Go to file
Syntriax fed288859f feat: IAssignableGameObject to ITransform
I originally didn't want ITransform to have a reference to any IGameObject, since it didn't seem necessary to couple these two, and to make ITransform more flexible and reusable but without it we can't get a reference to the IGameObject(s) that's using that ITransform without doing some very stupid workarounds. I'll try to find a better way for this.
2024-02-06 17:32:39 +03:00
Engine.Core feat: IAssignableGameObject to ITransform 2024-02-06 17:32:39 +03:00
Engine.Input chore: Removed Unnecessary .sln Files 2024-01-26 09:58:25 +03:00
Engine.Physics2D feat: Shape to Vector2D Overlap 2024-02-06 10:56:54 +03:00
.gitignore feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
Engine.sln feat: Initial Physics Code From Previous Repo 2024-01-23 15:40:04 +03:00
README.md docs: Basic README.md 2024-02-05 12:20:12 +03:00

README.md

Work In Progress

This engine is still in development but the implemented features include:

  • Modular Systems
  • Behaviour System
  • 2D Physics Engine(Not Fully Completed, but usable)
    • Rigid Body Simulations
    • Collision Detection (Convex Shape & Circle)
    • Collision Resolution (Not Fully Completed)
  • Vector2D, AABB, Circle, Line, LineEquation, Projection & Shape Data Types
  • General Math

A detailed README file will be written in the future. If you want to check out how to use this, please checkout this example Pong game made using this engine on top of MonoGame from the link bellow.

Pong Source Code