
||||
}
|
||||
|
||||
public void QueueAssign(string id, Action<IEntity> setMethod)
|
||||
@@ -26,7 +26,7 @@ public class EntityRegistry
|
||||
public void AssignAll()
|
||||
{
|
||||
foreach ((string id, Action<IEntity>? action) in assignCallbacks)
|
||||
action?.Invoke(registeredEntities[id]);
|
||||
action?.InvokeSafe(registeredEntities[id]);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
@@ -35,5 +35,5 @@ public class EntityRegistry
|
||||
registeredEntities.Clear();
|
||||
}
|
||||
|
||||
public readonly record struct EntityRegisteredArguments(IEntity Entity);
|
||||
public delegate void EntityRegisteredEventHandler(EntityRegistry sender, IEntity entity);
|
||||
}
|
||||
|
@@ -2,9 +2,9 @@ namespace Syntriax.Engine.Core;
|
||||
|
||||
public class StateEnable : IStateEnable
|
||||
{
|
||||
public Event<IStateEnable, IStateEnable.EnabledChangedArguments> OnEnabledChanged { get; } = new();
|
||||
public Event<IHasEntity> OnEntityAssigned { get; } = new();
|
||||
public Event<IAssignable>? OnUnassigned { get; } = new();
|
||||
public event IAssignable.UnassignEventHandler? OnUnassigned = null;
|
||||
public event IHasEntity.EntityAssignedEventHandler? OnEntityAssigned = null;
|
||||
public event IStateEnable.EnabledChangedEventHandler? OnEnabledChanged = null;
|
||||
|
||||
private bool _enabled = true;
|
||||
private IEntity _entity = null!;
|
||||
@@ -21,7 +21,7 @@ public class StateEnable : IStateEnable
|
||||
|
||||
bool previousState = _enabled;
|
||||
_enabled = value;
|
||||
OnEnabledChanged?.Invoke(this, new(previousState));
|
||||
OnEnabledChanged?.InvokeSafe(this, previousState);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,7 +33,7 @@ public class StateEnable : IStateEnable
|
||||
|
||||
_entity = entity;
|
||||
OnAssign(entity);
|
||||
OnEntityAssigned?.Invoke(this);
|
||||
OnEntityAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ public class StateEnable : IStateEnable
|
||||
return false;
|
||||
|
||||
_entity = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
OnUnassigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Calls draw logic for the <see cref="IBehaviour"/> to be displayed visually.
|
||||
/// </summary>
|
||||
void Draw();
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IEnterUniverse : IBehaviour
|
||||
{
|
||||
void EnterUniverse(IUniverse universe);
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IExitUniverse : IBehaviour
|
||||
{
|
||||
void ExitUniverse(IUniverse universe);
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface IFirstFrameUpdate : IBehaviour
|
||||
{
|
||||
void FirstActiveFrame();
|
||||
}
|
@@ -1,6 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public interface ILastFrameUpdate : IBehaviour
|
||||
{
|
||||
void LastActiveFrame();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main draw phase happens.
|
||||
/// </summary>
|
||||
void PostDraw();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified after the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPostUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> after the main update phase happens.
|
||||
/// </summary>
|
||||
void PostUpdate();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the draw phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreDraw : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main draw phase happens.
|
||||
/// </summary>
|
||||
void PreDraw();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified before the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IPreUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/> before the main update phase happens.
|
||||
/// </summary>
|
||||
void PreUpdate();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IBehaviour"/> to be notified when the update phase of the <see cref="IUniverse"/> occurs.
|
||||
/// </summary>
|
||||
public interface IUpdate : IBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Updates the state of the <see cref="IBehaviour"/>.
|
||||
/// </summary>
|
||||
void Update();
|
||||
}
|
@@ -1,53 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class DrawManager : Behaviour
|
||||
{
|
||||
// We use Descending order because draw calls are running from last to first
|
||||
private static Comparer<IBehaviour> SortByDescendingPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreDraw> preDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IDraw> drawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostDraw> postDrawEntities = new() { SortBy = SortByDescendingPriority() };
|
||||
|
||||
private void OnPreDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = preDrawEntities.Count - 1; i >= 0; i--)
|
||||
preDrawEntities[i].PreDraw();
|
||||
}
|
||||
|
||||
private void OnDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = drawEntities.Count - 1; i >= 0; i--)
|
||||
drawEntities[i].Draw();
|
||||
}
|
||||
|
||||
private void OnPostDraw(IUniverse sender)
|
||||
{
|
||||
for (int i = postDrawEntities.Count - 1; i >= 0; i--)
|
||||
postDrawEntities[i].PostDraw();
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Assign(universe);
|
||||
drawEntities.Assign(universe);
|
||||
postDrawEntities.Assign(universe);
|
||||
|
||||
universe.OnPreDraw.AddListener(OnPreDraw);
|
||||
universe.OnDraw.AddListener(OnDraw);
|
||||
universe.OnPostDraw.AddListener(OnPostDraw);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
preDrawEntities.Unassign();
|
||||
drawEntities.Unassign();
|
||||
postDrawEntities.Unassign();
|
||||
|
||||
universe.OnPreDraw.RemoveListener(OnPreDraw);
|
||||
universe.OnDraw.RemoveListener(OnDraw);
|
||||
universe.OnPostDraw.RemoveListener(OnPostDraw);
|
||||
}
|
||||
}
|
@@ -1,71 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class UniverseEntranceManager : Behaviour
|
||||
{
|
||||
// We use Ascending order because we are using reverse for loop to call them
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IEnterUniverse> enterUniverses = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IExitUniverse> exitUniverses = new() { SortBy = SortByAscendingPriority() };
|
||||
|
||||
private readonly List<IEnterUniverse> toCallEnterUniverses = new(32);
|
||||
private readonly List<IExitUniverse> toCallExitUniverses = new(32);
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
enterUniverses.Assign(universe);
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectRegistered(Universe, new(universeObject));
|
||||
|
||||
universe.OnUniverseObjectRegistered.AddListener(OnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.AddListener(OnUniverseObjectUnRegistered);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
enterUniverses.Unassign();
|
||||
|
||||
foreach (IUniverseObject universeObject in Universe.UniverseObjects)
|
||||
OnUniverseObjectUnRegistered(Universe, new(universeObject));
|
||||
|
||||
universe.OnUniverseObjectRegistered.RemoveListener(OnUniverseObjectRegistered);
|
||||
universe.OnUniverseObjectUnRegistered.RemoveListener(OnUniverseObjectUnRegistered);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectUnRegistered(IUniverse sender, IUniverse.UniverseObjectUnRegisteredArguments args)
|
||||
{
|
||||
for (int i = toCallExitUniverses.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallExitUniverses[i].ExitUniverse(Universe);
|
||||
toCallExitUniverses.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUniverseObjectRegistered(IUniverse sender, IUniverse.UniverseObjectRegisteredArguments args)
|
||||
{
|
||||
for (int i = toCallEnterUniverses.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallEnterUniverses[i].EnterUniverse(Universe);
|
||||
toCallEnterUniverses.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnEnterUniverseCollected(IBehaviourCollector<IEnterUniverse> sender, IBehaviourCollector<IEnterUniverse>.BehaviourCollectedArguments args)
|
||||
{
|
||||
toCallEnterUniverses.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
private void OnExitUniverseCollected(IBehaviourCollector<IExitUniverse> sender, IBehaviourCollector<IExitUniverse>.BehaviourCollectedArguments args)
|
||||
{
|
||||
toCallExitUniverses.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
public UniverseEntranceManager()
|
||||
{
|
||||
enterUniverses.OnCollected.AddListener(OnEnterUniverseCollected);
|
||||
exitUniverses.OnCollected.AddListener(OnExitUniverseCollected);
|
||||
}
|
||||
}
|
@@ -1,83 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class UpdateManager : Behaviour
|
||||
{
|
||||
// We use Ascending order because we are using reverse for loop to call them
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IFirstFrameUpdate> firstFrameUpdates = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollector<ILastFrameUpdate> lastFrameUpdates = new();
|
||||
private readonly ActiveBehaviourCollectorSorted<IPreUpdate> preUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IUpdate> updateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly ActiveBehaviourCollectorSorted<IPostUpdate> postUpdateEntities = new() { SortBy = SortByAscendingPriority() };
|
||||
|
||||
private readonly List<IFirstFrameUpdate> toCallFirstFrameUpdates = new(32);
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Assign(universe);
|
||||
lastFrameUpdates.Assign(universe);
|
||||
preUpdateEntities.Assign(universe);
|
||||
updateEntities.Assign(universe);
|
||||
postUpdateEntities.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate.AddListener(OnPreUpdate);
|
||||
universe.OnUpdate.AddListener(OnUpdate);
|
||||
universe.OnPostUpdate.AddListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
firstFrameUpdates.Unassign();
|
||||
lastFrameUpdates.Unassign();
|
||||
preUpdateEntities.Unassign();
|
||||
updateEntities.Unassign();
|
||||
postUpdateEntities.Unassign();
|
||||
|
||||
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
|
||||
universe.OnUpdate.RemoveListener(OnUpdate);
|
||||
universe.OnPostUpdate.RemoveListener(OnPostUpdate);
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
{
|
||||
for (int i = toCallFirstFrameUpdates.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallFirstFrameUpdates[i].FirstActiveFrame();
|
||||
toCallFirstFrameUpdates.RemoveAt(i);
|
||||
}
|
||||
|
||||
for (int i = preUpdateEntities.Count - 1; i >= 0; i--)
|
||||
preUpdateEntities[i].PreUpdate();
|
||||
}
|
||||
|
||||
private void OnUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
{
|
||||
for (int i = updateEntities.Count - 1; i >= 0; i--)
|
||||
updateEntities[i].Update();
|
||||
}
|
||||
|
||||
private void OnPostUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
{
|
||||
for (int i = postUpdateEntities.Count - 1; i >= 0; i--)
|
||||
postUpdateEntities[i].PostUpdate();
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<IFirstFrameUpdate> sender, IBehaviourCollector<IFirstFrameUpdate>.BehaviourCollectedArguments args)
|
||||
{
|
||||
toCallFirstFrameUpdates.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
private void OnLastFrameRemoved(IBehaviourCollector<ILastFrameUpdate> sender, IBehaviourCollector<ILastFrameUpdate>.BehaviourRemovedArguments args)
|
||||
{
|
||||
args.BehaviourRemoved.LastActiveFrame();
|
||||
}
|
||||
|
||||
public UpdateManager()
|
||||
{
|
||||
firstFrameUpdates.OnCollected.AddListener(OnFirstFrameCollected);
|
||||
lastFrameUpdates.OnRemoved.AddListener(OnLastFrameRemoved);
|
||||
}
|
||||
}
|
@@ -5,9 +5,9 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {UniverseObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform2D : Behaviour, ITransform2D
|
||||
{
|
||||
public Event<ITransform2D, ITransform2D.PositionChangedArguments> OnPositionChanged { get; } = new();
|
||||
public Event<ITransform2D, ITransform2D.ScaleChangedArguments> OnScaleChanged { get; } = new();
|
||||
public Event<ITransform2D, ITransform2D.RotationChangedArguments> OnRotationChanged { get; } = new();
|
||||
public event ITransform2D.PositionChangedEventHandler? OnPositionChanged = null;
|
||||
public event ITransform2D.ScaleChangedEventHandler? OnScaleChanged = null;
|
||||
public event ITransform2D.RotationChangedEventHandler? OnRotationChanged = null;
|
||||
|
||||
private Vector2D _position = Vector2D.Zero;
|
||||
private Vector2D _scale = Vector2D.One;
|
||||
@@ -19,11 +19,6 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
private ITransform2D? parentTransform = null;
|
||||
|
||||
public Vector2D Up => Vector2D.Up.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Down => Vector2D.Down.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Left => Vector2D.Left.Rotate(Rotation * Math.DegreeToRadian);
|
||||
public Vector2D Right => Vector2D.Right.Rotate(Rotation * Math.DegreeToRadian);
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => _position;
|
||||
@@ -36,7 +31,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_position = value;
|
||||
|
||||
UpdateLocalPosition();
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,7 +47,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_scale = value;
|
||||
|
||||
UpdateLocalScale();
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +63,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_rotation = value;
|
||||
|
||||
UpdateLocalRotation();
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +79,7 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localPosition = value;
|
||||
|
||||
UpdatePosition();
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -102,8 +97,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
OnScaleChanged?.Invoke(this, new(previousScale));
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,21 +114,21 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
_localRotation = value;
|
||||
|
||||
UpdateRotation();
|
||||
OnRotationChanged?.Invoke(this, new(previousRotation));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
}
|
||||
}
|
||||
|
||||
private void RecalculatePosition(ITransform2D _, ITransform2D.PositionChangedArguments args)
|
||||
private void RecalculatePosition(ITransform2D _, Vector2D previousPosition)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
|
||||
OnPositionChanged?.Invoke(this, args);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void RecalculateScale(ITransform2D _, ITransform2D.ScaleChangedArguments args)
|
||||
private void RecalculateScale(ITransform2D _, Vector2D previousScale)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@@ -143,11 +138,11 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateScale();
|
||||
UpdatePosition();
|
||||
|
||||
OnScaleChanged?.Invoke(this, args);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnScaleChanged?.InvokeSafe(this, previousScale);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void RecalculateRotation(ITransform2D _, ITransform2D.RotationChangedArguments args)
|
||||
private void RecalculateRotation(ITransform2D _, float previousRotation)
|
||||
{
|
||||
if (parentTransform is null)
|
||||
return;
|
||||
@@ -157,8 +152,8 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
UpdateRotation();
|
||||
UpdatePosition();
|
||||
|
||||
OnRotationChanged?.Invoke(this, args);
|
||||
OnPositionChanged?.Invoke(this, new(previousPosition));
|
||||
OnRotationChanged?.InvokeSafe(this, previousRotation);
|
||||
OnPositionChanged?.InvokeSafe(this, previousPosition);
|
||||
}
|
||||
|
||||
private void UpdateLocalPosition()
|
||||
@@ -212,12 +207,12 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
protected override void InitializeInternal()
|
||||
{
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||
UniverseObject.OnParentChanged += OnParentChanged;
|
||||
}
|
||||
|
||||
protected override void FinalizeInternal()
|
||||
{
|
||||
UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||
UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
}
|
||||
|
||||
private void UpdateReferences(IUniverseObject? parent)
|
||||
@@ -225,48 +220,48 @@ public class Transform2D : Behaviour, ITransform2D
|
||||
ITransform2D? previousParent = parentTransform;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.OnPositionChanged.RemoveListener(RecalculatePosition);
|
||||
previousParent.OnScaleChanged.RemoveListener(RecalculateScale);
|
||||
previousParent.OnRotationChanged.RemoveListener(RecalculateRotation);
|
||||
previousParent.BehaviourController.UniverseObject.OnParentChanged.RemoveListener(OnParentChanged);
|
||||
previousParent.BehaviourController.OnBehaviourAdded.RemoveListener(LookForTransform2D);
|
||||
previousParent.OnPositionChanged -= RecalculatePosition;
|
||||
previousParent.OnScaleChanged -= RecalculateScale;
|
||||
previousParent.OnRotationChanged -= RecalculateRotation;
|
||||
previousParent.BehaviourController.UniverseObject.OnParentChanged -= OnParentChanged;
|
||||
previousParent.BehaviourController.OnBehaviourAdded -= LookForTransform2D;
|
||||
}
|
||||
|
||||
parentTransform = parent?.BehaviourController.GetBehaviour<ITransform2D>();
|
||||
|
||||
if (parentTransform is not null)
|
||||
{
|
||||
parentTransform.OnPositionChanged.AddListener(RecalculatePosition);
|
||||
parentTransform.OnScaleChanged.AddListener(RecalculateScale);
|
||||
parentTransform.OnRotationChanged.AddListener(RecalculateRotation);
|
||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged.AddListener(OnParentChanged);
|
||||
parentTransform.OnPositionChanged += RecalculatePosition;
|
||||
parentTransform.OnScaleChanged += RecalculateScale;
|
||||
parentTransform.OnRotationChanged += RecalculateRotation;
|
||||
parentTransform.BehaviourController.UniverseObject.OnParentChanged += OnParentChanged;
|
||||
|
||||
UpdatePosition();
|
||||
UpdateScale();
|
||||
UpdateRotation();
|
||||
}
|
||||
else if (UniverseObject.Parent is not null)
|
||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded.AddListener(LookForTransform2D);
|
||||
UniverseObject.Parent.BehaviourController.OnBehaviourAdded += LookForTransform2D;
|
||||
|
||||
UpdateLocalPosition();
|
||||
UpdateLocalScale();
|
||||
UpdateLocalRotation();
|
||||
|
||||
OnPositionChanged?.Invoke(this, new(Position));
|
||||
OnScaleChanged?.Invoke(this, new(Scale));
|
||||
OnRotationChanged?.Invoke(this, new(Rotation));
|
||||
OnPositionChanged?.InvokeSafe(this, Position);
|
||||
OnScaleChanged?.InvokeSafe(this, Scale);
|
||||
OnRotationChanged?.InvokeSafe(this, Rotation);
|
||||
}
|
||||
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviourController.BehaviourAddedArguments args)
|
||||
private void LookForTransform2D(IBehaviourController sender, IBehaviour behaviourAdded)
|
||||
{
|
||||
if (args.BehaviourAdded is not ITransform2D)
|
||||
if (behaviourAdded is not ITransform2D transform2D)
|
||||
return;
|
||||
|
||||
UpdateReferences(UniverseObject.Parent);
|
||||
}
|
||||
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject.ParentChangedArguments args)
|
||||
private void OnParentChanged(IUniverseObject sender, IUniverseObject? previousParent, IUniverseObject? newParent)
|
||||
{
|
||||
UpdateReferences(args.CurrentParent);
|
||||
UpdateReferences(newParent);
|
||||
}
|
||||
}
|
||||
|
@@ -7,30 +7,18 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("UniverseObject Count: {_universeObjects.Count}")]
|
||||
public class Universe : BaseEntity, IUniverse
|
||||
{
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPreUpdate { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnUpdate { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UpdateArguments> OnPostUpdate { get; } = new();
|
||||
public Event<IUniverse> OnPreDraw { get; } = new();
|
||||
public Event<IUniverse> OnDraw { get; } = new();
|
||||
public Event<IUniverse> OnPostDraw { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnPreUniverseObjectRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectRegisteredArguments> OnUniverseObjectRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnPreUniverseObjectUnRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.UniverseObjectUnRegisteredArguments> OnUniverseObjectUnRegistered { get; } = new();
|
||||
public Event<IUniverse, IUniverse.TimeScaleChangedArguments> OnTimeScaleChanged { get; } = new();
|
||||
public event IUniverse.UpdateEventHandler? OnPreUpdate = null;
|
||||
public event IUniverse.UpdateEventHandler? OnUpdate = null;
|
||||
public event IUniverse.PreDrawEventHandler? OnPreDraw = null;
|
||||
|
||||
private readonly Event<IInitializable>.EventHandler delegateOnUniverseObjectFinalize = null!;
|
||||
private readonly Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments>.EventHandler delegateOnUniverseObjectExitedUniverse = null!;
|
||||
public event IUniverse.UniverseObjectRegisteredEventHandler? OnUniverseObjectRegistered = null;
|
||||
public event IUniverse.UniverseObjectUnRegisteredEventHandler? OnUniverseObjectUnRegistered = null;
|
||||
|
||||
public event IUniverse.TimeScaleChangedEventHandler? OnTimeScaleChanged = null;
|
||||
|
||||
private readonly List<IUniverseObject> _universeObjects = new(Constants.UNIVERSE_OBJECTS_SIZE_INITIAL);
|
||||
private float _timeScale = 1f;
|
||||
|
||||
public Universe()
|
||||
{
|
||||
delegateOnUniverseObjectFinalize = OnUniverseObjectFinalize;
|
||||
delegateOnUniverseObjectExitedUniverse = OnUniverseObjectExitedUniverse;
|
||||
}
|
||||
|
||||
public IReadOnlyList<IUniverseObject> UniverseObjects => _universeObjects;
|
||||
|
||||
public UniverseTime Time { get; private set; } = new();
|
||||
@@ -46,7 +34,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
|
||||
float previousTimeScale = _timeScale;
|
||||
_timeScale = value;
|
||||
OnTimeScaleChanged?.Invoke(this, new(previousTimeScale));
|
||||
OnTimeScaleChanged?.InvokeSafe(this, previousTimeScale);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,10 +43,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is already registered to the {nameof(Universe)}.");
|
||||
|
||||
OnPreUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||
|
||||
universeObject.OnFinalized.AddListener(delegateOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.AddListener(delegateOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized += OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse += OnUniverseObjectExitedUniverse;
|
||||
|
||||
if (!universeObject.Initialize())
|
||||
throw new Exception($"{universeObject.Name} can't be initialized");
|
||||
@@ -71,7 +57,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.EnterUniverse(this))
|
||||
throw new Exception($"{universeObject.Name} can't enter the universe");
|
||||
|
||||
OnUniverseObjectRegistered?.Invoke(this, new(universeObject));
|
||||
OnUniverseObjectRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
public T InstantiateUniverseObject<T>(params object?[]? args) where T : class, IUniverseObject
|
||||
@@ -83,7 +69,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
|
||||
public void Remove(IUniverseObject universeObject)
|
||||
{
|
||||
universeObject.Parent = null;
|
||||
universeObject.SetParent(null);
|
||||
RemoveIncursive(universeObject);
|
||||
}
|
||||
|
||||
@@ -92,10 +78,8 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!_universeObjects.Contains(universeObject))
|
||||
throw new Exception($"{nameof(IUniverseObject)} named {universeObject.Name} is not registered to the {nameof(Universe)}.");
|
||||
|
||||
OnPreUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
|
||||
|
||||
universeObject.OnFinalized.RemoveListener(delegateOnUniverseObjectFinalize);
|
||||
universeObject.OnExitedUniverse.RemoveListener(delegateOnUniverseObjectExitedUniverse);
|
||||
universeObject.OnFinalized -= OnUniverseObjectFinalize;
|
||||
universeObject.OnExitedUniverse -= OnUniverseObjectExitedUniverse;
|
||||
|
||||
for (int i = universeObject.Children.Count - 1; i >= 0; i--)
|
||||
Remove(universeObject.Children[i]);
|
||||
@@ -108,7 +92,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
if (!universeObject.Finalize())
|
||||
throw new Exception($"{universeObject.Name} can't be finalized");
|
||||
|
||||
OnUniverseObjectUnRegistered?.Invoke(this, new(universeObject));
|
||||
OnUniverseObjectUnRegistered?.InvokeSafe(this, universeObject);
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
@@ -131,18 +115,22 @@ public class Universe : BaseEntity, IUniverse
|
||||
UnscaledTime = engineTime;
|
||||
Time = new(TimeSpan.FromTicks((long)(Time.TimeSinceStart.Ticks + engineTime.DeltaSpan.Ticks * TimeScale)), TimeSpan.FromTicks((long)(engineTime.DeltaSpan.Ticks * TimeScale)));
|
||||
|
||||
OnPreUpdate?.Invoke(this, new(Time));
|
||||
OnUpdate?.Invoke(this, new(Time));
|
||||
OnPostUpdate?.Invoke(this, new(Time));
|
||||
OnPreUpdate?.InvokeSafe(this, Time);
|
||||
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.Update();
|
||||
|
||||
OnUpdate?.InvokeSafe(this, Time);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
public void PreDraw()
|
||||
{
|
||||
Debug.Assert.AssertInitialized(this);
|
||||
|
||||
OnPreDraw?.Invoke(this);
|
||||
OnDraw?.Invoke(this);
|
||||
OnPostDraw?.Invoke(this);
|
||||
for (int i = 0; i < UniverseObjects.Count; i++)
|
||||
UniverseObjects[i].BehaviourController.UpdatePreDraw();
|
||||
|
||||
OnPreDraw?.InvokeSafe(this);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectFinalize(IInitializable initializable)
|
||||
@@ -151,7 +139,7 @@ public class Universe : BaseEntity, IUniverse
|
||||
Remove(universeObject);
|
||||
}
|
||||
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverseObject.ExitedUniverseArguments args)
|
||||
private void OnUniverseObjectExitedUniverse(IUniverseObject sender, IUniverse universe)
|
||||
{
|
||||
if (sender is IUniverseObject universeObject)
|
||||
Remove(universeObject);
|
||||
|
@@ -1,3 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
@@ -5,23 +6,22 @@ namespace Syntriax.Engine.Core;
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
public Event<IUniverseObject, IUniverseObject.EnteredUniverseArguments> OnEnteredUniverse { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ExitedUniverseArguments> OnExitedUniverse { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ParentChangedArguments> OnParentChanged { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenAddedArguments> OnChildrenAdded { get; } = new();
|
||||
public Event<IUniverseObject, IUniverseObject.ChildrenRemovedArguments> OnChildrenRemoved { get; } = new();
|
||||
|
||||
public Event<IActive, IActive.ActiveChangedArguments> OnActiveChanged { get; } = new();
|
||||
public Event<INameable, INameable.NameChangedArguments> OnNameChanged { get; } = new();
|
||||
public Event<IHasBehaviourController> OnBehaviourControllerAssigned { get; } = new();
|
||||
public event IUniverseObject.EnteredUniverseEventHandler? OnEnteredUniverse = null;
|
||||
public event IUniverseObject.ExitedUniverseEventHandler? OnExitedUniverse = null;
|
||||
public event IUniverseObject.ParentChangedEventHandler? OnParentChanged = null;
|
||||
public event IUniverseObject.ChildrenAddedEventHandler? OnChildrenAdded = null;
|
||||
public event IUniverseObject.ChildrenRemovedEventHandler? OnChildrenRemoved = null;
|
||||
public event IHasBehaviourController.BehaviourControllerAssignedEventHandler? OnBehaviourControllerAssigned = null;
|
||||
public event INameable.NameChangedEventHandler? OnNameChanged = null;
|
||||
public event IActive.ActiveChangedEventHandler? OnActiveChanged = null;
|
||||
|
||||
private string _name = nameof(UniverseObject);
|
||||
private IUniverse _universe = null!;
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
private bool _isActive = false;
|
||||
private readonly List<IUniverseObject> _children = [];
|
||||
private IUniverseObject? _parent = null;
|
||||
|
||||
public IUniverseObject? Parent { get; private set; } = null;
|
||||
public IReadOnlyList<IUniverseObject> Children => _children;
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
public IUniverse Universe => _universe;
|
||||
@@ -37,41 +37,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this, new(previousName));
|
||||
}
|
||||
}
|
||||
|
||||
public IUniverseObject? Parent
|
||||
{
|
||||
get => _parent;
|
||||
set
|
||||
{
|
||||
if (value == this)
|
||||
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
||||
|
||||
if (_parent == value)
|
||||
return;
|
||||
|
||||
IUniverseObject? previousParent = Parent;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.RemoveChild(this);
|
||||
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
|
||||
}
|
||||
|
||||
_parent = value;
|
||||
|
||||
if (value is not null)
|
||||
{
|
||||
if (value.IsInUniverse && !IsInUniverse)
|
||||
value.Universe.Register(this);
|
||||
|
||||
value.AddChild(this);
|
||||
value.OnActiveChanged.AddListener(OnParentActiveChanged);
|
||||
}
|
||||
|
||||
UpdateActive();
|
||||
OnParentChanged?.Invoke(this, new(previousParent, value));
|
||||
OnNameChanged?.InvokeSafe(this, previousName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +50,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_universe = universe;
|
||||
UpdateActive();
|
||||
OnEnteringUniverse(universe);
|
||||
OnEnteredUniverse?.Invoke(this, new(universe));
|
||||
OnEnteredUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -96,18 +62,48 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
OnExitingUniverse(universe);
|
||||
_universe = null!;
|
||||
OnExitedUniverse?.Invoke(this, new(universe));
|
||||
OnExitedUniverse?.InvokeSafe(this, universe);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetParent(IUniverseObject? parent)
|
||||
{
|
||||
if (parent == this)
|
||||
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
|
||||
|
||||
if (Parent == parent)
|
||||
return;
|
||||
|
||||
IUniverseObject? previousParent = Parent;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.RemoveChild(this);
|
||||
previousParent.OnActiveChanged -= OnParentActiveChanged;
|
||||
}
|
||||
|
||||
Parent = parent;
|
||||
|
||||
if (parent is not null)
|
||||
{
|
||||
if (parent.IsInUniverse && !IsInUniverse)
|
||||
parent.Universe.Register(this);
|
||||
|
||||
parent.AddChild(this);
|
||||
parent.OnActiveChanged += OnParentActiveChanged;
|
||||
}
|
||||
|
||||
UpdateActive();
|
||||
OnParentChanged?.InvokeSafe(this, previousParent, parent);
|
||||
}
|
||||
|
||||
public void AddChild(IUniverseObject parent)
|
||||
{
|
||||
if (_children.Contains(parent))
|
||||
return;
|
||||
|
||||
_children.Add(parent);
|
||||
parent.Parent = this;
|
||||
OnChildrenAdded?.Invoke(this, new(parent));
|
||||
parent.SetParent(this);
|
||||
OnChildrenAdded?.InvokeSafe(this, parent);
|
||||
}
|
||||
|
||||
public void RemoveChild(IUniverseObject child)
|
||||
@@ -115,8 +111,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
if (!_children.Remove(child))
|
||||
return;
|
||||
|
||||
child.Parent = null;
|
||||
OnChildrenRemoved?.Invoke(this, new(child));
|
||||
child.SetParent(null);
|
||||
OnChildrenRemoved?.InvokeSafe(this, child);
|
||||
}
|
||||
|
||||
protected virtual void OnAssign(IBehaviourController behaviourController) { }
|
||||
@@ -127,7 +123,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
|
||||
_behaviourController = behaviourController;
|
||||
OnAssign(behaviourController);
|
||||
OnBehaviourControllerAssigned?.Invoke(this);
|
||||
OnBehaviourControllerAssigned?.InvokeSafe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -135,12 +131,11 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
base.OnAssign(stateEnable);
|
||||
|
||||
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
|
||||
UpdateActive();
|
||||
stateEnable.OnEnabledChanged += OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
|
||||
private void OnParentActiveChanged(IActive sender, bool previousState) => UpdateActive();
|
||||
private void OnStateEnabledChanged(IStateEnable sender, bool previousState) => UpdateActive();
|
||||
|
||||
private void UpdateActive()
|
||||
{
|
||||
@@ -148,13 +143,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
_isActive = StateEnable.Enabled && (Parent?.IsActive ?? true);
|
||||
|
||||
if (previousActive != IsActive)
|
||||
OnActiveChanged?.Invoke(this, new(previousActive));
|
||||
OnActiveChanged?.InvokeSafe(this, previousActive);
|
||||
}
|
||||
|
||||
protected override void UnassignInternal()
|
||||
{
|
||||
base.UnassignInternal();
|
||||
StateEnable.OnEnabledChanged.RemoveListener(OnStateEnabledChanged);
|
||||
StateEnable.OnEnabledChanged -= OnStateEnabledChanged;
|
||||
}
|
||||
|
||||
protected override void InitializeInternal()
|
||||
@@ -168,4 +163,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
|
||||
{
|
||||
_name = GetType().Name;
|
||||
}
|
||||
|
||||
public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
|
||||
}
|
||||
|
@@ -1,8 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface IDrawableSprite : IBehaviour
|
||||
{
|
||||
void Draw(ISpriteBatch spriteBatch);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface IDrawableTriangle : IBehaviour
|
||||
{
|
||||
void Draw(ITriangleBatch triangleBatch);
|
||||
}
|
@@ -1,10 +0,0 @@
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface ILoadContent : IBehaviour
|
||||
{
|
||||
void LoadContent(ContentManager content);
|
||||
}
|
@@ -1,29 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface ISpriteBatch
|
||||
{
|
||||
void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth);
|
||||
void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color);
|
||||
void Draw(Texture2D texture, Vector2D position, Color color);
|
||||
void Draw(Texture2D texture, AABB destinationAABB, Color color);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth);
|
||||
void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl);
|
||||
void End();
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public interface ITriangleBatch
|
||||
{
|
||||
void Begin(Matrix? view = null, Matrix? projection = null);
|
||||
void Draw(Triangle triangle, ColorRGBA colorRGBA);
|
||||
void End();
|
||||
}
|
@@ -1,29 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class DrawableShape : Behaviour2D, IDrawableTriangle, IPreDraw
|
||||
{
|
||||
private readonly Shape2D shape = new([]);
|
||||
private readonly List<Triangle> worldTriangles = [];
|
||||
private readonly Shape2D worldShape = new([]);
|
||||
protected ColorRGB color = new(255, 255, 255);
|
||||
|
||||
public void PreDraw() => UpdateWorldShape();
|
||||
|
||||
public void Draw(ITriangleBatch triangleBatch)
|
||||
{
|
||||
worldShape.ToTrianglesConvex(worldTriangles);
|
||||
|
||||
foreach (Triangle triangle in worldTriangles)
|
||||
triangleBatch.Draw(new(triangle.C, triangle.B, triangle.A), color);
|
||||
}
|
||||
|
||||
protected void UpdateWorldShape() => shape.Transform(Transform, worldShape);
|
||||
|
||||
public DrawableShape() => shape = Shape2D.Triangle;
|
||||
public DrawableShape(Shape2D shape) => this.shape = shape;
|
||||
public DrawableShape(Shape2D shape, ColorRGB color) { this.shape = shape; this.color = color; }
|
||||
}
|
@@ -1,110 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Systems.Input;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class KeyboardInputs : Behaviour, IButtonInputs<Keys>, IUpdate
|
||||
{
|
||||
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonPressed { get; } = new();
|
||||
public Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments> OnAnyButtonReleased { get; } = new();
|
||||
|
||||
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnPressed = new(256);
|
||||
private readonly Dictionary<Keys, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>> OnReleased = new(256);
|
||||
|
||||
private int cachePressedCurrentlyCount = 0;
|
||||
private readonly Keys[] cachePressedCurrently = new Keys[256];
|
||||
|
||||
private int cachePressedPreviouslyCount = 0;
|
||||
private readonly Keys[] cachePressedPreviously = new Keys[256];
|
||||
|
||||
public void RegisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (!OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
{
|
||||
delegateCallback = new();
|
||||
OnPressed.Add(key, delegateCallback);
|
||||
}
|
||||
|
||||
delegateCallback.AddListener(callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnPress(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (OnPressed.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
delegateCallback.RemoveListener(callback);
|
||||
}
|
||||
|
||||
public void RegisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (!OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
{
|
||||
delegateCallback = new();
|
||||
OnReleased.Add(key, delegateCallback);
|
||||
}
|
||||
|
||||
delegateCallback.AddListener(callback);
|
||||
}
|
||||
|
||||
public void UnregisterOnRelease(Keys key, Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>.EventHandler callback)
|
||||
{
|
||||
if (OnReleased.TryGetValue(key, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? delegateCallback))
|
||||
delegateCallback.RemoveListener(callback);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
KeyboardState keyboardState = Keyboard.GetState();
|
||||
keyboardState.GetPressedKeys(cachePressedCurrently);
|
||||
cachePressedCurrentlyCount = keyboardState.GetPressedKeyCount();
|
||||
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
{
|
||||
Keys currentlyPressedKey = cachePressedCurrently[i];
|
||||
|
||||
if (WasPressed(currentlyPressedKey))
|
||||
continue;
|
||||
|
||||
if (OnPressed.TryGetValue(currentlyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||
callback?.Invoke(this, new(currentlyPressedKey));
|
||||
|
||||
OnAnyButtonPressed?.Invoke(this, new(currentlyPressedKey));
|
||||
}
|
||||
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
{
|
||||
Keys previouslyPressedKey = cachePressedPreviously[i];
|
||||
|
||||
if (IsPressed(previouslyPressedKey))
|
||||
continue;
|
||||
|
||||
if (OnReleased.TryGetValue(previouslyPressedKey, out Event<IButtonInputs<Keys>, IButtonInputs<Keys>.ButtonCallbackArguments>? callback))
|
||||
callback?.Invoke(this, new(previouslyPressedKey));
|
||||
|
||||
OnAnyButtonReleased?.Invoke(this, new(previouslyPressedKey));
|
||||
}
|
||||
|
||||
Array.Copy(cachePressedCurrently, cachePressedPreviously, cachePressedCurrentlyCount);
|
||||
cachePressedPreviouslyCount = cachePressedCurrentlyCount;
|
||||
}
|
||||
|
||||
public bool IsPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedCurrentlyCount; i++)
|
||||
if (cachePressedCurrently[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool WasPressed(Keys key)
|
||||
{
|
||||
for (int i = 0; i < cachePressedPreviouslyCount; i++)
|
||||
if (cachePressedPreviously[i] == key)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
}
|
@@ -1,53 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class LoadContentManager : Behaviour, IFirstFrameUpdate
|
||||
{
|
||||
// We use Ascending order because we are using reverse for loop to call them
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<ILoadContent> loadContents = new() { SortBy = SortByAscendingPriority() };
|
||||
private readonly List<ILoadContent> toCallLoadContents = new(32);
|
||||
|
||||
private MonoGameWindowContainer monoGameWindowContainer = null!;
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
monoGameWindowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||
}
|
||||
|
||||
protected override void OnEnteredUniverse(IUniverse universe)
|
||||
{
|
||||
loadContents.Assign(universe);
|
||||
|
||||
universe.OnPreUpdate.AddListener(OnPreUpdate);
|
||||
}
|
||||
|
||||
protected override void OnExitedUniverse(IUniverse universe)
|
||||
{
|
||||
loadContents.Unassign();
|
||||
|
||||
universe.OnPreUpdate.RemoveListener(OnPreUpdate);
|
||||
}
|
||||
|
||||
private void OnPreUpdate(IUniverse sender, IUniverse.UpdateArguments args)
|
||||
{
|
||||
for (int i = toCallLoadContents.Count - 1; i >= 0; i--)
|
||||
{
|
||||
toCallLoadContents[i].LoadContent(monoGameWindowContainer.Window.Content);
|
||||
toCallLoadContents.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFirstFrameCollected(IBehaviourCollector<ILoadContent> sender, IBehaviourCollector<ILoadContent>.BehaviourCollectedArguments args)
|
||||
{
|
||||
toCallLoadContents.Add(args.BehaviourCollected);
|
||||
}
|
||||
|
||||
public LoadContentManager()
|
||||
{
|
||||
loadContents.OnCollected.AddListener(OnFirstFrameCollected);
|
||||
}
|
||||
}
|
@@ -1,109 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class MonoGameCamera2D : BehaviourBase, ICamera2D, IFirstFrameUpdate, IPreDraw
|
||||
{
|
||||
public event MatrixTransformChangedArguments? OnMatrixTransformChanged = null;
|
||||
public event ViewportChangedArguments? OnViewportChanged = null;
|
||||
public event ZoomChangedArguments? OnZoomChanged = null;
|
||||
|
||||
private Matrix _matrixTransform = Matrix.Identity;
|
||||
|
||||
private Viewport _viewport = default;
|
||||
private float _zoom = 1f;
|
||||
|
||||
public GraphicsDeviceManager Graphics { get; private set; } = null!;
|
||||
public ITransform2D Transform { get; private set; } = null!;
|
||||
|
||||
public Matrix MatrixTransform
|
||||
{
|
||||
get => _matrixTransform;
|
||||
set
|
||||
{
|
||||
if (_matrixTransform == value)
|
||||
return;
|
||||
|
||||
_matrixTransform = value;
|
||||
OnMatrixTransformChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => Transform.Position;
|
||||
set => Transform.Position = value;
|
||||
}
|
||||
|
||||
public Viewport Viewport
|
||||
{
|
||||
get => _viewport;
|
||||
set
|
||||
{
|
||||
if (_viewport.Equals(value))
|
||||
return;
|
||||
|
||||
_viewport = value;
|
||||
OnViewportChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Zoom
|
||||
{
|
||||
get => _zoom;
|
||||
set
|
||||
{
|
||||
float newValue = Syntriax.Engine.Core.Math.Max(0.1f, value);
|
||||
|
||||
if (_zoom == newValue)
|
||||
return;
|
||||
|
||||
_zoom = newValue;
|
||||
OnZoomChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get => Transform.Rotation;
|
||||
set => Transform.Rotation = value;
|
||||
}
|
||||
|
||||
// TODO This causes delay since OnPreDraw calls assuming this is called in in Update
|
||||
public Vector2D ScreenToWorldPosition(Vector2D screenPosition)
|
||||
{
|
||||
Vector2D worldPosition = Vector2.Transform(screenPosition.ToVector2(), Matrix.Invert(MatrixTransform)).ToVector2D();
|
||||
return worldPosition.Scale(EngineConverterExtensions.screenScale);
|
||||
}
|
||||
public Vector2D WorldToScreenPosition(Vector2D worldPosition)
|
||||
{
|
||||
Vector2D screenPosition = Vector2.Transform(worldPosition.ToVector2(), MatrixTransform).ToVector2D();
|
||||
return screenPosition.Scale(EngineConverterExtensions.screenScale);
|
||||
}
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
Graphics = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>().Window.Graphics;
|
||||
Viewport = Graphics.GraphicsDevice.Viewport;
|
||||
}
|
||||
|
||||
public void PreDraw()
|
||||
{
|
||||
MatrixTransform =
|
||||
Matrix.CreateTranslation(new Vector3(-Position.X, Position.Y, 0f)) *
|
||||
Matrix.CreateRotationZ(Rotation * Syntriax.Engine.Core.Math.DegreeToRadian) *
|
||||
Matrix.CreateScale(Transform.Scale.X.Max(Transform.Scale.Y)) *
|
||||
Matrix.CreateScale(Zoom) *
|
||||
Matrix.CreateTranslation(new Vector3(_viewport.Width * .5f, _viewport.Height * .5f, 0f));
|
||||
}
|
||||
|
||||
protected sealed override void InitializeInternal() => Transform = BehaviourController.GetRequiredBehaviour<ITransform2D>();
|
||||
protected sealed override void FinalizeInternal() => Transform = null!;
|
||||
|
||||
public delegate void MatrixTransformChangedArguments(MonoGameCamera2D sender);
|
||||
public delegate void ViewportChangedArguments(MonoGameCamera2D sender);
|
||||
public delegate void ZoomChangedArguments(MonoGameCamera2D sender);
|
||||
}
|
@@ -1,64 +0,0 @@
|
||||
using System.Text;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class SpriteBatchWrapper(GraphicsDevice graphicsDevice) : ISpriteBatch
|
||||
{
|
||||
private readonly SpriteBatch spriteBatch = new(graphicsDevice);
|
||||
|
||||
public void Begin(SpriteSortMode sortMode = SpriteSortMode.Deferred, BlendState? blendState = null, SamplerState? samplerState = null, DepthStencilState? depthStencilState = null, RasterizerState? rasterizerState = null, Effect? effect = null, Matrix? transformMatrix = null)
|
||||
=> spriteBatch.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color, float rotation, Vector2D origin, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color, rotation, origin.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, AABB? sourceAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), sourceAABB?.ToRectangle(), color);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, AABB? sourceAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), sourceAABB?.ToRectangle(), color);
|
||||
|
||||
public void Draw(Texture2D texture, Vector2D position, Color color)
|
||||
=> spriteBatch.Draw(texture, position.ToDisplayVector2(), color);
|
||||
|
||||
public void Draw(Texture2D texture, AABB destinationAABB, Color color)
|
||||
=> spriteBatch.Draw(texture, destinationAABB.ToRectangle(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, string text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, float scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale, effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth);
|
||||
|
||||
public void DrawString(SpriteFont spriteFont, StringBuilder text, Vector2D position, Color color, float rotation, Vector2D origin, Vector2D scale, SpriteEffects effects, float layerDepth, bool rtl)
|
||||
=> spriteBatch.DrawString(spriteFont, text, position.ToDisplayVector2(), color, rotation, origin.ToDisplayVector2(), scale.ToDisplayVector2(), effects, layerDepth, rtl);
|
||||
|
||||
public void End()
|
||||
=> spriteBatch.End();
|
||||
}
|
@@ -1,33 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class SpriteBatcher : BehaviourBase, IFirstFrameUpdate, IDraw
|
||||
{
|
||||
private static Comparer<IBehaviour> SortByPriority() => Comparer<IBehaviour>.Create((x, y) => y.Priority.CompareTo(x.Priority));
|
||||
|
||||
private ISpriteBatch spriteBatch = null!;
|
||||
private MonoGameCamera2D camera2D = null!;
|
||||
|
||||
private readonly ActiveBehaviourCollectorSorted<IDrawableSprite> drawableSprites = new() { SortBy = SortByPriority() };
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
MonoGameWindowContainer windowContainer = Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||
camera2D = Universe.FindRequiredBehaviour<MonoGameCamera2D>();
|
||||
|
||||
spriteBatch = new SpriteBatchWrapper(windowContainer.Window.GraphicsDevice);
|
||||
drawableSprites.Unassign();
|
||||
drawableSprites.Assign(Universe);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
spriteBatch.Begin(transformMatrix: camera2D.MatrixTransform);
|
||||
for (int i = 0; i < drawableSprites.Count; i++)
|
||||
drawableSprites[i].Draw(spriteBatch);
|
||||
spriteBatch.End();
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
|
||||
namespace Syntriax.Engine.Integration.MonoGame;
|
||||
|
||||
public class TriangleBatcher : BehaviourBase, ITriangleBatch, IFirstFrameUpdate, IDraw
|
||||
{
|
||||
private static Comparer<IBehaviour> SortByAscendingPriority() => Comparer<IBehaviour>.Create((x, y) => x.Priority.CompareTo(y.Priority));
|
||||
|
||||
private TriangleBatch triangleBatch = null!;
|
||||
private MonoGameCamera2D camera2D = null!;
|
||||
private readonly ActiveBehaviourCollectorSorted<IDrawableTriangle> drawableShapes = new() { SortBy = SortByAscendingPriority() };
|
||||
|
||||
public void FirstActiveFrame()
|
||||
{
|
||||
MonoGameWindowContainer windowContainer = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameWindowContainer>();
|
||||
camera2D = BehaviourController.UniverseObject.Universe.FindRequiredBehaviour<MonoGameCamera2D>();
|
||||
|
||||
triangleBatch = new(windowContainer.Window.GraphicsDevice);
|
||||
drawableShapes.Unassign();
|
||||
drawableShapes.Assign(BehaviourController.UniverseObject.Universe);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
triangleBatch.Begin(camera2D.MatrixTransform);
|
||||
for (int i = 0; i < drawableShapes.Count; i++)
|
||||
drawableShapes[i].Draw(triangleBatch);
|
||||
triangleBatch.End();
|
||||
}
|
||||
|
||||
public void Begin(Matrix? view = null, Matrix? projection = null) => triangleBatch.Begin(view, projection);
|
||||
public void Draw(Triangle triangle, ColorRGBA colorRGBA) => triangleBatch.Draw(triangle, colorRGBA);
|
||||
public void End() => triangleBatch.End();
|
||||
}
|
@@ -1,16 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>disable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<RootNamespace>Syntriax.Engine.Integration.MonoGame</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105">
|
||||
<PrivateAssets>All</PrivateAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\Engine\Engine.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user