13 Commits

16 changed files with 761 additions and 84 deletions

View File

@@ -7,7 +7,7 @@ namespace Syntriax.Engine.Core;
/// This interface allows for tracking the object's presence in the universe and provides events
/// for notifying when the see enters or exits the universe.
/// </summary>
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController, IEnumerable<IUniverseObject>
public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourController
{
/// <summary>
/// Event triggered when the <see cref="IUniverseObject"/> enters the universe.
@@ -47,7 +47,7 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// <summary>
/// The parent <see cref="IUniverseObject"/> of the <see cref="IUniverseObject"/>.
/// </summary>
IUniverseObject? Parent { get; }
IUniverseObject? Parent { get; set; }
/// <summary>
/// The <see cref="IUniverseObject"/>s that have this <see cref="IUniverseObject"/> as their <see cref="Parent"/>.
@@ -75,12 +75,6 @@ public interface IUniverseObject : IEntity, IActive, INameable, IHasBehaviourCon
/// </returns>
internal bool ExitUniverse();
/// <summary>
/// Sets the parent <see cref="IUniverseObject"/> of this <see cref="IUniverseObject"/>.
/// </summary>
/// <param name="universeObject">The parent <see cref="IUniverseObject"/> to set.</param>
void SetParent(IUniverseObject? universeObject);
/// <summary>
/// Adds a child <see cref="IUniverseObject"/> to this <see cref="IUniverseObject"/>.
/// </summary>

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@@ -44,6 +44,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
_behaviourController = behaviourController;
OnAssign(behaviourController);
behaviourController.OnUniverseObjectAssigned.AddListener(delegateOnUniverseObjectAssigned);
behaviourController.StateEnable.OnEnabledChanged.AddListener(delegateOnStateEnabledChanged);
if (behaviourController.UniverseObject is not null)
OnUniverseObjectAssigned(behaviourController);
OnBehaviourControllerAssigned?.Invoke(this);
@@ -68,6 +69,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
BehaviourController.UniverseObject.OnActiveChanged.RemoveListener(delegateOnUniverseObjectActiveChanged);
StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
BehaviourController.OnUniverseObjectAssigned.RemoveListener(delegateOnUniverseObjectAssigned);
BehaviourController.StateEnable.OnEnabledChanged.RemoveListener(delegateOnStateEnabledChanged);
base.UnassignInternal();
_behaviourController = null!;
}
@@ -76,6 +78,8 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
{
Debug.Assert.AssertBehaviourControllerAssigned(this);
Debug.Assert.AssertStateEnableAssigned(this);
UpdateActive();
}
private void OnStateEnabledChanged(IStateEnable sender, IStateEnable.EnabledChangedArguments args) => UpdateActive();
@@ -84,7 +88,7 @@ public abstract class BehaviourBase : BaseEntity, IBehaviour
private void UpdateActive()
{
bool previousActive = IsActive;
_isActive = StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
_isActive = StateEnable.Enabled && _behaviourController.StateEnable.Enabled && _behaviourController.UniverseObject.IsActive;
if (previousActive != IsActive)
OnActiveChanged?.Invoke(this, new(previousActive));

View File

@@ -72,7 +72,7 @@ public class BehaviourController : BaseEntity, IBehaviourController
public void RemoveBehaviour<T>(bool removeAll = false) where T : class, IBehaviour
{
for (int i = behaviours.Count; i >= 0; i--)
for (int i = behaviours.Count - 1; i >= 0; i--)
{
if (behaviours[i] is not T behaviour)
continue;

View File

@@ -10,21 +10,21 @@ public static class Assert
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertBehaviourControllerAssigned(IHasBehaviourController assignable)
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be initialized");
=> System.Diagnostics.Debug.Assert(assignable.BehaviourController is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IBehaviourController)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertEntityAssigned(IHasEntity assignable)
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be initialized");
=> System.Diagnostics.Debug.Assert(assignable.Entity is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IEntity)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseAssigned(IHasUniverse assignable)
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be initialized");
=> System.Diagnostics.Debug.Assert(assignable.Universe is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverse)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertUniverseObjectAssigned(IHasUniverseObject assignable)
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be initialized");
=> System.Diagnostics.Debug.Assert(assignable.UniverseObject is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IUniverseObject)}");
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void AssertStateEnableAssigned(IHasStateEnable assignable)
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be initialized");
=> System.Diagnostics.Debug.Assert(assignable.StateEnable is not null, $"{assignable.GetType().Name} must be assigned an {nameof(IStateEnable)}");
}

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@@ -27,7 +27,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviour<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
=> behaviourController.GetBehaviour<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName}");
/// <summary>
/// Gets an existing <see cref="IBehaviour"/> of the specified type, or adds and returns a new one if it doesn't exist.
@@ -93,7 +93,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
=> behaviourController.GetBehaviourInParent<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any parent");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s parents recursively and stores them in the provided list.
@@ -140,7 +140,7 @@ public static class BehaviourControllerExtensions
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
return localBehaviour;
foreach (IUniverseObject child in behaviourController.UniverseObject)
foreach (IUniverseObject child in behaviourController.UniverseObject.Children)
if (GetBehaviourInChildren<T>(child.BehaviourController) is T behaviour)
return behaviour;
@@ -154,7 +154,7 @@ public static class BehaviourControllerExtensions
/// <param name="behaviourController">The <see cref="IBehaviourController"/> to start searching from.</param>
/// <returns>The <see cref="IBehaviour"/> of the specified type if found; otherwise, throws <see cref="BehaviourNotFoundException"/>.</returns>
public static T GetRequiredBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject.Name}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
=> behaviourController.GetBehaviourInChildren<T>() ?? throw new BehaviourNotFoundException($"{behaviourController.UniverseObject?.Name ?? "NULL"}'s {nameof(IBehaviourController)} does not contain any {typeof(T).FullName} on any children ");
/// <summary>
/// Gets all <see cref="IBehaviour"/>s of the specified type in it's <see cref="IUniverseObject"/>'s children recursively and stores them in the provided list.
@@ -176,7 +176,7 @@ public static class BehaviourControllerExtensions
foreach (T behaviour in cache)
behaviours.Add(behaviour);
foreach (IUniverseObject child in universeObject)
foreach (IUniverseObject child in universeObject.Children)
TraverseChildrenForBehaviour(child, behaviours, cache);
}
}

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@@ -12,7 +12,7 @@ public static class UniverseObjectExtensions
if (!string.IsNullOrWhiteSpace(name))
universeObject.Name = name;
if (parent is not null)
universeObject.SetParent(parent);
universeObject.Parent = parent;
return universeObject;
}
@@ -81,7 +81,7 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInParent<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
IUniverseObject? parent = universeObject;
@@ -129,10 +129,10 @@ public static class UniverseObjectExtensions
/// <returns>The <see cref="IUniverseObject"/> of the specified type if found; otherwise, null.</returns>
public static T? GetUniverseObjectInChildren<T>(this IUniverseObject universeObject) where T : class
{
if (universeObject.GetUniverseObject<T>() is T localUniverseObject)
if (universeObject.Children.GetUniverseObject<T>() is T localUniverseObject)
return localUniverseObject;
foreach (IUniverseObject child in universeObject)
foreach (IUniverseObject child in universeObject.Children)
if (GetUniverseObjectInChildren<T>(child) is T behaviour)
return behaviour;
@@ -246,7 +246,7 @@ public static class UniverseObjectExtensions
foreach (IUniverseObject universeObject in universeObjects)
{
universeObject.Find(cache);
universeObject.Children.Find(cache);
foreach (T behaviour in cache)
instances.Add(behaviour);
}

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@@ -4,10 +4,10 @@ namespace Syntriax.Engine.Core.Factory;
public class BehaviourControllerFactory
{
public static IBehaviourController Instantiate(IUniverseObject universeObject)
=> Instantiate<BehaviourController>(universeObject);
public static IBehaviourController Instantiate(IUniverseObject universeObject, IStateEnable? stateEnable = null)
=> Instantiate<BehaviourController>(universeObject, stateEnable);
public static T Instantiate<T>(IUniverseObject universeObject, params object?[]? args)
public static T Instantiate<T>(IUniverseObject universeObject, IStateEnable? stateEnable = null, params object?[]? args)
where T : class, IBehaviourController
{
T behaviourController = TypeFactory.Get<T>(args);
@@ -18,6 +18,17 @@ public class BehaviourControllerFactory
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviourController))
throw AssignFailedException.From(stateEnable, behaviourController);
if (!behaviourController.Assign(stateEnable))
throw AssignFailedException.From(behaviourController, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviourController);
return behaviourController;
}
}

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@@ -12,12 +12,15 @@ public class BehaviourFactory
{
T behaviour = TypeFactory.Get<T>(args);
stateEnable ??= TypeFactory.Get<StateEnable>();
if (stateEnable is not null)
{
if (!stateEnable.Assign(behaviour))
throw AssignFailedException.From(stateEnable, behaviour);
if (!behaviour.Assign(stateEnable))
throw AssignFailedException.From(behaviour, stateEnable);
}
else
StateEnableFactory.Instantiate(behaviour);
return behaviour;
}

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@@ -18,18 +18,25 @@ public class UniverseObjectFactory
{
T universeObject = TypeFactory.Get<T>(args);
behaviourController ??= TypeFactory.Get<BehaviourController>();
stateEnable ??= TypeFactory.Get<StateEnable>();
if (behaviourController is not null)
{
if (!behaviourController.Assign(universeObject))
throw AssignFailedException.From(behaviourController, universeObject);
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(behaviourController))
throw AssignFailedException.From(universeObject, behaviourController);
}
else
BehaviourControllerFactory.Instantiate(universeObject);
if (stateEnable is not null)
{
if (!stateEnable.Assign(universeObject))
throw AssignFailedException.From(stateEnable, universeObject);
if (!universeObject.Assign(stateEnable))
throw AssignFailedException.From(universeObject, stateEnable);
}
else
StateEnableFactory.Instantiate(universeObject);
return universeObject;
}

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@@ -83,7 +83,7 @@ public class Universe : BaseEntity, IUniverse
public void Remove(IUniverseObject universeObject)
{
universeObject.SetParent(null);
universeObject.Parent = null;
RemoveIncursive(universeObject);
}

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@@ -1,4 +1,3 @@
using System.Collections;
using System.Collections.Generic;
namespace Syntriax.Engine.Core;
@@ -21,8 +20,8 @@ public class UniverseObject : BaseEntity, IUniverseObject
private IBehaviourController _behaviourController = null!;
private bool _isActive = false;
private readonly List<IUniverseObject> _children = [];
private IUniverseObject? _parent = null;
public IUniverseObject? Parent { get; private set; } = null;
public IReadOnlyList<IUniverseObject> Children => _children;
public IBehaviourController BehaviourController => _behaviourController;
public IUniverse Universe => _universe;
@@ -42,6 +41,40 @@ public class UniverseObject : BaseEntity, IUniverseObject
}
}
public IUniverseObject? Parent
{
get => _parent;
set
{
if (value == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (_parent == value)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
_parent = value;
if (value is not null)
{
if (value.IsInUniverse && !IsInUniverse)
value.Universe.Register(this);
value.AddChild(this);
value.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, value));
}
}
protected virtual void OnEnteringUniverse(IUniverse universe) { }
bool IUniverseObject.EnterUniverse(IUniverse universe)
{
@@ -67,43 +100,13 @@ public class UniverseObject : BaseEntity, IUniverseObject
return true;
}
public void SetParent(IUniverseObject? parent)
{
if (parent == this)
throw new Exceptions.AssignFailedException($"{Name} can not parent itself");
if (Parent == parent)
return;
IUniverseObject? previousParent = Parent;
if (previousParent is not null)
{
previousParent.RemoveChild(this);
previousParent.OnActiveChanged.RemoveListener(OnParentActiveChanged);
}
Parent = parent;
if (parent is not null)
{
if (parent.IsInUniverse && !IsInUniverse)
parent.Universe.Register(this);
parent.AddChild(this);
parent.OnActiveChanged.AddListener(OnParentActiveChanged);
}
UpdateActive();
OnParentChanged?.Invoke(this, new(previousParent, parent));
}
public void AddChild(IUniverseObject parent)
{
if (_children.Contains(parent))
return;
_children.Add(parent);
parent.SetParent(this);
parent.Parent = this;
OnChildrenAdded?.Invoke(this, new(parent));
}
@@ -112,7 +115,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
if (!_children.Remove(child))
return;
child.SetParent(null);
child.Parent = null;
OnChildrenRemoved?.Invoke(this, new(child));
}
@@ -133,6 +136,7 @@ public class UniverseObject : BaseEntity, IUniverseObject
base.OnAssign(stateEnable);
stateEnable.OnEnabledChanged.AddListener(OnStateEnabledChanged);
UpdateActive();
}
private void OnParentActiveChanged(IActive sender, IActive.ActiveChangedArguments args) => UpdateActive();
@@ -164,7 +168,4 @@ public class UniverseObject : BaseEntity, IUniverseObject
{
_name = GetType().Name;
}
public IEnumerator<IUniverseObject> GetEnumerator() => _children.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
}

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@@ -0,0 +1,271 @@
using Syntriax.Engine.Core;
using Syntriax.Engine.Core.Exceptions;
namespace Engine.Tests;
public class BehaviourController_Tests
{
[Fact]
public void GetRequiredBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
Assert.NotNull(behaviourController.GetRequiredBehaviour<BehaviourX>());
}
[Fact]
public void GetRequiredBehaviourRaisesExceptionIfNotFound()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Throws<BehaviourNotFoundException>(behaviourController.GetRequiredBehaviour<BehaviourX>);
}
[Fact]
public void AddSingleBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.NotNull(behaviourController.AddBehaviour<BehaviourX>());
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void AddMultipleBehaviours()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
BehaviourX behaviourX = behaviourController.AddBehaviour<BehaviourX>();
BehaviourY behaviourY = behaviourController.AddBehaviour<BehaviourY>();
bool isXFound = false;
bool isYFound = false;
foreach (IBehaviour behaviour in behaviourController.GetBehaviours<IBehaviour>())
{
if (behaviour == behaviourX) isXFound = true;
if (behaviour == behaviourY) isYFound = true;
}
Assert.True(isXFound && isYFound);
}
[Fact]
public void AddThenRemoveBehaviour()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
behaviourController.RemoveBehaviour<BehaviourX>();
Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void GetOrAddBehaviourExtension()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
Assert.NotNull(behaviourController.GetOrAddBehaviour<BehaviourX>());
}
[Fact]
public void GetOrAddBehaviourExtensionFallback()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
Assert.Null(behaviourController.GetBehaviour<IBehaviour>());
Assert.NotNull(behaviourController.GetOrAddBehaviour<IBehaviour, BehaviourX>());
}
[Fact]
public void RemoveSpecificBehaviourViaGeneric()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
behaviourController.AddBehaviour<BehaviourY>();
behaviourController.RemoveBehaviour<BehaviourY>();
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
Assert.Null(behaviourController.GetBehaviour<BehaviourY>());
}
[Fact]
public void RemoveSpecificBehaviourViaReference()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
behaviourController.AddBehaviour<BehaviourX>();
BehaviourY behaviourYFirst = behaviourController.AddBehaviour<BehaviourY>();
BehaviourY behaviourYSecond = behaviourController.AddBehaviour<BehaviourY>();
behaviourController.RemoveBehaviour(behaviourYFirst);
Assert.Equal(behaviourController.GetBehaviour<BehaviourY>(), behaviourYSecond);
Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
}
[Fact]
public void AddBehaviourSameTypeCreatesSeparateInstances()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
BehaviourY first = behaviourController.AddBehaviour<BehaviourY>();
BehaviourY second = behaviourController.AddBehaviour<BehaviourY>();
Assert.NotSame(first, second);
}
[Fact]
public void BehaviourAddedEvents()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
IBehaviourController? sender = null;
IBehaviourController.BehaviourAddedArguments? arguments = null;
behaviourController.OnBehaviourAdded.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(behaviourController, sender);
Assert.Equal(behaviour, arguments.Value.BehaviourAdded);
}
[Fact]
public void BehaviourRemovedEvents()
{
IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
IBehaviourController? sender = null;
IBehaviourController.BehaviourRemovedArguments? arguments = null;
behaviourController.OnBehaviourRemoved.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
behaviourController.RemoveBehaviour<BehaviourX>();
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(behaviourController, sender);
Assert.Equal(behaviour, arguments.Value.BehaviourRemoved);
}
#region Hierarchy Structure
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
universeObject.StateEnable.Assign(universeObject);
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
public static IUniverseObject CreateParentChildScenario()
{
IUniverseObject parentUO = CreateUniverseObject().SetUniverseObject("Parent");
IUniverseObject middleUO = CreateUniverseObject().SetUniverseObject("Middle", parentUO);
IUniverseObject childUO = CreateUniverseObject().SetUniverseObject("Child", middleUO);
parentUO.BehaviourController.AddBehaviour<BehaviourY>();
middleUO.BehaviourController.AddBehaviour<BehaviourX>();
childUO.BehaviourController.AddBehaviour<BehaviourY>();
return middleUO;
}
[Fact]
public void ParentChildScenarioGetBehaviourInParent()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourY>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildren()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourY>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenOnSameObject()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourX>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentOnSameObject()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourX>());
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInChildrenOnSameObjectRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
}
[Fact]
public void ParentChildScenarioGetBehaviourInParentOnSameObjectRaisesExceptionIfNotFound()
{
IUniverseObject universeObject = CreateParentChildScenario();
Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
}
#endregion
private class BehaviourX : BehaviourBase;
private class BehaviourY : BehaviourBase;
private class BehaviourZ : BehaviourBase;
}

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@@ -0,0 +1,72 @@
using Syntriax.Engine.Core;
namespace Engine.Tests;
public class Behaviour_Tests
{
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
universeObject.StateEnable.Assign(universeObject);
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
[Fact]
public void BehaviourActive()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
behaviourX.StateEnable.Enabled = true;
Assert.True(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
behaviourX.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnBehaviourControllerDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
universeObject.BehaviourController.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
[Fact]
public void BehaviourNotActiveOnUniverseObjectDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
universeObject.StateEnable.Enabled = false;
Assert.False(behaviourX.IsActive);
}
public class BehaviourX : BehaviourBase;
}

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@@ -0,0 +1,272 @@
using Syntriax.Engine.Core;
namespace Engine.Tests;
public class UniverseObject_Tests
{
private static IUniverseObject CreateUniverseObject()
{
UniverseObject universeObject = new();
BehaviourController behaviourController = new();
universeObject.Assign(new StateEnable());
behaviourController.Assign(new StateEnable());
behaviourController.StateEnable.Assign(behaviourController);
behaviourController.Assign(universeObject);
universeObject.Assign(behaviourController);
universeObject.Initialize();
behaviourController.Initialize();
return universeObject;
}
[Fact]
public void AddChildren()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
Assert.NotEmpty(parentUO.Children);
Assert.Equal(parentUO.Children[0], childUO);
Assert.Equal(childUO.Parent, parentUO);
}
[Fact]
public void RemoveChildren()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
Assert.NotEmpty(parentUO.Children);
Assert.Contains(childUO, parentUO.Children);
Assert.Equal(childUO.Parent, parentUO);
parentUO.RemoveChild(childUO);
Assert.Empty(parentUO.Children);
Assert.Null(childUO.Parent);
}
[Fact]
public void SetParentValue()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
childUO.Parent = parentUO;
Assert.Contains(childUO, parentUO.Children);
Assert.Equal(childUO.Parent, parentUO);
}
[Fact]
public void SetParentNull()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
parentUO.AddChild(childUO);
childUO.Parent = null;
Assert.Empty(parentUO.Children);
Assert.Null(childUO.Parent);
}
[Fact]
public void AddChildrenEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ChildrenAddedArguments? arguments = null;
parentUO.OnChildrenAdded.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
parentUO.AddChild(childUO);
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(parentUO, sender);
Assert.Equal(childUO, arguments.Value.ChildrenAdded);
}
[Fact]
public void RemoveChildrenEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ChildrenRemovedArguments? arguments = null;
parentUO.AddChild(childUO);
parentUO.OnChildrenRemoved.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
parentUO.RemoveChild(childUO);
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(parentUO, sender);
Assert.Equal(childUO, arguments.Value.ChildrenRemoved);
}
[Fact]
public void SetParentEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ParentChangedArguments? arguments = null;
childUO.OnParentChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
childUO.Parent = parentUO;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(childUO, sender);
Assert.Null(arguments.Value.PreviousParent);
Assert.Equal(parentUO, arguments.Value.CurrentParent);
}
[Fact]
public void UnsetParentEvents()
{
IUniverseObject parentUO = CreateUniverseObject();
IUniverseObject childUO = CreateUniverseObject();
IUniverseObject? sender = null;
IUniverseObject.ParentChangedArguments? arguments = null;
childUO.Parent = parentUO;
childUO.OnParentChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
childUO.Parent = null;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal(childUO, sender);
Assert.Equal(parentUO, arguments.Value.PreviousParent);
Assert.Null(arguments.Value.CurrentParent);
}
[Fact]
public void Active()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = true;
Assert.True(universeObject.IsActive);
}
[Fact]
public void NotActiveWhenDisabled()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = false;
Assert.False(universeObject.IsActive);
}
[Fact]
public void ActiveEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = true;
IActive? sender = null;
IActive.ActiveChangedArguments? arguments = null;
universeObject.OnActiveChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.StateEnable.Enabled = false;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.False(universeObject.IsActive);
Assert.True(arguments.Value.PreviousState);
}
[Fact]
public void NotActiveEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.StateEnable.Enabled = false;
IActive? sender = null;
IActive.ActiveChangedArguments? arguments = null;
universeObject.OnActiveChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.StateEnable.Enabled = true;
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.True(universeObject.IsActive);
Assert.False(arguments.Value.PreviousState);
}
[Fact]
public void SetName()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.Name = "Test";
Assert.Equal("Test", universeObject.Name);
}
[Fact]
public void SetNameEvents()
{
IUniverseObject universeObject = CreateUniverseObject();
universeObject.Name = "Previous";
INameable? sender = null;
INameable.NameChangedArguments? arguments = null;
universeObject.OnNameChanged.AddListener((s, a) =>
{
sender = s;
arguments = a;
});
universeObject.Name = "Test";
Assert.NotNull(sender);
Assert.NotNull(arguments);
Assert.Equal("Test", universeObject.Name);
Assert.Equal("Previous", arguments.Value.PreviousName);
}
}

View File

@@ -0,0 +1,28 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="coverlet.collector" Version="6.0.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
<PackageReference Include="xunit" Version="2.9.2" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Engine\Engine.csproj" />
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
<ProjectReference Include="..\Engine.Physics2D\Engine.Physics2D.csproj" />
<ProjectReference Include="..\Engine.Systems\Engine.Systems.csproj" />
</ItemGroup>
<ItemGroup>
<Using Include="Xunit" />
</ItemGroup>
</Project>

View File

@@ -19,7 +19,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serial
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Tests", "Engine.Tests\Engine.Tests.csproj", "{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -115,6 +117,18 @@ Global
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.ActiveCfg = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.Build.0 = Debug|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.Build.0 = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.ActiveCfg = Release|Any CPU
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE