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tests
Author | SHA1 | Date | |
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22b3a342a8 | |||
d0aee7fe16 | |||
be15cba9e1 | |||
ac0eac3fbb | |||
3c23ac7f1e | |||
57807c2a62 |
271
Engine.Tests/Core/BehaviourController_Tests.cs
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271
Engine.Tests/Core/BehaviourController_Tests.cs
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@@ -0,0 +1,271 @@
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using Syntriax.Engine.Core;
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using Syntriax.Engine.Core.Exceptions;
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namespace Engine.Tests;
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public class BehaviourController_Tests
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{
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[Fact]
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public void GetRequiredBehaviour()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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behaviourController.AddBehaviour<BehaviourX>();
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Assert.NotNull(behaviourController.GetRequiredBehaviour<BehaviourX>());
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}
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[Fact]
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public void GetRequiredBehaviourRaisesExceptionIfNotFound()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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Assert.Throws<BehaviourNotFoundException>(behaviourController.GetRequiredBehaviour<BehaviourX>);
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}
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[Fact]
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public void AddSingleBehaviour()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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Assert.NotNull(behaviourController.AddBehaviour<BehaviourX>());
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Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
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}
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[Fact]
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public void AddMultipleBehaviours()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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BehaviourX behaviourX = behaviourController.AddBehaviour<BehaviourX>();
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BehaviourY behaviourY = behaviourController.AddBehaviour<BehaviourY>();
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bool isXFound = false;
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bool isYFound = false;
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foreach (IBehaviour behaviour in behaviourController.GetBehaviours<IBehaviour>())
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{
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if (behaviour == behaviourX) isXFound = true;
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if (behaviour == behaviourY) isYFound = true;
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}
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Assert.True(isXFound && isYFound);
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}
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[Fact]
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public void AddThenRemoveBehaviour()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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behaviourController.AddBehaviour<BehaviourX>();
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behaviourController.RemoveBehaviour<BehaviourX>();
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Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
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}
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[Fact]
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public void GetOrAddBehaviourExtension()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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Assert.Null(behaviourController.GetBehaviour<BehaviourX>());
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Assert.NotNull(behaviourController.GetOrAddBehaviour<BehaviourX>());
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}
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[Fact]
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public void GetOrAddBehaviourExtensionFallback()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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Assert.Null(behaviourController.GetBehaviour<IBehaviour>());
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Assert.NotNull(behaviourController.GetOrAddBehaviour<IBehaviour, BehaviourX>());
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}
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[Fact]
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public void RemoveSpecificBehaviourViaGeneric()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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behaviourController.AddBehaviour<BehaviourX>();
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behaviourController.AddBehaviour<BehaviourY>();
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behaviourController.RemoveBehaviour<BehaviourY>();
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Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
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Assert.Null(behaviourController.GetBehaviour<BehaviourY>());
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}
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[Fact]
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public void RemoveSpecificBehaviourViaReference()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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behaviourController.AddBehaviour<BehaviourX>();
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BehaviourY behaviourYFirst = behaviourController.AddBehaviour<BehaviourY>();
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BehaviourY behaviourYSecond = behaviourController.AddBehaviour<BehaviourY>();
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behaviourController.RemoveBehaviour(behaviourYFirst);
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Assert.Equal(behaviourController.GetBehaviour<BehaviourY>(), behaviourYSecond);
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Assert.NotNull(behaviourController.GetBehaviour<BehaviourX>());
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}
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[Fact]
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public void AddBehaviourSameTypeCreatesSeparateInstances()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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BehaviourY first = behaviourController.AddBehaviour<BehaviourY>();
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BehaviourY second = behaviourController.AddBehaviour<BehaviourY>();
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Assert.NotSame(first, second);
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}
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[Fact]
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public void BehaviourAddedEvents()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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IBehaviourController? sender = null;
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IBehaviourController.BehaviourAddedArguments? arguments = null;
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behaviourController.OnBehaviourAdded.AddListener((s, a) =>
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{
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sender = s;
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arguments = a;
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});
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BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
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Assert.NotNull(sender);
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Assert.NotNull(arguments);
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Assert.Equal(behaviourController, sender);
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Assert.Equal(behaviour, arguments.Value.BehaviourAdded);
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}
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[Fact]
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public void BehaviourRemovedEvents()
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{
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IBehaviourController behaviourController = CreateUniverseObject().BehaviourController;
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IBehaviourController? sender = null;
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IBehaviourController.BehaviourRemovedArguments? arguments = null;
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behaviourController.OnBehaviourRemoved.AddListener((s, a) =>
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{
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sender = s;
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arguments = a;
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});
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BehaviourX behaviour = behaviourController.AddBehaviour<BehaviourX>();
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behaviourController.RemoveBehaviour<BehaviourX>();
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Assert.NotNull(sender);
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Assert.NotNull(arguments);
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Assert.Equal(behaviourController, sender);
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Assert.Equal(behaviour, arguments.Value.BehaviourRemoved);
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}
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#region Hierarchy Structure
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private static IUniverseObject CreateUniverseObject()
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{
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UniverseObject universeObject = new();
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BehaviourController behaviourController = new();
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universeObject.Assign(new StateEnable());
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universeObject.StateEnable.Assign(universeObject);
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behaviourController.Assign(new StateEnable());
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behaviourController.StateEnable.Assign(behaviourController);
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behaviourController.Assign(universeObject);
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universeObject.Assign(behaviourController);
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universeObject.Initialize();
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behaviourController.Initialize();
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return universeObject;
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}
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public static IUniverseObject CreateParentChildScenario()
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{
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IUniverseObject parentUO = CreateUniverseObject().SetUniverseObject("Parent");
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IUniverseObject middleUO = CreateUniverseObject().SetUniverseObject("Middle", parentUO);
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IUniverseObject childUO = CreateUniverseObject().SetUniverseObject("Child", middleUO);
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parentUO.BehaviourController.AddBehaviour<BehaviourY>();
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middleUO.BehaviourController.AddBehaviour<BehaviourX>();
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childUO.BehaviourController.AddBehaviour<BehaviourY>();
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return middleUO;
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInParent()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourY>());
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInChildren()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourY>());
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInChildrenOnSameObject()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.NotNull(universeObject.BehaviourController.GetBehaviourInChildren<BehaviourX>());
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInParentOnSameObject()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.NotNull(universeObject.BehaviourController.GetBehaviourInParent<BehaviourX>());
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInParentRaisesExceptionIfNotFound()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInChildrenRaisesExceptionIfNotFound()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInChildrenOnSameObjectRaisesExceptionIfNotFound()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInChildren<BehaviourZ>);
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}
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[Fact]
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public void ParentChildScenarioGetBehaviourInParentOnSameObjectRaisesExceptionIfNotFound()
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{
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IUniverseObject universeObject = CreateParentChildScenario();
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Assert.Throws<BehaviourNotFoundException>(universeObject.BehaviourController.GetRequiredBehaviourInParent<BehaviourZ>);
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}
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#endregion
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private class BehaviourX : BehaviourBase;
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private class BehaviourY : BehaviourBase;
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private class BehaviourZ : BehaviourBase;
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}
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72
Engine.Tests/Core/Behaviour_Tests.cs
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72
Engine.Tests/Core/Behaviour_Tests.cs
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@@ -0,0 +1,72 @@
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using Syntriax.Engine.Core;
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namespace Engine.Tests;
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public class Behaviour_Tests
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{
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private static IUniverseObject CreateUniverseObject()
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{
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UniverseObject universeObject = new();
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BehaviourController behaviourController = new();
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universeObject.Assign(new StateEnable());
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universeObject.StateEnable.Assign(universeObject);
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behaviourController.Assign(new StateEnable());
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behaviourController.StateEnable.Assign(behaviourController);
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behaviourController.Assign(universeObject);
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universeObject.Assign(behaviourController);
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universeObject.Initialize();
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behaviourController.Initialize();
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return universeObject;
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}
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[Fact]
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public void BehaviourActive()
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{
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IUniverseObject universeObject = CreateUniverseObject();
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BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
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behaviourX.StateEnable.Enabled = true;
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Assert.True(behaviourX.IsActive);
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}
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[Fact]
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public void BehaviourNotActiveOnDisabled()
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{
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IUniverseObject universeObject = CreateUniverseObject();
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BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
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behaviourX.StateEnable.Enabled = false;
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Assert.False(behaviourX.IsActive);
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}
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[Fact]
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public void BehaviourNotActiveOnBehaviourControllerDisabled()
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{
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IUniverseObject universeObject = CreateUniverseObject();
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BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
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universeObject.BehaviourController.StateEnable.Enabled = false;
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Assert.False(behaviourX.IsActive);
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}
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[Fact]
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public void BehaviourNotActiveOnUniverseObjectDisabled()
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{
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IUniverseObject universeObject = CreateUniverseObject();
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BehaviourX behaviourX = universeObject.BehaviourController.AddBehaviour<BehaviourX>();
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universeObject.StateEnable.Enabled = false;
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Assert.False(behaviourX.IsActive);
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}
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public class BehaviourX : BehaviourBase;
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}
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272
Engine.Tests/Core/UniverseObject_Tests.cs
Normal file
272
Engine.Tests/Core/UniverseObject_Tests.cs
Normal file
@@ -0,0 +1,272 @@
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using Syntriax.Engine.Core;
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namespace Engine.Tests;
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public class UniverseObject_Tests
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{
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private static IUniverseObject CreateUniverseObject()
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{
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UniverseObject universeObject = new();
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BehaviourController behaviourController = new();
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universeObject.Assign(new StateEnable());
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behaviourController.Assign(new StateEnable());
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behaviourController.StateEnable.Assign(behaviourController);
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behaviourController.Assign(universeObject);
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universeObject.Assign(behaviourController);
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universeObject.Initialize();
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behaviourController.Initialize();
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return universeObject;
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}
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[Fact]
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public void AddChildren()
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{
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IUniverseObject parentUO = CreateUniverseObject();
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IUniverseObject childUO = CreateUniverseObject();
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parentUO.AddChild(childUO);
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Assert.NotEmpty(parentUO.Children);
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Assert.Equal(parentUO.Children[0], childUO);
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Assert.Equal(childUO.Parent, parentUO);
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}
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[Fact]
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public void RemoveChildren()
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{
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IUniverseObject parentUO = CreateUniverseObject();
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IUniverseObject childUO = CreateUniverseObject();
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parentUO.AddChild(childUO);
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Assert.NotEmpty(parentUO.Children);
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Assert.Contains(childUO, parentUO.Children);
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Assert.Equal(childUO.Parent, parentUO);
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parentUO.RemoveChild(childUO);
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Assert.Empty(parentUO.Children);
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Assert.Null(childUO.Parent);
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}
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[Fact]
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public void SetParentValue()
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{
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IUniverseObject parentUO = CreateUniverseObject();
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IUniverseObject childUO = CreateUniverseObject();
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childUO.Parent = parentUO;
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Assert.Contains(childUO, parentUO.Children);
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Assert.Equal(childUO.Parent, parentUO);
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}
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[Fact]
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public void SetParentNull()
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{
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IUniverseObject parentUO = CreateUniverseObject();
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IUniverseObject childUO = CreateUniverseObject();
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parentUO.AddChild(childUO);
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childUO.Parent = null;
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Assert.Empty(parentUO.Children);
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Assert.Null(childUO.Parent);
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}
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||||
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[Fact]
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public void AddChildrenEvents()
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{
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IUniverseObject parentUO = CreateUniverseObject();
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IUniverseObject childUO = CreateUniverseObject();
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|
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IUniverseObject? sender = null;
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IUniverseObject.ChildrenAddedArguments? arguments = null;
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parentUO.OnChildrenAdded.AddListener((s, a) =>
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{
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sender = s;
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||||
arguments = a;
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||||
});
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parentUO.AddChild(childUO);
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||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
Assert.Equal(parentUO, sender);
|
||||
Assert.Equal(childUO, arguments.Value.ChildrenAdded);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void RemoveChildrenEvents()
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{
|
||||
IUniverseObject parentUO = CreateUniverseObject();
|
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IUniverseObject childUO = CreateUniverseObject();
|
||||
|
||||
IUniverseObject? sender = null;
|
||||
IUniverseObject.ChildrenRemovedArguments? arguments = null;
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||||
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||||
parentUO.AddChild(childUO);
|
||||
|
||||
parentUO.OnChildrenRemoved.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
parentUO.RemoveChild(childUO);
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
Assert.Equal(parentUO, sender);
|
||||
Assert.Equal(childUO, arguments.Value.ChildrenRemoved);
|
||||
}
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||||
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[Fact]
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||||
public void SetParentEvents()
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{
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||||
IUniverseObject parentUO = CreateUniverseObject();
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||||
IUniverseObject childUO = CreateUniverseObject();
|
||||
|
||||
IUniverseObject? sender = null;
|
||||
IUniverseObject.ParentChangedArguments? arguments = null;
|
||||
|
||||
childUO.OnParentChanged.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
childUO.Parent = parentUO;
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
Assert.Equal(childUO, sender);
|
||||
Assert.Null(arguments.Value.PreviousParent);
|
||||
Assert.Equal(parentUO, arguments.Value.CurrentParent);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void UnsetParentEvents()
|
||||
{
|
||||
IUniverseObject parentUO = CreateUniverseObject();
|
||||
IUniverseObject childUO = CreateUniverseObject();
|
||||
|
||||
IUniverseObject? sender = null;
|
||||
IUniverseObject.ParentChangedArguments? arguments = null;
|
||||
|
||||
childUO.Parent = parentUO;
|
||||
|
||||
childUO.OnParentChanged.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
childUO.Parent = null;
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
Assert.Equal(childUO, sender);
|
||||
Assert.Equal(parentUO, arguments.Value.PreviousParent);
|
||||
Assert.Null(arguments.Value.CurrentParent);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void Active()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.StateEnable.Enabled = true;
|
||||
|
||||
Assert.True(universeObject.IsActive);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NotActiveWhenDisabled()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.StateEnable.Enabled = false;
|
||||
|
||||
Assert.False(universeObject.IsActive);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void ActiveEvents()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.StateEnable.Enabled = true;
|
||||
|
||||
IActive? sender = null;
|
||||
IActive.ActiveChangedArguments? arguments = null;
|
||||
|
||||
universeObject.OnActiveChanged.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
universeObject.StateEnable.Enabled = false;
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
|
||||
Assert.False(universeObject.IsActive);
|
||||
Assert.True(arguments.Value.PreviousState);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void NotActiveEvents()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.StateEnable.Enabled = false;
|
||||
|
||||
IActive? sender = null;
|
||||
IActive.ActiveChangedArguments? arguments = null;
|
||||
|
||||
universeObject.OnActiveChanged.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
universeObject.StateEnable.Enabled = true;
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
|
||||
Assert.True(universeObject.IsActive);
|
||||
Assert.False(arguments.Value.PreviousState);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetName()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.Name = "Test";
|
||||
Assert.Equal("Test", universeObject.Name);
|
||||
}
|
||||
|
||||
[Fact]
|
||||
public void SetNameEvents()
|
||||
{
|
||||
IUniverseObject universeObject = CreateUniverseObject();
|
||||
universeObject.Name = "Previous";
|
||||
|
||||
INameable? sender = null;
|
||||
INameable.NameChangedArguments? arguments = null;
|
||||
|
||||
universeObject.OnNameChanged.AddListener((s, a) =>
|
||||
{
|
||||
sender = s;
|
||||
arguments = a;
|
||||
});
|
||||
|
||||
universeObject.Name = "Test";
|
||||
|
||||
Assert.NotNull(sender);
|
||||
Assert.NotNull(arguments);
|
||||
|
||||
Assert.Equal("Test", universeObject.Name);
|
||||
Assert.Equal("Previous", arguments.Value.PreviousName);
|
||||
}
|
||||
}
|
28
Engine.Tests/Engine.Tests.csproj
Normal file
28
Engine.Tests/Engine.Tests.csproj
Normal file
@@ -0,0 +1,28 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="coverlet.collector" Version="6.0.2" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.12.0" />
|
||||
<PackageReference Include="xunit" Version="2.9.2" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.8.2" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Engine\Engine.csproj" />
|
||||
<ProjectReference Include="..\Engine.Core\Engine.Core.csproj" />
|
||||
<ProjectReference Include="..\Engine.Physics2D\Engine.Physics2D.csproj" />
|
||||
<ProjectReference Include="..\Engine.Systems\Engine.Systems.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Using Include="Xunit" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
16
Engine.sln
16
Engine.sln
@@ -19,7 +19,9 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "YamlDotNet", "Engine.Serial
|
||||
EndProject
|
||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Integration", "Integration", "{823D4020-332D-2C13-F261-6F510F11A57E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Integration.MonoGame", "Engine.Integration\Engine.Integration.MonoGame\Engine.Integration.MonoGame.csproj", "{C3438D33-0879-44E4-9DF0-D29F5621C44C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Engine.Tests", "Engine.Tests\Engine.Tests.csproj", "{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
@@ -115,6 +117,18 @@ Global
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x64.Build.0 = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{C3438D33-0879-44E4-9DF0-D29F5621C44C}.Release|x86.Build.0 = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x64.Build.0 = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{5FAE9C0F-39B9-4470-9E6B-08F764A03A08}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Reference in New Issue
Block a user