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ef21cdf213
Author | SHA1 | Date |
---|---|---|
Syntriax | ef21cdf213 | |
Syntriax | 2cf6135063 | |
Syntriax | be06575f91 | |
Syntriax | ed6975bf24 | |
Syntriax | d9660c08b1 | |
Syntriax | 3902f1caca | |
Syntriax | 14e3337daa | |
Syntriax | f729cdc0a8 | |
Syntriax | c767e1e856 | |
Syntriax | f96c58cbd4 | |
Syntriax | fed288859f | |
Syntriax | 6e4c9b0ef8 |
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IAssignable"/>'s fields are unassigned and completely ready to recycle.
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/// </summary>
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Action<IAssignable>? OnUnassigned { get; set; }
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event OnUnassignedDelegate? OnUnassigned;
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/// <summary>
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/// Unassign <see cref="IAssignable"/>'s all fields and make it ready to recycle.
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@ -19,4 +17,6 @@ public interface IAssignable
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/// <see cref="true"/>, if the fields are unsigned successfully, <see cref="false"/> if not.
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/// </returns>
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bool Unassign();
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delegate void OnUnassignedDelegate(IAssignable sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableBehaviourController : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IBehaviourController"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; }
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event OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned;
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/// <inheritdoc cref="IBehaviourController" />
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IBehaviourController BehaviourController { get; }
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@ -23,4 +21,6 @@ public interface IAssignableBehaviourController : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IBehaviourController behaviourController);
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delegate void OnBehaviourControllerAssignedDelegate(IAssignableBehaviourController sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableEntity : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IEntity"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableEntity>? OnEntityAssigned { get; set; }
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event OnEntityAssignedDelegate? OnEntityAssigned;
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/// <inheritdoc cref="IEntity" />
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IEntity Entity { get; }
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@ -23,4 +21,6 @@ public interface IAssignableEntity : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IEntity entity);
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delegate void OnEntityAssignedDelegate(IAssignableEntity sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableGameManager : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameManager"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; }
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event OnGameManagerAssignedDelegate? OnGameManagerAssigned;
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/// <inheritdoc cref="IGameManager" />
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IGameManager GameManager { get; }
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@ -23,4 +21,6 @@ public interface IAssignableGameManager : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameManager gameManager);
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delegate void OnGameManagerAssignedDelegate(IAssignableGameManager sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableGameObject : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IGameObject"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; }
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event OnGameObjectAssignedDelegate? OnGameObjectAssigned;
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/// <inheritdoc cref="IGameObject" />
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IGameObject GameObject { get; }
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@ -23,4 +21,6 @@ public interface IAssignableGameObject : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IGameObject gameObject);
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delegate void OnGameObjectAssignedDelegate(IAssignableGameObject sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableStateEnable : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="IStateEnable"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; }
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event OnStateEnableAssignedDelegate? OnStateEnableAssigned;
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/// <inheritdoc cref="IStateEnable" />
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IStateEnable StateEnable { get; }
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@ -23,4 +21,6 @@ public interface IAssignableStateEnable : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(IStateEnable stateEnable);
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delegate void OnStateEnableAssignedDelegate(IAssignableStateEnable sender);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IAssignableTransform : IAssignable
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/// <summary>
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/// Event triggered when the <see cref="ITransform"/> value has has been assigned a new value.
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/// </summary>
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Action<IAssignableTransform>? OnTransformAssigned { get; set; }
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event OnTransformAssignedDelegate? OnTransformAssigned;
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/// <inheritdoc cref="ITransform" />
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ITransform Transform { get; }
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@ -23,4 +21,6 @@ public interface IAssignableTransform : IAssignable
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/// <see cref="true"/>, if the value given assigned successfully assigned, <see cref="false"/> if not.
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/// </returns>
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bool Assign(ITransform transform);
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delegate void OnTransformAssignedDelegate(IAssignableTransform sender);
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}
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@ -4,13 +4,13 @@ namespace Syntriax.Engine.Core.Abstract;
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public abstract class BaseEntity : IEntity
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{
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public Action<IEntity, string>? OnIdChanged { get; set; } = null;
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public event IEntity.OnIdChangedDelegate? OnIdChanged = null;
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public Action<IAssignable>? OnUnassigned { get; set; } = null;
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public Action<IAssignableStateEnable>? OnStateEnableAssigned { get; set; } = null;
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public event IInitialize.OnInitializedDelegate? OnInitialized = null;
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public event IInitialize.OnFinalizedDelegate? OnFinalized = null;
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public Action<IInitialize>? OnInitialized { get; set; } = null;
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public Action<IInitialize>? OnFinalized { get; set; } = null;
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public event IAssignableStateEnable.OnStateEnableAssignedDelegate? OnStateEnableAssigned = null;
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public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
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private IStateEnable _stateEnable = null!;
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,7 +8,7 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
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/// <summary>
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/// Event triggered when the priority of the <see cref="IBehaviour"/> changes.
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/// </summary>
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Action<IBehaviour>? OnPriorityChanged { get; set; }
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event OnPriorityChangedDelegate? OnPriorityChanged;
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/// <summary>
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/// The priority of the <see cref="IBehaviour"/>.
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@ -21,4 +19,6 @@ public interface IBehaviour : IEntity, IAssignableBehaviourController, IAssignab
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/// The value indicating whether the <see cref="IBehaviour"/> is active.
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/// </summary>
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bool IsActive { get; }
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delegate void OnPriorityChangedDelegate(IBehaviour sender, int previousPriority);
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}
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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@ -12,27 +11,27 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
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/// <summary>
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/// Event triggered before the update of <see cref="IBehaviour"/>s.
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/// </summary>
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Action<IBehaviourController>? OnPreUpdate { get; set; }
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event OnPreUpdateDelegate? OnPreUpdate;
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/// <summary>
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/// Event triggered during the update of <see cref="IBehaviour"/>s.
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/// </summary>
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Action<IBehaviourController>? OnUpdate { get; set; }
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event OnUpdateDelegate? OnUpdate;
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/// <summary>
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/// Event triggered before the drawing phase.
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/// </summary>
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Action<IBehaviourController>? OnPreDraw { get; set; }
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event OnPreDrawDelegate? OnPreDraw;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is added to the <see cref="IBehaviourController"/>.
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/// </summary>
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Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; }
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event OnBehaviourAddedDelegate? OnBehaviourAdded;
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/// <summary>
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/// Event triggered when a <see cref="IBehaviour"/> is removed from the <see cref="IBehaviourController"/>.
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/// </summary>
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Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; }
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event OnBehaviourRemovedDelegate? OnBehaviourRemoved;
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/// <summary>
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/// Adds a <see cref="IBehaviour"/> to the <see cref="IBehaviourController"/>.
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@ -102,4 +101,11 @@ public interface IBehaviourController : IAssignableGameObject, IEnumerable<IBeha
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/// Performs pre-draw operations.
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/// </summary>
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void UpdatePreDraw();
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delegate void OnPreUpdateDelegate(IBehaviourController sender);
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delegate void OnUpdateDelegate(IBehaviourController sender);
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delegate void OnPreDrawDelegate(IBehaviourController sender);
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delegate void OnBehaviourAddedDelegate(IBehaviourController sender, IBehaviour behaviourAdded);
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delegate void OnBehaviourRemovedDelegate(IBehaviourController sender, IBehaviour behaviourRemoved);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -11,10 +9,12 @@ public interface IEntity : IInitialize, IAssignableStateEnable
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/// Event triggered when the <see cref="Id"/> of the <see cref="IEntity"/> changes.
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/// The string action parameter is the previous <see cref="Id"/> of the <see cref="IEntity"/>.
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/// </summary>
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Action<IEntity, string>? OnIdChanged { get; set; }
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event OnIdChangedDelegate? OnIdChanged;
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/// <summary>
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/// The ID of the <see cref="IEntity"/>.
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/// </summary>
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string Id { get; set; }
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delegate void OnIdChangedDelegate(IEntity sender, string previousId);
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}
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@ -1,4 +1,3 @@
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using System;
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using System.Collections.Generic;
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namespace Syntriax.Engine.Core.Abstract;
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@ -11,12 +10,12 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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/// <summary>
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/// Event triggered when a <see cref="IGameObject"/> is registered to the <see cref="IGameManager"/>.
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/// </summary>
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Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; }
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event OnGameObjectRegisteredDelegate? OnGameObjectRegistered;
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/// <summary>
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/// Event triggered when a <see cref="IGameObject"/> is unregistered from the <see cref="IGameManager"/>.
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/// </summary>
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Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; }
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event OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered;
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/// <summary>
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/// Gets a read-only list of <see cref="IGameObject"/>s managed by the <see cref="IGameManager"/>.
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@ -54,4 +53,7 @@ public interface IGameManager : IEntity, IEnumerable<IGameObject>
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/// Performs operations that should be done before the draw calls.
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/// </summary>
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void PreDraw();
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delegate void OnGameObjectRegisteredDelegate(IGameManager sender, IGameObject gameObjectRegistered);
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delegate void OnGameObjectUnRegisteredDelegate(IGameManager sender, IGameObject gameObjectUnregistered);
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}
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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@ -10,10 +8,12 @@ public interface IGameObject : IEntity, IAssignableGameManager, IAssignableTrans
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/// <summary>
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/// Event triggered when the <see cref="Update"/> method is called.
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/// </summary>
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Action<IGameObject>? OnUpdated { get; set; }
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event OnUpdatedDelegate? OnUpdated;
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/// <summary>
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/// Updates the game object.
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/// </summary>
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void Update();
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delegate void OnUpdatedDelegate(IGameObject sender);
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}
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|
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@ -1,5 +1,3 @@
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using System;
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namespace Syntriax.Engine.Core.Abstract;
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/// <summary>
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|
@ -10,12 +8,12 @@ public interface IInitialize
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/// <summary>
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/// Event triggered when the <see cref="Initialize"/> method is called successfully.
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/// </summary>
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Action<IInitialize>? OnInitialized { get; set; }
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event OnInitializedDelegate? OnInitialized;
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/// <summary>
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/// Event triggered when the <see cref="Finalize"/> method is called successfully.
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/// </summary>
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Action<IInitialize>? OnFinalized { get; set; }
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event OnFinalizedDelegate? OnFinalized;
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|
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/// <summary>
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/// The value indicating whether the entity has been initialized.
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|
@ -33,4 +31,7 @@ public interface IInitialize
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/// </summary>
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/// <returns><see cref="true"/> if finalization is successful, otherwise <see cref="false"/>.</returns>
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bool Finalize();
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|
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delegate void OnInitializedDelegate(IInitialize sender);
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delegate void OnFinalizedDelegate(IInitialize sender);
|
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}
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|
|
|
@ -1,5 +1,3 @@
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using System;
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|
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namespace Syntriax.Engine.Core.Abstract;
|
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/// <summary>
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|
@ -10,10 +8,12 @@ public interface INameable
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/// <summary>
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/// Event triggered when the name of the entity changes.
|
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/// </summary>
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Action<IEntity>? OnNameChanged { get; set; }
|
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event OnNameChangedDelegate? OnNameChanged;
|
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|
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/// <summary>
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/// The name of the entity.
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/// </summary>
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string Name { get; set; }
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|
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delegate void OnNameChangedDelegate(INameable sender, string previousName);
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}
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|
|
|
@ -1,5 +1,3 @@
|
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using System;
|
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|
||||
namespace Syntriax.Engine.Core.Abstract;
|
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|
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/// <summary>
|
||||
|
@ -10,10 +8,12 @@ public interface IStateEnable : IAssignableEntity
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/// <summary>
|
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/// Event triggered when the <see cref="Enabled"/> state of the <see cref="IStateEnable"/> changes.
|
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/// </summary>
|
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Action<IStateEnable>? OnEnabledChanged { get; set; }
|
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event OnNameChangedDelegate? OnEnabledChanged;
|
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|
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/// <summary>
|
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/// The value indicating whether the <see cref="IStateEnable"/> is enabled.
|
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/// </summary>
|
||||
bool Enabled { get; set; }
|
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|
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delegate void OnNameChangedDelegate(IStateEnable sender, bool previousState);
|
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}
|
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|
|
|
@ -1,39 +1,105 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Syntriax.Engine.Core.Abstract;
|
||||
|
||||
/// <summary>
|
||||
/// Represents the transformation properties of an object such as position, scale, and rotation.
|
||||
/// </summary>
|
||||
public interface ITransform
|
||||
public interface ITransform : IAssignableGameObject, IEnumerable<ITransform>
|
||||
{
|
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/// <summary>
|
||||
/// Event triggered when the <see cref="Position"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
Action<ITransform>? OnPositionChanged { get; set; }
|
||||
event OnPositionChangedDelegate? OnPositionChanged;
|
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|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Scale"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
Action<ITransform>? OnScaleChanged { get; set; }
|
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event OnScaleChangedDelegate? OnScaleChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when the <see cref="Rotation"/> of the <see cref="ITransform"/> changes.
|
||||
/// </summary>
|
||||
Action<ITransform>? OnRotationChanged { get; set; }
|
||||
event OnRotationChangedDelegate? OnRotationChanged;
|
||||
|
||||
/// <summary>
|
||||
/// The position of the <see cref="ITransform"/> in 2D space.
|
||||
/// Event triggered when the <see cref="Parent"/> of the <see cref="ITransform"/> changes. The second parameter is the old <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
event OnParentChangedDelegate? OnParentChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a new <see cref="ITransform"/> is added to the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event OnChildrenAddedDelegate? OnChildrenAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when an <see cref="ITransform"/> is removed from the <see cref="Children"/>.
|
||||
/// </summary>
|
||||
event OnChildrenRemovedDelegate? OnChildrenRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// The world position of the <see cref="ITransform"/> in 2D space.
|
||||
/// </summary>
|
||||
Vector2D Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The scale of the <see cref="ITransform"/>.
|
||||
/// The world scale of the <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
Vector2D Scale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The rotation of the <see cref="ITransform"/> in degrees.
|
||||
/// The world rotation of the <see cref="ITransform"/> in degrees.
|
||||
/// </summary>
|
||||
float Rotation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The local position of the <see cref="ITransform"/> in 2D space.
|
||||
/// </summary>
|
||||
Vector2D LocalPosition { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The local scale of the <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
Vector2D LocalScale { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The local rotation of the <see cref="ITransform"/> in degrees.
|
||||
/// </summary>
|
||||
float LocalRotation { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The parent <see cref="ITransform"/> of the <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
ITransform? Parent { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="ITransform"/>s that have this <see cref="ITransform"/> as their <see cref="Parent"/>.
|
||||
/// </summary>
|
||||
IReadOnlyList<ITransform> Children { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets the parent <see cref="ITransform"/> of this <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
/// <param name="transform">The parent <see cref="ITransform"/> to set.</param>
|
||||
void SetParent(ITransform? transform);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a child <see cref="ITransform"/> to this <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
/// <param name="transform">The child <see cref="ITransform"/> to add.</param>
|
||||
void AddChild(ITransform transform);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a child <see cref="ITransform"/> from this <see cref="ITransform"/>.
|
||||
/// </summary>
|
||||
/// <param name="transform">The child <see cref="ITransform"/> to remove.</param>
|
||||
void RemoveChild(ITransform transform);
|
||||
|
||||
delegate void OnPositionChangedDelegate(ITransform sender);
|
||||
delegate void OnScaleChangedDelegate(ITransform sender);
|
||||
delegate void OnRotationChangedDelegate(ITransform sender);
|
||||
delegate void OnParentChangedDelegate(ITransform sender, ITransform? newParent);
|
||||
delegate void OnChildrenAddedDelegate(ITransform sender, ITransform childrenAdded);
|
||||
delegate void OnChildrenRemovedDelegate(ITransform sender, ITransform childrenRemoved);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
|
@ -8,15 +6,16 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("{GetType().Name, nq}, Priority: {Priority}, Initialized: {Initialized}")]
|
||||
public abstract class Behaviour : BaseEntity, IBehaviour
|
||||
{
|
||||
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
|
||||
|
||||
public Action<IBehaviour>? OnPriorityChanged { get; set; } = null;
|
||||
public event IBehaviour.OnPriorityChangedDelegate? OnPriorityChanged = null;
|
||||
|
||||
|
||||
private IBehaviourController _behaviourController = null!;
|
||||
|
||||
private int _priority = 0;
|
||||
|
||||
|
||||
public IBehaviourController BehaviourController => _behaviourController;
|
||||
|
||||
public override bool IsActive => base.IsActive && BehaviourController.GameObject.StateEnable.Enabled;
|
||||
|
@ -29,8 +28,9 @@ public abstract class Behaviour : BaseEntity, IBehaviour
|
|||
if (value == _priority)
|
||||
return;
|
||||
|
||||
int previousPriority = _priority;
|
||||
_priority = value;
|
||||
OnPriorityChanged?.Invoke(this);
|
||||
OnPriorityChanged?.Invoke(this, previousPriority);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -6,13 +6,13 @@ using Syntriax.Engine.Core.Abstract;
|
|||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
|
||||
public class BehaviourCollector<T> : IAssignableGameManager, IEnumerable<T>
|
||||
{
|
||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
|
||||
|
||||
public Action<BehaviourCacher<T>, T>? OnCached { get; set; } = null;
|
||||
public Action<BehaviourCacher<T>, T>? OnUncached { get; set; } = null;
|
||||
public event OnCollectedDelegate? OnCollected = null;
|
||||
public event OnRemovedDelegate? OnRemoved = null;
|
||||
|
||||
private readonly List<T> _behaviours = new(32);
|
||||
|
||||
|
@ -21,8 +21,8 @@ public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
|
|||
|
||||
public T this[Index index] => _behaviours[index];
|
||||
|
||||
public BehaviourCacher() { }
|
||||
public BehaviourCacher(IGameManager gameManager) => Assign(gameManager);
|
||||
public BehaviourCollector() { }
|
||||
public BehaviourCollector(IGameManager gameManager) => Assign(gameManager);
|
||||
|
||||
private void OnGameObjectRegistered(IGameManager manager, IGameObject gameObject)
|
||||
{
|
||||
|
@ -42,7 +42,7 @@ public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
|
|||
return;
|
||||
|
||||
_behaviours.Add(tBehaviour);
|
||||
OnCached?.Invoke(this, tBehaviour);
|
||||
OnCollected?.Invoke(this, tBehaviour);
|
||||
}
|
||||
|
||||
private void OnBehaviourRemoved(IBehaviourController controller, IBehaviour behaviour)
|
||||
|
@ -53,7 +53,7 @@ public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
|
|||
if (!_behaviours.Remove(tBehaviour))
|
||||
return;
|
||||
|
||||
OnUncached?.Invoke(this, tBehaviour);
|
||||
OnRemoved?.Invoke(this, tBehaviour);
|
||||
}
|
||||
|
||||
public bool Assign(IGameManager gameManager)
|
||||
|
@ -99,4 +99,8 @@ public class BehaviourCacher<T> : IAssignableGameManager, IEnumerable<T>
|
|||
|
||||
public IEnumerator<T> GetEnumerator() => _behaviours.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _behaviours.GetEnumerator();
|
||||
|
||||
|
||||
public delegate void OnCollectedDelegate(BehaviourCollector<T> sender, T behaviourCollected);
|
||||
public delegate void OnRemovedDelegate(BehaviourCollector<T> sender, T behaviourRemoved);
|
||||
}
|
|
@ -11,14 +11,14 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("Behaviour Count: {behaviours.Count}")]
|
||||
public class BehaviourController : IBehaviourController
|
||||
{
|
||||
public Action<IBehaviourController>? OnPreUpdate { get; set; }
|
||||
public Action<IBehaviourController>? OnUpdate { get; set; } = null;
|
||||
public Action<IBehaviourController>? OnPreDraw { get; set; } = null;
|
||||
public event IBehaviourController.OnPreUpdateDelegate? OnPreUpdate = null;
|
||||
public event IBehaviourController.OnUpdateDelegate? OnUpdate = null;
|
||||
public event IBehaviourController.OnPreDrawDelegate? OnPreDraw = null;
|
||||
|
||||
public Action<IBehaviourController, IBehaviour>? OnBehaviourAdded { get; set; } = null;
|
||||
public Action<IBehaviourController, IBehaviour>? OnBehaviourRemoved { get; set; } = null;
|
||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||
public Action<IAssignableGameObject>? OnGameObjectAssigned { get; set; } = null;
|
||||
public event IBehaviourController.OnBehaviourAddedDelegate? OnBehaviourAdded = null;
|
||||
public event IBehaviourController.OnBehaviourRemovedDelegate? OnBehaviourRemoved = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned;
|
||||
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
|
||||
|
||||
|
||||
private readonly IList<IBehaviour> behaviours = new List<IBehaviour>(Constants.BEHAVIOURS_SIZE_INITIAL);
|
||||
|
@ -165,10 +165,11 @@ public class BehaviourController : IBehaviourController
|
|||
behaviours.Add(behaviour);
|
||||
}
|
||||
|
||||
private void OnPriorityChange(IBehaviour behaviour)
|
||||
|
||||
private void OnPriorityChange(IBehaviour sender, int previousPriority)
|
||||
{
|
||||
behaviours.Remove(behaviour);
|
||||
InsertBehaviourByPriority(behaviour);
|
||||
behaviours.Remove(sender);
|
||||
InsertBehaviourByPriority(sender);
|
||||
}
|
||||
|
||||
public IEnumerator<IBehaviour> GetEnumerator() => behaviours.GetEnumerator();
|
||||
|
|
|
@ -0,0 +1,47 @@
|
|||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public static class BehaviourControllerExtensions
|
||||
{
|
||||
public static bool TryGetBehaviourInParent<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetBehaviourInParent<T>(behaviourController);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static T? GetBehaviourInParent<T>(this IBehaviourController behaviourController) where T : class
|
||||
{
|
||||
IBehaviourController? controller = behaviourController;
|
||||
|
||||
while (controller is not null)
|
||||
{
|
||||
if (behaviourController.GetBehaviour<T>() is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
controller = controller.GameObject.Transform.Parent?.GameObject.BehaviourController;
|
||||
}
|
||||
|
||||
return default;
|
||||
}
|
||||
|
||||
public static bool TryGetBehaviourInChildren<T>(this IBehaviourController behaviourController, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = GetBehaviourInChildren<T>(behaviourController);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static T? GetBehaviourInChildren<T>(this IBehaviourController behaviourController) where T : class
|
||||
{
|
||||
if (behaviourController.GetBehaviour<T>() is T localBehaviour)
|
||||
return localBehaviour;
|
||||
|
||||
foreach (ITransform transform in behaviourController.GameObject.Transform)
|
||||
if (GetBehaviourInChildren<T>(transform.GameObject.BehaviourController) is T behaviour)
|
||||
return behaviour;
|
||||
|
||||
return default;
|
||||
}
|
||||
}
|
|
@ -7,18 +7,22 @@ namespace Syntriax.Engine.Core;
|
|||
|
||||
public static class BehaviourExtensions
|
||||
{
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IGameObject> gameObjects, [NotNullWhen(returnValue: true)] out T? behaviour)
|
||||
public static T? FindBehaviour<T>(this IEnumerable<IGameObject> gameObjects) where T : class
|
||||
{
|
||||
behaviour = default;
|
||||
|
||||
foreach (IGameObject gameObject in gameObjects)
|
||||
if (gameObject.BehaviourController.TryGetBehaviour(out behaviour))
|
||||
return true;
|
||||
if (gameObject.BehaviourController.TryGetBehaviour(out T? behaviour))
|
||||
return behaviour;
|
||||
|
||||
return false;
|
||||
return default;
|
||||
}
|
||||
|
||||
public static void FindBehaviours<T>(this IEnumerable<IGameObject> gameObjects, List<T> behaviours)
|
||||
public static bool TryFindBehaviour<T>(this IEnumerable<IGameObject> gameObjects, [NotNullWhen(returnValue: true)] out T? behaviour) where T : class
|
||||
{
|
||||
behaviour = FindBehaviour<T>(gameObjects);
|
||||
return behaviour is not null;
|
||||
}
|
||||
|
||||
public static void FindBehaviours<T>(this IEnumerable<IGameObject> gameObjects, List<T> behaviours) where T : class
|
||||
{
|
||||
behaviours.Clear();
|
||||
List<T> cache = [];
|
||||
|
|
|
@ -4,11 +4,16 @@ namespace Syntriax.Engine.Core;
|
|||
|
||||
public static class TransformExtensions
|
||||
{
|
||||
public static ITransform SetTransform(this ITransform transform, Vector2D? position = null, float? rotation = null, Vector2D? scale = null)
|
||||
public static ITransform SetTransform(this ITransform transform,
|
||||
Vector2D? position = null, float? rotation = null, Vector2D? scale = null,
|
||||
Vector2D? localPosition = null, float? localRotation = null, Vector2D? localScale = null)
|
||||
{
|
||||
if (position.HasValue) transform.Position = position.Value;
|
||||
if (rotation.HasValue) transform.Rotation = rotation.Value;
|
||||
if (scale.HasValue) transform.Scale = scale.Value;
|
||||
if (localPosition.HasValue) transform.LocalPosition = localPosition.Value;
|
||||
if (localRotation.HasValue) transform.LocalRotation = localRotation.Value;
|
||||
if (localScale.HasValue) transform.LocalScale = localScale.Value;
|
||||
return transform;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,6 +22,9 @@ public class GameObjectFactory
|
|||
behaviourController ??= TypeFactory.Get<BehaviourController>();
|
||||
stateEnable ??= TypeFactory.Get<StateEnable>();
|
||||
|
||||
if (!transform.Assign(gameObject))
|
||||
throw AssignException.From(transform, gameObject);
|
||||
|
||||
if (!behaviourController.Assign(gameObject))
|
||||
throw AssignException.From(behaviourController, gameObject);
|
||||
if (!stateEnable.Assign(gameObject))
|
||||
|
|
|
@ -11,8 +11,8 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("GameObject Count: {_gameObjects.Count}")]
|
||||
public class GameManager : BaseEntity, IGameManager
|
||||
{
|
||||
public Action<IGameManager, IGameObject>? OnGameObjectRegistered { get; set; } = null;
|
||||
public Action<IGameManager, IGameObject>? OnGameObjectUnRegistered { get; set; } = null;
|
||||
public event IGameManager.OnGameObjectRegisteredDelegate? OnGameObjectRegistered = null;
|
||||
public event IGameManager.OnGameObjectUnRegisteredDelegate? OnGameObjectUnRegistered = null;
|
||||
|
||||
|
||||
private readonly List<IGameObject> _gameObjects = new(Constants.GAME_OBJECTS_SIZE_INITIAL);
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Core.Exceptions;
|
||||
|
||||
|
@ -8,13 +6,13 @@ namespace Syntriax.Engine.Core;
|
|||
[System.Diagnostics.DebuggerDisplay("Name: {Name}, Initialized: {Initialized}")]
|
||||
public class GameObject : BaseEntity, IGameObject
|
||||
{
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get; set; } = null;
|
||||
public Action<IAssignableBehaviourController>? OnBehaviourControllerAssigned { get; set; } = null;
|
||||
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
|
||||
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned = null;
|
||||
public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
|
||||
public event IAssignableBehaviourController.OnBehaviourControllerAssignedDelegate? OnBehaviourControllerAssigned = null;
|
||||
|
||||
public Action<IEntity>? OnNameChanged { get; set; } = null;
|
||||
public event INameable.OnNameChangedDelegate? OnNameChanged = null;
|
||||
|
||||
public Action<IGameObject>? OnUpdated { get; set; } = null;
|
||||
public event IGameObject.OnUpdatedDelegate? OnUpdated = null;
|
||||
|
||||
|
||||
private ITransform _transform = null!;
|
||||
|
@ -35,8 +33,9 @@ public class GameObject : BaseEntity, IGameObject
|
|||
{
|
||||
if (value == _name) return;
|
||||
|
||||
string previousName = _name;
|
||||
_name = value;
|
||||
OnNameChanged?.Invoke(this);
|
||||
OnNameChanged?.Invoke(this, previousName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,6 +106,7 @@ public class GameObject : BaseEntity, IGameObject
|
|||
}
|
||||
|
||||
public GameObject() { OnBehaviourControllerAssigned += ConnectBehaviourController; }
|
||||
|
||||
private void ConnectBehaviourController(IAssignableBehaviourController controller)
|
||||
{
|
||||
controller.BehaviourController.OnBehaviourAdded += OnBehaviourAdded;
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
public class StateEnable : IStateEnable
|
||||
{
|
||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||
public Action<IAssignableEntity>? OnEntityAssigned { get; set; } = null;
|
||||
public Action<IStateEnable>? OnEnabledChanged { get; set; } = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableEntity.OnEntityAssignedDelegate? OnEntityAssigned = null;
|
||||
public event IStateEnable.OnNameChangedDelegate? OnEnabledChanged = null;
|
||||
|
||||
private bool _enabled = true;
|
||||
private IEntity _entity = null!;
|
||||
|
@ -23,8 +21,9 @@ public class StateEnable : IStateEnable
|
|||
if (value == _enabled)
|
||||
return;
|
||||
|
||||
bool previousState = _enabled;
|
||||
_enabled = value;
|
||||
OnEnabledChanged?.Invoke(this);
|
||||
OnEnabledChanged?.Invoke(this, previousState);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,20 +1,41 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Core;
|
||||
|
||||
[System.Diagnostics.DebuggerDisplay("Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
[System.Diagnostics.DebuggerDisplay("Name: {GameObject.Name, nq} Position: {Position.ToString(), nq}, Scale: {Scale.ToString(), nq}, Rotation: {Rotation}")]
|
||||
public class Transform : ITransform
|
||||
{
|
||||
public Action<ITransform>? OnPositionChanged { get; set; } = null;
|
||||
public Action<ITransform>? OnScaleChanged { get; set; } = null;
|
||||
public Action<ITransform>? OnRotationChanged { get; set; } = null;
|
||||
public event IAssignableGameObject.OnGameObjectAssignedDelegate? OnGameObjectAssigned = null;
|
||||
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
|
||||
public event ITransform.OnPositionChangedDelegate? OnPositionChanged = null;
|
||||
public event ITransform.OnScaleChangedDelegate? OnScaleChanged = null;
|
||||
public event ITransform.OnRotationChangedDelegate? OnRotationChanged = null;
|
||||
|
||||
public event ITransform.OnParentChangedDelegate? OnParentChanged = null;
|
||||
public event ITransform.OnChildrenAddedDelegate? OnChildrenAdded = null;
|
||||
public event ITransform.OnChildrenRemovedDelegate? OnChildrenRemoved = null;
|
||||
|
||||
|
||||
private Vector2D _position = Vector2D.Zero;
|
||||
private Vector2D _scale = Vector2D.One;
|
||||
private float _rotation = 0f;
|
||||
|
||||
private Vector2D _localPosition = Vector2D.Zero;
|
||||
private Vector2D _localScale = Vector2D.One;
|
||||
private float _localRotation = 0f;
|
||||
|
||||
private readonly List<ITransform> _children = [];
|
||||
|
||||
public IGameObject GameObject { get; private set; } = null!;
|
||||
public ITransform? Parent { get; private set; } = null;
|
||||
|
||||
public IReadOnlyList<ITransform> Children => _children;
|
||||
|
||||
public Vector2D Position
|
||||
{
|
||||
get => _position;
|
||||
|
@ -24,6 +45,7 @@ public class Transform : ITransform
|
|||
return;
|
||||
|
||||
_position = value;
|
||||
UpdateLocalPosition();
|
||||
OnPositionChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +59,7 @@ public class Transform : ITransform
|
|||
return;
|
||||
|
||||
_scale = value;
|
||||
UpdateLocalScale();
|
||||
OnScaleChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
@ -50,7 +73,210 @@ public class Transform : ITransform
|
|||
return;
|
||||
|
||||
_rotation = value;
|
||||
UpdateLocalPosition();
|
||||
OnRotationChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D LocalPosition
|
||||
{
|
||||
get => _localPosition;
|
||||
set
|
||||
{
|
||||
if (value == _localPosition)
|
||||
return;
|
||||
|
||||
_localPosition = value;
|
||||
UpdatePosition();
|
||||
OnPositionChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2D LocalScale
|
||||
{
|
||||
get => _localScale;
|
||||
set
|
||||
{
|
||||
if (value == _localScale)
|
||||
return;
|
||||
|
||||
_localScale = value;
|
||||
UpdateScale();
|
||||
OnScaleChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public float LocalRotation
|
||||
{
|
||||
get => _localRotation;
|
||||
set
|
||||
{
|
||||
if (value == _localRotation)
|
||||
return;
|
||||
|
||||
_localRotation = value;
|
||||
UpdateRotation();
|
||||
OnRotationChanged?.Invoke(this);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetParent(ITransform? transform)
|
||||
{
|
||||
if (transform == this || Parent == transform)
|
||||
return;
|
||||
|
||||
ITransform? previousParent = Parent;
|
||||
if (previousParent is not null)
|
||||
{
|
||||
previousParent.RemoveChild(this);
|
||||
previousParent.OnPositionChanged -= RecalculatePosition;
|
||||
previousParent.OnScaleChanged -= RecalculateScale;
|
||||
previousParent.OnRotationChanged -= RecalculateRotation;
|
||||
previousParent.OnParentChanged -= NotifyChildrenOnParentChange;
|
||||
}
|
||||
|
||||
Parent = transform;
|
||||
|
||||
if (transform is not null)
|
||||
{
|
||||
transform.AddChild(this);
|
||||
transform.OnPositionChanged += RecalculatePosition;
|
||||
transform.OnScaleChanged += RecalculateScale;
|
||||
transform.OnRotationChanged += RecalculateRotation;
|
||||
transform.OnParentChanged += NotifyChildrenOnParentChange;
|
||||
}
|
||||
|
||||
UpdateLocalPosition();
|
||||
UpdateLocalScale();
|
||||
UpdateLocalRotation();
|
||||
|
||||
OnParentChanged?.Invoke(this, previousParent);
|
||||
}
|
||||
|
||||
public void AddChild(ITransform transform)
|
||||
{
|
||||
if (_children.Contains(transform))
|
||||
return;
|
||||
|
||||
_children.Add(transform);
|
||||
transform.SetParent(this);
|
||||
OnChildrenAdded?.Invoke(this, transform);
|
||||
}
|
||||
|
||||
public void RemoveChild(ITransform transform)
|
||||
{
|
||||
if (!_children.Remove(transform))
|
||||
return;
|
||||
|
||||
transform.SetParent(null);
|
||||
OnChildrenRemoved?.Invoke(this, transform);
|
||||
}
|
||||
|
||||
public IEnumerator<ITransform> GetEnumerator() => _children.GetEnumerator();
|
||||
IEnumerator IEnumerable.GetEnumerator() => _children.GetEnumerator();
|
||||
|
||||
private void NotifyChildrenOnParentChange(ITransform transform, ITransform? previousParent)
|
||||
{
|
||||
// TODO No idea how logical this is to propagate this to the children the way I'm doing right now.
|
||||
// I was originally gonna just call `child.OnParentChanged?.Invoke(child, child.Parent);` but seems an unnecessary call too?
|
||||
foreach (var child in Children) // TODO CHECK ERRORS
|
||||
child.SetParent(this);
|
||||
}
|
||||
|
||||
private void RecalculatePosition(ITransform _)
|
||||
{
|
||||
if (Parent is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
OnPositionChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
private void RecalculateScale(ITransform _)
|
||||
{
|
||||
if (Parent is null)
|
||||
return;
|
||||
|
||||
UpdateScale();
|
||||
OnScaleChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
private void RecalculateRotation(ITransform _)
|
||||
{
|
||||
if (Parent is null)
|
||||
return;
|
||||
|
||||
UpdatePosition();
|
||||
UpdateRotation();
|
||||
OnPositionChanged?.Invoke(this);
|
||||
OnRotationChanged?.Invoke(this);
|
||||
}
|
||||
|
||||
private void UpdateLocalPosition()
|
||||
{
|
||||
if (Parent is null)
|
||||
_localPosition = Position;
|
||||
else
|
||||
_localPosition = Parent.Position.FromTo(Position).Scale(Parent.Scale);
|
||||
}
|
||||
|
||||
private void UpdateLocalScale()
|
||||
{
|
||||
if (Parent is null)
|
||||
_localScale = Scale;
|
||||
else
|
||||
_localScale = Scale.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y));
|
||||
}
|
||||
|
||||
private void UpdateLocalRotation()
|
||||
{
|
||||
if (Parent is null)
|
||||
_localRotation = Rotation;
|
||||
else
|
||||
_localRotation = Rotation - Parent.Rotation;
|
||||
}
|
||||
|
||||
private void UpdatePosition()
|
||||
{
|
||||
if (Parent is null)
|
||||
_position = LocalPosition.Scale(Vector2D.One).Rotate(0f * Math.DegreeToRadian);
|
||||
else
|
||||
_position = Parent.Position + LocalPosition.Scale(new(1f / Parent.Scale.X, 1f / Parent.Scale.Y)).Rotate(Parent.Rotation * Math.DegreeToRadian);
|
||||
}
|
||||
|
||||
private void UpdateScale()
|
||||
{
|
||||
if (Parent is null)
|
||||
_scale = LocalScale;
|
||||
else
|
||||
_scale = Vector2D.Scale(Parent.Scale, LocalScale);
|
||||
}
|
||||
|
||||
private void UpdateRotation()
|
||||
{
|
||||
if (Parent is null)
|
||||
_rotation = LocalRotation;
|
||||
else
|
||||
_rotation = Parent.Rotation + LocalRotation;
|
||||
}
|
||||
|
||||
public bool Assign(IGameObject gameObject)
|
||||
{
|
||||
if (GameObject is not null && GameObject.Initialized)
|
||||
return false;
|
||||
|
||||
GameObject = gameObject;
|
||||
OnGameObjectAssigned?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Unassign()
|
||||
{
|
||||
if (GameObject is not null && GameObject.Initialized)
|
||||
return false;
|
||||
|
||||
GameObject = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D.Abstract;
|
||||
|
@ -12,17 +10,17 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
|
|||
/// <summary>
|
||||
/// Event triggered when a collision is detected.
|
||||
/// </summary>
|
||||
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; }
|
||||
event OnCollisionDetectedDelegate? OnCollisionDetected;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when a collision is resolved.
|
||||
/// </summary>
|
||||
Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; }
|
||||
event OnCollisionResolvedDelegate? OnCollisionResolved;
|
||||
|
||||
/// <summary>
|
||||
/// Event triggered when another <see cref="ICollider2D"/> triggers this <see cref="ICollider2D"/>.
|
||||
/// </summary>
|
||||
Action<ICollider2D, ICollider2D>? OnTriggered { get; set; }
|
||||
event OnTriggeredDelegate? OnTriggered;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="IRigidBody2D"/> associated with the <see cref="ICollider2D"/>.
|
||||
|
@ -38,4 +36,12 @@ public interface ICollider2D : IBehaviour, IAssignableTransform
|
|||
/// Recalculates <see cref="ICollider2D"/> properties.
|
||||
/// </summary>
|
||||
void Recalculate();
|
||||
|
||||
void Detect(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Resolve(CollisionDetectionInformation collisionDetectionInformation);
|
||||
void Trigger(ICollider2D initiator);
|
||||
|
||||
delegate void OnCollisionDetectedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnCollisionResolvedDelegate(ICollider2D sender, CollisionDetectionInformation collisionDetectionInformation);
|
||||
delegate void OnTriggeredDelegate(ICollider2D sender, ICollider2D initiatorCollider);
|
||||
}
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
@ -8,9 +6,9 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
|
||||
{
|
||||
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionDetected { get; set; } = null;
|
||||
public Action<ICollider2D, CollisionDetectionInformation>? OnCollisionResolved { get; set; } = null;
|
||||
public Action<ICollider2D, ICollider2D>? OnTriggered { get; set; } = null;
|
||||
public event ICollider2D.OnCollisionDetectedDelegate? OnCollisionDetected = null;
|
||||
public event ICollider2D.OnCollisionResolvedDelegate? OnCollisionResolved = null;
|
||||
public event ICollider2D.OnTriggeredDelegate? OnTriggered = null;
|
||||
|
||||
|
||||
protected bool NeedsRecalculation { get; private set; } = true;
|
||||
|
@ -20,7 +18,7 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
|
|||
public bool IsTrigger { get; set; } = false;
|
||||
|
||||
ITransform IAssignableTransform.Transform => Transform;
|
||||
Action<IAssignableTransform>? IAssignableTransform.OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||||
public event IAssignableTransform.OnTransformAssignedDelegate? OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
|
||||
bool IAssignableTransform.Assign(ITransform transform) => GameObject.Assign(transform);
|
||||
|
||||
|
@ -37,7 +35,7 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
|
|||
|
||||
protected override void OnInitialize()
|
||||
{
|
||||
BehaviourController.TryGetBehaviour(out _rigidBody2D);
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
|
||||
BehaviourController.OnBehaviourAdded += OnBehaviourAddedToController;
|
||||
BehaviourController.OnBehaviourRemoved += OnBehaviourRemovedFromController;
|
||||
|
@ -45,6 +43,12 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
|
|||
Transform.OnPositionChanged += SetNeedsRecalculation;
|
||||
Transform.OnRotationChanged += SetNeedsRecalculation;
|
||||
Transform.OnScaleChanged += SetNeedsRecalculation;
|
||||
Transform.OnParentChanged += UpdateRigidBody2D;
|
||||
}
|
||||
|
||||
private void UpdateRigidBody2D(ITransform _1, ITransform? _2)
|
||||
{
|
||||
BehaviourController.TryGetBehaviourInParent(out _rigidBody2D);
|
||||
}
|
||||
|
||||
private void OnBehaviourAddedToController(IBehaviourController _, IBehaviour behaviour)
|
||||
|
@ -70,4 +74,8 @@ public abstract class Collider2DBehaviourBase : BehaviourOverride, ICollider2D
|
|||
Transform.OnPositionChanged -= SetNeedsRecalculation;
|
||||
Transform.OnRotationChanged -= SetNeedsRecalculation;
|
||||
}
|
||||
|
||||
public void Detect(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionDetected?.Invoke(this, collisionDetectionInformation);
|
||||
public void Resolve(CollisionDetectionInformation collisionDetectionInformation) => OnCollisionResolved?.Invoke(this, collisionDetectionInformation);
|
||||
public void Trigger(ICollider2D initiator) => OnTriggered?.Invoke(this, initiator);
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ public class CollisionResolver2D : ICollisionResolver2D
|
|||
left.Recalculate();
|
||||
right.Recalculate();
|
||||
|
||||
left.OnCollisionResolved?.Invoke(collisionInformation.Left, collisionInformation);
|
||||
right.OnCollisionResolved?.Invoke(right, collisionInformation);
|
||||
left.Resolve(collisionInformation);
|
||||
right.Resolve(collisionInformation);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -80,17 +80,17 @@ public class PhysicsEngine2D : IPhysicsEngine2D
|
|||
{
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.OnTriggered?.Invoke(colliderX, colliderY);
|
||||
colliderX.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.OnTriggered?.Invoke(colliderY, colliderY);
|
||||
colliderY.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
|
||||
colliderX.OnCollisionDetected?.Invoke(colliderX, information);
|
||||
colliderY.OnCollisionDetected?.Invoke(colliderY, information);
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information);
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
}
|
||||
|
|
|
@ -1,15 +1,13 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
||||
namespace Syntriax.Engine.Physics2D;
|
||||
|
||||
public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
||||
public class PhysicsEngine2DCollector : IPhysicsEngine2D, IAssignableGameManager
|
||||
{
|
||||
public Action<IAssignable>? OnUnassigned { get; set; } = null;
|
||||
public Action<IAssignableGameManager>? OnGameManagerAssigned { get; set; } = null;
|
||||
public event IAssignable.OnUnassignedDelegate? OnUnassigned = null;
|
||||
public event IAssignableGameManager.OnGameManagerAssignedDelegate? OnGameManagerAssigned = null;
|
||||
|
||||
|
||||
private int _iterationPerStep = 1;
|
||||
|
@ -17,8 +15,8 @@ public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
|||
protected readonly ICollisionDetector2D collisionDetector = null!;
|
||||
protected readonly ICollisionResolver2D collisionResolver = null!;
|
||||
|
||||
protected BehaviourCacher<IRigidBody2D> rigidBodyCacher = new();
|
||||
protected BehaviourCacher<ICollider2D> colliderCacher = new();
|
||||
protected BehaviourCollector<IRigidBody2D> rigidBodyCollector = new();
|
||||
protected BehaviourCollector<ICollider2D> colliderCollector = new();
|
||||
|
||||
|
||||
public int IterationPerStep { get => _iterationPerStep; set => _iterationPerStep = value < 1 ? 1 : value; }
|
||||
|
@ -31,23 +29,23 @@ public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
|||
for (int iterationIndex = 0; iterationIndex < IterationPerStep; iterationIndex++)
|
||||
{
|
||||
// Can Parallel
|
||||
foreach (var rigidBody in rigidBodyCacher)
|
||||
foreach (var rigidBody in rigidBodyCollector)
|
||||
StepRigidBody(rigidBody, intervalDeltaTime);
|
||||
|
||||
// Can Parallel
|
||||
foreach (var collider in colliderCacher)
|
||||
foreach (var collider in colliderCollector)
|
||||
collider.Recalculate();
|
||||
|
||||
// Can Parallel
|
||||
for (int x = 0; x < colliderCacher.Behaviours.Count; x++)
|
||||
for (int x = 0; x < colliderCollector.Behaviours.Count; x++)
|
||||
{
|
||||
ICollider2D? colliderX = colliderCacher.Behaviours[x];
|
||||
ICollider2D? colliderX = colliderCollector.Behaviours[x];
|
||||
if (!colliderX.IsActive)
|
||||
return;
|
||||
|
||||
for (int y = x + 1; y < colliderCacher.Behaviours.Count; y++)
|
||||
for (int y = x + 1; y < colliderCollector.Behaviours.Count; y++)
|
||||
{
|
||||
ICollider2D? colliderY = colliderCacher.Behaviours[y];
|
||||
ICollider2D? colliderY = colliderCollector.Behaviours[y];
|
||||
|
||||
if (!colliderY.IsActive)
|
||||
return;
|
||||
|
@ -67,17 +65,17 @@ public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
|||
{
|
||||
if (colliderX.IsTrigger)
|
||||
{
|
||||
colliderX.OnTriggered?.Invoke(colliderX, colliderY);
|
||||
colliderX.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
else if (colliderY.IsTrigger)
|
||||
{
|
||||
colliderY.OnTriggered?.Invoke(colliderY, colliderY);
|
||||
colliderY.Trigger(colliderY);
|
||||
continue;
|
||||
}
|
||||
|
||||
colliderX.OnCollisionDetected?.Invoke(colliderX, information);
|
||||
colliderY.OnCollisionDetected?.Invoke(colliderY, information);
|
||||
colliderX.Detect(information);
|
||||
colliderY.Detect(information);
|
||||
|
||||
collisionResolver?.Resolve(information);
|
||||
}
|
||||
|
@ -100,8 +98,8 @@ public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
|||
if (GameManager is not null)
|
||||
return false;
|
||||
|
||||
colliderCacher.Assign(gameManager);
|
||||
rigidBodyCacher.Assign(gameManager);
|
||||
colliderCollector.Assign(gameManager);
|
||||
rigidBodyCollector.Assign(gameManager);
|
||||
|
||||
GameManager = gameManager;
|
||||
OnGameManagerAssigned?.Invoke(this);
|
||||
|
@ -114,35 +112,35 @@ public class PhysicsEngine2DCacher : IPhysicsEngine2D, IAssignableGameManager
|
|||
if (GameManager is null)
|
||||
return false;
|
||||
|
||||
colliderCacher.Unassign();
|
||||
rigidBodyCacher.Unassign();
|
||||
colliderCollector.Unassign();
|
||||
rigidBodyCollector.Unassign();
|
||||
|
||||
GameManager = null!;
|
||||
OnUnassigned?.Invoke(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
public PhysicsEngine2DCacher()
|
||||
public PhysicsEngine2DCollector()
|
||||
{
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
}
|
||||
|
||||
public PhysicsEngine2DCacher(IGameManager gameManager)
|
||||
public PhysicsEngine2DCollector(IGameManager gameManager)
|
||||
{
|
||||
Assign(gameManager);
|
||||
collisionDetector = new CollisionDetector2D();
|
||||
collisionResolver = new CollisionResolver2D();
|
||||
}
|
||||
|
||||
public PhysicsEngine2DCacher(IGameManager gameManager, ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
public PhysicsEngine2DCollector(IGameManager gameManager, ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
Assign(gameManager);
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
||||
}
|
||||
|
||||
public PhysicsEngine2DCacher(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
public PhysicsEngine2DCollector(ICollisionDetector2D collisionDetector, ICollisionResolver2D collisionResolver)
|
||||
{
|
||||
this.collisionDetector = collisionDetector;
|
||||
this.collisionResolver = collisionResolver;
|
|
@ -1,5 +1,3 @@
|
|||
using System;
|
||||
|
||||
using Syntriax.Engine.Core;
|
||||
using Syntriax.Engine.Core.Abstract;
|
||||
using Syntriax.Engine.Physics2D.Abstract;
|
||||
|
@ -8,7 +6,7 @@ namespace Syntriax.Engine.Physics2D;
|
|||
|
||||
public class RigidBody2D : BehaviourOverride, IRigidBody2D
|
||||
{
|
||||
public Action<IAssignableTransform>? OnTransformAssigned { get => GameObject.OnTransformAssigned; set => GameObject.OnTransformAssigned = value; }
|
||||
event IAssignableTransform.OnTransformAssignedDelegate? IAssignableTransform.OnTransformAssigned { add => GameObject.OnTransformAssigned += value; remove => GameObject.OnTransformAssigned -= value; }
|
||||
|
||||
private const float LOWEST_ALLOWED_MASS = 0.00001f;
|
||||
private float _mass = 1f;
|
||||
|
|
Loading…
Reference in New Issue